Where Hiiva stands
All seasons · Support · Domestic games
Aleksi Kaikkonen
All leagues · All positions
All seasons · Support · Domestic games
Games in this selection 27 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Hiiva’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 33 of 167 games in this selection. | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 20. Number of games won in this selection. Based on 33 of 33 games. | Losses: 13. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 60.6%. The percentage of games won. Based on 33 of 33 games. | KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 1.69. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 18 of 167 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 11. Number of games won in this selection. Based on 18 of 18 games. | Losses: 7. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.89. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 18 games. Games without the required stats are excluded. |
| 16 of 167 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 11. Number of games won in this selection. Based on 16 of 16 games. | Losses: 5. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 0.61. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 13 of 167 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 13 games. Games without the required stats are excluded. |
| 13 of 167 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 10. Number of games won in this selection. Based on 13 of 13 games. | Losses: 3. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 76.9%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 248. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 2.40. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 7 of 167 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.50. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 57.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 167 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 241. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 0.59. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 167 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 0.81. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 167 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 211. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.71. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 167 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 135. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 2.55. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| NLC 2020 · Summer | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| NLC 2020 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 131. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.49. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| European Masters 2019 · Spring | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 78.9%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 1.58. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| LEC 2019 · Summer | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.48. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LFL 2019 · Spring | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 60.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 1.81. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
| LFL 2019 · Summer | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 261. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.45. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| European Masters 2018 · Summer | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 2.01. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| EU LCS 2017 · Spring | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 0.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 0.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 0.81. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| EU CS 2016 · Summer | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| EU CS 2016 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 131. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.62. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Aug 2020 | NLC 2020 | Munster Rugby GamingvsNordavind | Series ↗ | Alistar | Loss | 1 / 7 / 4 |
| 4 Aug 2020 | NLC 2020 | Munster Rugby GamingvsNordavind | Series ↗ | Nautilus | Loss | 1 / 7 / 2 |
| 4 Aug 2020 | NLC 2020 | Munster Rugby GamingvsNordavind | Series ↗ | Thresh | Win | 1 / 1 / 6 |
| 28 Jul 2020 | NLC 2020 · Summer | Munster Rugby GamingvsDusty | Series ↗ | Alistar | Win | 1 / 3 / 16 |
| 22 Jul 2020 | NLC 2020 · Summer | Munster Rugby GamingvsBarrage | Series ↗ | Nautilus | Win | 0 / 5 / 7 |
| 21 Jul 2020 | NLC 2020 · Summer | Munster Rugby GamingvsFnatic Rising | Series ↗ | Nautilus | Loss | 0 / 7 / 4 |
| 14 Jul 2020 | NLC 2020 · Summer | Munster Rugby GamingvsMNM Gaming | Series ↗ | Leona | Win | 1 / 5 / 7 |
| 7 Jul 2020 | NLC 2020 · Summer | Munster Rugby GamingvsTricked Esport | Series ↗ | Karma | Loss | 1 / 3 / 3 |
| 1 Jul 2020 | NLC 2020 · Summer | Munster Rugby GamingvsDusty | Series ↗ | Nautilus | Win | 0 / 2 / 11 |
| 30 Jun 2020 | NLC 2020 · Summer | Munster Rugby GamingvsBarrage | Series ↗ | Yuumi | Win | 1 / 3 / 14 |
| 23 Jun 2020 | NLC 2020 · Summer | Munster Rugby GamingvsFnatic Rising | Series ↗ | Blitzcrank | Loss | 0 / 5 / 4 |
| 17 Jun 2020 | NLC 2020 · Summer | Munster Rugby GamingvsMNM Gaming | Series ↗ | Thresh | Win | 0 / 2 / 18 |
| 17 Aug 2019 | LEC 2019 · Summer | Misfits GamingvsSplyce | Series ↗ | Volibear | Win | 3 / 8 / 13 |
| 16 Aug 2019 | LEC 2019 · Summer | Misfits GamingvsTeam Vitality | Series ↗ | Tahm Kench | Win | 0 / 0 / 7 |
| 3 Aug 2019 | LEC 2019 · Summer | Misfits GamingvsSK Gaming | Series ↗ | Fiddlesticks | Loss | 3 / 8 / 8 |
| 2 Aug 2019 | LEC 2019 · Summer | Misfits GamingvsOrigen | Series ↗ | Rakan | Loss | 0 / 5 / 2 |
| 27 Jul 2019 | LEC 2019 · Summer | Misfits GamingvsExcel Esports | Series ↗ | Rakan | Loss | 0 / 2 / 2 |
| 26 Jul 2019 | LEC 2019 · Summer | Misfits GamingvsFnatic | Series ↗ | Nautilus | Win | 2 / 4 / 13 |
| 20 Jul 2019 | LEC 2019 · Summer | Misfits GamingvsRogue | Series ↗ | Tahm Kench | Win | 1 / 3 / 5 |
| 19 Jul 2019 | LEC 2019 · Summer | Misfits GamingvsSplyce | Series ↗ | Rakan | Loss | 1 / 7 / 5 |
| 16 Jul 2019 | LFL 2019 · Summer | Misfits PremiervsLDLC OL | Series ↗ | Morgana | Loss | 1 / 8 / 8 |
| 10 Jul 2019 | LFL 2019 · Summer | Misfits PremiervsROG Esport | Series ↗ | Yuumi | Loss | 0 / 6 / 5 |
| 9 Jul 2019 | LFL 2019 · Summer | Misfits Premiervsagainst All authority | Series ↗ | Yuumi | Win | 2 / 2 / 17 |
| 3 Jul 2019 | LFL 2019 · Summer | Misfits PremiervsTeam MCES | Series ↗ | Rakan | Win | 0 / 3 / 15 |
| 2 Jul 2019 | LFL 2019 · Summer | Misfits PremiervsGamersOrigin | Series ↗ | Yuumi | Loss | 0 / 6 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2014–2020 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | 319 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 1.18 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 50.0% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | 17.3% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | −656 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 194 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 0.81 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 59.2% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 10.7% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | −224 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 0.00 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 172 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 1.48 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 57.2% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 8.8% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −183 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 2.50 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. Season labels follow the competition season.
2014–2020 · All seasons · 27 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|---|---|
| Alistar | 33 | |||||||
| Braum | 18 | |||||||
| Rakan | 16 | |||||||
| Galio | 13 | |||||||
| Thresh | 13 | |||||||
| Karma | 7 | |||||||
| Morgana | 7 | |||||||
| Nautilus | 7 | |||||||
| All games | 2 | 28 | 25 | 12 | 17 | 71 | 12 | 167 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 0.58. Average kills per game. Based on 12 of 12 games. | Deaths / game: 4.17. Average deaths per game. Based on 12 of 12 games. | Assists / game: 8.00. Average assists per game. Based on 12 of 12 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Gold / min: 238. Total gold gained per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 2019 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 46. Number of games won in this selection. Based on 71 of 71 games. | Losses: 25. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 64.8%. The percentage of games won. Based on 71 of 71 games. | KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 0.92. Average kills per game. Based on 71 of 71 games. | Deaths / game: 3.92. Average deaths per game. Based on 71 of 71 games. | Assists / game: 9.66. Average assists per game. Based on 71 of 71 games. | Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 1.64. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 273. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2018 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 10. Number of games won in this selection. Based on 17 of 17 games. | Losses: 7. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 0.53. Average kills per game. Based on 17 of 17 games. | Deaths / game: 2.76. Average deaths per game. Based on 17 of 17 games. | Assists / game: 9.12. Average assists per game. Based on 17 of 17 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 2.01. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 259. Total gold gained per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 2017 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 0. Number of games won in this selection. Based on 12 of 12 games. | Losses: 12. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 0.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 0.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 0.17. Average kills per game. Based on 12 of 12 games. | Deaths / game: 5.00. Average deaths per game. Based on 12 of 12 games. | Assists / game: 4.58. Average assists per game. Based on 12 of 12 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 0.81. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Gold / min: 229. Total gold gained per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded. |
| 2016 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 13. Number of games won in this selection. Based on 25 of 25 games. | Losses: 12. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 52.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 0.56. Average kills per game. Based on 25 of 25 games. | Deaths / game: 3.40. Average deaths per game. Based on 25 of 25 games. | Assists / game: 8.68. Average assists per game. Based on 25 of 25 games. | Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 1.44. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 267. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 25 games. Games without the required stats are excluded. |
| 2015 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 14. Number of games won in this selection. Based on 28 of 28 games. | Losses: 14. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 50.0%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 1.07. Average kills per game. Based on 28 of 28 games. | Deaths / game: 4.00. Average deaths per game. Based on 28 of 28 games. | Assists / game: 10.39. Average assists per game. Based on 28 of 28 games. | Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 258. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2014 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 1.00. Average kills per game. Based on 2 of 2 games. | Deaths / game: 2.50. Average deaths per game. Based on 2 of 2 games. | Assists / game: 2.50. Average assists per game. Based on 2 of 2 games. | Damage / min: 319. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 227. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2014 Summer Playoffs | Gambit Gaming | 2 |
| EU LCS 2017 Spring Playoffs | Origen | 12 |
| LEC 2019 Summer Playoffs | Misfits Gaming | 8 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LEC 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2019 Summer Playoffs2019 · LEC · Misfits Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 8 games played.
|
No results in this selection.