Where Haro stands
2021 · Jungle · Domestic games
Chen Wen-Lin陈文林
All leagues · All positions
2021 · Jungle · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Haro’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 6 of 34 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 0. Number of games won in this selection. Based on 6 of 6 games. | Losses: 6. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.93. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 82.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 34 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 0. Number of games won in this selection. Based on 6 of 6 games. | Losses: 6. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 282. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.86. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. |
| 5 of 34 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.38. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 34 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 261. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.09. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 79.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 34 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 406. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.40. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 34 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.11. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 34 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 91. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.38. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 34 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 201. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.05. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 34 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.81. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 34 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 223. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.22. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2021 · Spring | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 8.8%. The percentage of games won. Based on 34 of 34 games. | KDA: 1.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 6.18. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 25 Mar 2021 | LPL 2021 · Spring | Rogue WarriorsvsLNG Esports | Udyr | Loss | 0 / 2 / 2 |
| 25 Mar 2021 | LPL 2021 · Spring | Rogue WarriorsvsLNG Esports | Trundle | Loss | 0 / 4 / 2 |
| 18 Mar 2021 | LPL 2021 · Spring | Rogue WarriorsvsThunderTalk Gaming | Udyr | Loss | 4 / 3 / 7 |
| 18 Mar 2021 | LPL 2021 · Spring | Rogue WarriorsvsThunderTalk Gaming | Udyr | Loss | 1 / 1 / 4 |
| 13 Mar 2021 | LPL 2021 · Spring | Rogue WarriorsvsBilibili Gaming | Nidalee | Loss | 0 / 2 / 0 |
| 13 Mar 2021 | LPL 2021 · Spring | Rogue WarriorsvsBilibili Gaming | Udyr | Loss | 2 / 4 / 9 |
| 10 Mar 2021 | LPL 2021 · Spring | Rogue WarriorsvsSuning | Hecarim | Loss | 6 / 6 / 12 |
| 10 Mar 2021 | LPL 2021 · Spring | Rogue WarriorsvsSuning | Taliyah | Loss | 0 / 4 / 0 |
| 7 Mar 2021 | LPL 2021 · Spring | Rogue WarriorsvsOh My God | Hecarim | Loss | 1 / 6 / 7 |
| 7 Mar 2021 | LPL 2021 · Spring | Rogue WarriorsvsOh My God | Hecarim | Loss | 2 / 2 / 1 |
| 1 Mar 2021 | LPL 2021 · Spring | Rogue WarriorsvsEDward Gaming | Karthus | Loss | 5 / 4 / 10 |
| 1 Mar 2021 | LPL 2021 · Spring | Rogue WarriorsvsEDward Gaming | Lillia | Loss | 2 / 2 / 2 |
| 27 Feb 2021 | LPL 2021 · Spring | Rogue WarriorsvsLGD Gaming | Graves | Loss | 0 / 2 / 0 |
| 27 Feb 2021 | LPL 2021 · Spring | Rogue WarriorsvsLGD Gaming | Lillia | Win | 9 / 2 / 5 |
| 27 Feb 2021 | LPL 2021 · Spring | Rogue WarriorsvsLGD Gaming | Udyr | Loss | 1 / 3 / 2 |
| 25 Feb 2021 | LPL 2021 · Spring | Rogue WarriorsvsRoyal Never Give Up | Graves | Loss | 4 / 2 / 5 |
| 25 Feb 2021 | LPL 2021 · Spring | Rogue WarriorsvsRoyal Never Give Up | Dr. Mundo | Loss | 1 / 6 / 3 |
| 3 Feb 2021 | LPL 2021 · Spring | Rogue WarriorsvsJD Gaming | Olaf | Loss | 1 / 3 / 2 |
| 3 Feb 2021 | LPL 2021 · Spring | Rogue WarriorsvsJD Gaming | Graves | Loss | 3 / 2 / 2 |
| 31 Jan 2021 | LPL 2021 · Spring | Rogue WarriorsvsRare Atom | Udyr | Loss | 1 / 3 / 2 |
| 31 Jan 2021 | LPL 2021 · Spring | Rogue WarriorsvsRare Atom | Olaf | Loss | 3 / 4 / 0 |
| 27 Jan 2021 | LPL 2021 · Spring | Rogue WarriorsvsInvictus Gaming | Graves | Loss | 11 / 6 / 4 |
| 27 Jan 2021 | LPL 2021 · Spring | Rogue WarriorsvsInvictus Gaming | Graves | Loss | 6 / 3 / 2 |
| 24 Jan 2021 | LPL 2021 · Spring | Rogue WarriorsvsVictory Five | Lillia | Loss | 2 / 4 / 2 |
| 24 Jan 2021 | LPL 2021 · Spring | Rogue WarriorsvsVictory Five | Lee Sin | Loss | 1 / 3 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2017–2021 · Domestic games
Percentile among 104 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 212 | 39.1 | 83 games · 139 peers |
| 2018 | Tier 1 | CS / min | 4.80 | 25.4 | 82 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 71.6% | 47.8 | 81 games · 139 peers |
| 2018 | Tier 1 | Damage share | 11.5% | 34.1 | 83 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +59 | 62.3 | 83 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.57 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 247 | 45.6 | 40 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.05 | 53.6 | 40 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 69.5% | 50.4 | 40 games · 126 peers |
| 2019 | Tier 1 | Damage share | 14.6% | 63.2 | 40 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +49 | 53.6 | 39 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.48 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 298 | 68.9 | 56 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.89 | 85.5 | 57 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 74.6% | 84.7 | 57 games · 125 peers |
| 2020 | Tier 1 | Damage share | 16.4% | 80.3 | 56 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −27 | 45.1 | 57 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.43 | 21.3 | 56 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 288 | 14.2 | 34 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.18 | 68.3 | 34 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 76.9% | 96.7 | 32 games · 121 peers |
| 2021 | Tier 1 | Damage share | 17.7% | 54.2 | 34 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −46 | 39.8 | 34 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.37 | 31.7 | 34 games · 121 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. Season labels follow the competition season.
2017–2021 · All seasons · 34 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|---|
| Lee Sin | 32 | |||||
| Sejuani | 23 | |||||
| Olaf | 22 | |||||
| Graves | 21 | |||||
| Gragas | 15 | |||||
| Jarvan IV | 14 | |||||
| Kha'Zix | 14 | |||||
| Xin Zhao | 14 | |||||
| All games | 25 | 114 | 45 | 61 | 34 | 279 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 3. Number of games won in this selection. Based on 34 of 34 games. | Losses: 31. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 8.8%. The percentage of games won. Based on 34 of 34 games. | KDA: 1.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 2.74. Average kills per game. Based on 34 of 34 games. | Deaths / game: 3.41. Average deaths per game. Based on 34 of 34 games. | Assists / game: 3.65. Average assists per game. Based on 34 of 34 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 6.18. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 339. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 34 games. Games without the required stats are excluded. |
| 2020 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 26. Number of games won in this selection. Based on 61 of 61 games. | Losses: 35. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 42.6%. The percentage of games won. Based on 61 of 61 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 4.00. Average kills per game. Based on 61 of 61 games. | Deaths / game: 2.69. Average deaths per game. Based on 61 of 61 games. | Assists / game: 5.92. Average assists per game. Based on 61 of 61 games. | Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 61 games. Games without the required stats are excluded. | CS / min: 5.99. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 354. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2019 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 15. Number of games won in this selection. Based on 45 of 45 games. | Losses: 30. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 33.3%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 2.56. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.64. Average deaths per game. Based on 45 of 45 games. | Assists / game: 5.09. Average assists per game. Based on 45 of 45 games. | Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 5.11. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 323. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2018 | Games: 114. Number of individual games played in this selection. Based on 114 of 114 games. | Wins: 65. Number of games won in this selection. Based on 114 of 114 games. | Losses: 49. Number of games lost in this selection. Based on 114 of 114 games. | Win rate: 57.0%. The percentage of games won. Based on 114 of 114 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games. | Kills / game: 2.21. Average kills per game. Based on 114 of 114 games. | Deaths / game: 2.08. Average deaths per game. Based on 114 of 114 games. | Assists / game: 6.11. Average assists per game. Based on 114 of 114 games. | Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 109 of 114 games. Games without the required stats are excluded. | CS / min: 4.81. Minions and monsters killed per minute, averaged across games. Based on 113 of 114 games. Games without the required stats are excluded. | Gold / min: 321. Total gold gained per minute, averaged across games. Based on 113 of 114 games. Games without the required stats are excluded. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 111 of 114 games. Games without the required stats are excluded. |
| 2017 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 12. Number of games won in this selection. Based on 25 of 25 games. | Losses: 13. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 48.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 2.40. Average kills per game. Based on 25 of 25 games. | Deaths / game: 2.36. Average deaths per game. Based on 25 of 25 games. | Assists / game: 5.08. Average assists per game. Based on 25 of 25 games. | Damage / min: 296. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 25 games. Games without the required stats are excluded. | CS / min: 4.87. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 344. Total gold gained per minute, averaged across games. Based on 23 of 25 games. Games without the required stats are excluded. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| China Regional Finals 2018 | EDward Gaming | 9 |
| LPL 2018 Spring Playoffs | EDward Gaming | 50 |
| LPL 2018 Summer Playoffs | EDward Gaming | 24 |
| LPL 2019 Spring Playoffs | EDward Gaming | 15 |
| LPL 2019 Summer Playoffs | Rogue Warriors | 25 |
| LPL 2020 Spring Playoffs | Rogue Warriors | 26 |
| LPL 2021 Spring Playoffs | Rogue Warriors | 34 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · LPL 2018 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2017 · Demacia Championship 2017 · 5 points. Demacia Championship 2017: champion 5 × final placement 1 = 5 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Summer · 1 points. Demacia Cup 2018 Summer: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Winter · 1 points. Demacia Cup 2018 Winter: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20182018 · worlds · EDward Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20202020 · LPL · Rogue Warriors | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · Rogue Warriors | Place 13 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| Demacia Cup 20192019 · LPL · Rogue Warriors | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
| Demacia Cup 2018 Summer2018 · LPL · EDward Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
|
| Demacia Cup 2018 Winter2018 · LPL · EDward Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| LPL 2018 Spring Playoffs2018 · LPL · EDward Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| Demacia Championship 20172017 · LPL · EDward Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| Demacia Cup 20172017 · LPL · Team Fighter | Places 21–28 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 2 games played.
|
No results in this selection.