Where Harder stands
2021 · Mid · Domestic games
Zhou Shi-Hao周世灏
All leagues · All positions
2021 · Mid · Domestic games
Games in this selection 23 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 58 games without a complete snapshot are excluded.
Explore Harder’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 26 of 116 games in this selection. | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 19. Number of games won in this selection. Based on 26 of 26 games. | Losses: 7. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 73.1%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 14 of 116 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 8. Number of games won in this selection. Based on 14 of 14 games. | Losses: 6. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 6.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 82.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 7 of 116 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 116 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 116 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 116 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 116 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.33. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 116 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 8.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 578. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 116 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 333. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 116 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.24. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2021 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LDL 2021 · Spring | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Win rate: 66.7%. The percentage of games won. Based on 60 of 60 games. | KDA: 4.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. |
| LDL 2021 · Summer | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Win rate: 52.2%. The percentage of games won. Based on 46 of 46 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. |
| LDL 2021 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 20 Dec 2021 | Demacia Cup 2021 | Anyone's LegendvsWanZhen Esports Club | LeBlanc | Win | 2 / 2 / 7 |
| 20 Dec 2021 | Demacia Cup 2021 | Anyone's LegendvsEQX | Vex | Win | 3 / 2 / 7 |
| 20 Dec 2021 | Demacia Cup 2021 | Anyone's LegendvsUltra Prime | Ryze | Loss | 2 / 4 / 4 |
| 20 Dec 2021 | Demacia Cup 2021 | Anyone's LegendvsTeam Pinnacle | Ryze | Win | 2 / 0 / 3 |
| 29 Aug 2021 | LDL 2021 · Summer | Shu Dai Xiong GamingvsRoyal Club | Orianna | Loss | 1 / 3 / 4 |
| 29 Aug 2021 | LDL 2021 · Summer | Shu Dai Xiong GamingvsRoyal Club | Orianna | Loss | 0 / 4 / 7 |
| 29 Aug 2021 | LDL 2021 · Summer | Shu Dai Xiong GamingvsRoyal Club | Ryze | Win | 12 / 3 / 10 |
| 29 Aug 2021 | LDL 2021 · Summer | Shu Dai Xiong GamingvsRoyal Club | Sylas | Loss | 3 / 4 / 10 |
| 29 Aug 2021 | LDL 2021 · Summer | Shu Dai Xiong GamingvsRoyal Club | Azir | Win | 6 / 1 / 9 |
| 25 Aug 2021 | LDL 2021 · Summer | Shu Dai Xiong GamingvsWanZhen Esports Club | LeBlanc | Win | 6 / 1 / 3 |
| 25 Aug 2021 | LDL 2021 · Summer | Shu Dai Xiong GamingvsWanZhen Esports Club | Orianna | Loss | 0 / 3 / 3 |
| 25 Aug 2021 | LDL 2021 · Summer | Shu Dai Xiong GamingvsWanZhen Esports Club | Orianna | Win | 4 / 1 / 15 |
| 25 Aug 2021 | LDL 2021 · Summer | Shu Dai Xiong GamingvsWanZhen Esports Club | Sylas | Win | 9 / 0 / 6 |
| 25 Aug 2021 | LDL 2021 · Summer | Shu Dai Xiong GamingvsWanZhen Esports Club | Lissandra | Loss | 1 / 3 / 5 |
| 21 Aug 2021 | LDL 2021 · Summer | Shu Dai Xiong GamingvsRare Atom Period | Orianna | Loss | 5 / 0 / 5 |
| 19 Aug 2021 | LDL 2021 · Summer | Shu Dai Xiong GamingvsTWELVE | Azir | Win | 8 / 1 / 7 |
| 15 Aug 2021 | LDL 2021 · Summer | Shu Dai Xiong GamingvsRogue Warriors Shark | Syndra | Loss | 0 / 2 / 3 |
| 13 Aug 2021 | LDL 2021 · Summer | Shu Dai Xiong GamingvsBilibili Gaming Junior | Azir | Win | 6 / 3 / 16 |
| 11 Aug 2021 | LDL 2021 · Summer | Shu Dai Xiong GamingvsInvictus Gaming Young | Azir | Win | 4 / 3 / 7 |
| 8 Aug 2021 | LDL 2021 · Summer | Shu Dai Xiong GamingvsRoyal Club | Ryze | Loss | 5 / 5 / 7 |
| 6 Aug 2021 | LDL 2021 · Summer | Shu Dai Xiong GamingvsYoung Miracles | Azir | Win | 7 / 0 / 10 |
| 4 Aug 2021 | LDL 2021 · Summer | Shu Dai Xiong GamingvsAll Combo | Sylas | Win | 1 / 1 / 8 |
| 2 Aug 2021 | LDL 2021 · Summer | Shu Dai Xiong GamingvsTop Esports Challenger | Viego | Loss | 6 / 4 / 4 |
| 31 Jul 2021 | LDL 2021 · Summer | Shu Dai Xiong GamingvsV5 87 | Lulu | Win | 2 / 0 / 6 |
| 29 Jul 2021 | LDL 2021 · Summer | Shu Dai Xiong GamingvsTeam WE Academy | LeBlanc | Loss | 3 / 3 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2021–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 568 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 6.43 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 75.6% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 25.0% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 0.76 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 492 | 9.5 | 30 games · 106 peers |
| 2023 | Tier 1 | CS / min | 7.97 | 16.2 | 30 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 69.8% | 81.9 | 30 games · 106 peers |
| 2023 | Tier 1 | Damage share | 24.9% | 22.9 | 30 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.04 | 21.9 | 30 games · 106 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. Season labels follow the competition season.
2021–2023 · All seasons · 29 recorded champions
| Champion | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|
| Azir | 36 | |||
| Orianna | 17 | |||
| Ryze | 17 | |||
| Ahri | 13 | |||
| LeBlanc | 11 | |||
| Syndra | 11 | |||
| Akali | 8 | |||
| Sylas | 7 | |||
| All games | 116 | 39 | 30 | 185 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 9. Number of games won in this selection. Based on 30 of 30 games. | Losses: 21. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 30.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 2.30. Average kills per game. Based on 30 of 30 games. | Deaths / game: 3.27. Average deaths per game. Based on 30 of 30 games. | Assists / game: 5.07. Average assists per game. Based on 30 of 30 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 367. Total gold gained per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 2022 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 13. Number of games won in this selection. Based on 39 of 39 games. | Losses: 26. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 33.3%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 2.49. Average kills per game. Based on 39 of 39 games. | Deaths / game: 2.46. Average deaths per game. Based on 39 of 39 games. | Assists / game: 5.51. Average assists per game. Based on 39 of 39 games. | Damage / min: 501. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2021 | Games: 116. Number of individual games played in this selection. Based on 116 of 116 games. | Wins: 69. Number of games won in this selection. Based on 116 of 116 games. | Losses: 47. Number of games lost in this selection. Based on 116 of 116 games. | Win rate: 59.5%. The percentage of games won. Based on 116 of 116 games. | KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games. | Kills / game: 3.12. Average kills per game. Based on 116 of 116 games. | Deaths / game: 2.34. Average deaths per game. Based on 116 of 116 games. | Assists / game: 6.98. Average assists per game. Based on 116 of 116 games. | Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 116 of 116 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2022 Summer Playoffs | Anyone's Legend | 2 |
| LPL 2023 Spring Playoffs | Anyone's Legend | 4 |
| LPL 2023 Summer Playoffs | Anyone's Legend | 26 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · Demacia Cup 2021: No placement points or unavailable event valuation / participation evidence.
2022 · Demacia Cup 2022: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2023 Spring Playoffs2023 · LPL · Anyone's Legend | Place 16 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 4 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · Anyone's Legend | Place 16 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| Demacia Cup 20222022 · LPL · Anyone's Legend | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| Demacia Cup 20212021 · LPL · Anyone's Legend | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
No results in this selection.