Games Games: 56. Number of individual games played in this selection. Based on 56 of 56 games.56
Win rate Win rate: 51.8%. The percentage of games won. Based on 56 of 56 games.51.8%
KDA KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games.4.40
Damage / min Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games.320
CS / min CS / min: 5.07. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games.5.07
Kill participation Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 56 games. Games without the required stats are excluded.74.3%55 / 56 games
More statistics Totals, economy & laning +
WinsWins: 29. Number of games won in this selection. Based on 56 of 56 games.
LossesLosses: 27. Number of games lost in this selection. Based on 56 of 56 games.
KillsKills: 118. Total kills in games where kills are available. Based on 56 of 56 games.
DeathsDeaths: 123. Total deaths in games where deaths are available. Based on 56 of 56 games.
AssistsAssists: 423. Total assists in games where assists are available. Based on 56 of 56 games.
Gold / minGold / min: 326. Total gold gained per minute, averaged across games. Based on 56 of 56 games.
Damage shareDamage share: 14.3%. The player's share of team damage to enemy champions, averaged across games. Based on 56 of 56 games.
Earned gold shareEarned gold share: 16.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 56 of 56 games.
Gold diff @15Gold diff @15: −106. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 56 of 56 games.
CS diff @15CS diff @15: −4. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 56 of 56 games.
XP diff @15XP diff @15: −79. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 56 of 56 games.
Vision score / minVision score / min: 1.63. Vision score per minute, averaged across games where the statistic is supported. Based on 56 of 56 games.
A closer look
The season in focus.
All leagues · All positions
2023
Showing 2023 statistics
Performance passport
Where Hana stands.
2023 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 320 damage per minute. Percentile: 52%. Rank: 50th of 104320
Value: 320 damage per minute. Percentile: 52%. Rank: 50th of 104
Value: 5.07 CS per minute. Percentile: 24%. Rank: 79th of 1045.07
Value: 5.07 CS per minute. Percentile: 24%. Rank: 79th of 104
Value: 74.3% kill participation. Percentile: 78%. Rank: 24th of 10474.3%
Value: 74.3% kill participation. Percentile: 78%. Rank: 24th of 104
Value: 14.3% damage share. Percentile: 39%. Rank: 64th of 10414.3%
Value: 14.3% damage share. Percentile: 39%. Rank: 64th of 104
Value: −106 gold difference @15. Percentile: 31%. Rank: 58th of 84. LPL data missing · Percentile among 84 players with sufficient data.−106
Value: −106 gold difference @15. Percentile: 31%. Rank: 58th of 84. LPL data missing · Percentile among 84 players with sufficient data.
Value: 1.63 vision score per minute. Percentile: 42%. Rank: 61st of 1041.63
Value: 1.63 vision score per minute. Percentile: 42%. Rank: 61st of 104
GD15 · LPL data missing · Percentile among 84 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 12 champions
More space for less-played champions
1×
Champion roles · 2023
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Sejuani12 games
Sejuani: 16.0% earned gold share and 14.0% damage share. Means across the same 12 games with both values available; 12 total champion games.14%
?
Wukong11 games
Wukong: 16.4% earned gold share and 13.2% damage share. Means across the same 11 games with both values available; 11 total champion games.13%
?
Maokai10 games
Maokai: 16.9% earned gold share and 19.3% damage share. Means across the same 10 games with both values available; 10 total champion games.19%
?
Vi7 games
Vi: 16.9% earned gold share and 11.8% damage share. Means across the same 7 games with both values available; 7 total champion games.12%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2023
Who has the edge?
The most familiar opponents. Every game counts.
56 games
Opponent
WinsLosses
Win rate
FEFrank EsportsFrank Esports: 5 wins, 4 losses in 9 recorded games, 55.6% win rate. 2023.56%
CFOCTBC Flying OysterCTBC Flying Oyster: 2 wins, 6 losses in 8 recorded games, 25.0% win rate. 2023.25%
PTPSG TalonPSG Talon: 0 wins, 7 losses in 7 recorded games, 0.0% win rate. 2023.0%
BGBeyond GamingBeyond Gaming: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2023.40%
CECChiefs Esports ClubChiefs Esports Club: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2023.75%
DTDewish TeamDewish Team: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2023.100%
HPHELL PIGSHELL PIGS: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2023.50%
IMImpunityImpunity: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2023.50%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
56 games
50.0%win rate when ahead at 15 minutes 8 wins from 16 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Hana’s 2023 performances. Select a point to open its story.
56 plotted games
WinLoss— Median in selection
56 / 56 selected games have both values.Median damage / min: 275
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
12 champions in this selection
12 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?12 of 56 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 7. Number of games won in this selection. Based on 12 of 12 games.
Losses: 5. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 6.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 291. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 5.13. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 56 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 8. Number of games won in this selection. Based on 11 of 11 games.
Losses: 3. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games.
KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 5.06. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 56 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 4.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 5.19. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 78.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded.
?7 of 56 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 324. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 5.08. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?4 of 56 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 234. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 4.33. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 56 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 4.98. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 56 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 81.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?1 of 56 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 4.87. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 56 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.24. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 56 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 5.00. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 84.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 12 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Win rate: 55.6%. The percentage of games won. Based on 27 of 27 games.
KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Damage / min: 298. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.
CS / min: 5.06. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Win rate: 48.3%. The percentage of games won. Based on 29 of 29 games.
KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Damage / min: 341. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 5.09. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
156
—
At least 20 games and 20 valid observations required
2018
Tier 1
CS / min
4.33
—
At least 20 games and 20 valid observations required
2018
Tier 1
Kill participation
70.7%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage share
8.0%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Gold diff @15
+49
—
At least 20 games and 20 valid observations required
2018
Tier 1
Vision / min
3.22
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage / min
228
33.6
66 games · 126 peers
2019
Tier 1
CS / min
4.94
44.0
66 games · 126 peers
2019
Tier 1
Kill participation
66.7%
20.0
66 games · 126 peers
2019
Tier 1
Damage share
11.9%
13.6
66 games · 126 peers
2019
Tier 1
Gold diff @15
−58
37.6
66 games · 126 peers
2019
Tier 1
Vision / min
2.10
94.4
66 games · 108 peers
2020
Tier 1
Damage / min
315
81.1
52 games · 123 peers
2020
Tier 1
CS / min
5.66
75.0
52 games · 125 peers
2020
Tier 1
Kill participation
69.7%
42.7
52 games · 125 peers
2020
Tier 1
Damage share
16.0%
73.8
52 games · 123 peers
2020
Tier 1
Gold diff @15
+61
62.3
52 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.77
82.8
52 games · 123 peers
2021
Tier 1
Damage / min
325
36.7
67 games · 121 peers
2021
Tier 1
CS / min
5.76
20.8
67 games · 121 peers
2021
Tier 1
Kill participation
71.4%
62.5
67 games · 121 peers
2021
Tier 1
Damage share
15.7%
20.8
67 games · 121 peers
2021
Tier 1
Gold diff @15
−5
47.6
67 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
1.66
80.8
67 games · 121 peers
2022
Tier 1
Damage / min
260
26.3
62 games · 115 peers
2022
Tier 1
CS / min
5.66
57.0
62 games · 115 peers
2022
Tier 1
Kill participation
68.8%
42.1
62 games · 115 peers
2022
Tier 1
Damage share
13.2%
25.4
62 games · 115 peers
2022
Tier 1
Gold diff @15
+76
60.2
62 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data.
2022
Tier 1
Vision / min
1.59
84.2
62 games · 115 peers
2023
Tier 1
Damage / min
320
52.4
56 games · 104 peers
2023
Tier 1
CS / min
5.07
24.3
56 games · 104 peers
2023
Tier 1
Kill participation
74.3%
77.7
55 games · 104 peers
2023
Tier 1
Damage share
14.3%
38.8
56 games · 104 peers
2023
Tier 1
Gold diff @15
−106
31.3
56 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2023 · All seasons · 42 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
Total
?Sejuani
34
?Lee Sin
32
?Trundle
27
?Xin Zhao
21
?Olaf
19
?Hecarim
18
?Gragas
17
?Wukong
15
All games
27
72
52
67
62
56
336
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 56. Number of individual games played in this selection. Based on 56 of 56 games.
Wins: 29. Number of games won in this selection. Based on 56 of 56 games.
Losses: 27. Number of games lost in this selection. Based on 56 of 56 games.
Win rate: 51.8%. The percentage of games won. Based on 56 of 56 games.
KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games.
Kills / game: 2.11. Average kills per game. Based on 56 of 56 games.
Deaths / game: 2.20. Average deaths per game. Based on 56 of 56 games.
Assists / game: 7.55. Average assists per game. Based on 56 of 56 games.
Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games.
CS / min: 5.07. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games.
Gold / min: 326. Total gold gained per minute, averaged across games. Based on 56 of 56 games.
Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 56 games. Games without the required stats are excluded.
Games: 62. Number of individual games played in this selection. Based on 62 of 62 games.
Wins: 38. Number of games won in this selection. Based on 62 of 62 games.
Losses: 24. Number of games lost in this selection. Based on 62 of 62 games.
Win rate: 61.3%. The percentage of games won. Based on 62 of 62 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games.
Kills / game: 2.23. Average kills per game. Based on 62 of 62 games.
Deaths / game: 2.61. Average deaths per game. Based on 62 of 62 games.
Assists / game: 7.35. Average assists per game. Based on 62 of 62 games.
Damage / min: 260. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games.
CS / min: 5.66. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games.
Gold / min: 334. Total gold gained per minute, averaged across games. Based on 62 of 62 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games.
Games: 67. Number of individual games played in this selection. Based on 67 of 67 games.
Wins: 35. Number of games won in this selection. Based on 67 of 67 games.
Losses: 32. Number of games lost in this selection. Based on 67 of 67 games.
Win rate: 52.2%. The percentage of games won. Based on 67 of 67 games.
KDA: 5.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games.
Kills / game: 3.09. Average kills per game. Based on 67 of 67 games.
Deaths / game: 2.00. Average deaths per game. Based on 67 of 67 games.
Assists / game: 7.39. Average assists per game. Based on 67 of 67 games.
Damage / min: 325. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games.
CS / min: 5.76. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games.
Gold / min: 348. Total gold gained per minute, averaged across games. Based on 67 of 67 games.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games.
Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.
Wins: 30. Number of games won in this selection. Based on 52 of 52 games.
Losses: 22. Number of games lost in this selection. Based on 52 of 52 games.
Win rate: 57.7%. The percentage of games won. Based on 52 of 52 games.
KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.
Kills / game: 2.62. Average kills per game. Based on 52 of 52 games.
Deaths / game: 2.21. Average deaths per game. Based on 52 of 52 games.
Assists / game: 7.98. Average assists per game. Based on 52 of 52 games.
Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.
CS / min: 5.66. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.
Gold / min: 334. Total gold gained per minute, averaged across games. Based on 52 of 52 games.
Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games.
Games: 72. Number of individual games played in this selection. Based on 72 of 72 games.
Wins: 48. Number of games won in this selection. Based on 72 of 72 games.
Losses: 24. Number of games lost in this selection. Based on 72 of 72 games.
Win rate: 66.7%. The percentage of games won. Based on 72 of 72 games.
KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games.
Kills / game: 1.89. Average kills per game. Based on 72 of 72 games.
Deaths / game: 2.17. Average deaths per game. Based on 72 of 72 games.
Assists / game: 6.15. Average assists per game. Based on 72 of 72 games.
Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games.
CS / min: 4.87. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games.
Gold / min: 319. Total gold gained per minute, averaged across games. Based on 72 of 72 games.
Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Wins: 8. Number of games won in this selection. Based on 27 of 27 games.
Losses: 19. Number of games lost in this selection. Based on 27 of 27 games.
Win rate: 29.6%. The percentage of games won. Based on 27 of 27 games.
KDA: 1.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Kills / game: 1.41. Average kills per game. Based on 27 of 27 games.
Deaths / game: 3.11. Average deaths per game. Based on 27 of 27 games.
Assists / game: 4.22. Average assists per game. Based on 27 of 27 games.
Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.
CS / min: 6.22. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
Gold / min: 324. Total gold gained per minute, averaged across games. Based on 27 of 27 games.
Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 27 games. Games without the required stats are excluded.