Where GuYueXin stands
2018 · Jungle · Domestic games
Hu Xin胡鑫
All leagues · All positions
2018 · Jungle · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 72 games without a complete snapshot are excluded.
Explore GuYueXin’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 22 of 72 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 12. Number of games won in this selection. Based on 22 of 22 games. | Losses: 10. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 54.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 220. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 5.10. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 18 of 72 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 14. Number of games won in this selection. Based on 18 of 18 games. | Losses: 4. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 77.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 5.55. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 5 of 72 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 4.30. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 72 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.57. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 72 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 301. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.85. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 72 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 135. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.48. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 72 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 249. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.95. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 78.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 72 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.02. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 72 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 243. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.27. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 51.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 72 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.30. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2018 · Summer | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.25. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LDL 2018 · Spring | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 8.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 239. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 5.21. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LDL 2018 · Spring - E | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 58.8%. The percentage of games won. Based on 34 of 34 games. | KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 5.37. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| LDL 2018 · Summer - E | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 57.7%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 5.20. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 30 Aug 2018 | LDL 2018 · Summer - E | TyLoovsVortex Team | Sejuani | Win | 2 / 2 / 9 |
| 30 Aug 2018 | LDL 2018 · Summer - E | TyLoovsVortex Team | Olaf | Win | 3 / 0 / 9 |
| 25 Aug 2018 | LDL 2018 · Summer - E | TyLoovsUnlimited Potential | Graves | Win | 4 / 1 / 6 |
| 25 Aug 2018 | LDL 2018 · Summer - E | TyLoovsUnlimited Potential | Xin Zhao | Win | 3 / 5 / 7 |
| 23 Aug 2018 | LDL 2018 · Summer - E | TyLoovsSuning-S | Trundle | Loss | 0 / 5 / 9 |
| 23 Aug 2018 | LDL 2018 · Summer - E | TyLoovsSuning-S | Trundle | Win | 3 / 1 / 8 |
| 23 Aug 2018 | LDL 2018 · Summer - E | TyLoovsSuning-S | Sejuani | Loss | 1 / 3 / 1 |
| 19 Aug 2018 | LDL 2018 · Summer - E | TyLoovsYoung Miracles | Nocturne | Loss | 0 / 4 / 3 |
| 19 Aug 2018 | LDL 2018 · Summer - E | TyLoovsYoung Miracles | Jarvan IV | Loss | 0 / 3 / 0 |
| 16 Aug 2018 | LDL 2018 · Summer - E | TyLoovsVP Game | Taliyah | Win | 2 / 0 / 7 |
| 16 Aug 2018 | LDL 2018 · Summer - E | TyLoovsVP Game | Sejuani | Loss | 3 / 5 / 11 |
| 16 Aug 2018 | LDL 2018 · Summer - E | TyLoovsVP Game | Trundle | Win | 2 / 0 / 8 |
| 11 Aug 2018 | LDL 2018 · Summer - E | TyLoovsGame Talents | Trundle | Win | 0 / 1 / 7 |
| 11 Aug 2018 | LDL 2018 · Summer - E | TyLoovsGame Talents | Kindred | Loss | 1 / 5 / 6 |
| 4 Aug 2018 | LDL 2018 · Summer - E | TyLoovsSanHe Gaming | Trundle | Win | 3 / 1 / 6 |
| 4 Aug 2018 | LDL 2018 · Summer - E | TyLoovsSanHe Gaming | Nocturne | Win | 3 / 0 / 8 |
| 29 Jul 2018 | LDL 2018 · Summer - E | TyLoovsVP Game | Sejuani | Win | 0 / 1 / 13 |
| 29 Jul 2018 | LDL 2018 · Summer - E | TyLoovsVP Game | Trundle | Win | 5 / 1 / 5 |
| 27 Jul 2018 | LDL 2018 · Summer - E | TyLoovsVortex Team | Trundle | Loss | 2 / 4 / 2 |
| 27 Jul 2018 | LDL 2018 · Summer - E | TyLoovsVortex Team | Graves | Loss | 1 / 3 / 5 |
| 27 Jul 2018 | LDL 2018 · Summer - E | TyLoovsVortex Team | Trundle | Win | 1 / 0 / 9 |
| 22 Jul 2018 | LDL 2018 · Summer - E | TyLoovsYoung Miracles | Kindred | Loss | 1 / 1 / 5 |
| 22 Jul 2018 | LDL 2018 · Summer - E | TyLoovsYoung Miracles | Sejuani | Loss | 0 / 3 / 5 |
| 14 Jul 2018 | LDL 2018 · Summer - E | TyLoovsSuning-S | Trundle | Win | 1 / 1 / 12 |
| 14 Jul 2018 | LDL 2018 · Summer - E | TyLoovsSuning-S | Graves | Win | 3 / 2 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2016–2018 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | LSPL | Damage / min | 380 | — | Not enough peer coverage: 5 of 21 players qualify (23.8%; 80% required). The player's actual value remains available. |
| 2016 | LSPL | CS / min | 4.04 | 45.0 | 30 games · 21 peers |
| 2016 | LSPL | Kill participation | 71.8% | 30.0 | 30 games · 21 peers |
| 2016 | LSPL | Damage share | 17.9% | — | Not enough peer coverage: 5 of 21 players qualify (23.8%; 80% required). The player's actual value remains available. |
| 2016 | LSPL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | LSPL | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | LSPL | Damage / min | 259 | 32.0 | 82 games · 26 peers |
| 2017 | LSPL | CS / min | 4.29 | 44.0 | 82 games · 26 peers |
| 2017 | LSPL | Kill participation | 66.6% | 40.0 | 81 games · 26 peers |
| 2017 | LSPL | Damage share | 13.7% | 24.0 | 82 games · 26 peers |
| 2017 | LSPL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | LSPL | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | LDL | Damage / min | 222 | 27.9 | 68 games · 44 peers |
| 2018 | LDL | CS / min | 5.29 | 65.1 | 68 games · 44 peers |
| 2018 | LDL | Kill participation | 68.8% | 32.6 | 68 games · 44 peers |
| 2018 | LDL | Damage share | 11.6% | 16.3 | 68 games · 44 peers |
| 2018 | LDL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2018 | LDL | Vision / min | — | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. Season labels follow the competition season.
2016–2018 · All seasons · 23 recorded champions
| Champion | 2016 | 2017 | 2018 | Total |
|---|---|---|---|---|
| Rek'Sai | 31 | |||
| Graves | 27 | |||
| Sejuani | 25 | |||
| Trundle | 18 | |||
| Elise | 14 | |||
| Ivern | 11 | |||
| Kha'Zix | 10 | |||
| Zac | 8 | |||
| All games | 30 | 88 | 72 | 190 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2018 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 43. Number of games won in this selection. Based on 72 of 72 games. | Losses: 29. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 59.7%. The percentage of games won. Based on 72 of 72 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 1.96. Average kills per game. Based on 72 of 72 games. | Deaths / game: 1.96. Average deaths per game. Based on 72 of 72 games. | Assists / game: 7.24. Average assists per game. Based on 72 of 72 games. | Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 5.28. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 337. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2017 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 51. Number of games won in this selection. Based on 88 of 88 games. | Losses: 37. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 58.0%. The percentage of games won. Based on 88 of 88 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 2.09. Average kills per game. Based on 88 of 88 games. | Deaths / game: 2.65. Average deaths per game. Based on 88 of 88 games. | Assists / game: 6.26. Average assists per game. Based on 88 of 88 games. | Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 88 games. Games without the required stats are excluded. | CS / min: 4.37. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 335. Total gold gained per minute, averaged across games. Based on 85 of 88 games. Games without the required stats are excluded. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 88 games. Games without the required stats are excluded. |
| 2016 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 12. Number of games won in this selection. Based on 30 of 30 games. | Losses: 18. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 40.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 3.37. Average kills per game. Based on 30 of 30 games. | Deaths / game: 2.97. Average deaths per game. Based on 30 of 30 games. | Assists / game: 6.87. Average assists per game. Based on 30 of 30 games. | Damage / min: 380. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 30 games. Games without the required stats are excluded. | CS / min: 4.04. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 29 of 30 games. Games without the required stats are excluded. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
2018 · Demacia Cup 2018 Summer: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 2018 Summer2018 · LPL · TyLoo | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| Demacia Championship 20172017 · LPL · TyLoo | Places 23–29 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 20172017 · LPL · DS Gaming | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
No results in this selection.