Where Griffin stands
2019 · Jungle · Domestic games
Also known as: Griffin · Griffin (Raymond Griffin)
All leagues · All positions
2019 · Jungle · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Griffin’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 13 of 56 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 10. Number of games won in this selection. Based on 13 of 13 games. | Losses: 3. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 76.9%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 5.11. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 13 games. Games without the required stats are excluded. |
| 12 of 56 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 4.65. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 6 of 56 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 256. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.56. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 56 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.29. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 78.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 56 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 104. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.24. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 56 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 327. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.53. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 56 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.83. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 56 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 326. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.06. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 56 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 79.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 56 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.27. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 84.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2019 · Regional Finals | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 269. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.14. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LCS 2019 · Spring | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 4.79. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LCS 2019 · Summer | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 61.3%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 220. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| LCSA 2019 · Spring | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 305. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.76. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Sept 2019 | LCS 2019 · Regional Finals | Counter Logic GamingvsClutch Gaming | Series ↗ | Elise | Loss | 4 / 7 / 9 |
| 7 Sept 2019 | LCS 2019 · Regional Finals | Counter Logic GamingvsClutch Gaming | Series ↗ | Nocturne | Win | 3 / 2 / 7 |
| 7 Sept 2019 | LCS 2019 · Regional Finals | Counter Logic GamingvsClutch Gaming | Series ↗ | Sejuani | Loss | 1 / 3 / 4 |
| 7 Sept 2019 | LCS 2019 · Regional Finals | Counter Logic GamingvsClutch Gaming | Series ↗ | Sejuani | Loss | 0 / 4 / 0 |
| 24 Aug 2019 | LCS 2019 · Summer | Counter Logic GamingvsClutch Gaming | Series ↗ | Skarner | Win | 2 / 0 / 11 |
| 24 Aug 2019 | LCS 2019 · Summer | Counter Logic GamingvsClutch Gaming | Series ↗ | Sejuani | Win | 2 / 1 / 8 |
| 24 Aug 2019 | LCS 2019 · Summer | Counter Logic GamingvsClutch Gaming | Series ↗ | Skarner | Win | 1 / 3 / 13 |
| 24 Aug 2019 | LCS 2019 · Summer | Counter Logic GamingvsClutch Gaming | Series ↗ | Sylas | Loss | 1 / 6 / 2 |
| 24 Aug 2019 | LCS 2019 · Summer | Counter Logic GamingvsClutch Gaming | Series ↗ | Gragas | Loss | 0 / 7 / 8 |
| 17 Aug 2019 | LCS 2019 · Summer | Counter Logic GamingvsCloud9 | Series ↗ | Jarvan IV | Loss | 1 / 6 / 14 |
| 17 Aug 2019 | LCS 2019 · Summer | Counter Logic GamingvsCloud9 | Series ↗ | Elise | Win | 4 / 4 / 7 |
| 17 Aug 2019 | LCS 2019 · Summer | Counter Logic GamingvsCloud9 | Series ↗ | Jarvan IV | Loss | 1 / 6 / 5 |
| 17 Aug 2019 | LCS 2019 · Summer | Counter Logic GamingvsCloud9 | Series ↗ | Sejuani | Loss | 0 / 2 / 2 |
| 11 Aug 2019 | LCS 2019 · Summer | Counter Logic GamingvsOpTic Gaming | Series ↗ | Sylas | Win | 2 / 1 / 5 |
| 11 Aug 2019 | LCS 2019 · Summer | Counter Logic GamingvsOpTic Gaming | Series ↗ | Sejuani | Win | 0 / 1 / 12 |
| 11 Aug 2019 | LCS 2019 · Summer | Counter Logic GamingvsOpTic Gaming | Series ↗ | Rek'Sai | Win | 4 / 1 / 4 |
| 5 Aug 2019 | LCS 2019 · Summer | Counter Logic GamingvsCloud9 | Series ↗ | Xin Zhao | Loss | 1 / 3 / 1 |
| 4 Aug 2019 | LCS 2019 · Summer | Counter Logic Gamingvs100 Thieves | Series ↗ | Jarvan IV | Loss | 3 / 2 / 5 |
| 3 Aug 2019 | LCS 2019 · Summer | Counter Logic GamingvsOpTic Gaming | Series ↗ | Jarvan IV | Win | 2 / 1 / 11 |
| 28 Jul 2019 | LCS 2019 · Summer | Counter Logic GamingvsEcho Fox | Series ↗ | Jarvan IV | Win | 2 / 1 / 14 |
| 28 Jul 2019 | LCS 2019 · Summer | Counter Logic GamingvsClutch Gaming | Series ↗ | Sejuani | Win | 0 / 3 / 3 |
| 21 Jul 2019 | LCS 2019 · Summer | Counter Logic GamingvsCloud9 | Series ↗ | Skarner | Win | 2 / 2 / 5 |
| 20 Jul 2019 | LCS 2019 · Summer | Counter Logic GamingvsFlyQuest | Series ↗ | Jarvan IV | Win | 2 / 2 / 4 |
| 14 Jul 2019 | LCS 2019 · Summer | Counter Logic GamingvsGolden Guardians | Series ↗ | Jarvan IV | Loss | 2 / 3 / 10 |
| 13 Jul 2019 | LCS 2019 · Summer | Counter Logic GamingvsTeam Liquid | Series ↗ | Elise | Loss | 3 / 6 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2017–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 240 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 5.60 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 63.8% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 12.8% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | +578 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 1.70 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 210 | 20.8 | 50 games · 126 peers |
| 2019 | Tier 1 | CS / min | 4.85 | 33.6 | 50 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 70.6% | 64.8 | 49 games · 126 peers |
| 2019 | Tier 1 | Damage share | 11.9% | 16.0 | 50 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | −117 | 32.0 | 50 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.70 | 55.1 | 50 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 225 | 20.5 | 34 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.31 | 48.4 | 34 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 76.2% | 91.1 | 33 games · 125 peers |
| 2020 | Tier 1 | Damage share | 13.4% | 31.1 | 34 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −112 | 33.6 | 34 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.40 | 15.6 | 34 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 338 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 6.10 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 69.1% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 19.3% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −63 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.18 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. Season labels follow the competition season.
2017–2026 · All seasons · 43 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Jarvan IV | 30 | |||||||
| Graves | 29 | |||||||
| Rek'Sai | 25 | |||||||
| Sejuani | 25 | |||||||
| Xin Zhao | 25 | |||||||
| Lee Sin | 22 | |||||||
| Gragas | 21 | |||||||
| Trundle | 21 | |||||||
| All games | 46 | 56 | 56 | 36 | 94 | 21 | 37 | 346 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 15. Number of games won in this selection. Based on 37 of 37 games. | Losses: 22. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 40.5%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 2.97. Average kills per game. Based on 37 of 37 games. | Deaths / game: 3.59. Average deaths per game. Based on 37 of 37 games. | Assists / game: 8.11. Average assists per game. Based on 37 of 37 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 6.69. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 383. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2022 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 10. Number of games won in this selection. Based on 21 of 21 games. | Losses: 11. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 47.6%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 4.24. Average kills per game. Based on 21 of 21 games. | Deaths / game: 3.33. Average deaths per game. Based on 21 of 21 games. | Assists / game: 5.57. Average assists per game. Based on 21 of 21 games. | Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 5.91. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 2021 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 50. Number of games won in this selection. Based on 94 of 94 games. | Losses: 44. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 53.2%. The percentage of games won. Based on 94 of 94 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games. | Kills / game: 4.01. Average kills per game. Based on 94 of 94 games. | Deaths / game: 2.76. Average deaths per game. Based on 94 of 94 games. | Assists / game: 6.38. Average assists per game. Based on 94 of 94 games. | Damage / min: 396. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. | CS / min: 6.42. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 94 of 94 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 94 games. |
| 2020 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 9. Number of games won in this selection. Based on 36 of 36 games. | Losses: 27. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 25.0%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 1.56. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.81. Average deaths per game. Based on 36 of 36 games. | Assists / game: 6.06. Average assists per game. Based on 36 of 36 games. | Damage / min: 225. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 5.32. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 304. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 36 games. Games without the required stats are excluded. |
| 2019 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 30. Number of games won in this selection. Based on 56 of 56 games. | Losses: 26. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 53.6%. The percentage of games won. Based on 56 of 56 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 1.80. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.70. Average deaths per game. Based on 56 of 56 games. | Assists / game: 5.96. Average assists per game. Based on 56 of 56 games. | Damage / min: 220. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 4.95. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 318. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 56 games. Games without the required stats are excluded. |
| 2018 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 33. Number of games won in this selection. Based on 56 of 56 games. | Losses: 23. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 58.9%. The percentage of games won. Based on 56 of 56 games. | KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 2.38. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.25. Average deaths per game. Based on 56 of 56 games. | Assists / game: 7.04. Average assists per game. Based on 56 of 56 games. | Damage / min: 252. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 56 games. Games without the required stats are excluded. | CS / min: 5.60. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 344. Total gold gained per minute, averaged across games. Based on 55 of 56 games. Games without the required stats are excluded. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2017 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 27. Number of games won in this selection. Based on 46 of 46 games. | Losses: 19. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 58.7%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 2.43. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.50. Average deaths per game. Based on 46 of 46 games. | Assists / game: 5.83. Average assists per game. Based on 46 of 46 games. | Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 4.12. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 340. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2019 | All-Pro 3rd team | LCS 2019 Summer | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Regional Finals | Counter Logic Gaming | 4 |
| LCS 2019 Spring Playoffs | Counter Logic Gaming | 15 |
| LCS 2019 Summer Playoffs | Counter Logic Gaming | 31 |
| LCS 2020 Spring Playoffs | Counter Logic Gaming | 18 |
| LCS 2020 Summer Playoffs | Counter Logic Gaming | 16 |
| LCS 2021 Lock In | Counter Logic Gaming | 4 |
| LCS 2021 Mid-Season Showdown | Counter Logic Gaming | 6 |
| NA LCS 2018 Summer Playoffs | Counter Logic Gaming | 2 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LCS 2019 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2019 · LCS · lcs-2019-summer. Griffin.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2019 · LCS 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Lock In: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Mid-Season Showdown: Final placement retained; outside verified scoring-depth equivalence
2018 · NA LCS 2018 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2021 Lock In2021 · LCS · Counter Logic Gaming | Places 9–10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 4 games played.
|
| LCS 2021 Mid-Season Showdown2021 · LCS · Counter Logic Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
| LCS 2020 Spring Playoffs2020 · LCS · Counter Logic Gaming | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · Counter Logic Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| LCS 2019 Spring Playoffs2019 · LCS · Counter Logic Gaming | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
| LCS 2019 Summer Playoffs2019 · LCS · Counter Logic Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · Counter Logic Gaming | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All Pro Teamsource ↗2019 · LCS · lcs-2019-summer · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: unknown.
|