Where GorillA stands
2020 · Support · Domestic games
Kang Beom-hyun강범현
All leagues · All positions
2020 · Support · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore GorillA’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 23 of 93 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 14. Number of games won in this selection. Based on 23 of 23 games. | Losses: 9. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 60.9%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 118. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 1.53. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 20 of 93 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 10. Number of games won in this selection. Based on 20 of 20 games. | Losses: 10. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 9 of 93 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 74. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 78.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded. |
| 9 of 93 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 119. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 0.85. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 93 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 73. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 93 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.49. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 93 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 12.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 93 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.79. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 93 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 248. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.30. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 93 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.72. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| KeSPA Cup 2020 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 89. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LCK 2020 · Spring | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 39.5%. The percentage of games won. Based on 38 of 38 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 125. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
| LCK 2020 · Summer | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Win rate: 46.8%. The percentage of games won. Based on 47 of 47 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Damage / min: 126. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 21 Aug 2020 | LCK 2020 · Summer | Liiv SANDBOXvsHanwha Life Esports | Series ↗ | Tahm Kench | Win | 0 / 1 / 12 |
| 21 Aug 2020 | LCK 2020 · Summer | Liiv SANDBOXvsHanwha Life Esports | Series ↗ | Braum | Win | 0 / 1 / 7 |
| 15 Aug 2020 | LCK 2020 · Summer | Liiv SANDBOXvsDN SOOPers | Series ↗ | Karma | Loss | 0 / 4 / 5 |
| 15 Aug 2020 | LCK 2020 · Summer | Liiv SANDBOXvsDN SOOPers | Series ↗ | Braum | Win | 0 / 0 / 14 |
| 15 Aug 2020 | LCK 2020 · Summer | Liiv SANDBOXvsDN SOOPers | Series ↗ | Nautilus | Loss | 1 / 5 / 2 |
| 13 Aug 2020 | LCK 2020 · Summer | Liiv SANDBOXvsGen.G | Series ↗ | Morgana | Loss | 0 / 3 / 2 |
| 13 Aug 2020 | LCK 2020 · Summer | Liiv SANDBOXvsGen.G | Series ↗ | Karma | Loss | 0 / 1 / 3 |
| 13 Aug 2020 | LCK 2020 · Summer | Liiv SANDBOXvsGen.G | Series ↗ | Tahm Kench | Win | 0 / 4 / 13 |
| 8 Aug 2020 | LCK 2020 · Summer | Liiv SANDBOXvsKiwoom DRX | Series ↗ | Lulu | Loss | 1 / 4 / 3 |
| 8 Aug 2020 | LCK 2020 · Summer | Liiv SANDBOXvsKiwoom DRX | Series ↗ | Bard | Loss | 0 / 3 / 3 |
| 2 Aug 2020 | LCK 2020 · Summer | Liiv SANDBOXvsT1 | Series ↗ | Nautilus | Loss | 0 / 5 / 2 |
| 2 Aug 2020 | LCK 2020 · Summer | Liiv SANDBOXvsT1 | Series ↗ | Lux | Loss | 0 / 3 / 1 |
| 31 Jul 2020 | LCK 2020 · Summer | Liiv SANDBOXvsTeam Dynamics | Series ↗ | Nautilus | Win | 0 / 2 / 15 |
| 31 Jul 2020 | LCK 2020 · Summer | Liiv SANDBOXvsTeam Dynamics | Series ↗ | Thresh | Loss | 0 / 4 / 6 |
| 31 Jul 2020 | LCK 2020 · Summer | Liiv SANDBOXvsTeam Dynamics | Series ↗ | Tahm Kench | Win | 0 / 0 / 9 |
| 26 Jul 2020 | LCK 2020 · Summer | Liiv SANDBOXvsSeolHaeOne Prince | Series ↗ | Leona | Win | 1 / 3 / 14 |
| 26 Jul 2020 | LCK 2020 · Summer | Liiv SANDBOXvsSeolHaeOne Prince | Series ↗ | Nautilus | Win | 1 / 1 / 7 |
| 24 Jul 2020 | LCK 2020 · Summer | Liiv SANDBOXvsDplus Kia | Series ↗ | Nautilus | Loss | 2 / 4 / 4 |
| 24 Jul 2020 | LCK 2020 · Summer | Liiv SANDBOXvsDplus Kia | Series ↗ | Nautilus | Loss | 0 / 3 / 1 |
| 18 Jul 2020 | LCK 2020 · Summer | Liiv SANDBOXvsKT Rolster | Series ↗ | Tahm Kench | Loss | 0 / 5 / 2 |
| 18 Jul 2020 | LCK 2020 · Summer | Liiv SANDBOXvsKT Rolster | Series ↗ | Tahm Kench | Loss | 0 / 4 / 2 |
| 16 Jul 2020 | LCK 2020 · Summer | Liiv SANDBOXvsSeolHaeOne Prince | Series ↗ | Tahm Kench | Win | 0 / 1 / 9 |
| 16 Jul 2020 | LCK 2020 · Summer | Liiv SANDBOXvsSeolHaeOne Prince | Series ↗ | Blitzcrank | Loss | 3 / 4 / 9 |
| 16 Jul 2020 | LCK 2020 · Summer | Liiv SANDBOXvsSeolHaeOne Prince | Series ↗ | Nautilus | Win | 1 / 3 / 14 |
| 10 Jul 2020 | LCK 2020 · Summer | Liiv SANDBOXvsKT Rolster | Series ↗ | Braum | Win | 0 / 3 / 17 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2013–2020 · Domestic games
Percentile among 119 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 0.48 | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Kill participation | 73.5% | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 0.64 | 13.3 | 61 games · 46 peers |
| 2014 | Tier 1 | Kill participation | 71.7% | 82.2 | 61 games · 46 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 142 | — | Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 0.80 | 53.8 | 87 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 74.3% | 77.1 | 87 games · 97 peers |
| 2015 | Tier 1 | Damage share | 7.6% | — | Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +23 | 54.3 | 86 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 123 | 23.8 | 90 games · 85 peers |
| 2016 | Tier 1 | CS / min | 1.09 | 65.3 | 90 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 69.6% | 37.6 | 90 games · 102 peers |
| 2016 | Tier 1 | Damage share | 5.7% | 7.1 | 90 games · 85 peers |
| 2016 | Tier 1 | Gold diff @15 | +56 | 65.1 | 90 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 220 | 86.8 | 93 games · 107 peers |
| 2017 | Tier 1 | CS / min | 0.97 | 55.3 | 93 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 64.8% | 22.0 | 93 games · 124 peers |
| 2017 | Tier 1 | Damage share | 10.9% | 81.1 | 93 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +54 | 69.8 | 93 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.27 | 41.0 | 93 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 131 | 20.5 | 94 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.74 | 74.8 | 94 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 63.7% | 15.7 | 93 games · 128 peers |
| 2018 | Tier 1 | Damage share | 7.3% | 21.3 | 94 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | −3 | 51.2 | 94 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.41 | 63.7 | 94 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 141 | 31.3 | 26 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.45 | 44.5 | 26 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 68.6% | 61.7 | 26 games · 129 peers |
| 2019 | Tier 1 | Damage share | 9.1% | 56.3 | 26 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +150 | 85.9 | 26 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.27 | 42.2 | 26 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 125 | 10.2 | 85 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.18 | 47.5 | 85 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 66.6% | 50.8 | 84 games · 121 peers |
| 2020 | Tier 1 | Damage share | 7.5% | 20.3 | 85 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | −112 | 22.0 | 84 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.10 | 3.4 | 85 games · 119 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games. Season labels follow the competition season.
2013–2020 · All seasons · 37 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Alistar | 77 | ||||||||
| Tahm Kench | 74 | ||||||||
| Thresh | 64 | ||||||||
| Braum | 61 | ||||||||
| Karma | 42 | ||||||||
| Nautilus | 37 | ||||||||
| Nami | 32 | ||||||||
| Janna | 30 | ||||||||
| All games | 9 | 78 | 109 | 108 | 111 | 126 | 26 | 93 | 660 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 93. Number of individual games played in this selection. Based on 93 of 93 games. | Wins: 42. Number of games won in this selection. Based on 93 of 93 games. | Losses: 51. Number of games lost in this selection. Based on 93 of 93 games. | Win rate: 45.2%. The percentage of games won. Based on 93 of 93 games. | KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games. | Kills / game: 0.40. Average kills per game. Based on 93 of 93 games. | Deaths / game: 2.61. Average deaths per game. Based on 93 of 93 games. | Assists / game: 6.44. Average assists per game. Based on 93 of 93 games. | Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games. | Gold / min: 221. Total gold gained per minute, averaged across games. Based on 93 of 93 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 93 games. Games without the required stats are excluded. |
| 2019 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 10. Number of games won in this selection. Based on 26 of 26 games. | Losses: 16. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 38.5%. The percentage of games won. Based on 26 of 26 games. | KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 0.58. Average kills per game. Based on 26 of 26 games. | Deaths / game: 2.88. Average deaths per game. Based on 26 of 26 games. | Assists / game: 6.12. Average assists per game. Based on 26 of 26 games. | Damage / min: 141. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 1.45. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 248. Total gold gained per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 2018 | Games: 126. Number of individual games played in this selection. Based on 126 of 126 games. | Wins: 82. Number of games won in this selection. Based on 126 of 126 games. | Losses: 44. Number of games lost in this selection. Based on 126 of 126 games. | Win rate: 65.1%. The percentage of games won. Based on 126 of 126 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 126 of 126 games. | Kills / game: 0.68. Average kills per game. Based on 126 of 126 games. | Deaths / game: 2.21. Average deaths per game. Based on 126 of 126 games. | Assists / game: 6.99. Average assists per game. Based on 126 of 126 games. | Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 122 of 126 games. Games without the required stats are excluded. | CS / min: 1.70. Minions and monsters killed per minute, averaged across games. Based on 126 of 126 games. | Gold / min: 261. Total gold gained per minute, averaged across games. Based on 126 of 126 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 125 of 126 games. Games without the required stats are excluded. |
| 2017 | Games: 111. Number of individual games played in this selection. Based on 111 of 111 games. | Wins: 67. Number of games won in this selection. Based on 111 of 111 games. | Losses: 44. Number of games lost in this selection. Based on 111 of 111 games. | Win rate: 60.4%. The percentage of games won. Based on 111 of 111 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 111 of 111 games. | Kills / game: 0.86. Average kills per game. Based on 111 of 111 games. | Deaths / game: 2.50. Average deaths per game. Based on 111 of 111 games. | Assists / game: 7.88. Average assists per game. Based on 111 of 111 games. | Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 111 of 111 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 111 of 111 games. | Gold / min: 272. Total gold gained per minute, averaged across games. Based on 111 of 111 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 111 of 111 games. |
| 2016 | Games: 108. Number of individual games played in this selection. Based on 108 of 108 games. | Wins: 78. Number of games won in this selection. Based on 108 of 108 games. | Losses: 30. Number of games lost in this selection. Based on 108 of 108 games. | Win rate: 72.2%. The percentage of games won. Based on 108 of 108 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games. | Kills / game: 0.57. Average kills per game. Based on 108 of 108 games. | Deaths / game: 2.44. Average deaths per game. Based on 108 of 108 games. | Assists / game: 9.89. Average assists per game. Based on 108 of 108 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 108 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 108 of 108 games. | Gold / min: 272. Total gold gained per minute, averaged across games. Based on 108 of 108 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 108 games. |
| 2015 | Games: 109. Number of individual games played in this selection. Based on 109 of 109 games. | Wins: 72. Number of games won in this selection. Based on 109 of 109 games. | Losses: 37. Number of games lost in this selection. Based on 109 of 109 games. | Win rate: 66.1%. The percentage of games won. Based on 109 of 109 games. | KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games. | Kills / game: 0.69. Average kills per game. Based on 109 of 109 games. | Deaths / game: 2.78. Average deaths per game. Based on 109 of 109 games. | Assists / game: 10.41. Average assists per game. Based on 109 of 109 games. | Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 109 games. Games without the required stats are excluded. | CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games. | Gold / min: 238. Total gold gained per minute, averaged across games. Based on 108 of 109 games. Games without the required stats are excluded. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 109 games. |
| 2014 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 46. Number of games won in this selection. Based on 78 of 78 games. | Losses: 32. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 59.0%. The percentage of games won. Based on 78 of 78 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 0.73. Average kills per game. Based on 78 of 78 games. | Deaths / game: 3.31. Average deaths per game. Based on 78 of 78 games. | Assists / game: 9.76. Average assists per game. Based on 78 of 78 games. | Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 78 games. Games without the required stats are excluded. | CS / min: 0.64. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 247. Total gold gained per minute, averaged across games. Based on 43 of 78 games. Games without the required stats are excluded. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 78 games. Games without the required stats are excluded. |
| 2013 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 0.89. Average kills per game. Based on 9 of 9 games. | Deaths / game: 3.44. Average deaths per game. Based on 9 of 9 games. | Assists / game: 9.22. Average assists per game. Based on 9 of 9 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. | CS / min: 0.48. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
| 4 Apr 2020 | Player of the Game | LCK · 2020 · Spring | View game | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
Credited tournament finishes
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Champions 2015 Spring Playoffs | GE Tigers | 34 |
| Champions 2015 Summer Playoffs | KOO Tigers | 53 |
| LCK 2016 Spring Playoffs | ROX Tigers | 45 |
| LCK 2016 Summer Playoffs | ROX Tigers | 45 |
| LCK 2017 Spring Playoffs | Longzhu Gaming | 45 |
| LCK 2017 Summer Playoffs | Longzhu Gaming | 48 |
| Korea Regional Finals 2018 | Kingzone DragonX | 3 |
| LCK 2018 Spring Playoffs | Kingzone DragonX | 44 |
| LCK 2018 Summer Playoffs | Kingzone DragonX | 47 |
| LCK 2020 Spring Playoffs | SANDBOX Gaming | 38 |
| LCK 2020 Summer Playoffs | SANDBOX Gaming | 40 |
| LEC 2019 Spring Playoffs | Misfits Gaming | 18 |
| LEC 2019 Summer Playoffs | Misfits Gaming | 8 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · Mid-Season Invitational 2018 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2014 · worlds 2014 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · worlds 2015 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · worlds 2016 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · worlds 2017 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · Champions 2015 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2015 · Champions 2015 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · LCK 2016 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2016 · LCK 2016 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · LCK 2017 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · LCK 2018 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · LCK 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · Intel Extreme Masters Season 9 World Championship · 4 points. IEM Season 9 World Championship: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Spring · 5.33 points. Champions 2014 Spring: champion 40/3 × final placement 2/5 = 16/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Winter · 2.67 points. Champions 2014 Winter: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · KeSPA Cup 2016 · 10 points. KeSPA Cup 2016: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · KeSPA Cup 2017 · 4 points. KeSPA Cup 2017: champion 10 × final placement 2/5 = 4 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · KeSPA Cup 2019 · 4 points. KeSPA Cup 2019: champion 10 × final placement 2/5 = 4 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCK 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LEC 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LEC 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · KeSPA Cup 2015: No placement points or unavailable event valuation / participation evidence.
2013 · Champions 2013 Summer: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Summer: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · King-Zone DragonX | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| worlds 20172017 · worlds · Longzhu Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| worlds 20162016 · worlds · ROX Tigers | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played. |
| Intel Extreme Masters Season 9 World Championship2015 · International · GE Tigers | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| worlds 20152015 · worlds · KOO Tigers | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20142014 · worlds · NaJin White Shield | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
19 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2020 Spring Playoffs2020 · LCK · SANDBOX Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
| LCK 2020 Summer Playoffs2020 · LCK · SANDBOX Gaming | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| KeSPA Cup 20192019 · LCK · SANDBOX Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 8 games played.
|
| LEC 2019 Spring Playoffs2019 · LEC · Misfits Gaming | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · Misfits Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 8 games played.
|
| LCK 2018 Spring Playoffs2018 · LCK · Kingzone DragonX | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| LCK 2018 Summer Playoffs2018 · LCK · Kingzone DragonX | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| KeSPA Cup 20172017 · LCK · Longzhu Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 10 games played.
|
| LCK 2017 Summer Playoffs2017 · LCK · Longzhu Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| KeSPA Cup 20162016 · LCK · ROX Tigers | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 9 games played.
|
| LCK 2016 Spring Playoffs2016 · LCK · ROX Tigers | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| LCK 2016 Summer Playoffs2016 · LCK · ROX Tigers | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| KeSPA Cup 20152015 · LCK · Tigers | Places 9–14 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| Champions 2015 Spring Playoffs2015 · LCK · GE Tigers | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| Champions 2015 Summer Playoffs2015 · LCK · KOO Tigers | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| Champions 2014 Spring2014 · LCK · NaJin White Shield | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 21 games played.
|
| Champions 2014 Summer2014 · LCK · NaJin White Shield | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| Champions 2014 Winter2014 · LCK · NaJin White Shield | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 19 games played.
|
| Champions 2013 Summer2013 · LCK · NaJin White Shield | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 9 games played.
|
No results in this selection.