Where Ggoong stands
2020 · Mid · Domestic games
Yu Byeong-jun유병준
All leagues · All positions
2020 · Mid · Domestic games
Games in this selection 4 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Ggoong’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 2 of 6 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 324. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.77. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 6 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 22.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.33. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 6 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 6 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCK 2020 · Spring | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 10 Sept 2019 | LCK 2020 · Spring | Team DynamicsvsHanwha Life Esports | Series ↗ | Karma | Loss | 2 / 1 / 4 |
| 10 Sept 2019 | LCK 2020 · Spring | Team DynamicsvsHanwha Life Esports | Series ↗ | Zoe | Loss | 1 / 2 / 5 |
| 10 Sept 2019 | LCK 2020 · Spring | Team DynamicsvsHanwha Life Esports | Series ↗ | Karma | Win | 0 / 0 / 16 |
| 10 Sept 2019 | LCK 2020 · Spring | Team DynamicsvsHanwha Life Esports | Series ↗ | Taliyah | Loss | 0 / 1 / 2 |
| 9 Sept 2019 | LCK 2020 · Spring | Team DynamicsvsJin Air Green Wings | Series ↗ | LeBlanc | Loss | 2 / 2 / 5 |
| 9 Sept 2019 | LCK 2020 · Spring | Team DynamicsvsJin Air Green Wings | Series ↗ | Zoe | Loss | 0 / 4 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2013–2020 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 8.12 | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Kill participation | 61.3% | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 8.23 | 66.0 | 60 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 68.2% | 56.3 | 60 games · 49 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 502 | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.43 | 70.0 | 69 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 68.7% | 70.1 | 69 games · 98 peers |
| 2015 | Tier 1 | Damage share | 30.0% | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | −92 | 27.7 | 69 games · 48 peers · CLS, GPL, LJL, LPL data missing · Percentile among 48 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 598 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 8.58 | 42.6 | 28 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 75.2% | 97.5 | 35 games · 123 peers |
| 2017 | Tier 1 | Damage share | 30.2% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 475 | 36.3 | 51 games · 136 peers |
| 2018 | Tier 1 | CS / min | 8.43 | 5.2 | 51 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 73.0% | 86.7 | 51 games · 136 peers |
| 2018 | Tier 1 | Damage share | 27.9% | 69.6 | 51 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | −369 | 3.7 | 51 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.08 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 409 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 6.93 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 65.0% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 25.7% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −367 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.10 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. Season labels follow the competition season.
2013–2020 · All seasons · 38 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2020 | Total |
|---|---|---|---|---|---|---|---|---|
| Ahri | 36 | |||||||
| LeBlanc | 35 | |||||||
| Kassadin | 30 | |||||||
| Orianna | 25 | |||||||
| Taliyah | 25 | |||||||
| Corki | 20 | |||||||
| Azir | 19 | |||||||
| Viktor | 19 | |||||||
| All games | 9 | 81 | 69 | 56 | 106 | 51 | 6 | 378 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 0.83. Average kills per game. Based on 6 of 6 games. | Deaths / game: 1.67. Average deaths per game. Based on 6 of 6 games. | Assists / game: 5.67. Average assists per game. Based on 6 of 6 games. | Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 313. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 2018 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 17. Number of games won in this selection. Based on 51 of 51 games. | Losses: 34. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 33.3%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 2.67. Average kills per game. Based on 51 of 51 games. | Deaths / game: 1.92. Average deaths per game. Based on 51 of 51 games. | Assists / game: 4.53. Average assists per game. Based on 51 of 51 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 371. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2017 | Games: 106. Number of individual games played in this selection. Based on 106 of 106 games. | Wins: 61. Number of games won in this selection. Based on 106 of 106 games. | Losses: 45. Number of games lost in this selection. Based on 106 of 106 games. | Win rate: 57.5%. The percentage of games won. Based on 106 of 106 games. | KDA: 5.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 106 of 106 games. | Kills / game: 3.67. Average kills per game. Based on 106 of 106 games. | Deaths / game: 1.69. Average deaths per game. Based on 106 of 106 games. | Assists / game: 5.72. Average assists per game. Based on 106 of 106 games. | Damage / min: 565. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 106 games. Games without the required stats are excluded. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 99 of 106 games. Games without the required stats are excluded. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 95 of 106 games. Games without the required stats are excluded. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 106 of 106 games. |
| 2016 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 29. Number of games won in this selection. Based on 56 of 56 games. | Losses: 27. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 51.8%. The percentage of games won. Based on 56 of 56 games. | KDA: 5.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 4.25. Average kills per game. Based on 56 of 56 games. | Deaths / game: 1.64. Average deaths per game. Based on 56 of 56 games. | Assists / game: 5.46. Average assists per game. Based on 56 of 56 games. | Damage / min: 621. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 56 games. Games without the required stats are excluded. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 43 of 56 games. Games without the required stats are excluded. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2015 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 34. Number of games won in this selection. Based on 69 of 69 games. | Losses: 35. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 49.3%. The percentage of games won. Based on 69 of 69 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 3.90. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.35. Average deaths per game. Based on 69 of 69 games. | Assists / game: 5.12. Average assists per game. Based on 69 of 69 games. | Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2014 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 47. Number of games won in this selection. Based on 81 of 81 games. | Losses: 34. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 58.0%. The percentage of games won. Based on 81 of 81 games. | KDA: 4.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 3.79. Average kills per game. Based on 81 of 81 games. | Deaths / game: 2.11. Average deaths per game. Based on 81 of 81 games. | Assists / game: 6.09. Average assists per game. Based on 81 of 81 games. | Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 81 games. Games without the required stats are excluded. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 375. Total gold gained per minute, averaged across games. Based on 43 of 81 games. Games without the required stats are excluded. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 81 games. Games without the required stats are excluded. |
| 2013 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 3.22. Average kills per game. Based on 9 of 9 games. | Deaths / game: 2.89. Average deaths per game. Based on 9 of 9 games. | Assists / game: 5.33. Average assists per game. Based on 9 of 9 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Champions 2015 Spring Playoffs | NaJin e-mFire | 20 |
| Champions 2015 Summer Playoffs | NaJin e-mFire | 47 |
| LPL 2017 Summer Playoffs | DAN Gaming | 31 |
| LPL 2018 Spring Playoffs | Topsports Gaming | 32 |
| LPL 2018 Summer Playoffs | Topsports Gaming | 19 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2014 · worlds 2014 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2014 · Champions 2014 Spring · 5.33 points. Champions 2014 Spring: champion 40/3 × final placement 2/5 = 16/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Winter · 2.67 points. Champions 2014 Winter: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Champions 2013 Summer: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Summer: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20142014 · worlds · NaJin White Shield | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Championship 20172017 · LPL · Topsports Gaming | Places 9–15 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
| Demacia Cup 20172017 · LPL · DAN Gaming | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Champions 2014 Spring2014 · LCK · NaJin White Shield | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 21 games played.
|
| Champions 2014 Summer2014 · LCK · NaJin White Shield | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| Champions 2014 Winter2014 · LCK · NaJin White Shield | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 18 games played.
|
| Champions 2013 Summer2013 · LCK · NaJin White Shield | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 9 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.