Where Fury stands
2019 · Bot · Domestic games
Lee Jin-yong이진용
Also known as: Fury · Fury (Lee Jin-yong)
All leagues · All positions
2019 · Bot · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 2 games without a complete snapshot are excluded.
Explore Fury’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 43 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 467. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.38. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 43 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 13.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.56. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 43 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 7.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 43 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 45.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 676. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 43 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.76. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 43 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 10.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 10.30. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 43 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 25.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 718. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.45. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 43 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 8.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.99. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 43 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 43 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 335. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| CK 2019 · Spring | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Win rate: 70.7%. The percentage of games won. Based on 41 of 41 games. | KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. |
| KeSPA Cup 2019 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 7.32. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 11 Apr 2019 | CK 2019 · Spring | SeolHaeOne PrincevsVSG | Series ↗ | Caitlyn | Loss | 2 / 2 / 4 |
| 11 Apr 2019 | CK 2019 · Spring | SeolHaeOne PrincevsVSG | Series ↗ | Tristana | Loss | 4 / 2 / 5 |
| 11 Apr 2019 | CK 2019 · Spring | SeolHaeOne PrincevsVSG | Series ↗ | Tristana | Loss | 4 / 5 / 4 |
| 11 Apr 2019 | CK 2019 · Spring | SeolHaeOne PrincevsVSG | Series ↗ | Jinx | Win | 3 / 1 / 6 |
| 11 Apr 2019 | CK 2019 · Spring | SeolHaeOne PrincevsVSG | Series ↗ | Ashe | Win | 0 / 0 / 8 |
| 4 Apr 2019 | CK 2019 · Spring | SeolHaeOne Princevsbbq Olivers | Series ↗ | Twitch | Win | 6 / 2 / 5 |
| 4 Apr 2019 | CK 2019 · Spring | SeolHaeOne Princevsbbq Olivers | Series ↗ | Kai'Sa | Win | 16 / 5 / 3 |
| 4 Apr 2019 | CK 2019 · Spring | SeolHaeOne Princevsbbq Olivers | Series ↗ | Xayah | Loss | 1 / 6 / 3 |
| 4 Apr 2019 | CK 2019 · Spring | SeolHaeOne Princevsbbq Olivers | Series ↗ | Kai'Sa | Win | 9 / 0 / 4 |
| 1 Apr 2019 | CK 2019 · Spring | SeolHaeOne PrincevsES Sharks | Series ↗ | Kai'Sa | Loss | 1 / 1 / 2 |
| 1 Apr 2019 | CK 2019 · Spring | SeolHaeOne PrincevsES Sharks | Series ↗ | Varus | Win | 4 / 3 / 2 |
| 1 Apr 2019 | CK 2019 · Spring | SeolHaeOne PrincevsES Sharks | Series ↗ | Varus | Loss | 0 / 1 / 5 |
| 28 Mar 2019 | CK 2019 · Spring | SeolHaeOne PrincevsHANJIN BRION | Series ↗ | Xayah | Win | 5 / 0 / 7 |
| 28 Mar 2019 | CK 2019 · Spring | SeolHaeOne PrincevsHANJIN BRION | Series ↗ | Ashe | Loss | 2 / 2 / 3 |
| 28 Mar 2019 | CK 2019 · Spring | SeolHaeOne PrincevsHANJIN BRION | Series ↗ | Xayah | Win | 4 / 2 / 2 |
| 21 Mar 2019 | CK 2019 · Spring | SeolHaeOne PrincevsASURA | Series ↗ | Kai'Sa | Win | 4 / 0 / 6 |
| 21 Mar 2019 | CK 2019 · Spring | SeolHaeOne PrincevsASURA | Series ↗ | Lucian | Win | 3 / 1 / 5 |
| 18 Mar 2019 | CK 2019 · Spring | SeolHaeOne Princevsbbq Olivers | Series ↗ | Tristana | Win | 12 / 3 / 3 |
| 18 Mar 2019 | CK 2019 · Spring | SeolHaeOne Princevsbbq Olivers | Series ↗ | Ashe | Win | 3 / 0 / 5 |
| 14 Mar 2019 | CK 2019 · Spring | SeolHaeOne PrincevsWinners | Series ↗ | Tristana | Win | 4 / 0 / 6 |
| 14 Mar 2019 | CK 2019 · Spring | SeolHaeOne PrincevsWinners | Series ↗ | Ezreal | Win | 6 / 0 / 10 |
| 7 Mar 2019 | CK 2019 · Spring | SeolHaeOne PrincevsVSG | Series ↗ | Tristana | Win | 2 / 0 / 7 |
| 7 Mar 2019 | CK 2019 · Spring | SeolHaeOne PrincevsVSG | Series ↗ | Tristana | Win | 5 / 1 / 3 |
| 1 Mar 2019 | CK 2019 · Spring | SeolHaeOne PrincevsMVP | Series ↗ | Tristana | Win | 0 / 2 / 6 |
| 1 Mar 2019 | CK 2019 · Spring | SeolHaeOne PrincevsMVP | Series ↗ | Ezreal | Win | 1 / 1 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2014–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 7.23 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 70.6% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 519 | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.53 | 68.4 | 79 games · 80 peers |
| 2015 | Tier 1 | Kill participation | 73.6% | 87.6 | 79 games · 98 peers |
| 2015 | Tier 1 | Damage share | 30.5% | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | −114 | 32.6 | 79 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 538 | 46.7 | 48 games · 93 peers |
| 2016 | Tier 1 | CS / min | 8.69 | 65.8 | 48 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 65.2% | 15.8 | 48 games · 115 peers |
| 2016 | Tier 1 | Damage share | 26.7% | 46.7 | 48 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | +45 | 54.9 | 48 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 571 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 9.35 | 82.9 | 37 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 72.2% | 97.5 | 38 games · 123 peers |
| 2017 | Tier 1 | Damage share | 31.0% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 505 | 23.7 | 99 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.30 | 24.4 | 99 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 68.2% | 49.6 | 97 games · 132 peers |
| 2018 | Tier 1 | Damage share | 28.2% | 32.1 | 99 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +177 | 76.3 | 99 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.22 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 43 games. Games without the required stats are excluded. Season labels follow the competition season.
2014–2019 · All seasons · 29 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|---|
| Ashe | 52 | ||||||
| Lucian | 37 | ||||||
| Sivir | 37 | ||||||
| Ezreal | 36 | ||||||
| Varus | 35 | ||||||
| Caitlyn | 23 | ||||||
| Jhin | 21 | ||||||
| Xayah | 19 | ||||||
| All games | 6 | 79 | 50 | 122 | 99 | 43 | 399 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 29. Number of games won in this selection. Based on 43 of 43 games. | Losses: 14. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 67.4%. The percentage of games won. Based on 43 of 43 games. | KDA: 5.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 3.58. Average kills per game. Based on 43 of 43 games. | Deaths / game: 1.49. Average deaths per game. Based on 43 of 43 games. | Assists / game: 5.07. Average assists per game. Based on 43 of 43 games. | Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 43 games. Games without the required stats are excluded. | CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 442. Total gold gained per minute, averaged across games. Based on 41 of 43 games. Games without the required stats are excluded. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2018 | Games: 99. Number of individual games played in this selection. Based on 99 of 99 games. | Wins: 53. Number of games won in this selection. Based on 99 of 99 games. | Losses: 46. Number of games lost in this selection. Based on 99 of 99 games. | Win rate: 53.5%. The percentage of games won. Based on 99 of 99 games. | KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games. | Kills / game: 3.75. Average kills per game. Based on 99 of 99 games. | Deaths / game: 1.95. Average deaths per game. Based on 99 of 99 games. | Assists / game: 5.27. Average assists per game. Based on 99 of 99 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games. | CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games. | Gold / min: 417. Total gold gained per minute, averaged across games. Based on 99 of 99 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 99 games. Games without the required stats are excluded. |
| 2017 | Games: 122. Number of individual games played in this selection. Based on 122 of 122 games. | Wins: 68. Number of games won in this selection. Based on 122 of 122 games. | Losses: 54. Number of games lost in this selection. Based on 122 of 122 games. | Win rate: 55.7%. The percentage of games won. Based on 122 of 122 games. | KDA: 5.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 122 of 122 games. | Kills / game: 3.21. Average kills per game. Based on 122 of 122 games. | Deaths / game: 1.65. Average deaths per game. Based on 122 of 122 games. | Assists / game: 5.60. Average assists per game. Based on 122 of 122 games. | Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 122 games. Games without the required stats are excluded. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 120 of 122 games. Games without the required stats are excluded. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 115 of 122 games. Games without the required stats are excluded. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 121 of 122 games. Games without the required stats are excluded. |
| 2016 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 18. Number of games won in this selection. Based on 50 of 50 games. | Losses: 32. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 36.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 2.62. Average kills per game. Based on 50 of 50 games. | Deaths / game: 1.82. Average deaths per game. Based on 50 of 50 games. | Assists / game: 3.92. Average assists per game. Based on 50 of 50 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2015 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 26. Number of games won in this selection. Based on 79 of 79 games. | Losses: 53. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 32.9%. The percentage of games won. Based on 79 of 79 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 3.13. Average kills per game. Based on 79 of 79 games. | Deaths / game: 2.35. Average deaths per game. Based on 79 of 79 games. | Assists / game: 4.81. Average assists per game. Based on 79 of 79 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
| 2014 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 3.00. Average kills per game. Based on 6 of 6 games. | Deaths / game: 2.83. Average deaths per game. Based on 6 of 6 games. | Assists / game: 3.67. Average assists per game. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 340. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Champions 2015 Spring Playoffs | Samsung Galaxy | 32 |
| Champions 2015 Summer Playoffs | Samsung Galaxy | 43 |
| LCK 2016 Spring Playoffs | Longzhu Gaming | 15 |
| LCK 2016 Summer Playoffs | Longzhu Gaming | 33 |
| LPL 2017 Summer Playoffs | Suning | 39 |
| LPL 2018 Spring Playoffs | Suning | 48 |
| LPL 2018 Summer Playoffs | Suning | 51 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · Intel Extreme Masters Season 11 Oakland · 2 points. IEM Season 11 Oakland: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · KeSPA Cup 2015: No placement points or unavailable event valuation / participation evidence.
2016 · KeSPA Cup 2016: No placement points or unavailable event valuation / participation evidence.
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
2017 · LPL 2017 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 11 Oakland2016 · International · Longzhu Gaming | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20182018 · LCK · APK Prince | Places 13–19 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| Demacia Championship 20172017 · LPL · Suning | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| Demacia Cup 20172017 · LPL · Suning | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| LPL 2017 Summer Playoffs2017 · LPL · Suning | Places 7–8 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 1 games played.
|
| KeSPA Cup 20162016 · LCK · Longzhu Gaming | Places 9–14 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
| KeSPA Cup 20152015 · LCK · Samsung Galaxy | Places 9–14 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| Champions 2014 Spring2014 · LCK · Prime Optimus | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
No results in this selection.