Games Games: 112. Number of individual games played in this selection. Based on 112 of 112 games.112
Win rate Win rate: 45.5%. The percentage of games won. Based on 112 of 112 games.45.5%
KDA KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games.2.94
Damage / min Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games.598
CS / min CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games.8.56
Kill participation Kill participation: 48.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 112 games.48.1%
More statistics Totals, economy & laning +
WinsWins: 51. Number of games won in this selection. Based on 112 of 112 games.
LossesLosses: 61. Number of games lost in this selection. Based on 112 of 112 games.
KillsKills: 259. Total kills in games where kills are available. Based on 112 of 112 games.
DeathsDeaths: 253. Total deaths in games where deaths are available. Based on 112 of 112 games.
AssistsAssists: 486. Total assists in games where assists are available. Based on 112 of 112 games.
Gold / minGold / min: 384. Total gold gained per minute, averaged across games. Based on 112 of 112 games.
Damage shareDamage share: 22.8%. The player's share of team damage to enemy champions, averaged across games. Based on 112 of 112 games.
Earned gold shareEarned gold share: 20.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 112 of 112 games.
Gold diff @15Gold diff @15: −124. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 112 of 112 games.
CS diff @15CS diff @15: −7. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 112 of 112 games.
XP diff @15XP diff @15: −86. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 112 of 112 games.
Vision score / minVision score / min: 1.41. Vision score per minute, averaged across games where the statistic is supported. Based on 112 of 112 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Frog stands.
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 552 damage per minute. Percentile: —. Rank: —552
Value: 552 damage per minute. Percentile: —. Rank: —
Value: 8.01 CS per minute. Percentile: —. Rank: —8.01
Value: 1.48 vision score per minute. Percentile: —. Rank: —1.48
Value: 1.48 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 20 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Gnar17 games
Gnar: 20.5% earned gold share and 23.9% damage share. Means across the same 17 games with both values available; 17 total champion games.24%
?
Renekton14 games
Renekton: 19.5% earned gold share and 20.1% damage share. Means across the same 14 games with both values available; 14 total champion games.20%
?
Jayce11 games
Jayce: 22.9% earned gold share and 27.7% damage share. Means across the same 11 games with both values available; 11 total champion games.28%
?
Rumble10 games
Rumble: 20.1% earned gold share and 26.9% damage share. Means across the same 10 games with both values available; 10 total champion games.27%
?
Yorick10 games
Yorick: 21.5% earned gold share and 21.6% damage share. Means across the same 10 games with both values available; 10 total champion games.22%
?
Ambessa7 games
Ambessa: 20.2% earned gold share and 22.2% damage share. Means across the same 7 games with both values available; 7 total champion games.22%
?
Jax7 games
Jax: 20.5% earned gold share and 25.2% damage share. Means across the same 7 games with both values available; 7 total champion games.25%
?
K'Sante7 games
K'Sante: 16.7% earned gold share and 13.9% damage share. Means across the same 7 games with both values available; 7 total champion games.14%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
112 games
Opponent
WinsLosses
Win rate
DSCDN SOOPers ChallengersDN SOOPers Challengers: 7 wins, 14 losses in 21 recorded games, 33.3% win rate. 2026.33%
KRCKT Rolster ChallengersKT Rolster Challengers: 6 wins, 9 losses in 15 recorded games, 40.0% win rate. 2026.40%
BFYBNK FEARX YouthBNK FEARX Youth: 7 wins, 5 losses in 12 recorded games, 58.3% win rate. 2026.58%
TEAT1 Esports AcademyT1 Esports Academy: 4 wins, 5 losses in 9 recorded games, 44.4% win rate. 2026.44%
HBCHANJIN BRION ChallengersHANJIN BRION Challengers: 8 wins, 0 losses in 8 recorded games, 100.0% win rate. 2026.100%
DKCDplus Kia ChallengersDplus Kia Challengers: 2 wins, 5 losses in 7 recorded games, 28.6% win rate. 2026.29%
HBHANJIN BRIONHANJIN BRION: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2026.50%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
112 games
68.0%win rate when ahead at 15 minutes 17 wins from 25 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Frog’s 2026 performances. Select a point to open its story.
112 plotted games
WinLoss— Median in selection
112 / 112 selected games have both values.Median damage / min: 581
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
20 champions in this selection
20 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?17 of 112 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 10. Number of games won in this selection. Based on 17 of 17 games.
Losses: 7. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games.
KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 644. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 45.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?14 of 112 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 7. Number of games won in this selection. Based on 14 of 14 games.
Losses: 7. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 44.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?11 of 112 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 6. Number of games won in this selection. Based on 11 of 11 games.
Losses: 5. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 4.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 727. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 112 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 2. Number of games won in this selection. Based on 10 of 10 games.
Losses: 8. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 20.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 703. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 50.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?10 of 112 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 4. Number of games won in this selection. Based on 10 of 10 games.
Losses: 6. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 41.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?7 of 112 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 112 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 33.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 112 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 0. Number of games won in this selection. Based on 7 of 7 games.
Losses: 7. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 0.0%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 48.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 112 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 0. Number of games won in this selection. Based on 5 of 5 games.
Losses: 5. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 675. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 57.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 112 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 6.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 42.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 20 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Win rate: 31.6%. The percentage of games won. Based on 19 of 19 games.
KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Win rate: 48.6%. The percentage of games won. Based on 35 of 35 games.
KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Win rate: 54.5%. The percentage of games won. Based on 44 of 44 games.
KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games.
KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Top · 2022–2026 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2026
Damage / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
CS / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Kill participationAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Damage shareAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Gold diff @15At least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2022
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage / min
380
2.0
21 games · 103 peers
2024
Tier 1
CS / min
7.64
21.6
21 games · 103 peers
2024
Tier 1
Kill participation
54.9%
59.8
21 games · 103 peers
2024
Tier 1
Damage share
17.9%
4.9
21 games · 103 peers
2024
Tier 1
Gold diff @15
−562
2.5
21 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data.
2024
Tier 1
Vision / min
0.99
31.4
21 games · 103 peers
2025
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2026
Tier 1
Damage / min
552
—
At least 20 games and 20 valid observations required
2026
Tier 1
CS / min
8.01
—
At least 20 games and 20 valid observations required
2026
Tier 1
Kill participation
53.0%
—
At least 20 games and 20 valid observations required
2026
Tier 1
Damage share
22.5%
—
At least 20 games and 20 valid observations required
2026
Tier 1
Gold diff @15
−220
—
At least 20 games and 20 valid observations required
2026
Tier 1
Vision / min
1.48
—
At least 20 games and 20 valid observations required
Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2022–2026 · All seasons · 35 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2022
2023
2024
2025
2026
Total
?Renekton
68
?K'Sante
51
?Gnar
40
?Rumble
38
?Aatrox
33
?Jax
30
?Jayce
30
?Ambessa
27
All games
60
78
68
147
112
465
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 112. Number of individual games played in this selection. Based on 112 of 112 games.
Wins: 51. Number of games won in this selection. Based on 112 of 112 games.
Losses: 61. Number of games lost in this selection. Based on 112 of 112 games.
Win rate: 45.5%. The percentage of games won. Based on 112 of 112 games.
KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games.
Kills / game: 2.31. Average kills per game. Based on 112 of 112 games.
Deaths / game: 2.26. Average deaths per game. Based on 112 of 112 games.
Assists / game: 4.34. Average assists per game. Based on 112 of 112 games.
Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games.
CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games.
Gold / min: 384. Total gold gained per minute, averaged across games. Based on 112 of 112 games.
Kill participation: 48.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 112 games.
Games: 147. Number of individual games played in this selection. Based on 147 of 147 games.
Wins: 85. Number of games won in this selection. Based on 147 of 147 games.
Losses: 62. Number of games lost in this selection. Based on 147 of 147 games.
Win rate: 57.8%. The percentage of games won. Based on 147 of 147 games.
KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 147 of 147 games.
Kills / game: 2.88. Average kills per game. Based on 147 of 147 games.
Deaths / game: 2.31. Average deaths per game. Based on 147 of 147 games.
Assists / game: 6.27. Average assists per game. Based on 147 of 147 games.
Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 147 of 147 games.
CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 147 of 147 games.
Gold / min: 384. Total gold gained per minute, averaged across games. Based on 147 of 147 games.
Kill participation: 51.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 147 of 147 games.
Games: 68. Number of individual games played in this selection. Based on 68 of 68 games.
Wins: 30. Number of games won in this selection. Based on 68 of 68 games.
Losses: 38. Number of games lost in this selection. Based on 68 of 68 games.
Win rate: 44.1%. The percentage of games won. Based on 68 of 68 games.
KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games.
Kills / game: 1.84. Average kills per game. Based on 68 of 68 games.
Deaths / game: 2.44. Average deaths per game. Based on 68 of 68 games.
Assists / game: 4.57. Average assists per game. Based on 68 of 68 games.
Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games.
CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games.
Gold / min: 368. Total gold gained per minute, averaged across games. Based on 68 of 68 games.
Kill participation: 51.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games.
Games: 78. Number of individual games played in this selection. Based on 78 of 78 games.
Wins: 51. Number of games won in this selection. Based on 78 of 78 games.
Losses: 27. Number of games lost in this selection. Based on 78 of 78 games.
Win rate: 65.4%. The percentage of games won. Based on 78 of 78 games.
KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games.
Kills / game: 2.24. Average kills per game. Based on 78 of 78 games.
Deaths / game: 1.65. Average deaths per game. Based on 78 of 78 games.
Assists / game: 4.90. Average assists per game. Based on 78 of 78 games.
Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games.
CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games.
Gold / min: 388. Total gold gained per minute, averaged across games. Based on 78 of 78 games.
Kill participation: 52.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games.
Games: 60. Number of individual games played in this selection. Based on 60 of 60 games.
Wins: 31. Number of games won in this selection. Based on 60 of 60 games.
Losses: 29. Number of games lost in this selection. Based on 60 of 60 games.
Win rate: 51.7%. The percentage of games won. Based on 60 of 60 games.
KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games.
Kills / game: 2.15. Average kills per game. Based on 60 of 60 games.
Deaths / game: 2.37. Average deaths per game. Based on 60 of 60 games.
Assists / game: 5.88. Average assists per game. Based on 60 of 60 games.
Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games.
CS / min: 7.33. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games.
Gold / min: 360. Total gold gained per minute, averaged across games. Based on 60 of 60 games.
Kill participation: 50.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.