Games Games: 108. Number of individual games played in this selection. Based on 108 of 108 games.108
Win rate Win rate: 66.7%. The percentage of games won. Based on 108 of 108 games.66.7%
KDA KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games.4.77
Damage / min Damage / min: 721. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 108 games.721
CS / min CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 108 of 108 games.8.99
Kill participation Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 108 games.59.6%
More statistics Totals, economy & laning +
WinsWins: 72. Number of games won in this selection. Based on 108 of 108 games.
LossesLosses: 36. Number of games lost in this selection. Based on 108 of 108 games.
KillsKills: 423. Total kills in games where kills are available. Based on 108 of 108 games.
DeathsDeaths: 244. Total deaths in games where deaths are available. Based on 108 of 108 games.
AssistsAssists: 740. Total assists in games where assists are available. Based on 108 of 108 games.
Gold / minGold / min: 420. Total gold gained per minute, averaged across games. Based on 108 of 108 games.
Damage shareDamage share: 24.0%. The player's share of team damage to enemy champions, averaged across games. Based on 108 of 108 games.
Earned gold shareEarned gold share: 21.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 108 of 108 games.
Gold diff @15Gold diff @15: +318. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 108 of 108 games.
CS diff @15CS diff @15: +10. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 108 of 108 games.
XP diff @15XP diff @15: +261. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 108 of 108 games.
Vision score / minVision score / min: 1.22. Vision score per minute, averaged across games where the statistic is supported. Based on 108 of 108 games.
A closer look
The season in focus
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Fresskowy stands
2026 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 739 damage per minute. Percentile: 33%. Rank: 5th of 7739
Value: 739 damage per minute. Percentile: 33%. Rank: 5th of 7
Value: 9.07 CS per minute. Percentile: 83%. Rank: 2nd of 79.07
Value: 9.07 CS per minute. Percentile: 83%. Rank: 2nd of 7
Value: 59.4% kill participation. Percentile: 33%. Rank: 5th of 759.4%
Value: 59.4% kill participation. Percentile: 33%. Rank: 5th of 7
Value: 23.9% damage share. Percentile: 0%. Rank: 7th of 723.9%
Value: 23.9% damage share. Percentile: 0%. Rank: 7th of 7
Value: 1.24 vision score per minute. Percentile: 100%. Rank: 1st of 71.24
Value: 1.24 vision score per minute. Percentile: 100%. Rank: 1st of 7
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 19 champions
Equal spacing per game
1×
Champion roles · 2026
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ryze15 games
Ryze: 22.5% earned gold share and 22.4% damage share. Means across the same 15 games with both values available; 15 total champion games.22%
?
Syndra11 games
Syndra: 20.3% earned gold share and 26.3% damage share. Means across the same 11 games with both values available; 11 total champion games.26%
?
Ahri9 games
Ahri: 21.8% earned gold share and 23.9% damage share. Means across the same 9 games with both values available; 9 total champion games.24%
?
Azir9 games
Azir: 23.3% earned gold share and 26.6% damage share. Means across the same 9 games with both values available; 9 total champion games.27%
?
Galio9 games
Galio: 17.2% earned gold share and 18.1% damage share. Means across the same 9 games with both values available; 9 total champion games.18%
?
Cassiopeia8 games
Cassiopeia: 21.1% earned gold share and 19.6% damage share. Means across the same 8 games with both values available; 8 total champion games.20%
?
Orianna8 games
Orianna: 21.4% earned gold share and 25.2% damage share. Means across the same 8 games with both values available; 8 total champion games.25%
?
Viktor8 games
Viktor: 20.6% earned gold share and 29.6% damage share. Means across the same 8 games with both values available; 8 total champion games.30%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents, game by game or series by series.
108 games
Opponent
WinsLosses
Win rate
UEUCAM EsportsUCAM Esports: 13 wins, 10 losses in 23 recorded games, 56.5% win rate. 2026.57%
THATeam Heretics AcademyTeam Heretics Academy: 10 wins, 7 losses in 17 recorded games, 58.8% win rate. 2026.59%
BEBarça eSportsBarça eSports: 11 wins, 2 losses in 13 recorded games, 84.6% win rate. 2026.85%
UAMUB Alma MaterUB Alma Mater: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2026.100%
BIGBerlin International GamingBerlin International Gaming: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2026.60%
FEFalke EsportsFalke Esports: 5 wins, 0 losses in 5 recorded games, 100.0% win rate. 2026.100%
GAGalionsGalions: 0 wins, 5 losses in 5 recorded games, 0.0% win rate. 2026.0%
FECFrites Esports ClubFrites Esports Club: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2026.75%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
108 games
81.8%win rate when ahead at 15 minutes 45 wins from 55 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story
Explore Fresskowy’s 2026 performances. Select a point to open its story.
108 plotted games
WinLoss— Median in selection
108 / 108 selected games have both values.Median damage / min: 710
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
19 champions in this selection
19 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?15 of 108 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 9. Number of games won in this selection. Based on 15 of 15 games.
Losses: 6. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 674. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?11 of 108 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 8. Number of games won in this selection. Based on 11 of 11 games.
Losses: 3. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games.
KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 823. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 57.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?9 of 108 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 742. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 108 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 7. Number of games won in this selection. Based on 9 of 9 games.
Losses: 2. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 6.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 856. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 10.18. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 54.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 108 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 6. Number of games won in this selection. Based on 9 of 9 games.
Losses: 3. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 108 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 53.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 108 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 972. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 108 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 7. Number of games won in this selection. Based on 8 of 8 games.
Losses: 1. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 5.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 880. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 108 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 108 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 54.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 19 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games.
KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 657. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 5.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 787. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 753. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Win rate: 66.7%. The percentage of games won. Based on 24 of 24 games.
KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Damage / min: 774. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Win rate: 83.3%. The percentage of games won. Based on 24 of 24 games.
KDA: 6.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Damage / min: 739. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 646. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 685. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
1–7 of 7 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints
Mid · 2018–2026 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2026
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage / min
535
0.0
75 games · 101 peers
2024
Tier 1
CS / min
8.89
40.0
75 games · 101 peers
2024
Tier 1
Kill participation
56.6%
1.0
75 games · 101 peers
2024
Tier 1
Damage share
23.0%
4.0
75 games · 101 peers
2024
Tier 1
Gold diff @15
−48
42.7
75 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data.
Damage / min: 721. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 108 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2018–2026 · All seasons · 57 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Azir
55
?Ahri
41
?Orianna
37
?Syndra
32
?Taliyah
32
?Ryze
31
?Sylas
29
?Galio
26
All games
29
4
58
58
51
100
85
50
108
543
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 108. Number of individual games played in this selection. Based on 108 of 108 games.
Wins: 72. Number of games won in this selection. Based on 108 of 108 games.
Losses: 36. Number of games lost in this selection. Based on 108 of 108 games.
Win rate: 66.7%. The percentage of games won. Based on 108 of 108 games.
KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games.
Kills / game: 3.92. Average kills per game. Based on 108 of 108 games.
Deaths / game: 2.26. Average deaths per game. Based on 108 of 108 games.
Assists / game: 6.85. Average assists per game. Based on 108 of 108 games.
Damage / min: 721. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 108 games.
CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 108 of 108 games.
Gold / min: 420. Total gold gained per minute, averaged across games. Based on 108 of 108 games.
Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 108 games.
Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.
Wins: 23. Number of games won in this selection. Based on 50 of 50 games.
Losses: 27. Number of games lost in this selection. Based on 50 of 50 games.
Win rate: 46.0%. The percentage of games won. Based on 50 of 50 games.
KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.
Kills / game: 3.62. Average kills per game. Based on 50 of 50 games.
Deaths / game: 2.46. Average deaths per game. Based on 50 of 50 games.
Assists / game: 6.28. Average assists per game. Based on 50 of 50 games.
Damage / min: 687. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.
CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.
Gold / min: 417. Total gold gained per minute, averaged across games. Based on 50 of 50 games.
Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games.
Games: 85. Number of individual games played in this selection. Based on 85 of 85 games.
Wins: 38. Number of games won in this selection. Based on 85 of 85 games.
Losses: 47. Number of games lost in this selection. Based on 85 of 85 games.
Win rate: 44.7%. The percentage of games won. Based on 85 of 85 games.
KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games.
Kills / game: 3.22. Average kills per game. Based on 85 of 85 games.
Deaths / game: 2.41. Average deaths per game. Based on 85 of 85 games.
Assists / game: 4.65. Average assists per game. Based on 85 of 85 games.
Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games.
CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games.
Gold / min: 409. Total gold gained per minute, averaged across games. Based on 85 of 85 games.
Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games.
Games: 100. Number of individual games played in this selection. Based on 100 of 100 games.
Wins: 63. Number of games won in this selection. Based on 100 of 100 games.
Losses: 37. Number of games lost in this selection. Based on 100 of 100 games.
Win rate: 63.0%. The percentage of games won. Based on 100 of 100 games.
KDA: 5.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games.
Kills / game: 4.51. Average kills per game. Based on 100 of 100 games.
Deaths / game: 2.13. Average deaths per game. Based on 100 of 100 games.
Assists / game: 6.82. Average assists per game. Based on 100 of 100 games.
Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games.
CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games.
Gold / min: 421. Total gold gained per minute, averaged across games. Based on 100 of 100 games.
Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games.
Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.
Wins: 26. Number of games won in this selection. Based on 51 of 51 games.
Losses: 25. Number of games lost in this selection. Based on 51 of 51 games.
Win rate: 51.0%. The percentage of games won. Based on 51 of 51 games.
KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.
Kills / game: 3.65. Average kills per game. Based on 51 of 51 games.
Deaths / game: 2.65. Average deaths per game. Based on 51 of 51 games.
Assists / game: 5.67. Average assists per game. Based on 51 of 51 games.
Damage / min: 597. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.
CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.
Gold / min: 410. Total gold gained per minute, averaged across games. Based on 51 of 51 games.
Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games.
Games: 58. Number of individual games played in this selection. Based on 58 of 58 games.
Wins: 35. Number of games won in this selection. Based on 58 of 58 games.
Losses: 23. Number of games lost in this selection. Based on 58 of 58 games.
Win rate: 60.3%. The percentage of games won. Based on 58 of 58 games.
KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games.
Kills / game: 3.34. Average kills per game. Based on 58 of 58 games.
Deaths / game: 2.40. Average deaths per game. Based on 58 of 58 games.
Assists / game: 6.33. Average assists per game. Based on 58 of 58 games.
Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games.
CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games.
Gold / min: 408. Total gold gained per minute, averaged across games. Based on 58 of 58 games.
Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games.
Games: 58. Number of individual games played in this selection. Based on 58 of 58 games.
Wins: 28. Number of games won in this selection. Based on 58 of 58 games.
Losses: 30. Number of games lost in this selection. Based on 58 of 58 games.
Win rate: 48.3%. The percentage of games won. Based on 58 of 58 games.
KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games.
Kills / game: 4.34. Average kills per game. Based on 58 of 58 games.
Deaths / game: 2.28. Average deaths per game. Based on 58 of 58 games.
Assists / game: 5.48. Average assists per game. Based on 58 of 58 games.
Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games.
CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games.
Gold / min: 403. Total gold gained per minute, averaged across games. Based on 58 of 58 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Kills / game: 3.00. Average kills per game. Based on 4 of 4 games.
Deaths / game: 2.50. Average deaths per game. Based on 4 of 4 games.
Assists / game: 4.25. Average assists per game. Based on 4 of 4 games.
Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Gold / min: 403. Total gold gained per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Wins: 13. Number of games won in this selection. Based on 29 of 29 games.
Losses: 16. Number of games lost in this selection. Based on 29 of 29 games.
Win rate: 44.8%. The percentage of games won. Based on 29 of 29 games.
KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Kills / game: 3.31. Average kills per game. Based on 29 of 29 games.
Deaths / game: 2.41. Average deaths per game. Based on 29 of 29 games.
Assists / game: 3.97. Average assists per game. Based on 29 of 29 games.
Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Gold / min: 385. Total gold gained per minute, averaged across games. Based on 29 of 29 games.
Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 29 games. Games without the required stats are excluded.