Where Forge stands
2021 · Mid · Domestic games
Deng Jie邓杰
All leagues · All positions
2021 · Mid · Domestic games
Games in this selection 21 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 39 games without a complete snapshot are excluded.
Explore Forge’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 73 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 73 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 73 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 55.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 73 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 73 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 0. Number of games won in this selection. Based on 5 of 5 games. | Losses: 5. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.48. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 73 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 73 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded. |
| 4 of 73 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 82.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 73 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 73 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.20. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2021 · Spring | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 8.8%. The percentage of games won. Based on 34 of 34 games. | KDA: 1.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| LPL 2021 · Summer | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Win rate: 35.9%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 6 Aug 2021 | LPL 2021 · Summer | Rogue WarriorsvsJD Gaming | Lee Sin | Win | 6 / 0 / 11 |
| 6 Aug 2021 | LPL 2021 · Summer | Rogue WarriorsvsJD Gaming | Viego | Win | 7 / 1 / 11 |
| 30 Jul 2021 | LPL 2021 · Summer | Rogue WarriorsvsTeam WE | Sylas | Loss | 5 / 5 / 4 |
| 30 Jul 2021 | LPL 2021 · Summer | Rogue WarriorsvsTeam WE | Akali | Win | 6 / 2 / 6 |
| 30 Jul 2021 | LPL 2021 · Summer | Rogue WarriorsvsTeam WE | Akali | Loss | 8 / 5 / 6 |
| 27 Jul 2021 | LPL 2021 · Summer | Rogue WarriorsvsLNG Esports | Sylas | Loss | 1 / 3 / 3 |
| 27 Jul 2021 | LPL 2021 · Summer | Rogue WarriorsvsLNG Esports | Lee Sin | Loss | 6 / 2 / 2 |
| 27 Jul 2021 | LPL 2021 · Summer | Rogue WarriorsvsLNG Esports | Lee Sin | Win | 3 / 0 / 10 |
| 23 Jul 2021 | LPL 2021 · Summer | Rogue WarriorsvsTop Esports | Renekton | Loss | 0 / 4 / 2 |
| 23 Jul 2021 | LPL 2021 · Summer | Rogue WarriorsvsTop Esports | Akali | Win | 2 / 0 / 3 |
| 23 Jul 2021 | LPL 2021 · Summer | Rogue WarriorsvsTop Esports | Ryze | Loss | 1 / 3 / 7 |
| 19 Jul 2021 | LPL 2021 · Summer | Rogue WarriorsvsThunderTalk Gaming | LeBlanc | Loss | 3 / 5 / 12 |
| 19 Jul 2021 | LPL 2021 · Summer | Rogue WarriorsvsThunderTalk Gaming | LeBlanc | Loss | 0 / 3 / 7 |
| 17 Jul 2021 | LPL 2021 · Summer | Rogue WarriorsvsRare Atom | Akali | Win | 8 / 1 / 8 |
| 17 Jul 2021 | LPL 2021 · Summer | Rogue WarriorsvsRare Atom | Zoe | Loss | 1 / 2 / 10 |
| 17 Jul 2021 | LPL 2021 · Summer | Rogue WarriorsvsRare Atom | Zoe | Win | 3 / 2 / 5 |
| 14 Jul 2021 | LPL 2021 · Summer | Rogue WarriorsvsSuning | LeBlanc | Win | 8 / 4 / 4 |
| 14 Jul 2021 | LPL 2021 · Summer | Rogue WarriorsvsSuning | Ryze | Loss | 0 / 1 / 2 |
| 14 Jul 2021 | LPL 2021 · Summer | Rogue WarriorsvsSuning | Ryze | Win | 3 / 0 / 8 |
| 11 Jul 2021 | LPL 2021 · Summer | Rogue WarriorsvsBilibili Gaming | Lulu | Loss | 0 / 1 / 2 |
| 11 Jul 2021 | LPL 2021 · Summer | Rogue WarriorsvsBilibili Gaming | Sylas | Loss | 2 / 4 / 2 |
| 5 Jul 2021 | LPL 2021 · Summer | Rogue WarriorsvsInvictus Gaming | Sylas | Win | 4 / 1 / 4 |
| 5 Jul 2021 | LPL 2021 · Summer | Rogue WarriorsvsInvictus Gaming | Sylas | Win | 6 / 3 / 7 |
| 5 Jul 2021 | LPL 2021 · Summer | Rogue WarriorsvsInvictus Gaming | LeBlanc | Loss | 1 / 1 / 1 |
| 2 Jul 2021 | LPL 2021 · Summer | Rogue WarriorsvsLGD Gaming | Sett | Loss | 4 / 3 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2019–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | 367 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 8.48 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 61.7% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 18.5% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | +182 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 485 | 46.7 | 39 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.39 | 54.8 | 40 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 71.0% | 82.9 | 40 games · 124 peers |
| 2020 | Tier 1 | Damage share | 26.8% | 57.4 | 39 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −124 | 34.4 | 40 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.02 | 41.5 | 39 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 453 | 32.3 | 73 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.08 | 25.8 | 73 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 67.9% | 67.7 | 71 games · 125 peers |
| 2021 | Tier 1 | Damage share | 25.3% | 54.8 | 73 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −168 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 0.95 | 13.7 | 73 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 455 | 18.3 | 65 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.39 | 36.5 | 65 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 70.4% | 81.7 | 64 games · 116 peers |
| 2022 | Tier 1 | Damage share | 23.8% | 18.3 | 65 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 0.97 | 18.3 | 65 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 501 | 13.3 | 37 games · 106 peers |
| 2023 | Tier 1 | CS / min | 7.89 | 12.4 | 37 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 72.4% | 95.2 | 37 games · 106 peers |
| 2023 | Tier 1 | Damage share | 25.6% | 28.6 | 37 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 0.98 | 14.3 | 37 games · 106 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 501. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. Season labels follow the competition season.
2019–2023 · All seasons · 44 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|
| Akali | 44 | |||||
| Sylas | 41 | |||||
| LeBlanc | 33 | |||||
| Ryze | 28 | |||||
| Jayce | 18 | |||||
| Irelia | 17 | |||||
| Vladimir | 15 | |||||
| Lissandra | 11 | |||||
| All games | 141 | 54 | 73 | 65 | 37 | 370 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 10. Number of games won in this selection. Based on 37 of 37 games. | Losses: 27. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 27.0%. The percentage of games won. Based on 37 of 37 games. | KDA: 1.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 2.00. Average kills per game. Based on 37 of 37 games. | Deaths / game: 3.43. Average deaths per game. Based on 37 of 37 games. | Assists / game: 4.84. Average assists per game. Based on 37 of 37 games. | Damage / min: 501. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 362. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2022 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 28. Number of games won in this selection. Based on 65 of 65 games. | Losses: 37. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 43.1%. The percentage of games won. Based on 65 of 65 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 2.58. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.46. Average deaths per game. Based on 65 of 65 games. | Assists / game: 6.48. Average assists per game. Based on 65 of 65 games. | Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded. |
| 2021 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Wins: 17. Number of games won in this selection. Based on 73 of 73 games. | Losses: 56. Number of games lost in this selection. Based on 73 of 73 games. | Win rate: 23.3%. The percentage of games won. Based on 73 of 73 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Kills / game: 2.41. Average kills per game. Based on 73 of 73 games. | Deaths / game: 2.89. Average deaths per game. Based on 73 of 73 games. | Assists / game: 4.82. Average assists per game. Based on 73 of 73 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 73 of 73 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 73 games. Games without the required stats are excluded. |
| 2020 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 33. Number of games won in this selection. Based on 54 of 54 games. | Losses: 21. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 61.1%. The percentage of games won. Based on 54 of 54 games. | KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 4.09. Average kills per game. Based on 54 of 54 games. | Deaths / game: 2.59. Average deaths per game. Based on 54 of 54 games. | Assists / game: 6.17. Average assists per game. Based on 54 of 54 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 54 games. Games without the required stats are excluded. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 44 of 54 games. Games without the required stats are excluded. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2019 | Games: 141. Number of individual games played in this selection. Based on 141 of 141 games. | Wins: 85. Number of games won in this selection. Based on 141 of 141 games. | Losses: 56. Number of games lost in this selection. Based on 141 of 141 games. | Win rate: 60.3%. The percentage of games won. Based on 141 of 141 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 141 of 141 games. | Kills / game: 3.74. Average kills per game. Based on 141 of 141 games. | Deaths / game: 3.01. Average deaths per game. Based on 141 of 141 games. | Assists / game: 5.04. Average assists per game. Based on 141 of 141 games. | Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 118 of 141 games. Games without the required stats are excluded. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 132 of 141 games. Games without the required stats are excluded. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 109 of 141 games. Games without the required stats are excluded. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 140 of 141 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2019 Summer Playoffs | Invictus Gaming | 11 |
| LPL 2020 Spring Playoffs | Vici Gaming | 33 |
| LPL 2020 Summer Playoffs | Vici Gaming | 7 |
| LPL 2021 Spring Playoffs | Rogue Warriors | 34 |
| LPL 2021 Summer Playoffs | Rogue Warriors | 39 |
| LPL 2022 Spring Playoffs | Anyone's Legend | 30 |
| LPL 2022 Summer Playoffs | Anyone's Legend | 35 |
| LPL 2023 Spring Playoffs | Ultra Prime | 9 |
| LPL 2023 Summer Playoffs | Ultra Prime | 28 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · Demacia Cup 2019 · 2 points. Demacia Cup 2019: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2023 Spring Playoffs2023 · LPL · Ultra Prime Esports | Place 17 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · Ultra Prime Esports | Place 14 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| Demacia Cup 20202020 · LPL · Rogue Warriors | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · Vici Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · Vici Gaming | Place 11 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 7 games played.
|
| Demacia Cup 20192019 · LPL · Vici Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 17 games played.
|
No results in this selection.