Where Fly stands
2021 · Mid · Domestic games
Song Yong-jun송용준
Also known as: Fly · Fly (Song Yong-jun)
All leagues · All positions
2021 · Mid · Domestic games
Games in this selection 22 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Fly’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 16 of 94 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 11. Number of games won in this selection. Based on 16 of 16 games. | Losses: 5. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 13 of 94 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 11 of 94 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 4. Number of games won in this selection. Based on 11 of 11 games. | Losses: 7. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 7.20. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 94 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 8 of 94 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 94 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 432. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 94 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 298. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 3 of 94 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 278. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 94 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 8.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 269. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.48. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 83.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 94 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 12.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| KeSPA Cup 2021 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| LCK 2021 · Spring | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Win rate: 38.1%. The percentage of games won. Based on 42 of 42 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. |
| LCK 2021 · Summer | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 52.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 18 Aug 2021 | LCK 2021 · Summer | DN SOOPersvsNongshim RedForce | Series ↗ | Renekton | Loss | 0 / 4 / 4 |
| 18 Aug 2021 | LCK 2021 · Summer | DN SOOPersvsNongshim RedForce | Series ↗ | Ryze | Loss | 2 / 4 / 4 |
| 18 Aug 2021 | LCK 2021 · Summer | DN SOOPersvsNongshim RedForce | Series ↗ | Ryze | Loss | 6 / 4 / 5 |
| 18 Aug 2021 | LCK 2021 · Summer | DN SOOPersvsNongshim RedForce | Series ↗ | Ryze | Win | 5 / 1 / 8 |
| 14 Aug 2021 | LCK 2021 · Summer | DN SOOPersvsKT Rolster | Series ↗ | Zoe | Win | 2 / 3 / 8 |
| 14 Aug 2021 | LCK 2021 · Summer | DN SOOPersvsKT Rolster | Series ↗ | Lissandra | Win | 2 / 1 / 4 |
| 14 Aug 2021 | LCK 2021 · Summer | DN SOOPersvsKT Rolster | Series ↗ | Syndra | Loss | 3 / 2 / 3 |
| 12 Aug 2021 | LCK 2021 · Summer | DN SOOPersvsHanwha Life Esports | Series ↗ | Ryze | Win | 4 / 1 / 6 |
| 12 Aug 2021 | LCK 2021 · Summer | DN SOOPersvsHanwha Life Esports | Series ↗ | Syndra | Win | 5 / 3 / 7 |
| 7 Aug 2021 | LCK 2021 · Summer | DN SOOPersvsNongshim RedForce | Series ↗ | Syndra | Win | 2 / 3 / 9 |
| 7 Aug 2021 | LCK 2021 · Summer | DN SOOPersvsNongshim RedForce | Series ↗ | Lulu | Win | 2 / 2 / 12 |
| 31 Jul 2021 | LCK 2021 · Summer | DN SOOPersvsKiwoom DRX | Series ↗ | Orianna | Loss | 2 / 7 / 8 |
| 31 Jul 2021 | LCK 2021 · Summer | DN SOOPersvsKiwoom DRX | Series ↗ | Orianna | Win | 1 / 1 / 8 |
| 31 Jul 2021 | LCK 2021 · Summer | DN SOOPersvsKiwoom DRX | Series ↗ | Ryze | Loss | 3 / 5 / 2 |
| 29 Jul 2021 | LCK 2021 · Summer | DN SOOPersvsDplus Kia | Series ↗ | Lissandra | Win | 6 / 1 / 13 |
| 29 Jul 2021 | LCK 2021 · Summer | DN SOOPersvsDplus Kia | Series ↗ | Orianna | Win | 9 / 0 / 8 |
| 29 Jul 2021 | LCK 2021 · Summer | DN SOOPersvsDplus Kia | Series ↗ | Zoe | Loss | 1 / 1 / 4 |
| 25 Jul 2021 | LCK 2021 · Summer | DN SOOPersvsGen.G | Series ↗ | Ryze | Win | 3 / 3 / 9 |
| 25 Jul 2021 | LCK 2021 · Summer | DN SOOPersvsGen.G | Series ↗ | Zoe | Loss | 0 / 3 / 4 |
| 25 Jul 2021 | LCK 2021 · Summer | DN SOOPersvsGen.G | Series ↗ | Orianna | Win | 4 / 1 / 4 |
| 22 Jul 2021 | LCK 2021 · Summer | DN SOOPersvsT1 | Series ↗ | LeBlanc | Loss | 0 / 1 / 1 |
| 22 Jul 2021 | LCK 2021 · Summer | DN SOOPersvsT1 | Series ↗ | Zoe | Win | 2 / 1 / 5 |
| 22 Jul 2021 | LCK 2021 · Summer | DN SOOPersvsT1 | Series ↗ | Orianna | Loss | 0 / 2 / 3 |
| 16 Jul 2021 | LCK 2021 · Summer | DN SOOPersvsHANJIN BRION | Series ↗ | Nocturne | Loss | 5 / 6 / 2 |
| 16 Jul 2021 | LCK 2021 · Summer | DN SOOPersvsHANJIN BRION | Series ↗ | Karma | Loss | 1 / 3 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2014–2021 · Domestic games
Percentile among 106 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 8.09 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 72.1% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 9.18 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 80.2% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 538 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 8.21 | 27.1 | 113 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 68.7% | 55.7 | 113 games · 116 peers |
| 2016 | Tier 1 | Damage share | 26.1% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | −92 | 31.5 | 108 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 493 | 19.8 | 45 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.83 | 64.8 | 45 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 63.7% | 20.5 | 45 games · 123 peers |
| 2017 | Tier 1 | Damage share | 25.3% | 11.3 | 45 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −143 | 28.3 | 45 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.00 | 6.7 | 45 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 436 | 13.3 | 64 games · 136 peers |
| 2018 | Tier 1 | CS / min | 8.47 | 5.9 | 64 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 74.7% | 93.3 | 63 games · 136 peers |
| 2018 | Tier 1 | Damage share | 25.1% | 22.2 | 64 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | −18 | 53.3 | 64 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.16 | 59.3 | 64 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 366 | 3.3 | 57 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.20 | 22.1 | 57 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 63.4% | 50.0 | 55 games · 123 peers |
| 2019 | Tier 1 | Damage share | 24.4% | 23.8 | 57 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | −234 | 13.1 | 57 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.07 | 52.9 | 57 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 408 | 4.9 | 87 games · 123 peers |
| 2020 | Tier 1 | CS / min | 7.77 | 12.9 | 87 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 66.3% | 39.8 | 86 games · 124 peers |
| 2020 | Tier 1 | Damage share | 22.7% | 4.9 | 87 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −320 | 12.3 | 86 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.02 | 39.8 | 87 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 418 | 9.7 | 92 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.16 | 33.1 | 92 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 63.2% | 21.8 | 92 games · 125 peers |
| 2021 | Tier 1 | Damage share | 22.5% | 12.1 | 92 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −142 | 30.5 | 92 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.08 | 50.0 | 92 games · 125 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. Season labels follow the competition season.
2014–2021 · All seasons · 51 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Orianna | 60 | ||||||||
| Zoe | 48 | ||||||||
| Syndra | 33 | ||||||||
| Viktor | 32 | ||||||||
| Lissandra | 30 | ||||||||
| Lulu | 25 | ||||||||
| Ryze | 25 | ||||||||
| Galio | 23 | ||||||||
| All games | 10 | 39 | 113 | 81 | 64 | 68 | 99 | 94 | 568 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 42. Number of games won in this selection. Based on 94 of 94 games. | Losses: 52. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 44.7%. The percentage of games won. Based on 94 of 94 games. | KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games. | Kills / game: 2.22. Average kills per game. Based on 94 of 94 games. | Deaths / game: 2.67. Average deaths per game. Based on 94 of 94 games. | Assists / game: 5.49. Average assists per game. Based on 94 of 94 games. | Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 94 of 94 games. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 94 games. |
| 2020 | Games: 99. Number of individual games played in this selection. Based on 99 of 99 games. | Wins: 51. Number of games won in this selection. Based on 99 of 99 games. | Losses: 48. Number of games lost in this selection. Based on 99 of 99 games. | Win rate: 51.5%. The percentage of games won. Based on 99 of 99 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games. | Kills / game: 2.45. Average kills per game. Based on 99 of 99 games. | Deaths / game: 2.22. Average deaths per game. Based on 99 of 99 games. | Assists / game: 5.65. Average assists per game. Based on 99 of 99 games. | Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games. | CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games. | Gold / min: 363. Total gold gained per minute, averaged across games. Based on 99 of 99 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 99 games. Games without the required stats are excluded. |
| 2019 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 32. Number of games won in this selection. Based on 68 of 68 games. | Losses: 36. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 47.1%. The percentage of games won. Based on 68 of 68 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 1.56. Average kills per game. Based on 68 of 68 games. | Deaths / game: 1.97. Average deaths per game. Based on 68 of 68 games. | Assists / game: 4.44. Average assists per game. Based on 68 of 68 games. | Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 68 games. Games without the required stats are excluded. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 66 of 68 games. Games without the required stats are excluded. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 68 games. Games without the required stats are excluded. |
| 2018 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 32. Number of games won in this selection. Based on 64 of 64 games. | Losses: 32. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 50.0%. The percentage of games won. Based on 64 of 64 games. | KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 2.28. Average kills per game. Based on 64 of 64 games. | Deaths / game: 1.69. Average deaths per game. Based on 64 of 64 games. | Assists / game: 4.25. Average assists per game. Based on 64 of 64 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 64 games. Games without the required stats are excluded. |
| 2017 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 44. Number of games won in this selection. Based on 81 of 81 games. | Losses: 37. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 54.3%. The percentage of games won. Based on 81 of 81 games. | KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 3.33. Average kills per game. Based on 81 of 81 games. | Deaths / game: 1.88. Average deaths per game. Based on 81 of 81 games. | Assists / game: 4.86. Average assists per game. Based on 81 of 81 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2016 | Games: 113. Number of individual games played in this selection. Based on 113 of 113 games. | Wins: 70. Number of games won in this selection. Based on 113 of 113 games. | Losses: 43. Number of games lost in this selection. Based on 113 of 113 games. | Win rate: 61.9%. The percentage of games won. Based on 113 of 113 games. | KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games. | Kills / game: 2.78. Average kills per game. Based on 113 of 113 games. | Deaths / game: 2.12. Average deaths per game. Based on 113 of 113 games. | Assists / game: 6.57. Average assists per game. Based on 113 of 113 games. | Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 113 games. Games without the required stats are excluded. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games. | Gold / min: 383. Total gold gained per minute, averaged across games. Based on 108 of 113 games. Games without the required stats are excluded. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 113 of 113 games. |
| 2015 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 18. Number of games won in this selection. Based on 39 of 39 games. | Losses: 21. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 46.2%. The percentage of games won. Based on 39 of 39 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 4.10. Average kills per game. Based on 39 of 39 games. | Deaths / game: 2.38. Average deaths per game. Based on 39 of 39 games. | Assists / game: 6.23. Average assists per game. Based on 39 of 39 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 39 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 39 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2014 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 3.50. Average kills per game. Based on 10 of 10 games. | Deaths / game: 2.60. Average deaths per game. Based on 10 of 10 games. | Assists / game: 9.30. Average assists per game. Based on 10 of 10 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 347. Total gold gained per minute, averaged across games. Based on 3 of 10 games. Games without the required stats are excluded. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Korea Regional Finals 2016 | KT Rolster | 5 |
| LCK 2016 Spring Playoffs | KT Rolster | 46 |
| LCK 2016 Summer Playoffs | KT Rolster | 57 |
| LCK 2017 Spring Playoffs | Longzhu Gaming | 45 |
| Korea Regional Finals 2018 | Gen.G | 1 |
| LCK 2018 Summer Playoffs | Gen.G | 43 |
| LCK 2019 Spring Playoffs | Gen.G | 39 |
| LCK 2019 Summer Playoffs | Gen.G | 18 |
| LCK 2020 Regional Finals | Afreeca Freecs | 7 |
| LCK 2020 Spring Playoffs | Afreeca Freecs | 33 |
| LCK 2020 Summer Playoffs | Afreeca Freecs | 47 |
| LCK 2021 Spring Playoffs | Afreeca Freecs | 42 |
| LCK 2021 Summer Playoffs | Afreeca Freecs | 50 |
| NA LCS 2018 Spring Playoffs | FlyQuest | 12 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · LCK 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · LCK 2016 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LCK 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · KeSPA Cup 2018 · 4 points. KeSPA Cup 2018: champion 10 × final placement 2/5 = 4 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · KeSPA Cup 2019 · 10 points. KeSPA Cup 2019: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LCK 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCK 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LCK 2021 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · NA LCS 2018 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · Demacia Cup 2015 Spring: No placement points or unavailable event valuation / participation evidence.
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
2016 · KeSPA Cup 2016: No placement points or unavailable event valuation / participation evidence.
2020 · KeSPA Cup 2020: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Summer: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
15 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2021 Spring Playoffs2021 · LCK · Afreeca Freecs | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| KeSPA Cup 20202020 · LCK · Afreeca Freecs | Places 9–10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| LCK 2020 Spring Playoffs2020 · LCK · Afreeca Freecs | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| LCK 2020 Summer Playoffs2020 · LCK · Afreeca Freecs | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| KeSPA Cup 20192019 · LCK · Afreeca Freecs | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 12 games played.
|
| LCK 2019 Spring Playoffs2019 · LCK · Gen.G | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 39 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · Gen.G | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| KeSPA Cup 20182018 · LCK · Gen.G | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 11 games played.
|
| NA LCS 2018 Spring Playoffs2018 · NA LCS · FlyQuest | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| KeSPA Cup 20162016 · LCK · KT Rolster | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
| LCK 2016 Spring Playoffs2016 · LCK · KT Rolster | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| LCK 2016 Summer Playoffs2016 · LCK · KT Rolster | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 57 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · Young Glory | Places 17–29 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · Young Glory | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
|
| Champions 2014 Summer2014 · LCK · Jin Air Green Wings Stealths | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 9 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.