Where Flawless stands
2023 · Jungle · Domestic games
Sung Yeon-jun성연준
All leagues · All positions
2023 · Jungle · Domestic games
Games in this selection 8 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Flawless’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 2 of 10 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 123. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.26. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 10 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 432. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.14. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 235. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.42. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.26. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.59. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 104. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.66. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 101. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.58. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 0.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| CBLOL 2023 · Split 2 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 0.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 5.09. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 9 Jul 2023 | CBLOL 2023 · Split 2 | KaBuM! EsportsvsLØS | Series ↗ | Viego | Loss | 1 / 6 / 2 |
| 8 Jul 2023 | CBLOL 2023 · Split 2 | KaBuM! EsportsvspaiN Gaming | Series ↗ | Zac | Loss | 0 / 4 / 5 |
| 2 Jul 2023 | CBLOL 2023 · Split 2 | KaBuM! EsportsvsFluxo | Series ↗ | Sejuani | Loss | 0 / 2 / 3 |
| 1 Jul 2023 | CBLOL 2023 · Split 2 | KaBuM! EsportsvsRED Canids | Series ↗ | Jarvan IV | Loss | 0 / 3 / 4 |
| 25 Jun 2023 | CBLOL 2023 · Split 2 | KaBuM! EsportsvsFURIA | Series ↗ | Sejuani | Loss | 0 / 5 / 2 |
| 24 Jun 2023 | CBLOL 2023 · Split 2 | KaBuM! EsportsvsLOUD | Series ↗ | Kha'Zix | Loss | 0 / 3 / 5 |
| 18 Jun 2023 | CBLOL 2023 · Split 2 | KaBuM! EsportsvsINTZ | Series ↗ | Wukong | Loss | 0 / 4 / 0 |
| 17 Jun 2023 | CBLOL 2023 · Split 2 | KaBuM! EsportsvsLiberty | Series ↗ | Nocturne | Loss | 0 / 4 / 6 |
| 11 Jun 2023 | CBLOL 2023 · Split 2 | KaBuM! EsportsvsVivo Keyd Stars | Series ↗ | Maokai | Loss | 2 / 4 / 5 |
| 10 Jun 2023 | CBLOL 2023 · Split 2 | KaBuM! EsportsvsLØS | Series ↗ | Jarvan IV | Loss | 2 / 5 / 12 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2016–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 273 | 14.9 | 48 games · 88 peers |
| 2016 | Tier 1 | CS / min | 4.07 | 52.5 | 48 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 69.5% | 32.1 | 48 games · 107 peers |
| 2016 | Tier 1 | Damage share | 16.8% | 57.5 | 48 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | −228 | 14.0 | 48 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 328 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 4.71 | 76.2 | 26 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 69.0% | 57.1 | 27 games · 127 peers |
| 2017 | Tier 1 | Damage share | 17.4% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | +319 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 232 | 58.0 | 100 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.02 | 44.9 | 100 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 68.5% | 22.5 | 100 games · 139 peers |
| 2018 | Tier 1 | Damage share | 12.4% | 55.1 | 100 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | −120 | 29.0 | 99 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.72 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 233 | 37.6 | 74 games · 126 peers |
| 2019 | Tier 1 | CS / min | 4.78 | 21.6 | 74 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 71.3% | 72.8 | 74 games · 126 peers |
| 2019 | Tier 1 | Damage share | 12.7% | 20.8 | 74 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | −174 | 22.4 | 72 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.86 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 234 | 30.3 | 75 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.12 | 30.6 | 75 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 70.4% | 50.0 | 74 games · 125 peers |
| 2020 | Tier 1 | Damage share | 13.3% | 29.5 | 75 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −232 | 15.6 | 74 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.88 | 91.8 | 75 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 277 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 5.52 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 46.6% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 14.3% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −424 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.72 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 324 | 82.5 | 52 games · 115 peers |
| 2022 | Tier 1 | CS / min | 6.30 | 93.9 | 52 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 73.2% | 81.6 | 52 games · 115 peers |
| 2022 | Tier 1 | Damage share | 16.9% | 90.4 | 52 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | +233 | 86.0 | 52 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.92 | 100.0 | 52 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 183 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 5.09 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 65.9% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 10.0% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | −492 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.58 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. Season labels follow the competition season.
2016–2023 · All seasons · 41 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Jarvan IV | 54 | ||||||||
| Lee Sin | 45 | ||||||||
| Elise | 35 | ||||||||
| Nidalee | 34 | ||||||||
| Trundle | 34 | ||||||||
| Rek'Sai | 31 | ||||||||
| Graves | 27 | ||||||||
| Sejuani | 23 | ||||||||
| All games | 77 | 42 | 112 | 77 | 75 | 21 | 53 | 10 | 467 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 0. Number of games won in this selection. Based on 10 of 10 games. | Losses: 10. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 0.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 0.50. Average kills per game. Based on 10 of 10 games. | Deaths / game: 4.00. Average deaths per game. Based on 10 of 10 games. | Assists / game: 4.40. Average assists per game. Based on 10 of 10 games. | Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 5.09. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 290. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 2022 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 22. Number of games won in this selection. Based on 53 of 53 games. | Losses: 31. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 41.5%. The percentage of games won. Based on 53 of 53 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 2.58. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.85. Average deaths per game. Based on 53 of 53 games. | Assists / game: 5.77. Average assists per game. Based on 53 of 53 games. | Damage / min: 319. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 6.20. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 343. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2021 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 15. Number of games won in this selection. Based on 21 of 21 games. | Losses: 6. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 71.4%. The percentage of games won. Based on 21 of 21 games. | KDA: 5.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 3.67. Average kills per game. Based on 21 of 21 games. | Deaths / game: 2.14. Average deaths per game. Based on 21 of 21 games. | Assists / game: 7.14. Average assists per game. Based on 21 of 21 games. | Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 5.39. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 345. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 2020 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 23. Number of games won in this selection. Based on 75 of 75 games. | Losses: 52. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 30.7%. The percentage of games won. Based on 75 of 75 games. | KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 1.93. Average kills per game. Based on 75 of 75 games. | Deaths / game: 3.21. Average deaths per game. Based on 75 of 75 games. | Assists / game: 4.77. Average assists per game. Based on 75 of 75 games. | Damage / min: 234. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 5.12. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 305. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 75 games. Games without the required stats are excluded. |
| 2019 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 42. Number of games won in this selection. Based on 77 of 77 games. | Losses: 35. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 54.5%. The percentage of games won. Based on 77 of 77 games. | KDA: 2.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 2.16. Average kills per game. Based on 77 of 77 games. | Deaths / game: 3.08. Average deaths per game. Based on 77 of 77 games. | Assists / game: 7.05. Average assists per game. Based on 77 of 77 games. | Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 77 games. Games without the required stats are excluded. | CS / min: 4.77. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 320. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games. |
| 2018 | Games: 112. Number of individual games played in this selection. Based on 112 of 112 games. | Wins: 67. Number of games won in this selection. Based on 112 of 112 games. | Losses: 45. Number of games lost in this selection. Based on 112 of 112 games. | Win rate: 59.8%. The percentage of games won. Based on 112 of 112 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games. | Kills / game: 1.98. Average kills per game. Based on 112 of 112 games. | Deaths / game: 2.47. Average deaths per game. Based on 112 of 112 games. | Assists / game: 5.93. Average assists per game. Based on 112 of 112 games. | Damage / min: 231. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 112 games. Games without the required stats are excluded. | CS / min: 4.98. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games. | Gold / min: 321. Total gold gained per minute, averaged across games. Based on 112 of 112 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 112 games. |
| 2017 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 16. Number of games won in this selection. Based on 42 of 42 games. | Losses: 26. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 38.1%. The percentage of games won. Based on 42 of 42 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 2.17. Average kills per game. Based on 42 of 42 games. | Deaths / game: 3.05. Average deaths per game. Based on 42 of 42 games. | Assists / game: 5.98. Average assists per game. Based on 42 of 42 games. | Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 42 games. Games without the required stats are excluded. | CS / min: 4.80. Minions and monsters killed per minute, averaged across games. Based on 39 of 42 games. Games without the required stats are excluded. | Gold / min: 338. Total gold gained per minute, averaged across games. Based on 39 of 42 games. Games without the required stats are excluded. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 42 games. Games without the required stats are excluded. |
| 2016 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 33. Number of games won in this selection. Based on 77 of 77 games. | Losses: 44. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 42.9%. The percentage of games won. Based on 77 of 77 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 1.94. Average kills per game. Based on 77 of 77 games. | Deaths / game: 2.53. Average deaths per game. Based on 77 of 77 games. | Assists / game: 5.17. Average assists per game. Based on 77 of 77 games. | Damage / min: 294. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 4.26. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 337. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2016 Spring Playoffs | SBENU Sonicboom | 41 |
| LCK 2020 Spring Playoffs | APK Prince | 43 |
| LCK 2020 Summer Playoffs | SeolHaeOne Prince | 32 |
| LCK 2021 Spring Playoffs | Gen.G | 5 |
| LPL 2017 Spring Playoffs | I May | 13 |
| LPL 2017 Summer Playoffs | I May | 11 |
| China Regional Finals 2018 | Rogue Warriors | 4 |
| LPL 2018 Spring Playoffs | Rogue Warriors | 55 |
| LPL 2018 Summer Playoffs | Rogue Warriors | 41 |
| LPL 2019 Spring Playoffs | JD Gaming | 51 |
| LPL 2019 Summer Playoffs | JD Gaming | 23 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · LCK 2021 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LPL 2019 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2022 · LJL 2022 Spring Playoffs · 4 points. LJL 2022 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCK 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · KeSPA Cup 2015: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2018 · Demacia Cup 2018 Summer: No placement points or unavailable event valuation / participation evidence.
2018 · Demacia Cup 2018 Winter: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LJL 2022 Spring Playoffs2022 · LJL · Burning Core | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| LCK 2021 Spring Playoffs2021 · LCK · Gen.G | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 5 games played.
|
| LCK 2020 Spring Playoffs2020 · LCK · APK Prince | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| LCK 2020 Summer Playoffs2020 · LCK · SeolHaeOne Prince | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| LPL 2019 Spring Playoffs2019 · LPL · JD Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| Demacia Cup 2018 Summer2018 · LPL · Rogue Warriors | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
| Demacia Cup 2018 Winter2018 · LPL · JD Gaming | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| LPL 2018 Spring Playoffs2018 · LPL · Rogue Warriors | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| LPL 2018 Summer Playoffs2018 · LPL · Rogue Warriors | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| Demacia Championship 20172017 · LPL · Rogue Warriors | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 13 games played.
|
| KeSPA Cup 20152015 · LCK · SBENU Sonicboom | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
No results in this selection.