Games Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.51
Win rate Win rate: 84.3%. The percentage of games won. Based on 51 of 51 games.84.3%
KDA KDA: 6.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.6.11
Damage / min Damage / min: 698. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.698
CS / min CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.7.05
Kill participation Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games.63.9%
More statistics Totals, economy & laning +
WinsWins: 43. Number of games won in this selection. Based on 51 of 51 games.
LossesLosses: 8. Number of games lost in this selection. Based on 51 of 51 games.
KillsKills: 275. Total kills in games where kills are available. Based on 51 of 51 games.
DeathsDeaths: 133. Total deaths in games where deaths are available. Based on 51 of 51 games.
AssistsAssists: 538. Total assists in games where assists are available. Based on 51 of 51 games.
Gold / minGold / min: 445. Total gold gained per minute, averaged across games. Based on 51 of 51 games.
Damage shareDamage share: 19.4%. The player's share of team damage to enemy champions, averaged across games. Based on 51 of 51 games.
Earned gold shareEarned gold share: 20.5%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 51 of 51 games.
Gold diff @15Gold diff @15: +447. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 51 of 51 games.
CS diff @15CS diff @15: +7. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 51 of 51 games.
XP diff @15XP diff @15: +618. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 51 of 51 games.
Vision score / minVision score / min: 1.58. Vision score per minute, averaged across games where the statistic is supported. Based on 51 of 51 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Ferret stands.
2026 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 779 damage per minute. Percentile: 100%. Rank: 1st of 9779
Value: 779 damage per minute. Percentile: 100%. Rank: 1st of 9
Value: 7.13 CS per minute. Percentile: 100%. Rank: 1st of 97.13
Value: 7.13 CS per minute. Percentile: 100%. Rank: 1st of 9
Value: 66.3% kill participation. Percentile: 50%. Rank: 5th of 966.3%
Value: 66.3% kill participation. Percentile: 50%. Rank: 5th of 9
Value: 20.3% damage share. Percentile: 100%. Rank: 1st of 920.3%
Value: 20.3% damage share. Percentile: 100%. Rank: 1st of 9
Value: 1.47 vision score per minute. Percentile: 100%. Rank: 1st of 91.47
Value: 1.47 vision score per minute. Percentile: 100%. Rank: 1st of 9
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 16 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Nocturne8 games
Nocturne: 19.9% earned gold share and 18.4% damage share. Means across the same 8 games with both values available; 8 total champion games.18%
?
Xin Zhao7 games
Xin Zhao: 20.6% earned gold share and 18.2% damage share. Means across the same 7 games with both values available; 7 total champion games.18%
?
Jarvan IV6 games
Jarvan IV: 20.7% earned gold share and 18.0% damage share. Means across the same 6 games with both values available; 6 total champion games.18%
?
Pantheon6 games
Pantheon: 20.8% earned gold share and 21.7% damage share. Means across the same 6 games with both values available; 6 total champion games.22%
?
Wukong6 games
Wukong: 19.0% earned gold share and 15.2% damage share. Means across the same 6 games with both values available; 6 total champion games.15%
?
Ambessa5 games
Ambessa: 20.8% earned gold share and 22.4% damage share. Means across the same 5 games with both values available; 5 total champion games.22%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
51 games
Opponent
WinsLosses
Win rate
LELupus EsportsLupus Esports: 9 wins, 0 losses in 9 recorded games, 100.0% win rate. 2026.100%
MEMagaza EsportsMagaza Esports: 7 wins, 0 losses in 7 recorded games, 100.0% win rate. 2026.100%
LLHLenovo Legion HonvédLenovo Legion Honvéd: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2026.100%
SSSPIKE SyndicateSPIKE Syndicate: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2026.100%
TSCThe Secret ClubThe Secret Club: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2026.100%
WEWLGaming EsportsWLGaming Esports: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2026.50%
BEBeFiveBeFive: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2026.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
51 games
87.1%win rate when ahead at 15 minutes 27 wins from 31 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Ferret’s 2026 performances. Select a point to open its story.
51 plotted games
WinLoss— Median in selection
51 / 51 selected games have both values.Median damage / min: 658
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
16 champions in this selection
16 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?8 of 51 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 652. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 51 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 6. Number of games won in this selection. Based on 7 of 7 games.
Losses: 1. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games.
KDA: 6.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 692. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 6.64. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 51 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 6. Number of games won in this selection. Based on 6 of 6 games.
Losses: 0. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 28.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 703. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.02. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 78.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 51 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 828. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 6.67. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 51 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.01. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 51 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 5. Number of games won in this selection. Based on 5 of 5 games.
Losses: 0. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 853. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 51 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 7.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 689. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 51 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 7.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 904. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.42. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 57.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 51 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.09. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 51 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 12.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 16 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 100.0%. The percentage of games won. Based on 17 of 17 games.
KDA: 6.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 798. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 7.09. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 100.0%. The percentage of games won. Based on 17 of 17 games.
KDA: 9.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 760. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 7.17. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 6.59. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 6.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Jungle · 2019–2026 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2026
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
Tier 1
Damage / min
324
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
4.58
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
83.5%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
17.7%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
+261
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
1.94
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
299
70.5
48 games · 123 peers
2020
Tier 1
CS / min
5.06
23.4
48 games · 125 peers
2020
Tier 1
Kill participation
66.8%
19.4
48 games · 125 peers
2020
Tier 1
Damage share
14.7%
55.7
48 games · 123 peers
2020
Tier 1
Gold diff @15
−228
16.4
47 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.67
67.2
48 games · 123 peers
2021
Tier 1
Damage / min
319
33.3
40 games · 121 peers
2021
Tier 1
CS / min
5.66
13.3
40 games · 121 peers
2021
Tier 1
Kill participation
74.2%
87.5
40 games · 121 peers
2021
Tier 1
Damage share
17.2%
44.2
40 games · 121 peers
2021
Tier 1
Gold diff @15
+1
50.5
40 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
1.69
85.8
40 games · 121 peers
2022
Tier 1
Damage / min
343
89.5
51 games · 115 peers
2022
Tier 1
CS / min
5.55
47.4
51 games · 115 peers
2022
Tier 1
Kill participation
66.8%
19.3
51 games · 115 peers
2022
Tier 1
Damage share
15.9%
74.6
51 games · 115 peers
2022
Tier 1
Gold diff @15
−37
40.9
51 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data.
Damage / min: 698. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2019–2026 · All seasons · 51 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Xin Zhao
50
?Jarvan IV
43
?Wukong
41
?Sejuani
35
?Trundle
30
?Lee Sin
24
?Vi
24
?Nocturne
23
All games
31
95
50
63
49
68
87
51
494
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.
Wins: 43. Number of games won in this selection. Based on 51 of 51 games.
Losses: 8. Number of games lost in this selection. Based on 51 of 51 games.
Win rate: 84.3%. The percentage of games won. Based on 51 of 51 games.
KDA: 6.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.
Kills / game: 5.39. Average kills per game. Based on 51 of 51 games.
Deaths / game: 2.61. Average deaths per game. Based on 51 of 51 games.
Assists / game: 10.55. Average assists per game. Based on 51 of 51 games.
Damage / min: 698. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.
CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.
Gold / min: 445. Total gold gained per minute, averaged across games. Based on 51 of 51 games.
Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games.
Games: 87. Number of individual games played in this selection. Based on 87 of 87 games.
Wins: 60. Number of games won in this selection. Based on 87 of 87 games.
Losses: 27. Number of games lost in this selection. Based on 87 of 87 games.
Win rate: 69.0%. The percentage of games won. Based on 87 of 87 games.
KDA: 5.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games.
Kills / game: 2.86. Average kills per game. Based on 87 of 87 games.
Deaths / game: 2.29. Average deaths per game. Based on 87 of 87 games.
Assists / game: 9.08. Average assists per game. Based on 87 of 87 games.
Damage / min: 406. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games.
CS / min: 6.06. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games.
Gold / min: 363. Total gold gained per minute, averaged across games. Based on 87 of 87 games.
Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games.
Games: 68. Number of individual games played in this selection. Based on 68 of 68 games.
Wins: 41. Number of games won in this selection. Based on 68 of 68 games.
Losses: 27. Number of games lost in this selection. Based on 68 of 68 games.
Win rate: 60.3%. The percentage of games won. Based on 68 of 68 games.
KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games.
Kills / game: 3.78. Average kills per game. Based on 68 of 68 games.
Deaths / game: 2.54. Average deaths per game. Based on 68 of 68 games.
Assists / game: 7.84. Average assists per game. Based on 68 of 68 games.
Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games.
CS / min: 6.19. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games.
Gold / min: 367. Total gold gained per minute, averaged across games. Based on 68 of 68 games.
Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 68 games. Games without the required stats are excluded.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Wins: 31. Number of games won in this selection. Based on 49 of 49 games.
Losses: 18. Number of games lost in this selection. Based on 49 of 49 games.
Win rate: 63.3%. The percentage of games won. Based on 49 of 49 games.
KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Kills / game: 2.57. Average kills per game. Based on 49 of 49 games.
Deaths / game: 2.37. Average deaths per game. Based on 49 of 49 games.
Assists / game: 8.57. Average assists per game. Based on 49 of 49 games.
Damage / min: 345. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 5.06. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Gold / min: 343. Total gold gained per minute, averaged across games. Based on 49 of 49 games.
Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games.
Games: 63. Number of individual games played in this selection. Based on 63 of 63 games.
Wins: 42. Number of games won in this selection. Based on 63 of 63 games.
Losses: 21. Number of games lost in this selection. Based on 63 of 63 games.
Win rate: 66.7%. The percentage of games won. Based on 63 of 63 games.
KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games.
Kills / game: 3.06. Average kills per game. Based on 63 of 63 games.
Deaths / game: 2.75. Average deaths per game. Based on 63 of 63 games.
Assists / game: 7.41. Average assists per game. Based on 63 of 63 games.
Damage / min: 336. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games.
CS / min: 5.50. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games.
Gold / min: 340. Total gold gained per minute, averaged across games. Based on 63 of 63 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games.
Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.
Wins: 31. Number of games won in this selection. Based on 50 of 50 games.
Losses: 19. Number of games lost in this selection. Based on 50 of 50 games.
Win rate: 62.0%. The percentage of games won. Based on 50 of 50 games.
KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.
Kills / game: 2.60. Average kills per game. Based on 50 of 50 games.
Deaths / game: 2.52. Average deaths per game. Based on 50 of 50 games.
Assists / game: 8.46. Average assists per game. Based on 50 of 50 games.
Damage / min: 326. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.
CS / min: 5.81. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.
Gold / min: 346. Total gold gained per minute, averaged across games. Based on 50 of 50 games.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games.
Games: 95. Number of individual games played in this selection. Based on 95 of 95 games.
Wins: 76. Number of games won in this selection. Based on 95 of 95 games.
Losses: 19. Number of games lost in this selection. Based on 95 of 95 games.
Win rate: 80.0%. The percentage of games won. Based on 95 of 95 games.
KDA: 5.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games.
Kills / game: 3.09. Average kills per game. Based on 95 of 95 games.
Deaths / game: 2.31. Average deaths per game. Based on 95 of 95 games.
Assists / game: 8.82. Average assists per game. Based on 95 of 95 games.
Damage / min: 326. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games.
CS / min: 5.38. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games.
Gold / min: 346. Total gold gained per minute, averaged across games. Based on 95 of 95 games.
Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Wins: 24. Number of games won in this selection. Based on 31 of 31 games.
Losses: 7. Number of games lost in this selection. Based on 31 of 31 games.
Win rate: 77.4%. The percentage of games won. Based on 31 of 31 games.
KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Kills / game: 3.94. Average kills per game. Based on 31 of 31 games.
Deaths / game: 2.87. Average deaths per game. Based on 31 of 31 games.
Assists / game: 9.48. Average assists per game. Based on 31 of 31 games.
Damage / min: 325. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 4.83. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Gold / min: 359. Total gold gained per minute, averaged across games. Based on 31 of 31 games.
Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games.