Where Fenix stands
2020 · Bot · Domestic games
Kim Jae-hun김재훈
All leagues · All positions
2020 · Bot · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Fenix’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 6 of 44 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 645. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 44 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.24. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 44 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.72. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 85.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 44 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 721. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 44 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded. |
| 4 of 44 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 44 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 13.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.72. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 55.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 736. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.07. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2020 · Summer | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LCSA 2020 · Spring | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games. | KDA: 5.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| LCSA 2020 · Summer | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 15 Aug 2020 | LCS 2020 · Summer | DignitasvsTSM | Series ↗ | Zoe | Loss | 0 / 2 / 0 |
| 15 Aug 2020 | LCS 2020 · Summer | DignitasvsTSM | Series ↗ | Zoe | Loss | 5 / 2 / 2 |
| 15 Aug 2020 | LCS 2020 · Summer | DignitasvsTSM | Series ↗ | Orianna | Loss | 2 / 3 / 4 |
| 9 Aug 2020 | LCS 2020 · Summer | DignitasvsCounter Logic Gaming | Series ↗ | Zoe | Win | 2 / 1 / 9 |
| 8 Aug 2020 | LCS 2020 · Summer | Dignitasvs100 Thieves | Series ↗ | Sett | Win | 0 / 3 / 3 |
| 8 Aug 2020 | LCS 2020 · Summer | DignitasvsCloud9 | Series ↗ | Sett | Loss | 2 / 2 / 10 |
| 1 Aug 2020 | LCS 2020 · Summer | DignitasvsImmortals | Series ↗ | LeBlanc | Loss | 3 / 0 / 4 |
| 1 Aug 2020 | LCS 2020 · Summer | DignitasvsTeam Liquid | Series ↗ | Azir | Loss | 0 / 3 / 1 |
| 26 Jul 2020 | LCS 2020 · Summer | DignitasvsEvil Geniuses | Series ↗ | Orianna | Win | 8 / 1 / 13 |
| 25 Jul 2020 | LCS 2020 · Summer | DignitasvsTSM | Series ↗ | Ekko | Loss | 0 / 2 / 1 |
| 19 Jul 2020 | LCS 2020 · Summer | DignitasvsGolden Guardians | Series ↗ | Zoe | Loss | 0 / 0 / 0 |
| 18 Jul 2020 | LCS 2020 · Summer | DignitasvsCounter Logic Gaming | Series ↗ | Orianna | Win | 4 / 2 / 9 |
| 11 Jul 2020 | LCS 2020 · Summer | DignitasvsFlyQuest | Series ↗ | Azir | Win | 5 / 1 / 7 |
| 11 Jul 2020 | LCS 2020 · Summer | DignitasvsImmortals | Series ↗ | Azir | Win | 4 / 0 / 6 |
| 5 Jul 2020 | LCS 2020 · Summer | DignitasvsCloud9 | Series ↗ | Morgana | Loss | 1 / 4 / 4 |
| 4 Jul 2020 | LCS 2020 · Summer | Dignitasvs100 Thieves | Series ↗ | Twisted Fate | Loss | 1 / 5 / 2 |
| 26 Jun 2020 | LCSA 2020 · Summer | Dignitas AcademyvsTeam Liquid Academy | Series ↗ | LeBlanc | Win | 6 / 0 / 3 |
| 25 Jun 2020 | LCSA 2020 · Summer | Dignitas AcademyvsEvil Geniuses Academy | Series ↗ | Orianna | Loss | 2 / 3 / 2 |
| 19 Jun 2020 | LCSA 2020 · Summer | Dignitas AcademyvsCLG Academy | Series ↗ | Azir | Loss | 0 / 3 / 1 |
| 19 Jun 2020 | LCSA 2020 · Summer | Dignitas AcademyvsFlyQuest Academy | Series ↗ | Corki | Win | 7 / 1 / 7 |
| 12 Jun 2020 | LCSA 2020 · Summer | Dignitas AcademyvsTSM Academy | Series ↗ | Azir | Loss | 2 / 2 / 2 |
| 12 Jun 2020 | LCSA 2020 · Summer | Dignitas AcademyvsGolden Guardians Academy | Series ↗ | Karma | Loss | 2 / 2 / 11 |
| 9 Apr 2020 | LCSA 2020 · Spring | Dignitas AcademyvsEvil Geniuses Academy | Series ↗ | Ezreal | Loss | 3 / 3 / 6 |
| 9 Apr 2020 | LCSA 2020 · Spring | Dignitas AcademyvsEvil Geniuses Academy | Series ↗ | Ezreal | Win | 5 / 1 / 5 |
| 9 Apr 2020 | LCSA 2020 · Spring | Dignitas AcademyvsEvil Geniuses Academy | Series ↗ | Varus | Loss | 2 / 2 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2013–2020 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | 575 | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.86 | 90.0 | 63 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 72.5% | 91.8 | 63 games · 98 peers |
| 2015 | Tier 1 | Damage share | 31.4% | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +77 | 59.6 | 63 games · 48 peers · CLS, GPL, LJL, LPL data missing · Percentile among 48 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 612 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 9.11 | 93.5 | 79 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 66.5% | 31.3 | 79 games · 116 peers |
| 2016 | Tier 1 | Damage share | 30.6% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | +175 | 78.7 | 79 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 598 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 8.98 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 64.7% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 30.4% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | +130 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 0.00 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 612 | 94.1 | 28 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.39 | 61.5 | 29 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 64.8% | 20.0 | 29 games · 136 peers |
| 2018 | Tier 1 | Damage share | 28.4% | 73.3 | 28 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +105 | 71.1 | 28 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 0.83 | 0.8 | 28 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 514 | 82.0 | 36 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.91 | 79.5 | 36 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 66.4% | 70.5 | 36 games · 123 peers |
| 2019 | Tier 1 | Damage share | 29.2% | 92.6 | 36 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | −93 | 32.0 | 36 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 0.76 | 0.0 | 36 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 435 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 8.25 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 64.0% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 25.9% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −189 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 0.79 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. Season labels follow the competition season.
2013–2020 · All seasons · 51 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Azir | 28 | ||||||||
| Cassiopeia | 24 | ||||||||
| Ryze | 24 | ||||||||
| Corki | 20 | ||||||||
| Orianna | 18 | ||||||||
| Vladimir | 18 | ||||||||
| Viktor | 16 | ||||||||
| LeBlanc | 14 | ||||||||
| All games | 9 | 16 | 63 | 79 | 32 | 32 | 40 | 44 | 315 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 21. Number of games won in this selection. Based on 44 of 44 games. | Losses: 23. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 47.7%. The percentage of games won. Based on 44 of 44 games. | KDA: 4.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 3.61. Average kills per game. Based on 44 of 44 games. | Deaths / game: 1.95. Average deaths per game. Based on 44 of 44 games. | Assists / game: 5.68. Average assists per game. Based on 44 of 44 games. | Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 44 games. Games without the required stats are excluded. |
| 2019 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 13. Number of games won in this selection. Based on 40 of 40 games. | Losses: 27. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 32.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 2.50. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.35. Average deaths per game. Based on 40 of 40 games. | Assists / game: 4.05. Average assists per game. Based on 40 of 40 games. | Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2018 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 20. Number of games won in this selection. Based on 32 of 32 games. | Losses: 12. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 62.5%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 3.41. Average kills per game. Based on 32 of 32 games. | Deaths / game: 2.34. Average deaths per game. Based on 32 of 32 games. | Assists / game: 5.00. Average assists per game. Based on 32 of 32 games. | Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 32 games. Games without the required stats are excluded. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 2017 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 21. Number of games won in this selection. Based on 32 of 32 games. | Losses: 11. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 65.6%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 3.78. Average kills per game. Based on 32 of 32 games. | Deaths / game: 2.56. Average deaths per game. Based on 32 of 32 games. | Assists / game: 4.75. Average assists per game. Based on 32 of 32 games. | Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 32 games. Games without the required stats are excluded. |
| 2016 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 38. Number of games won in this selection. Based on 79 of 79 games. | Losses: 41. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 48.1%. The percentage of games won. Based on 79 of 79 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 3.66. Average kills per game. Based on 79 of 79 games. | Deaths / game: 2.18. Average deaths per game. Based on 79 of 79 games. | Assists / game: 4.91. Average assists per game. Based on 79 of 79 games. | Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
| 2015 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 37. Number of games won in this selection. Based on 63 of 63 games. | Losses: 26. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 58.7%. The percentage of games won. Based on 63 of 63 games. | KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 4.00. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.33. Average deaths per game. Based on 63 of 63 games. | Assists / game: 6.16. Average assists per game. Based on 63 of 63 games. | Damage / min: 575. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2014 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 2. Number of games won in this selection. Based on 16 of 16 games. | Losses: 14. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 12.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 1.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 2.31. Average kills per game. Based on 16 of 16 games. | Deaths / game: 3.88. Average deaths per game. Based on 16 of 16 games. | Assists / game: 4.38. Average assists per game. Based on 16 of 16 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 16 games. | CS / min: 6.42. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Gold / min: 302. Total gold gained per minute, averaged across games. Based on 10 of 16 games. Games without the required stats are excluded. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 2013 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 2.89. Average kills per game. Based on 9 of 9 games. | Deaths / game: 4.11. Average deaths per game. Based on 9 of 9 games. | Assists / game: 4.56. Average assists per game. Based on 9 of 9 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. | CS / min: 6.05. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Spring Playoffs | Echo Fox | 22 |
| LCS 2019 Summer Playoffs | Echo Fox | 14 |
| LCS 2020 Summer Playoffs | Dignitas | 16 |
| NA LCS 2015 Spring Playoffs | Team Liquid | 32 |
| NA LCS 2015 Summer Playoffs | Team Liquid | 27 |
| NA Regional Finals 2016 | Team Liquid | 3 |
| NA LCS 2016 Spring Playoffs | Team Liquid | 29 |
| NA LCS 2016 Summer Playoffs | Team Liquid | 47 |
| NA LCS 2018 Spring Playoffs | Echo Fox | 23 |
| NA LCS 2018 Summer Playoffs | Echo Fox | 6 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · NA LCS 2015 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · NA LCS 2015 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · NA LCS 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2015 · NA LCS · na-lcs-2015-summer. Fenix.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2019 · LCS 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2013 · Champions 2013 Summer: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Winter: No placement points or unavailable event valuation / participation evidence.
2019 · LCS 2019 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2020 Summer Playoffs2020 · LCS · Dignitas | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| LCS 2019 Spring Playoffs2019 · LCS · Echo Fox | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
| LCS 2019 Summer Playoffs2019 · LCS · Echo Fox | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| NA LCS 2018 Spring Playoffs2018 · NA LCS · Echo Fox | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
| NA LCS 2016 Spring Playoffs2016 · NA LCS · Team Liquid | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| NA LCS 2015 Spring Playoffs2015 · NA LCS · Team Liquid | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| NA LCS 2015 Summer Playoffs2015 · NA LCS · Team Liquid | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
| Champions 2014 Spring2014 · LCK · Jin Air Green Wings Falcons | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| Champions 2014 Winter2014 · LCK · Jin Air Green Wings Falcons | Places 9–15 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| Champions 2013 Summer2013 · LCK · Jin Air Green Wings Falcons | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 9 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| proteamsource ↗2015 · NA LCS · na-lcs-2015-summer · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.