Games Games: 104. Number of individual games played in this selection. Based on 104 of 104 games.104
Win rate Win rate: 47.1%. The percentage of games won. Based on 104 of 104 games.47.1%
KDA KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 104 of 104 games.2.46
Damage / min Damage / min: 766. Damage dealt to enemy champions per minute, averaged across games. Based on 104 of 104 games.766
CS / min CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 104 of 104 games.8.51
Kill participation Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 104 of 104 games.62.6%
More statistics Totals, economy & laning +
WinsWins: 49. Number of games won in this selection. Based on 104 of 104 games.
LossesLosses: 55. Number of games lost in this selection. Based on 104 of 104 games.
KillsKills: 423. Total kills in games where kills are available. Based on 104 of 104 games.
DeathsDeaths: 401. Total deaths in games where deaths are available. Based on 104 of 104 games.
AssistsAssists: 563. Total assists in games where assists are available. Based on 104 of 104 games.
Gold / minGold / min: 405. Total gold gained per minute, averaged across games. Based on 104 of 104 games.
Damage shareDamage share: 26.4%. The player's share of team damage to enemy champions, averaged across games. Based on 104 of 104 games.
Earned gold shareEarned gold share: 21.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 104 of 104 games.
Gold diff @15Gold diff @15: +235. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 99 of 104 games. Games without the required stats are excluded.99 / 104 games
CS diff @15CS diff @15: +6. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 99 of 104 games. Games without the required stats are excluded.99 / 104 games
XP diff @15XP diff @15: +66. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 99 of 104 games. Games without the required stats are excluded.99 / 104 games
Vision score / minVision score / min: 1.28. Vision score per minute, averaged across games where the statistic is supported. Based on 104 of 104 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where FIESTA stands.
2026 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 748 damage per minute. Percentile: 94%. Rank: 5th of 67748
Value: 748 damage per minute. Percentile: 94%. Rank: 5th of 67
Value: 8.45 CS per minute. Percentile: 3%. Rank: 65th of 678.45
Value: 8.45 CS per minute. Percentile: 3%. Rank: 65th of 67
Value: 60.1% kill participation. Percentile: 9%. Rank: 61st of 6760.1%
Value: 60.1% kill participation. Percentile: 9%. Rank: 61st of 67
Value: 27.0% damage share. Percentile: 97%. Rank: 3rd of 6727.0%
Value: 27.0% damage share. Percentile: 97%. Rank: 3rd of 67
Value: +127 gold difference @15. Percentile: 75%. Rank: 16th of 62. Percentile among 62 players with sufficient data.+127
Value: +127 gold difference @15. Percentile: 75%. Rank: 16th of 62. Percentile among 62 players with sufficient data.
Value: 1.24 vision score per minute. Percentile: 18%. Rank: 55th of 671.24
Value: 1.24 vision score per minute. Percentile: 18%. Rank: 55th of 67
GD15 · Percentile among 62 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 19 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Syndra16 games
Syndra: 21.4% earned gold share and 27.7% damage share. Means across the same 16 games with both values available; 16 total champion games.28%
?
Ahri12 games
Ahri: 20.8% earned gold share and 26.8% damage share. Means across the same 12 games with both values available; 12 total champion games.27%
?
Akali11 games
Akali: 22.3% earned gold share and 23.9% damage share. Means across the same 11 games with both values available; 11 total champion games.24%
?
Orianna10 games
Orianna: 20.5% earned gold share and 25.9% damage share. Means across the same 10 games with both values available; 10 total champion games.26%
?
Aurora8 games
Aurora: 20.3% earned gold share and 29.3% damage share. Means across the same 8 games with both values available; 8 total champion games.29%
?
Ryze7 games
Ryze: 22.9% earned gold share and 23.6% damage share. Means across the same 7 games with both values available; 7 total champion games.24%
?
Anivia6 games
Anivia: 19.7% earned gold share and 21.0% damage share. Means across the same 6 games with both values available; 6 total champion games.21%
?
Viktor6 games
Viktor: 23.2% earned gold share and 33.7% damage share. Means across the same 6 games with both values available; 6 total champion games.34%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
104 games
Opponent
WinsLosses
Win rate
DKCDplus Kia ChallengersDplus Kia Challengers: 4 wins, 5 losses in 9 recorded games, 44.4% win rate. 2026.44%
KRCKT Rolster ChallengersKT Rolster Challengers: 2 wins, 7 losses in 9 recorded games, 22.2% win rate. 2026.22%
DSCDN SOOPers ChallengersDN SOOPers Challengers: 2 wins, 6 losses in 8 recorded games, 25.0% win rate. 2026.25%
KDCKiwoom DRX ChallengersKiwoom DRX Challengers: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2026.50%
MKMovistar KOIMovistar KOI: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2026.50%
GGAGen.G Global AcademyGen.G Global Academy: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2026.67%
HBCHANJIN BRION ChallengersHANJIN BRION Challengers: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2026.67%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
99 games
63.0%win rate when ahead at 15 minutes 29 wins from 46 games
Gold difference compares players in the same role. 5 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore FIESTA’s 2026 performances. Select a point to open its story.
99 plotted games
WinLoss— Median in selection
99 / 104 selected games have both values.Median damage / min: 723
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
19 champions in this selection
19 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?16 of 104 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 9. Number of games won in this selection. Based on 16 of 16 games.
Losses: 7. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games.
KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 830. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?12 of 104 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 5. Number of games won in this selection. Based on 12 of 12 games.
Losses: 7. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 754. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 104 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 8. Number of games won in this selection. Based on 11 of 11 games.
Losses: 3. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 727. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 104 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 4. Number of games won in this selection. Based on 10 of 10 games.
Losses: 6. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 1.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 715. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 54.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 104 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 2. Number of games won in this selection. Based on 8 of 8 games.
Losses: 6. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 841. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 104 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 1. Number of games won in this selection. Based on 7 of 7 games.
Losses: 6. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 578. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.39. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 104 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 104 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 970. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 104 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 710. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 104 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 737. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 58.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 19 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games.
KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 768. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Win rate: 43.8%. The percentage of games won. Based on 48 of 48 games.
KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Damage / min: 797. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.
CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Win rate: 53.3%. The percentage of games won. Based on 30 of 30 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Damage / min: 748. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games.
CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage / min
402
—
At least 20 games and 20 valid observations required
2022
Tier 1
CS / min
8.32
—
At least 20 games and 20 valid observations required
2022
Tier 1
Kill participation
55.3%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage share
23.8%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Gold diff @15
−403
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.08
—
At least 20 games and 20 valid observations required
2023
Tier 1
Damage / min
543
32.4
69 games · 106 peers
2023
Tier 1
CS / min
8.40
42.9
69 games · 106 peers
2023
Tier 1
Kill participation
63.5%
19.0
68 games · 106 peers
2023
Tier 1
Damage share
27.8%
71.4
69 games · 106 peers
2023
Tier 1
Gold diff @15
−119
31.0
69 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.27
80.0
69 games · 106 peers
2024
Tier 1
Damage / min
599
—
At least 20 games and 20 valid observations required
2024
Tier 1
CS / min
8.25
—
At least 20 games and 20 valid observations required
2024
Tier 1
Kill participation
65.0%
—
At least 20 games and 20 valid observations required
2024
Tier 1
Damage share
28.0%
—
At least 20 games and 20 valid observations required
2024
Tier 1
Gold diff @15
−38
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.55
—
At least 20 games and 20 valid observations required
2025
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2026
Tier 1
Damage / min
748
93.9
30 games · 67 peers
2026
Tier 1
CS / min
8.45
3.0
30 games · 67 peers
2026
Tier 1
Kill participation
60.1%
9.1
30 games · 67 peers
2026
Tier 1
Damage share
27.0%
97.0
30 games · 67 peers
2026
Tier 1
Gold diff @15
+127
75.4
30 games · 62 peers · Percentile among 62 players with sufficient data.
Damage / min: 766. Damage dealt to enemy champions per minute, averaged across games. Based on 104 of 104 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2020–2026 · All seasons · 43 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2020
2021
2022
2023
2024
2025
2026
Total
?Ahri
43
?Azir
37
?Syndra
33
?Corki
30
?Orianna
30
?LeBlanc
29
?Viktor
26
?Akali
25
All games
29
31
112
69
57
50
104
452
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 104. Number of individual games played in this selection. Based on 104 of 104 games.
Wins: 49. Number of games won in this selection. Based on 104 of 104 games.
Losses: 55. Number of games lost in this selection. Based on 104 of 104 games.
Win rate: 47.1%. The percentage of games won. Based on 104 of 104 games.
KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 104 of 104 games.
Kills / game: 4.07. Average kills per game. Based on 104 of 104 games.
Deaths / game: 3.86. Average deaths per game. Based on 104 of 104 games.
Assists / game: 5.41. Average assists per game. Based on 104 of 104 games.
Damage / min: 766. Damage dealt to enemy champions per minute, averaged across games. Based on 104 of 104 games.
CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 104 of 104 games.
Gold / min: 405. Total gold gained per minute, averaged across games. Based on 104 of 104 games.
Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 104 of 104 games.
Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.
Wins: 26. Number of games won in this selection. Based on 50 of 50 games.
Losses: 24. Number of games lost in this selection. Based on 50 of 50 games.
Win rate: 52.0%. The percentage of games won. Based on 50 of 50 games.
KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.
Kills / game: 4.28. Average kills per game. Based on 50 of 50 games.
Deaths / game: 4.34. Average deaths per game. Based on 50 of 50 games.
Assists / game: 7.44. Average assists per game. Based on 50 of 50 games.
Damage / min: 805. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.
CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.
Gold / min: 411. Total gold gained per minute, averaged across games. Based on 50 of 50 games.
Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 32. Number of games won in this selection. Based on 57 of 57 games.
Losses: 25. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 56.1%. The percentage of games won. Based on 57 of 57 games.
KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 3.77. Average kills per game. Based on 57 of 57 games.
Deaths / game: 3.19. Average deaths per game. Based on 57 of 57 games.
Assists / game: 6.51. Average assists per game. Based on 57 of 57 games.
Damage / min: 777. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 431. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 17. Number of games won in this selection. Based on 69 of 69 games.
Losses: 52. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 24.6%. The percentage of games won. Based on 69 of 69 games.
KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 2.35. Average kills per game. Based on 69 of 69 games.
Deaths / game: 2.93. Average deaths per game. Based on 69 of 69 games.
Assists / game: 4.12. Average assists per game. Based on 69 of 69 games.
Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games.
CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.
Gold / min: 377. Total gold gained per minute, averaged across games. Based on 69 of 69 games.
Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 69 games. Games without the required stats are excluded.
Games: 112. Number of individual games played in this selection. Based on 112 of 112 games.
Wins: 54. Number of games won in this selection. Based on 112 of 112 games.
Losses: 58. Number of games lost in this selection. Based on 112 of 112 games.
Win rate: 48.2%. The percentage of games won. Based on 112 of 112 games.
KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games.
Kills / game: 3.00. Average kills per game. Based on 112 of 112 games.
Deaths / game: 2.74. Average deaths per game. Based on 112 of 112 games.
Assists / game: 6.29. Average assists per game. Based on 112 of 112 games.
Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games.
CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games.
Gold / min: 406. Total gold gained per minute, averaged across games. Based on 112 of 112 games.
Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 112 games.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Wins: 14. Number of games won in this selection. Based on 31 of 31 games.
Losses: 17. Number of games lost in this selection. Based on 31 of 31 games.
Win rate: 45.2%. The percentage of games won. Based on 31 of 31 games.
KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Kills / game: 2.58. Average kills per game. Based on 31 of 31 games.
Deaths / game: 3.19. Average deaths per game. Based on 31 of 31 games.
Assists / game: 5.68. Average assists per game. Based on 31 of 31 games.
Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Gold / min: 389. Total gold gained per minute, averaged across games. Based on 31 of 31 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 31 games. Games without the required stats are excluded.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Wins: 17. Number of games won in this selection. Based on 29 of 29 games.
Losses: 12. Number of games lost in this selection. Based on 29 of 29 games.
Win rate: 58.6%. The percentage of games won. Based on 29 of 29 games.
KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Kills / game: 4.17. Average kills per game. Based on 29 of 29 games.
Deaths / game: 2.62. Average deaths per game. Based on 29 of 29 games.
Assists / game: 7.17. Average assists per game. Based on 29 of 29 games.
Damage / min: 664. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Gold / min: 409. Total gold gained per minute, averaged across games. Based on 29 of 29 games.
Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.