Where FEBIVEN stands
2024 · Mid · Domestic games
Fabian Diepstraten
All leagues · All positions
2024 · Mid · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore FEBIVEN’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 39 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 680. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 79.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 39 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 0. Number of games won in this selection. Based on 8 of 8 games. | Losses: 8. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 0.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 711. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 39 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 10.16. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. |
| 6 of 39 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 3 of 39 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 604. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 39 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 712. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 39 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 735. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 39 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 34.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 39 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 851. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 39 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| CDF 2024 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 658. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LFL 2024 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 624. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LFL 2024 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 22.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 640. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 17 Sept 2024 | CDF 2024 | Team du SudvsLe Pouvoir de l'Amitié | — | Ahri | Loss | 4 / 7 / 5 |
| 17 Sept 2024 | CDF 2024 | Team du SudvsLe Pouvoir de l'Amitié | — | Orianna | Loss | 1 / 8 / 3 |
| 17 Sept 2024 | CDF 2024 | Team du SudvsLe Pouvoir de l'Amitié | — | Sylas | Win | 3 / 6 / 7 |
| 18 Jul 2024 | LFL 2024 · Summer | Team du SudvsVitality.Bee | Series ↗ | Lucian | Loss | 4 / 1 / 5 |
| 17 Jul 2024 | LFL 2024 · Summer | Team du SudvsBK ROG Esports | Series ↗ | Tristana | Loss | 4 / 2 / 0 |
| 11 Jul 2024 | LFL 2024 · Summer | Team du SudvsTeam GO | Series ↗ | Corki | Loss | 7 / 4 / 7 |
| 10 Jul 2024 | LFL 2024 · Summer | Team du SudvsTeam BDS Academy | Series ↗ | Corki | Loss | 3 / 4 / 4 |
| 28 Jun 2024 | LFL 2024 · Summer | Team du SudvsGentle Mates | Series ↗ | Corki | Loss | 2 / 2 / 5 |
| 27 Jun 2024 | LFL 2024 · Summer | Team du SudvsGameWard | Series ↗ | LeBlanc | Loss | 2 / 1 / 4 |
| 26 Jun 2024 | LFL 2024 · Summer | Team du SudvsSolary | Series ↗ | Tristana | Loss | 0 / 2 / 0 |
| 21 Jun 2024 | LFL 2024 · Summer | Team du SudvsKarmine Corp Blue | Series ↗ | Tristana | Loss | 7 / 3 / 2 |
| 20 Jun 2024 | LFL 2024 · Summer | Team du SudvsAegis | Series ↗ | Azir | Win | 5 / 5 / 15 |
| 19 Jun 2024 | LFL 2024 · Summer | Team du SudvsVitality.Bee | Series ↗ | Tristana | Loss | 0 / 2 / 1 |
| 13 Jun 2024 | LFL 2024 · Summer | Team du SudvsBK ROG Esports | Series ↗ | LeBlanc | Win | 8 / 5 / 7 |
| 12 Jun 2024 | LFL 2024 · Summer | Team du SudvsTeam GO | Series ↗ | Corki | Loss | 2 / 4 / 4 |
| 6 Jun 2024 | LFL 2024 · Summer | Team du SudvsTeam BDS Academy | Series ↗ | Corki | Loss | 1 / 2 / 2 |
| 5 Jun 2024 | LFL 2024 · Summer | Team du SudvsGentle Mates | Series ↗ | Azir | Loss | 1 / 3 / 3 |
| 30 May 2024 | LFL 2024 · Summer | Team du SudvsGameWard | Series ↗ | Azir | Win | 3 / 0 / 8 |
| 29 May 2024 | LFL 2024 · Summer | Team du SudvsSolary | Series ↗ | Tristana | Win | 4 / 3 / 5 |
| 23 May 2024 | LFL 2024 · Summer | Team du SudvsKarmine Corp Blue | Series ↗ | Jayce | Loss | 5 / 4 / 9 |
| 22 May 2024 | LFL 2024 · Summer | Team du SudvsAegis | Series ↗ | Orianna | Loss | 1 / 3 / 3 |
| 14 Mar 2024 | LFL 2024 · Spring | Team du SudvsTeam BDS Academy | Series ↗ | Neeko | Loss | 3 / 3 / 6 |
| 13 Mar 2024 | LFL 2024 · Spring | Team du SudvsVitality.Bee | Series ↗ | Orianna | Loss | 5 / 5 / 3 |
| 7 Mar 2024 | LFL 2024 · Spring | Team du SudvsSolary | Series ↗ | Ahri | Loss | 2 / 6 / 2 |
| 6 Mar 2024 | LFL 2024 · Spring | Team du SudvsAegis | Series ↗ | Ahri | Win | 5 / 0 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2014–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | 400 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 8.39 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 39.8% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | 28.7% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | −495 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 551 | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.53 | 81.3 | 64 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 61.1% | 9.3 | 64 games · 98 peers |
| 2015 | Tier 1 | Damage share | 27.3% | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +143 | 80.9 | 64 games · 48 peers · CLS, GPL, LJL, LPL data missing · Percentile among 48 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 507 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 8.78 | 83.2 | 74 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 68.6% | 53.0 | 73 games · 116 peers |
| 2016 | Tier 1 | Damage share | 26.9% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | −5 | 48.3 | 74 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 564 | 66.0 | 81 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.92 | 75.4 | 81 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 64.6% | 27.0 | 81 games · 123 peers |
| 2017 | Tier 1 | Damage share | 27.6% | 44.3 | 81 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +253 | 88.7 | 81 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.54 | 45.7 | 81 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 450 | 21.5 | 52 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.39 | 62.2 | 53 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 70.8% | 72.6 | 53 games · 136 peers |
| 2018 | Tier 1 | Damage share | 25.4% | 26.7 | 52 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | −110 | 25.9 | 52 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.08 | 33.1 | 52 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 413 | 18.9 | 24 games · 123 peers |
| 2019 | Tier 1 | CS / min | 9.17 | 95.1 | 24 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 65.2% | 59.0 | 24 games · 123 peers |
| 2019 | Tier 1 | Damage share | 25.6% | 41.8 | 24 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +308 | 91.0 | 24 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 0.96 | 24.0 | 24 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 474 | 40.2 | 40 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.62 | 71.0 | 40 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 64.6% | 26.8 | 40 games · 124 peers |
| 2020 | Tier 1 | Damage share | 27.9% | 73.0 | 40 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −80 | 40.2 | 40 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.99 | 29.3 | 40 games · 124 peers |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. Season labels follow the competition season.
2014–2024 · All seasons · 49 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Azir | 83 | ||||||||||
| Orianna | 61 | ||||||||||
| LeBlanc | 52 | ||||||||||
| Syndra | 50 | ||||||||||
| Ahri | 36 | ||||||||||
| Corki | 29 | ||||||||||
| Viktor | 27 | ||||||||||
| Cassiopeia | 25 | ||||||||||
| All games | 34 | 86 | 90 | 91 | 53 | 24 | 40 | 46 | 86 | 39 | 589 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 11. Number of games won in this selection. Based on 39 of 39 games. | Losses: 28. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 28.2%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 3.26. Average kills per game. Based on 39 of 39 games. | Deaths / game: 3.23. Average deaths per game. Based on 39 of 39 games. | Assists / game: 5.36. Average assists per game. Based on 39 of 39 games. | Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 39 games. Games without the required stats are excluded. |
| 2023 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 59. Number of games won in this selection. Based on 86 of 86 games. | Losses: 27. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 68.6%. The percentage of games won. Based on 86 of 86 games. | KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 3.55. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.08. Average deaths per game. Based on 86 of 86 games. | Assists / game: 6.52. Average assists per game. Based on 86 of 86 games. | Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 420. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2021 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 32. Number of games won in this selection. Based on 46 of 46 games. | Losses: 14. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 69.6%. The percentage of games won. Based on 46 of 46 games. | KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 4.11. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.17. Average deaths per game. Based on 46 of 46 games. | Assists / game: 7.48. Average assists per game. Based on 46 of 46 games. | Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 420. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2020 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 18. Number of games won in this selection. Based on 40 of 40 games. | Losses: 22. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 45.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 2.93. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.35. Average deaths per game. Based on 40 of 40 games. | Assists / game: 3.93. Average assists per game. Based on 40 of 40 games. | Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2019 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 10. Number of games won in this selection. Based on 24 of 24 games. | Losses: 14. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 41.7%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 2.79. Average kills per game. Based on 24 of 24 games. | Deaths / game: 1.83. Average deaths per game. Based on 24 of 24 games. | Assists / game: 3.75. Average assists per game. Based on 24 of 24 games. | Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 2018 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 22. Number of games won in this selection. Based on 53 of 53 games. | Losses: 31. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 41.5%. The percentage of games won. Based on 53 of 53 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 2.62. Average kills per game. Based on 53 of 53 games. | Deaths / game: 1.58. Average deaths per game. Based on 53 of 53 games. | Assists / game: 3.89. Average assists per game. Based on 53 of 53 games. | Damage / min: 450. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 53 games. Games without the required stats are excluded. | CS / min: 9.39. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2017 | Games: 91. Number of individual games played in this selection. Based on 91 of 91 games. | Wins: 56. Number of games won in this selection. Based on 91 of 91 games. | Losses: 35. Number of games lost in this selection. Based on 91 of 91 games. | Win rate: 61.5%. The percentage of games won. Based on 91 of 91 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games. | Kills / game: 4.01. Average kills per game. Based on 91 of 91 games. | Deaths / game: 1.99. Average deaths per game. Based on 91 of 91 games. | Assists / game: 5.09. Average assists per game. Based on 91 of 91 games. | Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games. | Gold / min: 416. Total gold gained per minute, averaged across games. Based on 91 of 91 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games. |
| 2016 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 43. Number of games won in this selection. Based on 90 of 90 games. | Losses: 47. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 47.8%. The percentage of games won. Based on 90 of 90 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 3.19. Average kills per game. Based on 90 of 90 games. | Deaths / game: 2.06. Average deaths per game. Based on 90 of 90 games. | Assists / game: 4.83. Average assists per game. Based on 90 of 90 games. | Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games. | CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 90 of 90 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 90 games. Games without the required stats are excluded. |
| 2015 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 61. Number of games won in this selection. Based on 86 of 86 games. | Losses: 25. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 70.9%. The percentage of games won. Based on 86 of 86 games. | KDA: 6.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 4.51. Average kills per game. Based on 86 of 86 games. | Deaths / game: 1.67. Average deaths per game. Based on 86 of 86 games. | Assists / game: 6.13. Average assists per game. Based on 86 of 86 games. | Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2014 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 21. Number of games won in this selection. Based on 34 of 34 games. | Losses: 13. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 61.8%. The percentage of games won. Based on 34 of 34 games. | KDA: 4.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 4.21. Average kills per game. Based on 34 of 34 games. | Deaths / game: 2.15. Average deaths per game. Based on 34 of 34 games. | Assists / game: 6.15. Average assists per game. Based on 34 of 34 games. | Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 34 games. Games without the required stats are excluded. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 34 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 1 major honors
Credited tournament finishes · 2 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2015 Spring Playoffs | Fnatic | 28 |
| EU LCS 2015 Summer Playoffs | Fnatic | 26 |
| EU Regional Finals 2016 | Fnatic | 3 |
| EU LCS 2016 Spring Playoffs | Fnatic | 31 |
| EU LCS 2016 Summer Playoffs | Fnatic | 40 |
| EU Regional Finals 2017 | H2k-Gaming | 11 |
| EU LCS 2017 Spring Playoffs | H2k-Gaming | 33 |
| EU LCS 2017 Summer Playoffs | H2k-Gaming | 37 |
| LEC 2019 Spring Playoffs | Misfits Gaming | 18 |
| LEC 2019 Summer Playoffs | Misfits Gaming | 6 |
| LEC 2020 Spring Playoffs | Misfits Gaming | 22 |
| LEC 2020 Summer Playoffs | Misfits Gaming | 18 |
| NA Regional Finals 2018 | Clutch Gaming | 3 |
| NA LCS 2018 Spring Playoffs | Clutch Gaming | 32 |
| NA LCS 2018 Summer Playoffs | Clutch Gaming | 18 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · Mid-Season Invitational 2015 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · worlds 2015 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · EU LCS 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st All-Pro Team · 2015 · EU LCS · eu-lcs-2015-summer. FEBIVEN.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2017 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st All-Pro Team · 2017 · EU LCS · eu-lcs-2017-summer. FEBIVEN.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2017 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2017 · EU LCS · eu-lcs-2017-spring. FEBIVEN.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2018 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2018 · NA LCS · na-lcs-2018-spring. FEBIVEN.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2020 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2020 · LEC · lec-2020-spring. FEBIVEN.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2015 · Intel Extreme Masters Season 10 Cologne · 2 points. IEM Season 10 Cologne: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Intel Extreme Masters Season 10 World Championship · 8 points. IEM Season 10 World Championship: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Intel Extreme Masters Season 11 World Championship · 4 points. IEM Season 11 World Championship: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LEC 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LEC 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LEC 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · NA LCS 2018 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 11 World Championship2017 · International · H2k-Gaming | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| Intel Extreme Masters Season 10 World Championship2016 · International · Fnatic | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| Intel Extreme Masters Season 10 Cologne2015 · International · Fnatic | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| Mid-Season Invitational 2015 |
| Places 3–4 |
Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20152015 · worlds · Fnatic | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2020 Summer Playoffs2020 · LEC · Misfits Gaming | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2019 Spring Playoffs2019 · LEC · Misfits Gaming | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · Misfits Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
| NA LCS 2018 Spring Playoffs2018 · NA LCS · Clutch Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · Clutch Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| EU LCS 2017 Summer Playoffs2017 · EU LCS · H2k-Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| EU LCS 2016 Spring Playoffs2016 · EU LCS · Fnatic | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| EU LCS 2015 Spring Playoffs2015 · EU LCS · Fnatic | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| EU LCS 2015 Summer Playoffs2015 · EU LCS · Fnatic | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All Pro Teamsource ↗2020 · LEC · lec-2020-spring · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| 3rd All Pro Teamsource ↗2018 · NA LCS · na-lcs-2018-spring · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 20 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2017 · EU LCS · eu-lcs-2017-spring · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 30 games played. Selection: unknown.
|
| 1st All-Pro Teamsource ↗2017 · EU LCS · eu-lcs-2017-summer · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 29 games played. Selection: Expert vote.
|
| 1st All-Pro Teamsource ↗2015 · EU LCS · eu-lcs-2015-summer · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|