Where FBI stands
2026 · Bot · Domestic games
Ian Victor Huang
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore FBI’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 43 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 843. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 54.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 43 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 675. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.83. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 41.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 43 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 43 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 0. Number of games won in this selection. Based on 6 of 6 games. | Losses: 6. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 43 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 741. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 43 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 903. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.79. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 43 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 78.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 43 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 835. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 10.33. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 43 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.76. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 43 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 1,023. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · North America | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 711. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LCS 2026 · Lock-In | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 935. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LCS 2026 · Spring | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 17.6%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 790. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.39. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LCS 2026 · Summer | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 17.6%. The percentage of games won. Based on 17 of 17 games. | KDA: 1.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.54. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 5 Sept 2026 | LCS 2026 · Summer | DignitasvsTeam Liquid | Series ↗ | Yunara | Loss | 1 / 3 / 3 |
| 5 Sept 2026 | LCS 2026 · Summer | DignitasvsTeam Liquid | Series ↗ | Ezreal | Loss | 0 / 3 / 2 |
| 23 Aug 2026 | LCS 2026 · Summer | DignitasvsFlyQuest | Series ↗ | Lucian | Loss | 2 / 5 / 11 |
| 23 Aug 2026 | LCS 2026 · Summer | DignitasvsFlyQuest | Series ↗ | Caitlyn | Loss | 0 / 4 / 2 |
| 22 Aug 2026 | LCS 2026 · Summer | DignitasvsDisguised | Series ↗ | Lucian | Loss | 2 / 4 / 1 |
| 22 Aug 2026 | LCS 2026 · Summer | DignitasvsDisguised | Series ↗ | Ezreal | Loss | 2 / 4 / 5 |
| 15 Aug 2026 | LCS 2026 · Summer | DignitasvsShopify Rebellion | Series ↗ | Yunara | Loss | 1 / 3 / 2 |
| 15 Aug 2026 | LCS 2026 · Summer | DignitasvsShopify Rebellion | Series ↗ | Varus | Loss | 2 / 5 / 2 |
| 15 Aug 2026 | LCS 2026 · Summer | DignitasvsShopify Rebellion | Series ↗ | Ezreal | Win | 3 / 2 / 4 |
| 9 Aug 2026 | LCS 2026 · Summer | DignitasvsLyon | Series ↗ | Senna | Loss | 2 / 2 / 0 |
| 9 Aug 2026 | LCS 2026 · Summer | DignitasvsLyon | Series ↗ | Jhin | Loss | 1 / 1 / 2 |
| 1 Aug 2026 | LCS 2026 · Summer | DignitasvsCloud9 | Series ↗ | Jhin | Loss | 2 / 6 / 6 |
| 1 Aug 2026 | LCS 2026 · Summer | DignitasvsCloud9 | Series ↗ | Viktor | Loss | 5 / 3 / 4 |
| 1 Aug 2026 | LCS 2026 · Summer | DignitasvsCloud9 | Series ↗ | Lucian | Win | 5 / 3 / 11 |
| 25 Jul 2026 | LCS 2026 · Summer | DignitasvsSentinels | Series ↗ | Ziggs | Loss | 5 / 7 / 5 |
| 25 Jul 2026 | LCS 2026 · Summer | DignitasvsSentinels | Series ↗ | Lucian | Loss | 0 / 3 / 0 |
| 25 Jul 2026 | LCS 2026 · Summer | DignitasvsSentinels | Series ↗ | Caitlyn | Win | 8 / 4 / 8 |
| 17 May 2026 | LCS 2026 · Spring | DignitasvsSentinels | Series ↗ | Ashe | Loss | 2 / 5 / 4 |
| 17 May 2026 | LCS 2026 · Spring | DignitasvsSentinels | Series ↗ | Lucian | Loss | 0 / 2 / 0 |
| 9 May 2026 | LCS 2026 · Spring | DignitasvsDisguised | Series ↗ | Ezreal | Loss | 6 / 1 / 6 |
| 9 May 2026 | LCS 2026 · Spring | DignitasvsDisguised | Series ↗ | Ashe | Loss | 0 / 2 / 1 |
| 2 May 2026 | LCS 2026 · Spring | DignitasvsCloud9 | Series ↗ | Xayah | Loss | 2 / 2 / 6 |
| 2 May 2026 | LCS 2026 · Spring | DignitasvsCloud9 | Series ↗ | Lucian | Win | 5 / 3 / 5 |
| 2 May 2026 | LCS 2026 · Spring | DignitasvsCloud9 | Series ↗ | Ashe | Loss | 0 / 5 / 4 |
| 25 Apr 2026 | LCS 2026 · Spring | DignitasvsFlyQuest | Series ↗ | Jhin | Loss | 7 / 5 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2017–2026 · Domestic games
Percentile among 60 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 581 | 89.7 | 75 games · 108 peers |
| 2017 | Tier 1 | CS / min | 8.51 | 39.0 | 76 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 64.1% | 43.4 | 76 games · 123 peers |
| 2017 | Tier 1 | Damage share | 26.3% | 53.3 | 75 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | +496 | 94.3 | 75 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.40 | 16.0 | 75 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 771 | 100.0 | 57 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.91 | 64.1 | 57 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 74.9% | 94.7 | 57 games · 132 peers |
| 2018 | Tier 1 | Damage share | 36.3% | 100.0 | 57 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +522 | 99.2 | 57 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.10 | 31.3 | 57 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 621 | 99.2 | 35 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.10 | 29.8 | 35 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 69.7% | 81.8 | 35 games · 122 peers |
| 2019 | Tier 1 | Damage share | 29.5% | 71.1 | 35 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +288 | 84.3 | 35 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.18 | 49.5 | 35 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 540 | 66.7 | 51 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.37 | 68.9 | 51 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 69.4% | 69.7 | 51 games · 123 peers |
| 2020 | Tier 1 | Damage share | 29.9% | 79.2 | 51 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +293 | 83.3 | 51 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.14 | 23.3 | 51 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 547 | 73.1 | 82 games · 131 peers |
| 2021 | Tier 1 | CS / min | 8.35 | 9.2 | 82 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 69.6% | 82.3 | 81 games · 131 peers |
| 2021 | Tier 1 | Damage share | 29.2% | 90.0 | 82 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | +429 | 88.4 | 82 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.30 | 53.5 | 82 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 564 | 58.3 | 70 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.70 | 20.9 | 70 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 71.1% | 86.1 | 70 games · 116 peers |
| 2022 | Tier 1 | Damage share | 28.8% | 67.0 | 70 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −99 | 36.8 | 70 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.37 | 67.8 | 70 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 726 | 95.2 | 63 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.30 | 26.7 | 63 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 70.4% | 71.4 | 62 games · 106 peers |
| 2023 | Tier 1 | Damage share | 30.2% | 85.7 | 63 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +32 | 57.1 | 63 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.20 | 28.6 | 63 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 698 | 65.3 | 44 games · 102 peers |
| 2024 | Tier 1 | CS / min | 8.11 | 9.9 | 44 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 71.8% | 84.2 | 44 games · 102 peers |
| 2024 | Tier 1 | Damage share | 28.8% | 80.2 | 44 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | −229 | 30.4 | 44 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.38 | 48.5 | 44 games · 102 peers |
| 2025 | Tier 1 | Damage / min | 794 | 96.8 | 51 games · 64 peers |
| 2025 | Tier 1 | CS / min | 8.82 | 4.8 | 51 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 69.6% | 41.3 | 51 games · 64 peers |
| 2025 | Tier 1 | Damage share | 28.4% | 69.8 | 51 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | −54 | 36.2 | 51 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.03 | 14.3 | 51 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 772 | 63.5 | 39 games · 64 peers |
| 2026 | Tier 1 | CS / min | 9.44 | 9.5 | 39 games · 64 peers |
| 2026 | Tier 1 | Kill participation | 64.9% | 39.7 | 39 games · 64 peers |
| 2026 | Tier 1 | Damage share | 30.5% | 98.4 | 39 games · 64 peers |
| 2026 | Tier 1 | Gold diff @15 | −309 | 15.3 | 39 games · 60 peers · Percentile among 60 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.16 | 14.3 | 39 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 767. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. Season labels follow the competition season.
2017–2026 · All seasons · 27 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Ezreal | 71 | ||||||||||
| Kai'Sa | 62 | ||||||||||
| Aphelios | 57 | ||||||||||
| Varus | 54 | ||||||||||
| Jhin | 44 | ||||||||||
| Kalista | 43 | ||||||||||
| Senna | 40 | ||||||||||
| Ashe | 38 | ||||||||||
| All games | 81 | 57 | 44 | 51 | 88 | 76 | 71 | 44 | 74 | 43 | 629 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 8. Number of games won in this selection. Based on 43 of 43 games. | Losses: 35. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 18.6%. The percentage of games won. Based on 43 of 43 games. | KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 3.00. Average kills per game. Based on 43 of 43 games. | Deaths / game: 3.44. Average deaths per game. Based on 43 of 43 games. | Assists / game: 4.02. Average assists per game. Based on 43 of 43 games. | Damage / min: 767. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 438. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2025 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 41. Number of games won in this selection. Based on 74 of 74 games. | Losses: 33. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 55.4%. The percentage of games won. Based on 74 of 74 games. | KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 4.59. Average kills per game. Based on 74 of 74 games. | Deaths / game: 2.54. Average deaths per game. Based on 74 of 74 games. | Assists / game: 6.51. Average assists per game. Based on 74 of 74 games. | Damage / min: 801. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 432. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2024 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 16. Number of games won in this selection. Based on 44 of 44 games. | Losses: 28. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 36.4%. The percentage of games won. Based on 44 of 44 games. | KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 3.34. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.23. Average deaths per game. Based on 44 of 44 games. | Assists / game: 5.75. Average assists per game. Based on 44 of 44 games. | Damage / min: 698. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2023 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 38. Number of games won in this selection. Based on 71 of 71 games. | Losses: 33. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 53.5%. The percentage of games won. Based on 71 of 71 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 5.03. Average kills per game. Based on 71 of 71 games. | Deaths / game: 2.45. Average deaths per game. Based on 71 of 71 games. | Assists / game: 5.44. Average assists per game. Based on 71 of 71 games. | Damage / min: 712. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 435. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 71 games. Games without the required stats are excluded. |
| 2022 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 43. Number of games won in this selection. Based on 76 of 76 games. | Losses: 33. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 56.6%. The percentage of games won. Based on 76 of 76 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 3.53. Average kills per game. Based on 76 of 76 games. | Deaths / game: 1.96. Average deaths per game. Based on 76 of 76 games. | Assists / game: 5.50. Average assists per game. Based on 76 of 76 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2021 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 54. Number of games won in this selection. Based on 88 of 88 games. | Losses: 34. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 61.4%. The percentage of games won. Based on 88 of 88 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 4.09. Average kills per game. Based on 88 of 88 games. | Deaths / game: 2.15. Average deaths per game. Based on 88 of 88 games. | Assists / game: 5.45. Average assists per game. Based on 88 of 88 games. | Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 424. Total gold gained per minute, averaged across games. Based on 88 of 88 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 88 games. Games without the required stats are excluded. |
| 2020 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 23. Number of games won in this selection. Based on 51 of 51 games. | Losses: 28. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 45.1%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 2.63. Average kills per game. Based on 51 of 51 games. | Deaths / game: 1.80. Average deaths per game. Based on 51 of 51 games. | Assists / game: 3.98. Average assists per game. Based on 51 of 51 games. | Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2019 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 30. Number of games won in this selection. Based on 44 of 44 games. | Losses: 14. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 68.2%. The percentage of games won. Based on 44 of 44 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 4.95. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.50. Average deaths per game. Based on 44 of 44 games. | Assists / game: 6.05. Average assists per game. Based on 44 of 44 games. | Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 456. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2018 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 34. Number of games won in this selection. Based on 57 of 57 games. | Losses: 23. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 59.6%. The percentage of games won. Based on 57 of 57 games. | KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 4.93. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.07. Average deaths per game. Based on 57 of 57 games. | Assists / game: 5.79. Average assists per game. Based on 57 of 57 games. | Damage / min: 771. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 9.91. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 459. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2017 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 45. Number of games won in this selection. Based on 81 of 81 games. | Losses: 36. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 55.6%. The percentage of games won. Based on 81 of 81 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 3.64. Average kills per game. Based on 81 of 81 games. | Deaths / game: 2.64. Average deaths per game. Based on 81 of 81 games. | Assists / game: 6.44. Average assists per game. Based on 81 of 81 games. | Damage / min: 581. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 81 games. Games without the required stats are excluded. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 415. Total gold gained per minute, averaged across games. Based on 80 of 81 games. Games without the required stats are excluded. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
1 Domestic · 2 major honors
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Summer Playoffs | Golden Guardians | 11 |
| LCS 2020 Spring Playoffs | Golden Guardians | 22 |
| LCS 2020 Summer Playoffs | Golden Guardians | 29 |
| LCS 2021 Lock In | 100 Thieves | 11 |
| LCS 2021 Mid-Season Showdown | 100 Thieves | 28 |
| LCS 2021 Championship | 100 Thieves | 43 |
| LCS 2022 Lock In | 100 Thieves | 6 |
| LCS 2022 Spring Playoffs | 100 Thieves | 29 |
| LCS 2022 Championship | 100 Thieves | 35 |
| LCS 2023 Spring Playoffs | Evil Geniuses.NA | 25 |
| LCS 2023 Championship | NRG | 38 |
| LCS 2024 Spring Playoffs | NRG | 20 |
| LCS 2024 Championship | NRG | 24 |
| LTA 2025 Championship | 100 Thieves | 10 |
| LTA 2025 Split 1 Playoffs | 100 Thieves | 14 |
| LTA North 2025 Split 2 Playoffs | 100 Thieves | 19 |
| LTA North 2025 Split 3 | 100 Thieves | 26 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · worlds 2023 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · LCS 2021 Mid-Season Showdown · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1/5 = 16/5 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Championship · 16 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1 = 16 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Spring Playoffs · 6.4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 2/5 = 32/5 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Championship · 6.4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 2/5 = 32/5 points.
Each trophy contributes to the career total.
2023 · LCS 2023 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · LCS 2023 Championship · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2025 · LTA 2025 Championship · 3.43 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 120/7 × placement 1/5 = 24/7 points.
Each trophy contributes to the career total.
2025 · LTA 2025 Split 1 Playoffs · 4.57 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/7 × placement 2/5 = 32/7 points.
Each trophy contributes to the career total.
2025 · LTA North 2025 Split 3 · 2.29 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 2/5 = 16/7 points.
Each trophy contributes to the career total.
2020 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd LCS All-Pro Team · 2020 · LCS · lcs-2020-summer. FBI.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2021 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd LCS All-Pro Team · 2021 · LCS · lcs-2021-spring. FBI.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2021 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st LCS All-Pro Team · 2021 · LCS · lcs-2021-summer. FBI.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2022 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd LCS All-Pro Team · 2022 · LCS · lcs-2022-spring. FBI.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2022 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd LCS All-Pro Team · 2022 · LCS · lcs-2022-summer. FBI.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2017 · OPL 2017 Split 1 Playoffs · 4 points. OPL 2017 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · OPL 2017 Split 2 Playoffs · 4 points. OPL 2017 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · OPL 2018 Split 1 Playoffs · 4 points. OPL 2018 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · OPL 2018 Split 2 Playoffs · 4 points. OPL 2018 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · OPL 2019 Split 1 Playoffs · 20 points. OPL 2019 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LCS 2021 Lock In · 1.6 points. LCS 2021 Lock In: champion 8 × final placement 1/5 = 8/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCS 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCS 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCS 2024 Championship: Final placement retained; outside verified scoring-depth equivalence
2019 · Mid-Season Invitational 2019: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2025 · worlds 2025: Final placement retained; outside verified scoring-depth equivalence
2026 · LCS 2026 Lock-In: No placement points or unavailable event valuation / participation evidence.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20252025 · worlds · 100 Thieves | Places 12–14 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| worlds 20232023 · worlds · NRG | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| worlds 20222022 · worlds · 100 Thieves | Places 11–14 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20212021 · worlds · 100 Thieves | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · Bombers | Places 10–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
21 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2026 Lock-In2026 · LCS · Dignitas | Place 7 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
| LTA 2025 Championship2025 · LTA · 100 Thieves | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd LCS All-Pro Teamsource ↗2022 · LCS · lcs-2022-spring · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. Selection: Expert vote.
|
| 3rd LCS All-Pro Teamsource ↗2022 · LCS · lcs-2022-summer · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| Place 2 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| LTA North 2025 Split 32025 · LTA North · 100 Thieves | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LCS 2024 Spring Playoffs2024 · LCS · NRG Esports | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 20 games played.
|
| LCS 2024 Championship2024 · LCS · NRG | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 24 games played.
|
| LCS 2023 Spring Playoffs2023 · LCS · Evil Geniuses | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| LCS 2023 Championship2023 · LCS · NRG | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
| LCS 2022 Spring Playoffs2022 · LCS · 100 Thieves | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LCS 2022 Championship2022 · LCS · 100 Thieves | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| LCS 2021 Lock In2021 · LCS · 100 Thieves | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| LCS 2021 Mid-Season Showdown2021 · LCS · 100 Thieves | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LCS 2021 Championship2021 · LCS · 100 Thieves | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| LCS 2020 Spring Playoffs2020 · LCS · Golden Guardians | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 22 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · Golden Guardians | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| OPL 2019 Split 1 Playoffs2019 · OPL · Bombers | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| LCS 2019 Summer Playoffs2019 · LCS · Golden Guardians | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 11 games played.
|
| OPL 2018 Split 1 Playoffs2018 · OPL · ORDER | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| OPL 2018 Split 2 Playoffs2018 · OPL · ORDER | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| OPL 2017 Split 1 Playoffs2017 · OPL · Sin Gaming | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 15 games played.
|
| OPL 2017 Split 2 Playoffs2017 · OPL · Sin Gaming | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| 2nd LCS All-Pro Teamsource ↗2021 · LCS · lcs-2021-spring · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| 1st LCS All-Pro Teamsource ↗2021 · LCS · lcs-2021-summer · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 26 games played. Selection: Expert vote.
|
| 3rd LCS All-Pro Teamsource ↗2020 · LCS · lcs-2020-summer · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.