Where Eyla stands
2025 · Support · Domestic games
All leagues · All positions
2025 · Support · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Eyla’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 13 of 74 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 11 of 74 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 4. Number of games won in this selection. Based on 11 of 11 games. | Losses: 7. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 1.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 8 of 74 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 77.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 74 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 74 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 74 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 266. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 74 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 91.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 74 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 8.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 74 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 74 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 7.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 198. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| LTA 2025 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LTA N 2025 · Split 1 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LTA N 2025 · Split 2 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 52.6%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| LTA N 2025 · Split 3 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 53.8%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| Worlds 2025 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 24 Oct 2025 | Worlds 2025 | 100 ThievesvsT1 | Series ↗ | Rell | Loss | 1 / 4 / 8 |
| 24 Oct 2025 | Worlds 2025 | 100 ThievesvsT1 | Series ↗ | Alistar | Loss | 0 / 6 / 11 |
| 18 Oct 2025 | Worlds 2025 | 100 ThievesvsHanwha Life Esports | Series ↗ | Alistar | Loss | 0 / 8 / 4 |
| 16 Oct 2025 | Worlds 2025 | 100 ThievesvsTop Esports | Series ↗ | Rakan | Loss | 0 / 5 / 6 |
| 15 Oct 2025 | Worlds 2025 | 100 ThievesvsBilibili Gaming | Series ↗ | Rell | Win | 0 / 2 / 16 |
| 27 Sept 2025 | LTA 2025 | 100 ThievesvsVivo Keyd Stars | Series ↗ | Alistar | Loss | 0 / 6 / 10 |
| 27 Sept 2025 | LTA 2025 | 100 ThievesvsVivo Keyd Stars | Series ↗ | Karma | Win | 2 / 0 / 13 |
| 27 Sept 2025 | LTA 2025 | 100 ThievesvsVivo Keyd Stars | Series ↗ | Bard | Loss | 1 / 2 / 11 |
| 27 Sept 2025 | LTA 2025 | 100 ThievesvsVivo Keyd Stars | Series ↗ | Rakan | Loss | 1 / 3 / 5 |
| 21 Sept 2025 | LTA 2025 | 100 ThievesvsRED Canids | Series ↗ | Alistar | Win | 1 / 3 / 11 |
| 21 Sept 2025 | LTA 2025 | 100 ThievesvsRED Canids | Series ↗ | Rell | Win | 1 / 4 / 18 |
| 21 Sept 2025 | LTA 2025 | 100 ThievesvsRED Canids | Series ↗ | Neeko | Win | 0 / 1 / 18 |
| 13 Sept 2025 | LTA 2025 | 100 ThievesvspaiN Gaming | Series ↗ | Neeko | Win | 1 / 2 / 13 |
| 13 Sept 2025 | LTA 2025 | 100 ThievesvspaiN Gaming | Series ↗ | Rakan | Win | 1 / 7 / 12 |
| 13 Sept 2025 | LTA 2025 | 100 ThievesvspaiN Gaming | Series ↗ | Alistar | Win | 1 / 1 / 12 |
| 7 Sept 2025 | LTA N 2025 · Split 3 | 100 ThievesvsFlyQuest | Series ↗ | Nautilus | Loss | 0 / 5 / 8 |
| 7 Sept 2025 | LTA N 2025 · Split 3 | 100 ThievesvsFlyQuest | Series ↗ | Karma | Loss | 0 / 3 / 0 |
| 7 Sept 2025 | LTA N 2025 · Split 3 | 100 ThievesvsFlyQuest | Series ↗ | Bard | Win | 1 / 0 / 13 |
| 7 Sept 2025 | LTA N 2025 · Split 3 | 100 ThievesvsFlyQuest | Series ↗ | Neeko | Loss | 2 / 4 / 9 |
| 6 Sept 2025 | LTA N 2025 · Split 3 | 100 ThievesvsShopify Rebellion | Series ↗ | Braum | Win | 0 / 3 / 22 |
| 6 Sept 2025 | LTA N 2025 · Split 3 | 100 ThievesvsShopify Rebellion | Series ↗ | Alistar | Win | 0 / 4 / 13 |
| 6 Sept 2025 | LTA N 2025 · Split 3 | 100 ThievesvsShopify Rebellion | Series ↗ | Neeko | Win | 1 / 0 / 15 |
| 5 Sept 2025 | LTA N 2025 · Split 3 | 100 ThievesvsCloud9 | Series ↗ | Taric | Win | 0 / 1 / 10 |
| 5 Sept 2025 | LTA N 2025 · Split 3 | 100 ThievesvsCloud9 | Series ↗ | Rakan | Loss | 0 / 4 / 3 |
| 5 Sept 2025 | LTA N 2025 · Split 3 | 100 ThievesvsCloud9 | Series ↗ | Braum | Win | 0 / 3 / 15 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2017–2025 · Domestic games
LPL data missing · Percentile among 45 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 185 | 86.7 | 50 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.32 | 25.8 | 50 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 67.8% | 54.7 | 50 games · 129 peers |
| 2019 | Tier 1 | Damage share | 10.4% | 92.2 | 50 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +13 | 55.5 | 50 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.50 | 77.1 | 50 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 179 | 83.1 | 67 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.49 | 90.8 | 67 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 70.2% | 80.0 | 67 games · 121 peers |
| 2020 | Tier 1 | Damage share | 9.4% | 86.4 | 67 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +49 | 61.9 | 67 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.28 | 16.9 | 67 games · 119 peers |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 120 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 1.08 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 60.8% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 6.4% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −35 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.83 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 140 | 13.9 | 46 games · 109 peers |
| 2023 | Tier 1 | CS / min | 1.08 | 72.2 | 46 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 76.7% | 84.3 | 46 games · 109 peers |
| 2023 | Tier 1 | Damage share | 6.4% | 8.3 | 46 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | −145 | 14.8 | 46 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 3.03 | 42.6 | 46 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 190 | 55.8 | 60 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.81 | 88.5 | 60 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 72.0% | 50.0 | 60 games · 105 peers |
| 2024 | Tier 1 | Damage share | 7.5% | 34.6 | 60 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | +3 | 63.1 | 60 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.24 | 34.6 | 60 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 202 | 59.7 | 51 games · 63 peers |
| 2025 | Tier 1 | CS / min | 1.04 | 43.5 | 51 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 74.3% | 43.5 | 51 games · 63 peers |
| 2025 | Tier 1 | Damage share | 7.2% | 19.4 | 51 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | −53 | 27.3 | 51 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 3.56 | 45.2 | 51 games · 63 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 205. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. Season labels follow the competition season.
2017–2025 · All seasons · 41 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Nautilus | 68 | |||||||||
| Rakan | 48 | |||||||||
| Alistar | 45 | |||||||||
| Rell | 42 | |||||||||
| Braum | 37 | |||||||||
| Thresh | 37 | |||||||||
| Karma | 29 | |||||||||
| Bard | 28 | |||||||||
| All games | 10 | 17 | 50 | 67 | 97 | 108 | 46 | 67 | 74 | 536 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 41. Number of games won in this selection. Based on 74 of 74 games. | Losses: 33. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 55.4%. The percentage of games won. Based on 74 of 74 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 0.72. Average kills per game. Based on 74 of 74 games. | Deaths / game: 3.39. Average deaths per game. Based on 74 of 74 games. | Assists / game: 11.14. Average assists per game. Based on 74 of 74 games. | Damage / min: 205. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 247. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2024 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 33. Number of games won in this selection. Based on 67 of 67 games. | Losses: 34. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 49.3%. The percentage of games won. Based on 67 of 67 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 0.72. Average kills per game. Based on 67 of 67 games. | Deaths / game: 3.33. Average deaths per game. Based on 67 of 67 games. | Assists / game: 9.66. Average assists per game. Based on 67 of 67 games. | Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 1.73. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 260. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2023 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 25. Number of games won in this selection. Based on 46 of 46 games. | Losses: 21. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 54.3%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 0.41. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.76. Average deaths per game. Based on 46 of 46 games. | Assists / game: 9.78. Average assists per game. Based on 46 of 46 games. | Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 241. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2022 | Games: 108. Number of individual games played in this selection. Based on 108 of 108 games. | Wins: 81. Number of games won in this selection. Based on 108 of 108 games. | Losses: 27. Number of games lost in this selection. Based on 108 of 108 games. | Win rate: 75.0%. The percentage of games won. Based on 108 of 108 games. | KDA: 5.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games. | Kills / game: 0.97. Average kills per game. Based on 108 of 108 games. | Deaths / game: 2.01. Average deaths per game. Based on 108 of 108 games. | Assists / game: 10.60. Average assists per game. Based on 108 of 108 games. | Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 108 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 108 of 108 games. | Gold / min: 253. Total gold gained per minute, averaged across games. Based on 108 of 108 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 108 games. Games without the required stats are excluded. |
| 2021 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 61. Number of games won in this selection. Based on 97 of 97 games. | Losses: 36. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 62.9%. The percentage of games won. Based on 97 of 97 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 0.79. Average kills per game. Based on 97 of 97 games. | Deaths / game: 2.64. Average deaths per game. Based on 97 of 97 games. | Assists / game: 10.06. Average assists per game. Based on 97 of 97 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games. | Gold / min: 239. Total gold gained per minute, averaged across games. Based on 97 of 97 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 97 games. |
| 2020 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 40. Number of games won in this selection. Based on 67 of 67 games. | Losses: 27. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 59.7%. The percentage of games won. Based on 67 of 67 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 0.60. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.55. Average deaths per game. Based on 67 of 67 games. | Assists / game: 8.99. Average assists per game. Based on 67 of 67 games. | Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 1.49. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 237. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2019 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 36. Number of games won in this selection. Based on 50 of 50 games. | Losses: 14. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 72.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 0.78. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.22. Average deaths per game. Based on 50 of 50 games. | Assists / game: 9.20. Average assists per game. Based on 50 of 50 games. | Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 256. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2018 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 15. Number of games won in this selection. Based on 17 of 17 games. | Losses: 2. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 88.2%. The percentage of games won. Based on 17 of 17 games. | KDA: 5.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 1.59. Average kills per game. Based on 17 of 17 games. | Deaths / game: 1.94. Average deaths per game. Based on 17 of 17 games. | Assists / game: 8.94. Average assists per game. Based on 17 of 17 games. | Damage / min: 211. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 276. Total gold gained per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 2017 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 9. Number of games won in this selection. Based on 10 of 10 games. | Losses: 1. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 90.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 1.90. Average kills per game. Based on 10 of 10 games. | Deaths / game: 2.40. Average deaths per game. Based on 10 of 10 games. | Assists / game: 11.60. Average assists per game. Based on 10 of 10 games. | Damage / min: 290. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 307. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2022 Lock In | Team Liquid | 10 |
| LCS 2022 Spring Playoffs | Team Liquid | 7 |
| LCS 2023 Spring Playoffs | FlyQuest | 16 |
| LCS 2023 Championship | Evil Geniuses.NA | 30 |
| LCS 2024 Spring Playoffs | 100 Thieves | 26 |
| LCS 2024 Championship | 100 Thieves | 34 |
| LTA 2025 Championship | 100 Thieves | 10 |
| LTA 2025 Split 1 Playoffs | 100 Thieves | 14 |
| LTA North 2025 Split 2 Playoffs | 100 Thieves | 19 |
| LTA North 2025 Split 3 | 100 Thieves | 26 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · LCS 2022 Lock In · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1 = 8 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Spring Playoffs · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1/5 = 16/5 points.
Each trophy contributes to the career total.
2023 · LCS 2023 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LCS 2024 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LCS 2024 Championship · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2025 · LTA 2025 Championship · 3.43 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 120/7 × placement 1/5 = 24/7 points.
Each trophy contributes to the career total.
2025 · LTA 2025 Split 1 Playoffs · 4.57 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/7 × placement 2/5 = 32/7 points.
Each trophy contributes to the career total.
2025 · LTA North 2025 Split 3 · 2.29 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 2/5 = 16/7 points.
Each trophy contributes to the career total.
2024 · Kia 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. Kia 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Kia 2nd LCS All-Pro Team · 2024 · LCS · lcs-2024-spring. Eyla.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2019 · OPL 2019 Split 1 Playoffs · 4 points. OPL 2019 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · OPL 2019 Split 2 Playoffs · 8 points. OPL 2019 Split 2 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · OPL 2020 Split 1 Playoffs · 4 points. OPL 2020 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · OPL 2020 Split 2 Playoffs · 8 points. OPL 2020 Split 2 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LCS 2023 Championship: Final placement retained; outside verified scoring-depth equivalence
2024 · worlds 2024: Final placement retained; outside verified scoring-depth equivalence
2025 · worlds 2025: Final placement retained; outside verified scoring-depth equivalence
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20252025 · worlds · 100 Thieves | Places 12–14 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| worlds 20242024 · worlds · 100 Thieves | Places 17–18 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
13 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LTA 2025 Championship2025 · LTA · 100 Thieves | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LTA 2025 Split 1 Playoffs2025 · LTA · 100 Thieves | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| LTA North 2025 Split 32025 · LTA North · 100 Thieves | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LCS 2024 Spring Playoffs2024 · LCS · 100 Thieves | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LCS 2024 Championship2024 · LCS · 100 Thieves | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| LCS 2023 Spring Playoffs2023 · LCS · FlyQuest | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| LCS 2023 Championship2023 · LCS · Evil Geniuses | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LCS 2022 Lock In2022 · LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LCS 2022 Spring Playoffs2022 · LCS · Team Liquid | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 7 games played.
|
| OPL 2020 Split 1 Playoffs2020 · OPL · ORDER | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| OPL 2020 Split 2 Playoffs2020 · OPL · ORDER | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
| OPL 2019 Split 1 Playoffs2019 · OPL · Chiefs Esports Club | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| OPL 2019 Split 2 Playoffs2019 · OPL · Chiefs Esports Club | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Kia 2nd LCS All-Pro Teamsource ↗2024 · LCS · lcs-2024-spring · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 14 games played. Selection: Expert vote.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.