Where Erdote stands
2026 · Support · Domestic games
Robert Nowak
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Erdote’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 72 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 10. Number of games won in this selection. Based on 11 of 11 games. | Losses: 1. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 90.9%. The percentage of games won. Based on 11 of 11 games. | KDA: 9.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 77.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 72 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 9. Number of games won in this selection. Based on 11 of 11 games. | Losses: 2. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games. | KDA: 9.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 294. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 72 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 9. Number of games won in this selection. Based on 10 of 10 games. | Losses: 1. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 90.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 9.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 7 of 72 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 15.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 72 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 236. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 72 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 7.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 4 of 72 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 7.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 298. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 72 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 54.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 72 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 7.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 72 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 104. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| EBL 2026 · Spring | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 100.0%. The percentage of games won. Based on 17 of 17 games. | KDA: 9.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 304. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| EBL 2026 · Winter | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 100.0%. The percentage of games won. Based on 17 of 17 games. | KDA: 7.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 305. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| EMEA Masters 2026 · Spring | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 6.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| EMEA Masters 2026 · Winter | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 9.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| RL 2026 · Summer | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 57.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 5.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 9 Sept 2026 | RL 2026 · Summer | devils.one inStreamlyvsLODIS | Series ↗ | Renata Glasc | Loss | 3 / 8 / 9 |
| 9 Sept 2026 | RL 2026 · Summer | devils.one inStreamlyvsLODIS | Series ↗ | Rakan | Loss | 1 / 5 / 12 |
| 9 Sept 2026 | RL 2026 · Summer | devils.one inStreamlyvsLODIS | Series ↗ | Lulu | Loss | 0 / 3 / 11 |
| 3 Sept 2026 | RL 2026 · Summer | devils.one inStreamlyvsLODIS | Series ↗ | Milio | Win | 1 / 2 / 26 |
| 3 Sept 2026 | RL 2026 · Summer | devils.one inStreamlyvsLODIS | Series ↗ | Lulu | Win | 1 / 4 / 20 |
| 2 Sept 2026 | RL 2026 · Summer | devils.one inStreamlyvsForsaken | Series ↗ | Alistar | Loss | 0 / 3 / 7 |
| 2 Sept 2026 | RL 2026 · Summer | devils.one inStreamlyvsForsaken | Series ↗ | Karma | Loss | 1 / 2 / 15 |
| 2 Sept 2026 | RL 2026 · Summer | devils.one inStreamlyvsForsaken | Series ↗ | Lulu | Win | 2 / 1 / 20 |
| 27 Aug 2026 | RL 2026 · Summer | devils.one inStreamlyvsAnonymo Esports | Series ↗ | Karma | Win | 1 / 1 / 13 |
| 27 Aug 2026 | RL 2026 · Summer | devils.one inStreamlyvsAnonymo Esports | Series ↗ | Lulu | Win | 3 / 0 / 25 |
| 25 Aug 2026 | RL 2026 · Summer | devils.one inStreamlyvsLODIS | Series ↗ | Rell | Loss | 1 / 3 / 15 |
| 25 Aug 2026 | RL 2026 · Summer | devils.one inStreamlyvsLODIS | Series ↗ | Seraphine | Win | 2 / 6 / 23 |
| 25 Aug 2026 | RL 2026 · Summer | devils.one inStreamlyvsLODIS | Series ↗ | Milio | Loss | 1 / 3 / 3 |
| 19 Aug 2026 | RL 2026 · Summer | devils.one inStreamlyvsUP2UMEDIA Cebulaki | Series ↗ | Alistar | Win | 1 / 2 / 16 |
| 19 Aug 2026 | RL 2026 · Summer | devils.one inStreamlyvsUP2UMEDIA Cebulaki | Series ↗ | Leona | Win | 4 / 1 / 11 |
| 11 Aug 2026 | RL 2026 · Summer | devils.one inStreamlyvsBarcząca Esports by Yumisu | Series ↗ | Seraphine | Win | 1 / 1 / 18 |
| 11 Aug 2026 | RL 2026 · Summer | devils.one inStreamlyvsBarcząca Esports by Yumisu | Series ↗ | Braum | Loss | 0 / 7 / 18 |
| 11 Aug 2026 | RL 2026 · Summer | devils.one inStreamlyvsBarcząca Esports by Yumisu | Series ↗ | Alistar | Win | 0 / 0 / 20 |
| 5 Aug 2026 | RL 2026 · Summer | devils.one inStreamlyvsBomba Team | Series ↗ | Lulu | Win | 2 / 2 / 29 |
| 5 Aug 2026 | RL 2026 · Summer | devils.one inStreamlyvsBomba Team | Series ↗ | Rell | Win | 1 / 3 / 18 |
| 5 Aug 2026 | RL 2026 · Summer | devils.one inStreamlyvsBomba Team | Series ↗ | Leona | Loss | 0 / 5 / 3 |
| 11 Jun 2026 | EMEA Masters 2026 · Spring | Partizan SangalvsWLGaming Esports | Series ↗ | Milio | Loss | 0 / 3 / 16 |
| 11 Jun 2026 | EMEA Masters 2026 · Spring | Partizan SangalvsWLGaming Esports | Series ↗ | Seraphine | Loss | 0 / 5 / 9 |
| 10 Jun 2026 | EMEA Masters 2026 · Spring | Partizan SangalvsG2 NORD | Series ↗ | Leona | Loss | 0 / 6 / 4 |
| 10 Jun 2026 | EMEA Masters 2026 · Spring | Partizan SangalvsG2 NORD | Series ↗ | Milio | Loss | 0 / 0 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2018–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 186 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 1.34 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 82.2% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 10.4% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | +27 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.53 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 267. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. Season labels follow the competition season.
2018–2026 · All seasons · 34 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Nautilus | 104 | |||||||||
| Alistar | 67 | |||||||||
| Leona | 65 | |||||||||
| Braum | 61 | |||||||||
| Rell | 46 | |||||||||
| Lulu | 41 | |||||||||
| Tahm Kench | 33 | |||||||||
| Thresh | 30 | |||||||||
| All games | 37 | 66 | 65 | 40 | 92 | 46 | 128 | 98 | 72 | 644 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 55. Number of games won in this selection. Based on 72 of 72 games. | Losses: 17. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 76.4%. The percentage of games won. Based on 72 of 72 games. | KDA: 7.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 1.29. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.43. Average deaths per game. Based on 72 of 72 games. | Assists / game: 16.15. Average assists per game. Based on 72 of 72 games. | Damage / min: 267. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 299. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2025 | Games: 98. Number of individual games played in this selection. Based on 98 of 98 games. | Wins: 53. Number of games won in this selection. Based on 98 of 98 games. | Losses: 45. Number of games lost in this selection. Based on 98 of 98 games. | Win rate: 54.1%. The percentage of games won. Based on 98 of 98 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games. | Kills / game: 0.61. Average kills per game. Based on 98 of 98 games. | Deaths / game: 3.14. Average deaths per game. Based on 98 of 98 games. | Assists / game: 9.40. Average assists per game. Based on 98 of 98 games. | Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games. | Gold / min: 238. Total gold gained per minute, averaged across games. Based on 98 of 98 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 98 games. Games without the required stats are excluded. |
| 2024 | Games: 128. Number of individual games played in this selection. Based on 128 of 128 games. | Wins: 88. Number of games won in this selection. Based on 128 of 128 games. | Losses: 40. Number of games lost in this selection. Based on 128 of 128 games. | Win rate: 68.8%. The percentage of games won. Based on 128 of 128 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 128 of 128 games. | Kills / game: 0.98. Average kills per game. Based on 128 of 128 games. | Deaths / game: 3.09. Average deaths per game. Based on 128 of 128 games. | Assists / game: 11.13. Average assists per game. Based on 128 of 128 games. | Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 128 of 128 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 128 of 128 games. | Gold / min: 263. Total gold gained per minute, averaged across games. Based on 128 of 128 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 128 of 128 games. |
| 2023 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 19. Number of games won in this selection. Based on 46 of 46 games. | Losses: 27. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 41.3%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 0.52. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.96. Average deaths per game. Based on 46 of 46 games. | Assists / game: 8.91. Average assists per game. Based on 46 of 46 games. | Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 245. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 46 games. Games without the required stats are excluded. |
| 2022 | Games: 92. Number of individual games played in this selection. Based on 92 of 92 games. | Wins: 51. Number of games won in this selection. Based on 92 of 92 games. | Losses: 41. Number of games lost in this selection. Based on 92 of 92 games. | Win rate: 55.4%. The percentage of games won. Based on 92 of 92 games. | KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games. | Kills / game: 0.75. Average kills per game. Based on 92 of 92 games. | Deaths / game: 2.62. Average deaths per game. Based on 92 of 92 games. | Assists / game: 9.71. Average assists per game. Based on 92 of 92 games. | Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games. | Gold / min: 240. Total gold gained per minute, averaged across games. Based on 92 of 92 games. | Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games. |
| 2021 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 21. Number of games won in this selection. Based on 40 of 40 games. | Losses: 19. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 52.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 0.53. Average kills per game. Based on 40 of 40 games. | Deaths / game: 3.00. Average deaths per game. Based on 40 of 40 games. | Assists / game: 8.73. Average assists per game. Based on 40 of 40 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 1.63. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 238. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2020 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 46. Number of games won in this selection. Based on 65 of 65 games. | Losses: 19. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 70.8%. The percentage of games won. Based on 65 of 65 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 0.68. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.09. Average deaths per game. Based on 65 of 65 games. | Assists / game: 8.95. Average assists per game. Based on 65 of 65 games. | Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 1.60. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 249. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 2019 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 39. Number of games won in this selection. Based on 66 of 66 games. | Losses: 27. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 59.1%. The percentage of games won. Based on 66 of 66 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 0.71. Average kills per game. Based on 66 of 66 games. | Deaths / game: 2.42. Average deaths per game. Based on 66 of 66 games. | Assists / game: 8.33. Average assists per game. Based on 66 of 66 games. | Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 1.59. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 251. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 66 games. Games without the required stats are excluded. |
| 2018 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 23. Number of games won in this selection. Based on 37 of 37 games. | Losses: 14. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 62.2%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 0.68. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.70. Average deaths per game. Based on 37 of 37 games. | Assists / game: 8.89. Average assists per game. Based on 37 of 37 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 1.68. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 262. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LEC 2022 Summer Playoffs | Team BDS | 11 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · LEC 2022 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2022 Summer Playoffs2022 · LEC · Team BDS | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 11 games played.
|
No results in this selection.