Where Enso stands
2024 · Support · Domestic games
Liang En-Shuo梁恩碩
All leagues · All positions
2024 · Support · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Enso’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 6 of 34 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 0. Number of games won in this selection. Based on 6 of 6 games. | Losses: 6. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 0.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. |
| 4 of 34 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 34 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 84.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 34 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 34 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 271. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 82.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 34 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 260. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.78. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 77.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 34 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 34 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 118. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 34 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.68. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 87.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 34 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 294. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| PCS 2024 · Spring | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| PCS 2024 · Summer | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 28.6%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 10 Aug 2024 | PCS 2024 · Summer | J TeamvsGround Zero Gaming | Series ↗ | Karma | Loss | 0 / 2 / 4 |
| 10 Aug 2024 | PCS 2024 · Summer | J TeamvsGround Zero Gaming | Series ↗ | Rell | Win | 1 / 5 / 18 |
| 10 Aug 2024 | PCS 2024 · Summer | J TeamvsGround Zero Gaming | Series ↗ | Renata Glasc | Loss | 1 / 7 / 9 |
| 8 Aug 2024 | PCS 2024 · Summer | J TeamvsCTBC Flying Oyster | Series ↗ | Milio | Loss | 0 / 2 / 4 |
| 8 Aug 2024 | PCS 2024 · Summer | J TeamvsCTBC Flying Oyster | Series ↗ | Rell | Loss | 1 / 4 / 5 |
| 6 Aug 2024 | PCS 2024 · Summer | J TeamvsGround Zero Gaming | Series ↗ | Braum | Win | 1 / 4 / 11 |
| 6 Aug 2024 | PCS 2024 · Summer | J TeamvsGround Zero Gaming | Series ↗ | Braum | Win | 2 / 1 / 21 |
| 6 Aug 2024 | PCS 2024 · Summer | J TeamvsGround Zero Gaming | Series ↗ | Leona | Loss | 1 / 8 / 4 |
| 13 Jul 2024 | PCS 2024 · Summer | J TeamvsCTBC Flying Oyster | Series ↗ | Leona | Loss | 0 / 4 / 0 |
| 13 Jul 2024 | PCS 2024 · Summer | J TeamvsCTBC Flying Oyster | Series ↗ | Leona | Loss | 0 / 1 / 5 |
| 12 Jul 2024 | PCS 2024 · Summer | J TeamvsWest Point Esports | Series ↗ | Rell | Loss | 0 / 5 / 3 |
| 29 Jun 2024 | PCS 2024 · Summer | J TeamvsDeep Cross Gaming | Series ↗ | Braum | Loss | 0 / 3 / 4 |
| 29 Jun 2024 | PCS 2024 · Summer | J TeamvsDeep Cross Gaming | Series ↗ | Rakan | Loss | 1 / 5 / 5 |
| 28 Jun 2024 | PCS 2024 · Summer | J TeamvsWest Point Esports | Series ↗ | Leona | Loss | 1 / 5 / 10 |
| 23 Jun 2024 | PCS 2024 · Summer | J TeamvsFrank Esports | Series ↗ | Lulu | Loss | 0 / 3 / 9 |
| 23 Jun 2024 | PCS 2024 · Summer | J TeamvsFrank Esports | Series ↗ | Rakan | Win | 0 / 2 / 15 |
| 23 Jun 2024 | PCS 2024 · Summer | J TeamvsFrank Esports | Series ↗ | Leona | Loss | 1 / 7 / 4 |
| 16 Jun 2024 | PCS 2024 · Summer | J TeamvsPSG Talon | Series ↗ | Nautilus | Loss | 0 / 5 / 4 |
| 16 Jun 2024 | PCS 2024 · Summer | J TeamvsPSG Talon | Series ↗ | Leona | Loss | 0 / 4 / 1 |
| 8 Jun 2024 | PCS 2024 · Summer | J TeamvsHELL PIGS | Series ↗ | Nautilus | Win | 2 / 1 / 15 |
| 8 Jun 2024 | PCS 2024 · Summer | J TeamvsHELL PIGS | Series ↗ | Ashe | Win | 2 / 3 / 20 |
| 16 Mar 2024 | PCS 2024 · Spring | J TeamvsDetonatioN FocusMe | Series ↗ | Nami | Loss | 2 / 3 / 4 |
| 16 Mar 2024 | PCS 2024 · Spring | J TeamvsDetonatioN FocusMe | Series ↗ | Rakan | Loss | 0 / 3 / 4 |
| 16 Mar 2024 | PCS 2024 · Spring | J TeamvsDetonatioN FocusMe | Series ↗ | Tahm Kench | Win | 0 / 2 / 17 |
| 14 Mar 2024 | PCS 2024 · Spring | J TeamvsAntic Esports | Series ↗ | Nami | Win | 2 / 2 / 26 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2019–2024 · Domestic games
LPL data missing · Percentile among 85 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 119 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 1.09 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 69.7% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 6.2% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | +3 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 2.48 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 137 | 21.8 | 64 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.04 | 35.5 | 64 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 67.7% | 30.0 | 64 games · 111 peers |
| 2022 | Tier 1 | Damage share | 7.0% | 16.4 | 64 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | +97 | 77.8 | 64 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.40 | 17.3 | 64 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 157 | 36.1 | 42 games · 109 peers |
| 2023 | Tier 1 | CS / min | 0.85 | 6.5 | 42 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 74.1% | 56.5 | 42 games · 109 peers |
| 2023 | Tier 1 | Damage share | 7.5% | 39.8 | 42 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | +56 | 68.2 | 42 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 2.84 | 23.1 | 42 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 202 | 67.3 | 34 games · 105 peers |
| 2024 | Tier 1 | CS / min | 0.99 | 0.0 | 34 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 75.2% | 85.6 | 33 games · 105 peers |
| 2024 | Tier 1 | Damage share | 8.1% | 58.7 | 34 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | −224 | 15.5 | 34 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.40 | 54.8 | 34 games · 105 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. Season labels follow the competition season.
2019–2024 · All seasons · 37 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|
| Nautilus | 26 | ||||||
| Leona | 21 | ||||||
| Trundle | 15 | ||||||
| Lulu | 13 | ||||||
| Rek'Sai | 12 | ||||||
| Renata Glasc | 11 | ||||||
| Alistar | 10 | ||||||
| Gragas | 10 | ||||||
| All games | 24 | 50 | 43 | 64 | 42 | 34 | 257 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 11. Number of games won in this selection. Based on 34 of 34 games. | Losses: 23. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 32.4%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 0.65. Average kills per game. Based on 34 of 34 games. | Deaths / game: 3.38. Average deaths per game. Based on 34 of 34 games. | Assists / game: 8.59. Average assists per game. Based on 34 of 34 games. | Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 241. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 34 games. Games without the required stats are excluded. |
| 2023 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 23. Number of games won in this selection. Based on 42 of 42 games. | Losses: 19. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 54.8%. The percentage of games won. Based on 42 of 42 games. | KDA: 6.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 0.71. Average kills per game. Based on 42 of 42 games. | Deaths / game: 1.43. Average deaths per game. Based on 42 of 42 games. | Assists / game: 9.26. Average assists per game. Based on 42 of 42 games. | Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 0.85. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 243. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2022 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 39. Number of games won in this selection. Based on 64 of 64 games. | Losses: 25. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 60.9%. The percentage of games won. Based on 64 of 64 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 0.73. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.41. Average deaths per game. Based on 64 of 64 games. | Assists / game: 9.17. Average assists per game. Based on 64 of 64 games. | Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 239. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2021 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 14. Number of games won in this selection. Based on 43 of 43 games. | Losses: 29. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 32.6%. The percentage of games won. Based on 43 of 43 games. | KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 1.67. Average kills per game. Based on 43 of 43 games. | Deaths / game: 3.42. Average deaths per game. Based on 43 of 43 games. | Assists / game: 6.21. Average assists per game. Based on 43 of 43 games. | Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 3.86. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 281. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2020 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 21. Number of games won in this selection. Based on 50 of 50 games. | Losses: 29. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 42.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 2.24. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.76. Average deaths per game. Based on 50 of 50 games. | Assists / game: 6.82. Average assists per game. Based on 50 of 50 games. | Damage / min: 205. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 4.70. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 302. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 50 games. Games without the required stats are excluded. |
| 2019 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 10. Number of games won in this selection. Based on 24 of 24 games. | Losses: 14. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 41.7%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 1.92. Average kills per game. Based on 24 of 24 games. | Deaths / game: 2.83. Average deaths per game. Based on 24 of 24 games. | Assists / game: 6.29. Average assists per game. Based on 24 of 24 games. | Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 24 games. Games without the required stats are excluded. | CS / min: 4.40. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 304. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2022 · PCS · PCS/2022 Season/Summer Season. Enso.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2023 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2023 · PCS · PCS/2023 Season/Summer Season. Enso.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
No results in this selection.
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2023 · PCS · J Team · all pro | support · Team 2 | Source detailsSource-bound award and exact identity verified against actual historical game participation; no complete-career claim. 18 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2022 · PCS · J Team · all pro | support · Team 1 | Source detailsSource-bound award and exact identity verified against actual historical game participation; no complete-career claim. 19 games played. Selection: unknown.
|