Where Effort stands
2026 · Support · Domestic games
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 9 games without a complete snapshot are excluded.
Explore Effort’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 23 of 132 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 10. Number of games won in this selection. Based on 23 of 23 games. | Losses: 13. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 43.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 18 of 132 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 11. Number of games won in this selection. Based on 18 of 18 games. | Losses: 7. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 80.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 15 of 132 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 10. Number of games won in this selection. Based on 15 of 15 games. | Losses: 5. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 225. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 79.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 12 of 132 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 8. Number of games won in this selection. Based on 12 of 12 games. | Losses: 4. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 281. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 132 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 3. Number of games won in this selection. Based on 10 of 10 games. | Losses: 7. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 132 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 132 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. |
| 7 of 132 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 8.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 294. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 0.58. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 85.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 132 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 78.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 132 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup Global Invitational 2026 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| Esports World Cup Qualifiers 2026 · Korea | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.78. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| KeSPA Cup 2026 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LCK 2026 · Rounds 1-2 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Win rate: 59.2%. The percentage of games won. Based on 49 of 49 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. |
| LCK 2026 · Rounds 3-4 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 41.7%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
| LCKC 2026 · Kickoff | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 60.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 14 Oct 2026 | Demacia Cup Global Invitational 2026 | KT RolstervsBNK FEARX | Series ↗ | Bard | Loss | 0 / 9 / 5 |
| 14 Oct 2026 | Demacia Cup Global Invitational 2026 | KT RolstervsBNK FEARX | Series ↗ | Nautilus | Loss | 1 / 7 / 8 |
| 14 Oct 2026 | Demacia Cup Global Invitational 2026 | KT RolstervsBNK FEARX | Series ↗ | Rakan | Win | 2 / 2 / 15 |
| 14 Oct 2026 | Demacia Cup Global Invitational 2026 | KT RolstervsBNK FEARX | Series ↗ | Seraphine | Loss | 0 / 6 / 5 |
| 12 Oct 2026 | Demacia Cup Global Invitational 2026 | KT RolstervsTeam Vitality | Series ↗ | Maokai | Win | 0 / 5 / 14 |
| 12 Oct 2026 | Demacia Cup Global Invitational 2026 | KT RolstervsTeam Vitality | Series ↗ | Lulu | Win | 0 / 0 / 10 |
| 12 Oct 2026 | Demacia Cup Global Invitational 2026 | KT RolstervsTeam Vitality | Series ↗ | Leona | Win | 0 / 1 / 12 |
| 12 Oct 2026 | Demacia Cup Global Invitational 2026 | KT RolstervsTeam Vitality | Series ↗ | Seraphine | Loss | 2 / 6 / 12 |
| 12 Oct 2026 | Demacia Cup Global Invitational 2026 | KT RolstervsTeam Vitality | Series ↗ | Renata Glasc | Loss | 0 / 3 / 6 |
| 4 Oct 2026 | Demacia Cup Global Invitational 2026 | KT RolstervsRED Canids | Series ↗ | Alistar | Win | 1 / 1 / 18 |
| 4 Oct 2026 | Demacia Cup Global Invitational 2026 | KT RolstervsRED Canids | Series ↗ | Lulu | Win | 1 / 1 / 15 |
| 3 Oct 2026 | Demacia Cup Global Invitational 2026 | KT RolstervsShopify Rebellion | Series ↗ | Leona | Win | 1 / 4 / 16 |
| 4 Sept 2026 | LCK 2026 · Rounds 3-4 | KT RolstervsDplus Kia | Series ↗ | Renata Glasc | Loss | 1 / 3 / 7 |
| 4 Sept 2026 | LCK 2026 · Rounds 3-4 | KT RolstervsDplus Kia | Series ↗ | Nautilus | Loss | 0 / 5 / 2 |
| 4 Sept 2026 | LCK 2026 · Rounds 3-4 | KT RolstervsDplus Kia | Series ↗ | Lulu | Loss | 0 / 6 / 8 |
| 4 Sept 2026 | LCK 2026 · Rounds 3-4 | KT RolstervsDplus Kia | Series ↗ | Seraphine | Win | 2 / 1 / 13 |
| 1 Sept 2026 | LCK 2026 · Rounds 3-4 | KT RolstervsGen.G | Series ↗ | Nautilus | Loss | 0 / 3 / 3 |
| 1 Sept 2026 | LCK 2026 · Rounds 3-4 | KT RolstervsGen.G | Series ↗ | Yuumi | Loss | 0 / 2 / 6 |
| 1 Sept 2026 | LCK 2026 · Rounds 3-4 | KT RolstervsGen.G | Series ↗ | Renata Glasc | Loss | 0 / 2 / 13 |
| 30 Aug 2026 | LCK 2026 · Rounds 3-4 | KT RolstervsDplus Kia | Series ↗ | Seraphine | Win | 0 / 3 / 9 |
| 30 Aug 2026 | LCK 2026 · Rounds 3-4 | KT RolstervsDplus Kia | Series ↗ | Renata Glasc | Win | 1 / 3 / 12 |
| 30 Aug 2026 | LCK 2026 · Rounds 3-4 | KT RolstervsDplus Kia | Series ↗ | Nautilus | Win | 0 / 4 / 9 |
| 26 Aug 2026 | LCK 2026 · Rounds 3-4 | KT RolstervsHANJIN BRION | Series ↗ | Yuumi | Win | 2 / 1 / 17 |
| 26 Aug 2026 | LCK 2026 · Rounds 3-4 | KT RolstervsHANJIN BRION | Series ↗ | Seraphine | Win | 1 / 1 / 15 |
| 26 Aug 2026 | LCK 2026 · Rounds 3-4 | KT RolstervsHANJIN BRION | Series ↗ | Bard | Loss | 0 / 3 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2018–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 130 | 18.9 | 64 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.84 | 84.3 | 64 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 71.9% | 74.0 | 64 games · 128 peers |
| 2018 | Tier 1 | Damage share | 7.2% | 15.7 | 64 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | −11 | 47.2 | 64 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.65 | 92.9 | 64 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 120 | 7.0 | 40 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.68 | 79.7 | 40 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 64.1% | 16.4 | 40 games · 129 peers |
| 2019 | Tier 1 | Damage share | 6.7% | 0.8 | 40 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | −9 | 46.9 | 40 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.73 | 99.1 | 40 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 123 | 8.5 | 101 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.35 | 73.3 | 101 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 68.8% | 69.2 | 101 games · 121 peers |
| 2020 | Tier 1 | Damage share | 7.0% | 8.5 | 101 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +101 | 71.2 | 100 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.96 | 99.2 | 101 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 109 | 0.8 | 94 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.12 | 13.3 | 94 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 63.2% | 17.5 | 94 games · 121 peers |
| 2021 | Tier 1 | Damage share | 6.2% | 1.7 | 94 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −191 | 8.7 | 94 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.78 | 85.8 | 94 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 124 | 6.4 | 36 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.49 | 90.0 | 36 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 67.3% | 28.2 | 35 games · 111 peers |
| 2022 | Tier 1 | Damage share | 6.7% | 10.0 | 36 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | +9 | 46.7 | 36 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.63 | 64.5 | 36 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 125 | 0.9 | 89 games · 109 peers |
| 2023 | Tier 1 | CS / min | 0.96 | 35.2 | 89 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 68.5% | 12.0 | 89 games · 109 peers |
| 2023 | Tier 1 | Damage share | 6.9% | 24.1 | 89 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | −32 | 37.5 | 89 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 3.27 | 81.5 | 89 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 152 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | CS / min | 1.42 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Kill participation | 84.1% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage share | 8.3% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Gold diff @15 | −469 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 4.16 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage / min | 198 | 36.4 | 85 games · 67 peers |
| 2026 | Tier 1 | CS / min | 1.06 | 45.5 | 85 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 74.9% | 59.1 | 83 games · 67 peers |
| 2026 | Tier 1 | Damage share | 7.7% | 34.8 | 85 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +36 | 63.8 | 85 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 4.47 | 84.8 | 85 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 132 of 132 games. Season labels follow the competition season.
2018–2026 · All seasons · 40 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Nautilus | 95 | ||||||||
| Alistar | 67 | ||||||||
| Rakan | 64 | ||||||||
| Leona | 52 | ||||||||
| Tahm Kench | 43 | ||||||||
| Braum | 38 | ||||||||
| Lulu | 33 | ||||||||
| Karma | 29 | ||||||||
| All games | 67 | 52 | 110 | 101 | 36 | 91 | 92 | 132 | 681 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 132. Number of individual games played in this selection. Based on 132 of 132 games. | Wins: 67. Number of games won in this selection. Based on 132 of 132 games. | Losses: 65. Number of games lost in this selection. Based on 132 of 132 games. | Win rate: 50.8%. The percentage of games won. Based on 132 of 132 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 132 of 132 games. | Kills / game: 0.74. Average kills per game. Based on 132 of 132 games. | Deaths / game: 3.22. Average deaths per game. Based on 132 of 132 games. | Assists / game: 10.28. Average assists per game. Based on 132 of 132 games. | Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 132 of 132 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 132 of 132 games. | Gold / min: 270. Total gold gained per minute, averaged across games. Based on 132 of 132 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 130 of 132 games. Games without the required stats are excluded. |
| 2024 | Games: 92. Number of individual games played in this selection. Based on 92 of 92 games. | Wins: 34. Number of games won in this selection. Based on 92 of 92 games. | Losses: 58. Number of games lost in this selection. Based on 92 of 92 games. | Win rate: 37.0%. The percentage of games won. Based on 92 of 92 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games. | Kills / game: 0.42. Average kills per game. Based on 92 of 92 games. | Deaths / game: 2.75. Average deaths per game. Based on 92 of 92 games. | Assists / game: 7.70. Average assists per game. Based on 92 of 92 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games. | Gold / min: 245. Total gold gained per minute, averaged across games. Based on 92 of 92 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 92 games. Games without the required stats are excluded. |
| 2023 | Games: 91. Number of individual games played in this selection. Based on 91 of 91 games. | Wins: 30. Number of games won in this selection. Based on 91 of 91 games. | Losses: 61. Number of games lost in this selection. Based on 91 of 91 games. | Win rate: 33.0%. The percentage of games won. Based on 91 of 91 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games. | Kills / game: 0.37. Average kills per game. Based on 91 of 91 games. | Deaths / game: 2.36. Average deaths per game. Based on 91 of 91 games. | Assists / game: 5.79. Average assists per game. Based on 91 of 91 games. | Damage / min: 125. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games. | Gold / min: 227. Total gold gained per minute, averaged across games. Based on 91 of 91 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games. |
| 2022 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 10. Number of games won in this selection. Based on 36 of 36 games. | Losses: 26. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 27.8%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 0.61. Average kills per game. Based on 36 of 36 games. | Deaths / game: 3.64. Average deaths per game. Based on 36 of 36 games. | Assists / game: 6.67. Average assists per game. Based on 36 of 36 games. | Damage / min: 124. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 1.49. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 227. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 36 games. Games without the required stats are excluded. |
| 2021 | Games: 101. Number of individual games played in this selection. Based on 101 of 101 games. | Wins: 45. Number of games won in this selection. Based on 101 of 101 games. | Losses: 56. Number of games lost in this selection. Based on 101 of 101 games. | Win rate: 44.6%. The percentage of games won. Based on 101 of 101 games. | KDA: 2.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games. | Kills / game: 0.60. Average kills per game. Based on 101 of 101 games. | Deaths / game: 3.41. Average deaths per game. Based on 101 of 101 games. | Assists / game: 6.62. Average assists per game. Based on 101 of 101 games. | Damage / min: 110. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games. | Gold / min: 223. Total gold gained per minute, averaged across games. Based on 101 of 101 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 101 of 101 games. |
| 2020 | Games: 110. Number of individual games played in this selection. Based on 110 of 110 games. | Wins: 71. Number of games won in this selection. Based on 110 of 110 games. | Losses: 39. Number of games lost in this selection. Based on 110 of 110 games. | Win rate: 64.5%. The percentage of games won. Based on 110 of 110 games. | KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games. | Kills / game: 0.91. Average kills per game. Based on 110 of 110 games. | Deaths / game: 2.25. Average deaths per game. Based on 110 of 110 games. | Assists / game: 7.92. Average assists per game. Based on 110 of 110 games. | Damage / min: 126. Damage dealt to enemy champions per minute, averaged across games. Based on 110 of 110 games. | CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games. | Gold / min: 239. Total gold gained per minute, averaged across games. Based on 110 of 110 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 110 games. |
| 2019 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 40. Number of games won in this selection. Based on 52 of 52 games. | Losses: 12. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 76.9%. The percentage of games won. Based on 52 of 52 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 0.38. Average kills per game. Based on 52 of 52 games. | Deaths / game: 1.98. Average deaths per game. Based on 52 of 52 games. | Assists / game: 7.94. Average assists per game. Based on 52 of 52 games. | Damage / min: 123. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 1.60. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 263. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2018 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 34. Number of games won in this selection. Based on 67 of 67 games. | Losses: 33. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 50.7%. The percentage of games won. Based on 67 of 67 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 0.90. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.28. Average deaths per game. Based on 67 of 67 games. | Assists / game: 6.30. Average assists per game. Based on 67 of 67 games. | Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 1.84. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 259. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
1 Domestic · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Korea Regional Finals 2018 | SK Telecom T1 | 5 |
| LCK 2018 Spring Playoffs | SK Telecom T1 | 21 |
| LCK 2018 Summer Playoffs | SK Telecom T1 | 38 |
| LCK 2019 Summer Playoffs | SK Telecom T1 | 40 |
| LCK 2020 Regional Finals | T1 | 7 |
| LCK 2020 Spring Playoffs | T1 | 51 |
| LCK 2020 Summer Playoffs | T1 | 43 |
| LCK 2021 Regional Finals | Liiv SANDBOX | 4 |
| LCK 2021 Spring Playoffs | Liiv SANDBOX | 40 |
| LCK 2021 Summer Playoffs | Liiv SANDBOX | 50 |
| LCK 2022 Spring Playoffs | Nongshim RedForce | 14 |
| LCK 2022 Summer Playoffs | Nongshim RedForce | 22 |
| LCK 2023 Spring Playoffs | BRION | 44 |
| LCK 2023 Summer Playoffs | OKSavingsBank BRION | 45 |
| LCK 2024 Spring Playoffs | OKSavingsBank BRION | 14 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · worlds 2019 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · LCK 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LCK 2019 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2020 · LCK · lck-2020-spring. Effort.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2021 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2021 · LCK · lck-2021-summer. Effort.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2026 · Demacia Cup Global Invitational 2026 · 2 points. Demacia Cup Global Invitational 2026: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · KeSPA Cup 2017 · 2 points. KeSPA Cup 2017: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · KeSPA Cup 2019 · 2 points. KeSPA Cup 2019: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LCK 2021 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCK 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCK 2022 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCK 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · KeSPA Cup 2020: No placement points or unavailable event valuation / participation evidence.
2020 · Mid-Season Cup 2020: No placement points or unavailable event valuation / participation evidence.
2025 · KeSPA Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · KeSPA Cup 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LCK 2026 Season Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup Global Invitational 20262026 · International · KT Rolster | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 12 games played.
|
| Mid-Season Cup 20202020 · International · T1 | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| worlds 20192019 · worlds · SK Telecom T1 | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
15 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20262026 · LCK · KT Rolster | Place 8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| LCK 2026 Season Playoffs2026 · LCK · KT Rolster | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
|
| KeSPA Cup 20252025 · LCK · KT Rolster | Places 10–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-LCK Third Teamsource ↗2021 · LCK · lck-2021-summer · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 47 games played. Selection: Expert vote.
|
| All-LCK Second Teamsource ↗2020 · LCK · lck-2020-spring · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 44 games played. Selection: Expert vote. |
| LCK 2024 Spring Playoffs2024 · LCK · OKSavingsBank Brion |
| Place 10 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| LCK 2023 Spring Playoffs2023 · LCK · Fredit Brion | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| LCK 2023 Summer Playoffs2023 · LCK · Fredit Brion | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| LCK 2022 Spring Playoffs2022 · LCK · Nongshim RedForce | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| LCK 2022 Summer Playoffs2022 · LCK · Nongshim RedForce | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 22 games played.
|
| LCK 2021 Spring Playoffs2021 · LCK · Liiv SANDBOX | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| KeSPA Cup 20202020 · LCK · Liiv SANDBOX | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 7 games played.
|
| LCK 2020 Spring Playoffs2020 · LCK · T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| KeSPA Cup 20192019 · LCK · T1 | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 6 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| LCK 2018 Spring Playoffs2018 · LCK · SK Telecom T1 | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| KeSPA Cup 20172017 · LCK · SK Telecom T1 | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|