Where Duke stands
2019 · Top · Domestic games
Lee Ho-seong이호성
Also known as: Duke · Duke (Lee Ho-seong)
All leagues · All positions
2019 · Top · Domestic games
Games in this selection 9 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore Duke’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 3 of 13 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 47.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 13 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 394. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 48.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 13 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 300. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 13 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 13 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 55.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 13 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 52.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 13 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 13 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 337. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.91. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 13 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 10.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 652. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.20. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2019 · Spring | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LPL 2019 · Summer | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| RR 2019 · Rift Rivals · LCK-LPL-LMS-VCS | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 16.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 23 Aug 2019 | LPL 2019 · Summer | Invictus GamingvsLNG Esports | Series ↗ | Aatrox | Loss | 0 / 2 / 2 |
| 17 Aug 2019 | LPL 2019 · Summer | Invictus GamingvsRogue Warriors | — | Corki | Win | 9 / 2 / 12 |
| 5 Jul 2019 | RR 2019 · Rift Rivals · LCK-LPL-LMS-VCS | Invictus GamingvsFlash Wolves | — | Renekton | Win | 3 / 1 / 13 |
| 29 Jun 2019 | LPL 2019 · Summer | Invictus GamingvsJD Gaming | — | Gnar | Loss | 2 / 3 / 2 |
| 29 Jun 2019 | LPL 2019 · Summer | Invictus GamingvsJD Gaming | — | Ryze | Loss | 2 / 5 / 2 |
| 3 Mar 2019 | LPL 2019 · Spring | Invictus GamingvsFunPlus Phoenix | — | Renekton | Loss | 3 / 4 / 2 |
| 22 Feb 2019 | LPL 2019 · Spring | Invictus GamingvsSinoDragon Gaming | — | Akali | Win | 1 / 0 / 9 |
| 16 Feb 2019 | LPL 2019 · Spring | Invictus GamingvsLGD Gaming | — | Urgot | Loss | 5 / 1 / 2 |
| 28 Jan 2019 | LPL 2019 · Spring | Invictus GamingvsJD Gaming | — | Sion | Loss | 0 / 6 / 8 |
| 21 Jan 2019 | LPL 2019 · Spring | Invictus GamingvsRogue Warriors | — | Urgot | Win | 4 / 2 / 5 |
| 16 Jan 2019 | LPL 2019 · Spring | Invictus GamingvsOh My God | — | Aatrox | Win | 7 / 4 / 1 |
| 14 Jan 2019 | LPL 2019 · Spring | Invictus GamingvsTop Esports | — | Vladimir | Win | 3 / 3 / 8 |
| 14 Jan 2019 | LPL 2019 · Spring | Invictus GamingvsTop Esports | — | Aatrox | Win | 4 / 2 / 12 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2014–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 7.82 | 93.6 | 26 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 53.5% | 23.4 | 26 games · 48 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 369 | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 7.48 | 91.3 | 84 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 63.9% | 55.1 | 84 games · 99 peers |
| 2015 | Tier 1 | Damage share | 21.9% | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +245 | 82.6 | 84 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 425 | 63.2 | 98 games · 88 peers |
| 2016 | Tier 1 | CS / min | 8.25 | 99.0 | 98 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 66.0% | 68.9 | 97 games · 107 peers |
| 2016 | Tier 1 | Damage share | 19.4% | 34.5 | 98 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +188 | 76.5 | 98 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 438 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 8.37 | 70.6 | 67 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 58.5% | 42.1 | 71 games · 127 peers |
| 2017 | Tier 1 | Damage share | 21.0% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 418 | 52.4 | 51 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.57 | 56.3 | 51 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 54.4% | 16.8 | 52 games · 126 peers |
| 2018 | Tier 1 | Damage share | 21.3% | 25.4 | 51 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | +122 | 73.0 | 50 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 0.87 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 421 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 7.60 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 55.3% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 19.0% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −161 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 0.81 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 13 games. Games without the required stats are excluded. Season labels follow the competition season.
2014–2019 · All seasons · 45 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|---|
| Maokai | 50 | ||||||
| Gnar | 45 | ||||||
| Gangplank | 27 | ||||||
| Rumble | 25 | ||||||
| Shen | 23 | ||||||
| Trundle | 23 | ||||||
| Poppy | 22 | ||||||
| Renekton | 20 | ||||||
| All games | 36 | 84 | 145 | 92 | 80 | 13 | 450 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 7. Number of games won in this selection. Based on 13 of 13 games. | Losses: 6. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Kills / game: 3.31. Average kills per game. Based on 13 of 13 games. | Deaths / game: 2.69. Average deaths per game. Based on 13 of 13 games. | Assists / game: 6.00. Average assists per game. Based on 13 of 13 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 13 games. Games without the required stats are excluded. | CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Gold / min: 387. Total gold gained per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 2018 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 49. Number of games won in this selection. Based on 80 of 80 games. | Losses: 31. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 61.3%. The percentage of games won. Based on 80 of 80 games. | KDA: 2.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 2.36. Average kills per game. Based on 80 of 80 games. | Deaths / game: 2.33. Average deaths per game. Based on 80 of 80 games. | Assists / game: 4.59. Average assists per game. Based on 80 of 80 games. | Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 80 games. Games without the required stats are excluded. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 79 of 80 games. Games without the required stats are excluded. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 79 of 80 games. Games without the required stats are excluded. | Kill participation: 52.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
| 2017 | Games: 92. Number of individual games played in this selection. Based on 92 of 92 games. | Wins: 52. Number of games won in this selection. Based on 92 of 92 games. | Losses: 40. Number of games lost in this selection. Based on 92 of 92 games. | Win rate: 56.5%. The percentage of games won. Based on 92 of 92 games. | KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games. | Kills / game: 2.35. Average kills per game. Based on 92 of 92 games. | Deaths / game: 2.10. Average deaths per game. Based on 92 of 92 games. | Assists / game: 6.37. Average assists per game. Based on 92 of 92 games. | Damage / min: 432. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 92 games. Games without the required stats are excluded. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 87 of 92 games. Games without the required stats are excluded. | Gold / min: 380. Total gold gained per minute, averaged across games. Based on 78 of 92 games. Games without the required stats are excluded. | Kill participation: 58.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games. |
| 2016 | Games: 145. Number of individual games played in this selection. Based on 145 of 145 games. | Wins: 99. Number of games won in this selection. Based on 145 of 145 games. | Losses: 46. Number of games lost in this selection. Based on 145 of 145 games. | Win rate: 68.3%. The percentage of games won. Based on 145 of 145 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 145 of 145 games. | Kills / game: 2.57. Average kills per game. Based on 145 of 145 games. | Deaths / game: 1.93. Average deaths per game. Based on 145 of 145 games. | Assists / game: 5.60. Average assists per game. Based on 145 of 145 games. | Damage / min: 417. Damage dealt to enemy champions per minute, averaged across games. Based on 145 of 145 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 145 of 145 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 145 of 145 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 144 of 145 games. Games without the required stats are excluded. |
| 2015 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 41. Number of games won in this selection. Based on 84 of 84 games. | Losses: 43. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 48.8%. The percentage of games won. Based on 84 of 84 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 2.50. Average kills per game. Based on 84 of 84 games. | Deaths / game: 2.31. Average deaths per game. Based on 84 of 84 games. | Assists / game: 5.89. Average assists per game. Based on 84 of 84 games. | Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games. | CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 346. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games. |
| 2014 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 23. Number of games won in this selection. Based on 36 of 36 games. | Losses: 13. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 63.9%. The percentage of games won. Based on 36 of 36 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 2.58. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.00. Average deaths per game. Based on 36 of 36 games. | Assists / game: 6.42. Average assists per game. Based on 36 of 36 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 36 games. | CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 357. Total gold gained per minute, averaged across games. Based on 16 of 36 games. Games without the required stats are excluded. | Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 1 Mid-Season Invitational · 1 Domestic · 1 Other international
1 Worlds · 1 Domestic
1 Other international
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Champions 2015 Spring Playoffs | NaJin e-mFire | 33 |
| Champions 2015 Summer Playoffs | NaJin e-mFire | 48 |
| LCK 2016 Spring Playoffs | SK Telecom T1 | 52 |
| LCK 2016 Summer Playoffs | SK Telecom T1 | 46 |
| LPL 2017 Spring Playoffs | Invictus Gaming | 42 |
| LPL 2017 Summer Playoffs | Invictus Gaming | 29 |
| LPL 2018 Spring Playoffs | Invictus Gaming | 17 |
| LPL 2018 Summer Playoffs | Invictus Gaming | 35 |
| LPL 2019 Spring Playoffs | Invictus Gaming | 8 |
| LPL 2019 Summer Playoffs | Invictus Gaming | 4 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · Mid-Season Invitational 2016 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · worlds 2016 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · worlds 2018 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · LCK 2016 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2016 · LCK 2016 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · LPL 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2019 · LPL 2019 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2015 · Regular Season MVP (points) · 8 points. Official MVP selected by cumulative match MVP points in an approved program: 8 points for this distinct award. Individual match awards are not counted again.
Regular Season MVP (points) · 2015 · LCK · lck-2015-spring. Duke.
regular · edition · selection: pog_points. Base points 8; credited 8. Overlap: complement-half.
2014 · Intel Extreme Masters Season 8 World Championship · 20 points. IEM Season 8 World Championship: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Intel Extreme Masters Season 10 World Championship · 20 points. IEM Season 10 World Championship: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Winter · 2.67 points. Champions 2014 Winter: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Demacia Championship 2017 · 1 points. Demacia Championship 2017: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Demacia Cup 2017 · 1 points. Demacia Cup 2017: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Summer · 1 points. Demacia Cup 2018 Summer: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Winter · 5 points. Demacia Cup 2018 Winter: champion 5 × final placement 1 = 5 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · KeSPA Cup 2016 · 2 points. KeSPA Cup 2016: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · KeSPA Cup 2015: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Summer: No placement points or unavailable event valuation / participation evidence.
2017 · LPL 2017 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20182018 · worlds · Invictus Gaming | Champion | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| Intel Extreme Masters Season 10 World Championship2016 · International · SK Telecom T1 | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| Mid-Season Invitational 20162016 · Mid-Season Invitational · SK Telecom T1 |
| Champion |
Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20162016 · worlds · SK Telecom T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 20 games played.
|
| Intel Extreme Masters Season 8 World Championship2014 · International · KT Rolster Bullets | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
16 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2019 Spring Playoffs2019 · LPL · Invictus Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 8 games played.
|
| Demacia Cup 2018 Summer2018 · LPL · Invictus Gaming | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
| Demacia Cup 2018 Winter2018 · LPL · Invictus Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 13 games played.
|
| LPL 2018 Spring Playoffs2018 · LPL · Invictus Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 17 games played.
|
| LPL 2018 Summer Playoffs2018 · LPL · Invictus Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| Demacia Championship 20172017 · LPL · Invictus Gaming | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 20172017 · LPL · Invictus Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| LPL 2017 Spring Playoffs2017 · LPL · Invictus Gaming | Places 7–8 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 2 games played.
|
| LPL 2017 Summer Playoffs2017 · LPL · Invictus Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| KeSPA Cup 20162016 · LCK · SK Telecom T1 | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 1 games played.
|
| LCK 2016 Spring Playoffs2016 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
| LCK 2016 Summer Playoffs2016 · LCK · SK Telecom T1 | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| KeSPA Cup 20152015 · LCK · NaJin e-mFire | Places 9–14 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
| Champions 2014 Spring2014 · LCK · KT Rolster Bullets | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| Champions 2014 Summer2014 · LCK · NaJin Black Sword | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| Champions 2014 Winter2014 · LCK · KT Rolster Bullets | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Regular Season MVP (points)source ↗2015 · LCK · NaJin e-mFire · points mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 33 games played. Selection: Official POG-points program.
|