Where Drakehero stands
All seasons · Jungle · Domestic games
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 37 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Drakehero’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 25 of 232 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 15. Number of games won in this selection. Based on 25 of 25 games. | Losses: 10. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 60.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 338. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 6.08. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 22 of 232 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 6. Number of games won in this selection. Based on 22 of 22 games. | Losses: 16. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 27.3%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 5.97. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 20 of 232 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 6. Number of games won in this selection. Based on 20 of 20 games. | Losses: 14. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 30.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 1.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 5.82. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 20 of 232 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 8. Number of games won in this selection. Based on 20 of 20 games. | Losses: 12. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 40.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 314. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 5.56. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 17 of 232 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 5. Number of games won in this selection. Based on 17 of 17 games. | Losses: 12. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 29.4%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 5.09. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 15 of 232 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 9. Number of games won in this selection. Based on 15 of 15 games. | Losses: 6. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 5.96. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 80.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 13 of 232 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 4. Number of games won in this selection. Based on 13 of 13 games. | Losses: 9. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 30.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 6.10. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 232 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 307. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 4.94. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 232 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 6.18. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 232 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 3. Number of games won in this selection. Based on 10 of 10 games. | Losses: 7. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 236. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 5.27. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 84.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
Bars show how often the player chose each champion in this selection.
| CBLOL 2026 · Cup | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 374. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| CBLOL 2026 · Split 1 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| CD 2026 · Split 2 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.46. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LTA S 2026 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.38. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| CD 2025 · Split 1 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 5.98. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| CD 2025 · Split 2 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 57.7%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 432. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 6.40. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| LTA S 2025 · Split 1 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 0.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.55. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| CBLOL 2024 · Split 1 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| CBLOL 2024 · Split 2 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 289. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.82. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| CBLOLA 2024 · Split 2 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 10.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 5.73. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 1 Sept 2026 | CD 2026 · Split 2 | Ei Nerd EsportsvsKaBuM! Ilha das Lendas | Series ↗ | Lee Sin | Loss | 4 / 4 / 12 |
| 1 Sept 2026 | CD 2026 · Split 2 | Ei Nerd EsportsvsKaBuM! Ilha das Lendas | Series ↗ | Trundle | Loss | 0 / 3 / 4 |
| 1 Sept 2026 | CD 2026 · Split 2 | Ei Nerd EsportsvsKaBuM! Ilha das Lendas | Series ↗ | Vi | Loss | 0 / 2 / 1 |
| 24 Aug 2026 | CD 2026 · Split 2 | Ei Nerd EsportsvsEstral Esports | Series ↗ | Xin Zhao | Loss | 1 / 3 / 1 |
| 24 Aug 2026 | CD 2026 · Split 2 | Ei Nerd EsportsvsEstral Esports | Series ↗ | Nocturne | Loss | 1 / 3 / 2 |
| 17 Aug 2026 | CD 2026 · Split 2 | Ei Nerd EsportsvspaiN Gaming Academy | Series ↗ | Naafiri | Win | 3 / 0 / 10 |
| 17 Aug 2026 | CD 2026 · Split 2 | Ei Nerd EsportsvspaiN Gaming Academy | Series ↗ | Trundle | Win | 5 / 2 / 13 |
| 5 Aug 2026 | CD 2026 · Split 2 | Ei Nerd EsportsvsKaBuM! Ilha das Lendas | Series ↗ | Lee Sin | Loss | 5 / 8 / 6 |
| 4 Aug 2026 | CD 2026 · Split 2 | Ei Nerd EsportsvsEstral Esports | Series ↗ | Zaahen | Loss | 3 / 6 / 10 |
| 3 Aug 2026 | CD 2026 · Split 2 | Ei Nerd EsportsvsRMD Gaming | Series ↗ | Jarvan IV | Loss | 2 / 6 / 8 |
| 29 Jul 2026 | CD 2026 · Split 2 | Ei Nerd EsportsvsINTZ | Series ↗ | Jarvan IV | Win | 3 / 1 / 22 |
| 28 Jul 2026 | CD 2026 · Split 2 | Ei Nerd EsportsvsVivo Keyd Stars Academy | Series ↗ | Jarvan IV | Win | 6 / 0 / 11 |
| 27 Jul 2026 | CD 2026 · Split 2 | Ei Nerd EsportsvspaiN Gaming Academy | Series ↗ | Zaahen | Loss | 4 / 7 / 6 |
| 22 Jul 2026 | CD 2026 · Split 2 | Ei Nerd Esportsvs7REX | Series ↗ | Lee Sin | Loss | 2 / 4 / 1 |
| 21 Jul 2026 | CD 2026 · Split 2 | Ei Nerd EsportsvsTeam Solid | Series ↗ | Nocturne | Win | 4 / 5 / 19 |
| 20 Jul 2026 | CD 2026 · Split 2 | Ei Nerd EsportsvsRED Academy | Series ↗ | Naafiri | Win | 6 / 1 / 8 |
| 25 Apr 2026 | CBLOL 2026 · Split 1 | LØSvsRED Canids | Series ↗ | Nocturne | Loss | 5 / 4 / 3 |
| 25 Apr 2026 | CBLOL 2026 · Split 1 | LØSvsRED Canids | Series ↗ | Xin Zhao | Loss | 1 / 6 / 9 |
| 18 Apr 2026 | CBLOL 2026 · Split 1 | LØSvspaiN Gaming | Series ↗ | Wukong | Win | 5 / 0 / 6 |
| 18 Apr 2026 | CBLOL 2026 · Split 1 | LØSvspaiN Gaming | Series ↗ | Zaahen | Win | 3 / 2 / 5 |
| 18 Apr 2026 | CBLOL 2026 · Split 1 | LØSvspaiN Gaming | Series ↗ | Aatrox | Loss | 2 / 6 / 1 |
| 14 Apr 2026 | CBLOL 2026 · Split 1 | LØSvsVivo Keyd Stars | Series ↗ | Ambessa | Loss | 3 / 2 / 4 |
| 14 Apr 2026 | CBLOL 2026 · Split 1 | LØSvsVivo Keyd Stars | Series ↗ | Zaahen | Win | 3 / 0 / 6 |
| 14 Apr 2026 | CBLOL 2026 · Split 1 | LØSvsVivo Keyd Stars | Series ↗ | Nocturne | Loss | 6 / 4 / 10 |
| 12 Apr 2026 | CBLOL 2026 · Split 1 | LØSvsLOUD | Series ↗ | Aatrox | Loss | 4 / 6 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2022–2026 · Domestic games
Percentile among 56 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | 297 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 5.01 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 68.9% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 16.6% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | −795 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.41 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage / min | 273 | 6.7 | 24 games · 106 peers |
| 2024 | Tier 1 | CS / min | 5.98 | 46.7 | 24 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 76.3% | 83.8 | 24 games · 106 peers |
| 2024 | Tier 1 | Damage share | 13.5% | 20.0 | 24 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | −48 | 46.4 | 24 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.54 | 46.7 | 24 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 295 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | CS / min | 5.55 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Kill participation | 65.1% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage share | 15.6% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Gold diff @15 | −402 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.33 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage / min | 371 | 4.9 | 29 games · 62 peers |
| 2026 | Tier 1 | CS / min | 7.15 | 62.3 | 29 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 69.4% | 21.3 | 29 games · 62 peers |
| 2026 | Tier 1 | Damage share | 13.8% | 3.3 | 29 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | +8 | 52.7 | 29 games · 56 peers · Percentile among 56 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.94 | 86.9 | 29 games · 62 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. Season labels follow the competition season.
2022–2026 · All seasons · 37 recorded champions
| Champion | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|
| Wukong | 25 | |||||
| Viego | 22 | |||||
| Lee Sin | 20 | |||||
| Xin Zhao | 20 | |||||
| Maokai | 17 | |||||
| Jarvan IV | 15 | |||||
| Vi | 13 | |||||
| Sejuani | 12 | |||||
| All games | 39 | 51 | 34 | 48 | 60 | 232 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 27. Number of games won in this selection. Based on 60 of 60 games. | Losses: 33. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 45.0%. The percentage of games won. Based on 60 of 60 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 2.80. Average kills per game. Based on 60 of 60 games. | Deaths / game: 3.18. Average deaths per game. Based on 60 of 60 games. | Assists / game: 7.28. Average assists per game. Based on 60 of 60 games. | Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 381. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2025 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 21. Number of games won in this selection. Based on 48 of 48 games. | Losses: 27. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 43.8%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 3.23. Average kills per game. Based on 48 of 48 games. | Deaths / game: 3.15. Average deaths per game. Based on 48 of 48 games. | Assists / game: 6.98. Average assists per game. Based on 48 of 48 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 6.17. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2024 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 10. Number of games won in this selection. Based on 34 of 34 games. | Losses: 24. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 29.4%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 1.50. Average kills per game. Based on 34 of 34 games. | Deaths / game: 3.21. Average deaths per game. Based on 34 of 34 games. | Assists / game: 6.21. Average assists per game. Based on 34 of 34 games. | Damage / min: 291. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 5.91. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 323. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2023 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 21. Number of games won in this selection. Based on 51 of 51 games. | Losses: 30. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 41.2%. The percentage of games won. Based on 51 of 51 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 1.94. Average kills per game. Based on 51 of 51 games. | Deaths / game: 3.33. Average deaths per game. Based on 51 of 51 games. | Assists / game: 7.96. Average assists per game. Based on 51 of 51 games. | Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 5.04. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 317. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2022 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 17. Number of games won in this selection. Based on 39 of 39 games. | Losses: 22. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 43.6%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 2.77. Average kills per game. Based on 39 of 39 games. | Deaths / game: 3.69. Average deaths per game. Based on 39 of 39 games. | Assists / game: 8.46. Average assists per game. Based on 39 of 39 games. | Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 5.13. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 330. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LTA 2025 Split 1 Playoffs | Fluxo W7M | 4 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2026 · CBLOL Cup 2026 · 1.6 points. CBLOL Cup 2026: champion 8 × final placement 1/5 = 8/5 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
Recorded results · no title or major milestone in this year.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL Cup 20262026 · CBLOL · LØS | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 14 games played.
|
No results in this selection.