Where Decoy stands
2023 · Support · Domestic games
Daniel Ealam
All leagues · All positions
2023 · Support · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Decoy’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 40 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 207. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 7 of 40 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 40 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 13.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.38. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 80.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 3 of 40 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.39. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 40 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 126. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.56. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 82.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 40 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 11.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 82.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 40 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 234. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.57. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 40 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.55. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 40 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 141. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.81. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 40 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCO 2023 · Split 1 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 57.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 0.76. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| LCO 2023 · Split 2 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 47.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 18 Jul 2023 | LCO 2023 · Split 2 | Dire WolvesvsVertex Esports Club | Series ↗ | Milio | Loss | 0 / 2 / 0 |
| 18 Jul 2023 | LCO 2023 · Split 2 | Dire WolvesvsVertex Esports Club | Series ↗ | Nautilus | Loss | 0 / 6 / 5 |
| 18 Jul 2023 | LCO 2023 · Split 2 | Dire WolvesvsVertex Esports Club | Series ↗ | Rell | Win | 2 / 2 / 21 |
| 17 Jul 2023 | LCO 2023 · Split 2 | Dire WolvesvsTeam Bliss | Series ↗ | Rakan | Loss | 1 / 3 / 6 |
| 17 Jul 2023 | LCO 2023 · Split 2 | Dire WolvesvsTeam Bliss | Series ↗ | Braum | Loss | 0 / 2 / 11 |
| 11 Jul 2023 | LCO 2023 · Split 2 | Dire WolvesvsGround Zero Gaming | Series ↗ | Nautilus | Win | 3 / 5 / 19 |
| 11 Jul 2023 | LCO 2023 · Split 2 | Dire WolvesvsGround Zero Gaming | Series ↗ | Rell | Win | 1 / 2 / 21 |
| 5 Jul 2023 | LCO 2023 · Split 2 | Dire WolvesvsMAMMOTH | Series ↗ | Braum | Loss | 0 / 3 / 4 |
| 5 Jul 2023 | LCO 2023 · Split 2 | Dire WolvesvsMAMMOTH | Series ↗ | Braum | Win | 2 / 1 / 16 |
| 28 Jun 2023 | LCO 2023 · Split 2 | Dire WolvesvsChiefs Esports Club | Series ↗ | Nautilus | Loss | 0 / 7 / 10 |
| 28 Jun 2023 | LCO 2023 · Split 2 | Dire WolvesvsChiefs Esports Club | Series ↗ | Braum | Loss | 1 / 7 / 11 |
| 26 Jun 2023 | LCO 2023 · Split 2 | Dire WolvesvsKanga Esports | Series ↗ | Rakan | Win | 0 / 0 / 11 |
| 26 Jun 2023 | LCO 2023 · Split 2 | Dire WolvesvsKanga Esports | Series ↗ | Braum | Win | 0 / 1 / 16 |
| 20 Jun 2023 | LCO 2023 · Split 2 | Dire WolvesvsPentanet.GG | Series ↗ | Nautilus | Win | 1 / 9 / 19 |
| 20 Jun 2023 | LCO 2023 · Split 2 | Dire WolvesvsPentanet.GG | Series ↗ | Lulu | Loss | 0 / 0 / 18 |
| 13 Jun 2023 | LCO 2023 · Split 2 | Dire WolvesvsVertex Esports Club | Series ↗ | Karma | Win | 1 / 2 / 11 |
| 13 Jun 2023 | LCO 2023 · Split 2 | Dire WolvesvsVertex Esports Club | Series ↗ | Braum | Win | 0 / 0 / 11 |
| 5 Jun 2023 | LCO 2023 · Split 2 | Dire WolvesvsTeam Bliss | Series ↗ | Lulu | Loss | 1 / 1 / 3 |
| 5 Jun 2023 | LCO 2023 · Split 2 | Dire WolvesvsTeam Bliss | Series ↗ | Nautilus | Loss | 1 / 6 / 8 |
| 16 Mar 2023 | LCO 2023 · Split 1 | Dire WolvesvsChiefs Esports Club | Series ↗ | Heimerdinger | Loss | 0 / 4 / 2 |
| 16 Mar 2023 | LCO 2023 · Split 1 | Dire WolvesvsChiefs Esports Club | Series ↗ | Lulu | Loss | 0 / 3 / 2 |
| 16 Mar 2023 | LCO 2023 · Split 1 | Dire WolvesvsChiefs Esports Club | Series ↗ | Soraka | Loss | 0 / 4 / 8 |
| 14 Mar 2023 | LCO 2023 · Split 1 | Dire WolvesvsPentanet.GG | Series ↗ | Nami | Win | 0 / 0 / 11 |
| 14 Mar 2023 | LCO 2023 · Split 1 | Dire WolvesvsPentanet.GG | Series ↗ | Braum | Win | 0 / 2 / 13 |
| 13 Mar 2023 | LCO 2023 · Split 1 | Dire WolvesvsChiefs Esports Club | Series ↗ | Nautilus | Loss | 1 / 8 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2017–2023 · Domestic games
LPL data missing · Percentile among 89 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 202 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 1.41 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 67.3% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 10.7% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | −53 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 2.56 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 143 | 35.4 | 72 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.72 | 70.9 | 72 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 63.4% | 14.2 | 72 games · 128 peers |
| 2018 | Tier 1 | Damage share | 7.3% | 18.9 | 72 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +21 | 60.6 | 72 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.37 | 60.2 | 72 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 169 | 68.8 | 42 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.41 | 37.5 | 42 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 66.6% | 42.2 | 41 games · 129 peers |
| 2019 | Tier 1 | Damage share | 10.3% | 89.8 | 42 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +32 | 60.2 | 42 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.49 | 75.2 | 42 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 152 | 50.8 | 43 games · 119 peers |
| 2020 | Tier 1 | CS / min | 0.97 | 6.7 | 43 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 67.6% | 60.0 | 42 games · 121 peers |
| 2020 | Tier 1 | Damage share | 8.3% | 50.8 | 43 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +124 | 76.3 | 43 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.56 | 66.1 | 43 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 152 | 63.3 | 50 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.05 | 6.7 | 50 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 72.5% | 87.5 | 50 games · 121 peers |
| 2021 | Tier 1 | Damage share | 7.9% | 55.0 | 50 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +75 | 71.8 | 50 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.65 | 63.3 | 50 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 151 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 1.08 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 71.6% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 9.3% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | +112 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.64 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 194 | 79.6 | 40 games · 109 peers |
| 2023 | Tier 1 | CS / min | 0.92 | 25.0 | 40 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 74.0% | 55.6 | 40 games · 109 peers |
| 2023 | Tier 1 | Damage share | 8.4% | 73.1 | 40 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | −39 | 35.2 | 40 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 2.68 | 6.5 | 40 games · 109 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. Season labels follow the competition season.
2017–2023 · All seasons · 34 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|
| Braum | 56 | |||||||
| Rakan | 40 | |||||||
| Nautilus | 39 | |||||||
| Alistar | 24 | |||||||
| Leona | 19 | |||||||
| Tahm Kench | 19 | |||||||
| Lulu | 13 | |||||||
| Taric | 12 | |||||||
| All games | 7 | 74 | 42 | 44 | 69 | 18 | 40 | 294 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 21. Number of games won in this selection. Based on 40 of 40 games. | Losses: 19. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 52.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 0.68. Average kills per game. Based on 40 of 40 games. | Deaths / game: 3.03. Average deaths per game. Based on 40 of 40 games. | Assists / game: 10.90. Average assists per game. Based on 40 of 40 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 246. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2022 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 3. Number of games won in this selection. Based on 18 of 18 games. | Losses: 15. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 16.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 0.83. Average kills per game. Based on 18 of 18 games. | Deaths / game: 3.06. Average deaths per game. Based on 18 of 18 games. | Assists / game: 7.00. Average assists per game. Based on 18 of 18 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 224. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2021 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 41. Number of games won in this selection. Based on 69 of 69 games. | Losses: 28. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 59.4%. The percentage of games won. Based on 69 of 69 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 0.55. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.58. Average deaths per game. Based on 69 of 69 games. | Assists / game: 9.64. Average assists per game. Based on 69 of 69 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 239. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2020 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 25. Number of games won in this selection. Based on 44 of 44 games. | Losses: 19. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 56.8%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 0.59. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.66. Average deaths per game. Based on 44 of 44 games. | Assists / game: 8.45. Average assists per game. Based on 44 of 44 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 237. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 44 games. Games without the required stats are excluded. |
| 2019 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 17. Number of games won in this selection. Based on 42 of 42 games. | Losses: 25. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 40.5%. The percentage of games won. Based on 42 of 42 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 0.55. Average kills per game. Based on 42 of 42 games. | Deaths / game: 1.95. Average deaths per game. Based on 42 of 42 games. | Assists / game: 6.90. Average assists per game. Based on 42 of 42 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 1.41. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 249. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 42 games. Games without the required stats are excluded. |
| 2018 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 39. Number of games won in this selection. Based on 74 of 74 games. | Losses: 35. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 52.7%. The percentage of games won. Based on 74 of 74 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 0.59. Average kills per game. Based on 74 of 74 games. | Deaths / game: 3.01. Average deaths per game. Based on 74 of 74 games. | Assists / game: 8.34. Average assists per game. Based on 74 of 74 games. | Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 74 games. Games without the required stats are excluded. | CS / min: 1.72. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 257. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2017 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 1.00. Average kills per game. Based on 7 of 7 games. | Deaths / game: 4.57. Average deaths per game. Based on 7 of 7 games. | Assists / game: 6.57. Average assists per game. Based on 7 of 7 games. | Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Gold / min: 266. Total gold gained per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · OPL 2018 Split 1 Playoffs · 4 points. OPL 2018 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · OPL 2018 Split 2 Playoffs · 4 points. OPL 2018 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · OPL 2020 Split 1 Playoffs · 8 points. OPL 2020 Split 1 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LCO 2021 Split 1 Playoffs · 20 points. LCO 2021 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LCO 2021 Split 2 Playoffs · 8 points. LCO 2021 Split 2 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LCO 2023 Split 1 Playoffs · 4 points. LCO 2023 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · Mid-Season Invitational 2021: Final placement retained; outside verified scoring-depth equivalence
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · Pentanet.GG | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 19 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCO 2023 Split 1 Playoffs2023 · LCO · Dire Wolves | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
|
| LCO 2021 Split 1 Playoffs2021 · LCO · Pentanet.GG | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| LCO 2021 Split 2 Playoffs2021 · LCO · Pentanet.GG | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| OPL 2020 Split 1 Playoffs2020 · OPL · Dire Wolves | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 1 games played.
|
| OPL 2018 Split 1 Playoffs2018 · OPL · Legacy Esports | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
|
| OPL 2018 Split 2 Playoffs2018 · OPL · Legacy Esports | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.