Where Damonte stands
2022 · Mid · Domestic games
Tanner Damonte
All leagues · All positions
2022 · Mid · Domestic games
Games in this selection 4 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Damonte’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 1 of 4 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 4 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 15.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 784. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 4 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.41. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 16.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 4 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 467. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.95. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 84.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCSA 2022 · Spring | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.45. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Feb 2022 | LCSA 2022 · Spring | CLG Academyvs100 Thieves Academy | Series ↗ | Ryze | Loss | 1 / 2 / 6 |
| 4 Feb 2022 | LCSA 2022 · Spring | CLG Academyvs100 Thieves Academy | Series ↗ | Viktor | Loss | 0 / 3 / 1 |
| 3 Feb 2022 | LCSA 2022 · Spring | CLG AcademyvsFlyQuest Academy | Series ↗ | Corki | Win | 8 / 1 / 7 |
| 3 Feb 2022 | LCSA 2022 · Spring | CLG AcademyvsFlyQuest Academy | Series ↗ | Orianna | Win | 3 / 0 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2015–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 456 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 8.81 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 52.4% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 28.1% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | −735 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 0.77 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 401 | 3.7 | 27 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.48 | 68.1 | 28 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 60.5% | 5.2 | 28 games · 136 peers |
| 2018 | Tier 1 | Damage share | 21.0% | 0.7 | 27 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +51 | 62.2 | 27 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.08 | 33.9 | 27 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 406 | 13.9 | 61 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.54 | 50.0 | 61 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 65.1% | 57.4 | 61 games · 123 peers |
| 2019 | Tier 1 | Damage share | 22.0% | 3.3 | 61 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | −161 | 21.3 | 61 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.01 | 35.6 | 61 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 468 | 38.5 | 29 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.80 | 83.9 | 29 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 66.8% | 47.2 | 29 games · 124 peers |
| 2020 | Tier 1 | Damage share | 24.8% | 18.0 | 29 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −41 | 47.5 | 29 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.04 | 48.8 | 29 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 358 | 0.8 | 32 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.35 | 50.8 | 32 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 65.5% | 46.0 | 32 games · 125 peers |
| 2021 | Tier 1 | Damage share | 20.1% | 0.8 | 32 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −214 | 23.8 | 32 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.10 | 56.5 | 32 games · 125 peers |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. Season labels follow the competition season.
2015–2022 · All seasons · 43 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Syndra | 31 | ||||||||
| Ryze | 25 | ||||||||
| Orianna | 18 | ||||||||
| Twisted Fate | 17 | ||||||||
| Zoe | 17 | ||||||||
| Sylas | 14 | ||||||||
| Galio | 12 | ||||||||
| Qiyana | 12 | ||||||||
| All games | 2 | 3 | 18 | 58 | 78 | 51 | 62 | 4 | 276 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 3.00. Average kills per game. Based on 4 of 4 games. | Deaths / game: 1.50. Average deaths per game. Based on 4 of 4 games. | Assists / game: 5.50. Average assists per game. Based on 4 of 4 games. | Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.45. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 423. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2021 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 34. Number of games won in this selection. Based on 62 of 62 games. | Losses: 28. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 54.8%. The percentage of games won. Based on 62 of 62 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 2.89. Average kills per game. Based on 62 of 62 games. | Deaths / game: 2.61. Average deaths per game. Based on 62 of 62 games. | Assists / game: 6.29. Average assists per game. Based on 62 of 62 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
| 2020 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 27. Number of games won in this selection. Based on 51 of 51 games. | Losses: 24. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 52.9%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 2.96. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.14. Average deaths per game. Based on 51 of 51 games. | Assists / game: 5.45. Average assists per game. Based on 51 of 51 games. | Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2019 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 37. Number of games won in this selection. Based on 78 of 78 games. | Losses: 41. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 47.4%. The percentage of games won. Based on 78 of 78 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 2.74. Average kills per game. Based on 78 of 78 games. | Deaths / game: 2.06. Average deaths per game. Based on 78 of 78 games. | Assists / game: 4.55. Average assists per game. Based on 78 of 78 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 387. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
| 2018 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 30. Number of games won in this selection. Based on 58 of 58 games. | Losses: 28. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 51.7%. The percentage of games won. Based on 58 of 58 games. | KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 3.28. Average kills per game. Based on 58 of 58 games. | Deaths / game: 1.79. Average deaths per game. Based on 58 of 58 games. | Assists / game: 3.95. Average assists per game. Based on 58 of 58 games. | Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 58 games. Games without the required stats are excluded. | CS / min: 10.18. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 426. Total gold gained per minute, averaged across games. Based on 57 of 58 games. Games without the required stats are excluded. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2017 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 7. Number of games won in this selection. Based on 18 of 18 games. | Losses: 11. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 4.17. Average kills per game. Based on 18 of 18 games. | Deaths / game: 2.56. Average deaths per game. Based on 18 of 18 games. | Assists / game: 4.72. Average assists per game. Based on 18 of 18 games. | Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2016 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 2.33. Average kills per game. Based on 3 of 3 games. | Deaths / game: 4.00. Average deaths per game. Based on 3 of 3 games. | Assists / game: 0.67. Average assists per game. Based on 3 of 3 games. | Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 329. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 47.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2015 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 2.50. Average kills per game. Based on 2 of 2 games. | Deaths / game: 3.00. Average deaths per game. Based on 2 of 2 games. | Assists / game: 7.00. Average assists per game. Based on 2 of 2 games. | Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.64. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 320. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Regional Finals | Clutch Gaming | 13 |
| LCS 2019 Spring Playoffs | Clutch Gaming | 16 |
| LCS 2019 Summer Playoffs | Clutch Gaming | 32 |
| LCS 2020 Summer Playoffs | Golden Guardians | 29 |
| LCS 2021 Lock In | 100 Thieves | 11 |
| LCS 2021 Mid-Season Showdown | 100 Thieves | 12 |
| LCS 2021 Championship | Counter Logic Gaming | 9 |
| NA LCS 2017 Summer Playoffs | Echo Fox | 5 |
| NA Regional Finals 2018 | Echo Fox | 6 |
| NA LCS 2018 Spring Playoffs | Echo Fox | 3 |
| NA LCS 2018 Summer Playoffs | Echo Fox | 19 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LCS 2019 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Mid-Season Showdown · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1/5 = 16/5 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Lock In · 1.6 points. LCS 2021 Lock In: champion 8 × final placement 1/5 = 8/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCS 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Championship: Final placement retained; outside verified scoring-depth equivalence
2017 · NA LCS 2017 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20192019 · worlds · Clutch Gaming | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2021 Lock In2021 · LCS · 100 Thieves | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| LCS 2021 Mid-Season Showdown2021 · LCS · 100 Thieves | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| LCS 2021 Championship2021 · LCS · Counter Logic Gaming | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · Golden Guardians | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LCS 2019 Spring Playoffs2019 · LCS · Clutch Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| LCS 2019 Summer Playoffs2019 · LCS · Clutch Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| NA LCS 2018 Spring Playoffs2018 · NA LCS · Echo Fox | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · Echo Fox | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 5 games played.
|
No results in this selection.