Where DDoiV stands
2025 · Jungle · Domestic games
All leagues · All positions
2025 · Jungle · Domestic games
Games in this selection 21 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore DDoiV’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 22 of 145 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 13. Number of games won in this selection. Based on 22 of 22 games. | Losses: 9. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 6.54. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 18 of 145 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 10. Number of games won in this selection. Based on 18 of 18 games. | Losses: 8. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 360. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 13 of 145 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 6.41. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 82.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 13 of 145 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 7. Number of games won in this selection. Based on 13 of 13 games. | Losses: 6. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 5.72. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 11 of 145 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 6.65. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 145 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 8. Number of games won in this selection. Based on 9 of 9 games. | Losses: 1. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 88.9%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.68. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 79.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 145 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.36. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 145 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 1. Number of games won in this selection. Based on 8 of 8 games. | Losses: 7. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 12.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.27. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 145 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.36. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 145 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
Bars show how often the player chose each champion in this selection.
| Asia Masters 2025 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 63.2%. The percentage of games won. Based on 19 of 19 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 576. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 6.66. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| KeSPA Cup 2025 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.92. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LCK 2025 · Rounds 1-2 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.46. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LCKC 2025 · Kickoff | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 5.98. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LCKC 2025 · Rounds 1-2 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Win rate: 47.8%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. |
| LCKC 2025 · Rounds 3-5 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Win rate: 49.1%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Damage / min: 420. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 6.46. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 12 Oct 2025 | Asia Masters 2025 | DN SOOPers ChallengersvsKiwoom DRX Challengers | Series ↗ | Vi | Loss | 3 / 7 / 7 |
| 12 Oct 2025 | Asia Masters 2025 | DN SOOPers ChallengersvsKiwoom DRX Challengers | Series ↗ | Lee Sin | Loss | 6 / 6 / 6 |
| 12 Oct 2025 | Asia Masters 2025 | DN SOOPers ChallengersvsKiwoom DRX Challengers | Series ↗ | Jarvan IV | Loss | 2 / 4 / 4 |
| 11 Oct 2025 | Asia Masters 2025 | DN SOOPers ChallengersvsBNK FEARX Youth | Series ↗ | Zed | Win | 9 / 3 / 11 |
| 11 Oct 2025 | Asia Masters 2025 | DN SOOPers ChallengersvsBNK FEARX Youth | Series ↗ | Lee Sin | Win | 6 / 2 / 16 |
| 11 Oct 2025 | Asia Masters 2025 | DN SOOPers ChallengersvsBNK FEARX Youth | Series ↗ | Xin Zhao | Win | 8 / 1 / 5 |
| 10 Oct 2025 | Asia Masters 2025 | DN SOOPers ChallengersvsKiwoom DRX Challengers | Series ↗ | Nocturne | Loss | 0 / 5 / 4 |
| 10 Oct 2025 | Asia Masters 2025 | DN SOOPers ChallengersvsKiwoom DRX Challengers | Series ↗ | Lee Sin | Loss | 0 / 4 / 8 |
| 10 Oct 2025 | Asia Masters 2025 | DN SOOPers ChallengersvsKiwoom DRX Challengers | Series ↗ | Qiyana | Loss | 2 / 6 / 0 |
| 10 Oct 2025 | Asia Masters 2025 | DN SOOPers ChallengersvsKiwoom DRX Challengers | Series ↗ | Xin Zhao | Win | 4 / 2 / 11 |
| 7 Oct 2025 | Asia Masters 2025 | DN SOOPers ChallengersvsKT Rolster Challengers | Series ↗ | Lee Sin | Win | 6 / 2 / 9 |
| 7 Oct 2025 | Asia Masters 2025 | DN SOOPers ChallengersvsKT Rolster Challengers | Series ↗ | Xin Zhao | Win | 5 / 2 / 13 |
| 6 Oct 2025 | Asia Masters 2025 | DN SOOPers ChallengersvsDeep Cross Gaming | Series ↗ | Wukong | Win | 5 / 3 / 9 |
| 6 Oct 2025 | Asia Masters 2025 | DN SOOPers ChallengersvsDeep Cross Gaming | Series ↗ | Xin Zhao | Win | 7 / 1 / 9 |
| 1 Oct 2025 | Asia Masters 2025 | DN SOOPers ChallengersvsKiwoom DRX Challengers | Series ↗ | Wukong | Loss | 1 / 5 / 4 |
| 23 Sept 2025 | LCKC 2025 · Rounds 3-5 | DN SOOPers ChallengersvsBNK FEARX Youth | Series ↗ | Sejuani | Loss | 0 / 2 / 8 |
| 23 Sept 2025 | LCKC 2025 · Rounds 3-5 | DN SOOPers ChallengersvsBNK FEARX Youth | Series ↗ | Naafiri | Loss | 0 / 6 / 2 |
| 23 Sept 2025 | LCKC 2025 · Rounds 3-5 | DN SOOPers ChallengersvsBNK FEARX Youth | Series ↗ | Nocturne | Loss | 3 / 9 / 8 |
| 23 Sept 2025 | LCKC 2025 · Rounds 3-5 | DN SOOPers ChallengersvsBNK FEARX Youth | Series ↗ | Trundle | Win | 4 / 7 / 12 |
| 23 Sept 2025 | LCKC 2025 · Rounds 3-5 | DN SOOPers ChallengersvsBNK FEARX Youth | Series ↗ | Jarvan IV | Win | 5 / 1 / 13 |
| 22 Sept 2025 | LCKC 2025 · Rounds 3-5 | DN SOOPers ChallengersvsKT Rolster Challengers | Series ↗ | Nocturne | Loss | 1 / 7 / 9 |
| 22 Sept 2025 | LCKC 2025 · Rounds 3-5 | DN SOOPers ChallengersvsKT Rolster Challengers | Series ↗ | Jarvan IV | Win | 8 / 2 / 19 |
| 22 Sept 2025 | LCKC 2025 · Rounds 3-5 | DN SOOPers ChallengersvsKT Rolster Challengers | Series ↗ | Xin Zhao | Loss | 5 / 10 / 3 |
| 22 Sept 2025 | LCKC 2025 · Rounds 3-5 | DN SOOPers ChallengersvsKT Rolster Challengers | Series ↗ | Wukong | Loss | 1 / 5 / 11 |
| 15 Sept 2025 | LCKC 2025 · Rounds 3-5 | DN SOOPers ChallengersvsBNK FEARX Youth | Series ↗ | Jarvan IV | Win | 3 / 1 / 15 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2023–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | 335 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | CS / min | 5.55 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Kill participation | 68.6% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage share | 15.7% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Gold diff @15 | −230 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.67 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage / min | 376 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | CS / min | 6.46 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Kill participation | 68.6% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage share | 17.9% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Gold diff @15 | +309 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.37 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage / min | 247 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | CS / min | 5.86 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Kill participation | 45.0% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage share | 11.9% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Gold diff @15 | −1,298 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Vision / min | 1.33 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 133 of 133 games. Season labels follow the competition season.
2023–2026 · All seasons · 35 recorded champions
| Champion | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|
| Xin Zhao | 45 | ||||
| Vi | 38 | ||||
| Jarvan IV | 34 | ||||
| Sejuani | 29 | ||||
| Wukong | 29 | ||||
| Lee Sin | 27 | ||||
| Pantheon | 26 | ||||
| Maokai | 23 | ||||
| All games | 12 | 96 | 145 | 133 | 386 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 133. Number of individual games played in this selection. Based on 133 of 133 games. | Wins: 67. Number of games won in this selection. Based on 133 of 133 games. | Losses: 66. Number of games lost in this selection. Based on 133 of 133 games. | Win rate: 50.4%. The percentage of games won. Based on 133 of 133 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 133 of 133 games. | Kills / game: 3.15. Average kills per game. Based on 133 of 133 games. | Deaths / game: 3.48. Average deaths per game. Based on 133 of 133 games. | Assists / game: 8.11. Average assists per game. Based on 133 of 133 games. | Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 133 of 133 games. | CS / min: 6.48. Minions and monsters killed per minute, averaged across games. Based on 133 of 133 games. | Gold / min: 383. Total gold gained per minute, averaged across games. Based on 133 of 133 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 133 of 133 games. |
| 2025 | Games: 145. Number of individual games played in this selection. Based on 145 of 145 games. | Wins: 74. Number of games won in this selection. Based on 145 of 145 games. | Losses: 71. Number of games lost in this selection. Based on 145 of 145 games. | Win rate: 51.0%. The percentage of games won. Based on 145 of 145 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 145 of 145 games. | Kills / game: 3.12. Average kills per game. Based on 145 of 145 games. | Deaths / game: 3.53. Average deaths per game. Based on 145 of 145 games. | Assists / game: 8.32. Average assists per game. Based on 145 of 145 games. | Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 145 of 145 games. | CS / min: 6.44. Minions and monsters killed per minute, averaged across games. Based on 145 of 145 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 145 of 145 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 145 of 145 games. |
| 2024 | Games: 96. Number of individual games played in this selection. Based on 96 of 96 games. | Wins: 40. Number of games won in this selection. Based on 96 of 96 games. | Losses: 56. Number of games lost in this selection. Based on 96 of 96 games. | Win rate: 41.7%. The percentage of games won. Based on 96 of 96 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games. | Kills / game: 1.69. Average kills per game. Based on 96 of 96 games. | Deaths / game: 2.43. Average deaths per game. Based on 96 of 96 games. | Assists / game: 6.97. Average assists per game. Based on 96 of 96 games. | Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games. | CS / min: 5.35. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games. | Gold / min: 316. Total gold gained per minute, averaged across games. Based on 96 of 96 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 96 games. Games without the required stats are excluded. |
| 2023 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 3. Number of games won in this selection. Based on 12 of 12 games. | Losses: 9. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 25.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 1.50. Average kills per game. Based on 12 of 12 games. | Deaths / game: 2.83. Average deaths per game. Based on 12 of 12 games. | Assists / game: 5.08. Average assists per game. Based on 12 of 12 games. | Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 4.97. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Gold / min: 313. Total gold gained per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2024 Spring Playoffs | OKSavingsBank BRION | 4 |
| LCK 2024 Summer Playoffs | OKSavingsBank BRION | 6 |
| LCK 2025 Season Playoffs | DN Freecs | 3 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2024 · LCK 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCK 2024 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · KeSPA Cup 2024: No placement points or unavailable event valuation / participation evidence.
2025 · KeSPA Cup 2025: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20252025 · LCK · DN Freecs | Place 6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 8 games played.
|
| KeSPA Cup 20242024 · LCK · Kwangdong Freecs | Places 11–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
| LCK 2024 Spring Playoffs2024 · LCK · OKSavingsBank Brion | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 4 games played.
|
| LCK 2024 Summer Playoffs2024 · LCK · Ok SavingBank Brion | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
No results in this selection.