Games Games: 133. Number of individual games played in this selection. Based on 133 of 133 games.133
Win rate Win rate: 50.4%. The percentage of games won. Based on 133 of 133 games.50.4%
KDA KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 133 of 133 games.3.23
Damage / min Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 133 of 133 games.481
CS / min CS / min: 6.48. Minions and monsters killed per minute, averaged across games. Based on 133 of 133 games.6.48
Kill participation Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 133 of 133 games.70.0%
More statistics Totals, economy & laning +
WinsWins: 67. Number of games won in this selection. Based on 133 of 133 games.
LossesLosses: 66. Number of games lost in this selection. Based on 133 of 133 games.
KillsKills: 419. Total kills in games where kills are available. Based on 133 of 133 games.
DeathsDeaths: 463. Total deaths in games where deaths are available. Based on 133 of 133 games.
AssistsAssists: 1,078. Total assists in games where assists are available. Based on 133 of 133 games.
Gold / minGold / min: 383. Total gold gained per minute, averaged across games. Based on 133 of 133 games.
Damage shareDamage share: 16.7%. The player's share of team damage to enemy champions, averaged across games. Based on 133 of 133 games.
Earned gold shareEarned gold share: 19.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 133 of 133 games.
Gold diff @15Gold diff @15: −114. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 133 of 133 games.
CS diff @15CS diff @15: −2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 133 of 133 games.
XP diff @15XP diff @15: −148. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 133 of 133 games.
Vision score / minVision score / min: 1.85. Vision score per minute, averaged across games where the statistic is supported. Based on 133 of 133 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where DDoiV stands.
2026 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 247 damage per minute. Percentile: —. Rank: —247
Value: 247 damage per minute. Percentile: —. Rank: —
Value: 5.86 CS per minute. Percentile: —. Rank: —5.86
Value: 1.33 vision score per minute. Percentile: —. Rank: —1.33
Value: 1.33 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 21 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Jarvan IV21 games
Jarvan IV: 19.0% earned gold share and 14.7% damage share. Means across the same 21 games with both values available; 21 total champion games.15%
?
Xin Zhao20 games
Xin Zhao: 18.8% earned gold share and 17.3% damage share. Means across the same 20 games with both values available; 20 total champion games.17%
?
Pantheon18 games
Pantheon: 19.6% earned gold share and 17.4% damage share. Means across the same 18 games with both values available; 18 total champion games.17%
?
Vi13 games
Vi: 19.5% earned gold share and 14.5% damage share. Means across the same 13 games with both values available; 13 total champion games.15%
?
Lee Sin10 games
Lee Sin: 18.7% earned gold share and 14.7% damage share. Means across the same 10 games with both values available; 10 total champion games.15%
?
Naafiri8 games
Naafiri: 21.5% earned gold share and 21.9% damage share. Means across the same 8 games with both values available; 8 total champion games.22%
?
Wukong8 games
Wukong: 20.5% earned gold share and 15.4% damage share. Means across the same 8 games with both values available; 8 total champion games.15%
?
Ambessa6 games
Ambessa: 20.0% earned gold share and 17.2% damage share. Means across the same 6 games with both values available; 6 total champion games.17%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
133 games
Opponent
WinsLosses
Win rate
NEANongshim Esports AcademyNongshim Esports Academy: 12 wins, 15 losses in 27 recorded games, 44.4% win rate. 2026.44%
KDCKiwoom DRX ChallengersKiwoom DRX Challengers: 14 wins, 7 losses in 21 recorded games, 66.7% win rate. 2026.67%
TEAT1 Esports AcademyT1 Esports Academy: 6 wins, 10 losses in 16 recorded games, 37.5% win rate. 2026.38%
KRCKT Rolster ChallengersKT Rolster Challengers: 3 wins, 11 losses in 14 recorded games, 21.4% win rate. 2026.21%
DKCDplus Kia ChallengersDplus Kia Challengers: 7 wins, 6 losses in 13 recorded games, 53.8% win rate. 2026.54%
BFYBNK FEARX YouthBNK FEARX Youth: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2026.75%
GGAGen.G Global AcademyGen.G Global Academy: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2026.100%
HBCHANJIN BRION ChallengersHANJIN BRION Challengers: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2026.67%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
133 games
64.9%win rate when ahead at 15 minutes 24 wins from 37 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore DDoiV’s 2026 performances. Select a point to open its story.
133 plotted games
WinLoss— Median in selection
133 / 133 selected games have both values.Median damage / min: 472
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
21 champions in this selection
21 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?21 of 133 games in this selection.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Wins: 9. Number of games won in this selection. Based on 21 of 21 games.
Losses: 12. Number of games lost in this selection. Based on 21 of 21 games.
Win rate: 42.9%. The percentage of games won. Based on 21 of 21 games.
KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 392. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 6.43. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Kill participation: 83.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games.
?20 of 133 games in this selection.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 9. Number of games won in this selection. Based on 20 of 20 games.
Losses: 11. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 45.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 6.58. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games.
?18 of 133 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 7. Number of games won in this selection. Based on 18 of 18 games.
Losses: 11. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 490. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 6.13. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?13 of 133 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 9. Number of games won in this selection. Based on 13 of 13 games.
Losses: 4. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 4.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?10 of 133 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 6. Number of games won in this selection. Based on 10 of 10 games.
Losses: 4. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 6.24. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 133 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 3. Number of games won in this selection. Based on 8 of 8 games.
Losses: 5. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 5.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 607. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 6.87. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 77.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 133 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 3. Number of games won in this selection. Based on 8 of 8 games.
Losses: 5. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 6.52. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 133 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 6.58. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 133 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 6.72. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 133 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 355. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 21 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 6.36. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 247. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 5.86. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games.
KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 576. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 6.61. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Win rate: 57.8%. The percentage of games won. Based on 45 of 45 games.
KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 6.70. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Win rate: 47.6%. The percentage of games won. Based on 42 of 42 games.
KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.
CS / min: 6.09. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 6.85. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
1–6 of 6 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Jungle · 2023–2026 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2026
Damage / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
CS / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Kill participationAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Damage shareAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Gold diff @15At least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2023
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage / min
335
—
At least 20 games and 20 valid observations required
2024
Tier 1
CS / min
5.55
—
At least 20 games and 20 valid observations required
2024
Tier 1
Kill participation
68.6%
—
At least 20 games and 20 valid observations required
2024
Tier 1
Damage share
15.7%
—
At least 20 games and 20 valid observations required
2024
Tier 1
Gold diff @15
−230
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.67
—
At least 20 games and 20 valid observations required
2025
Tier 1
Damage / min
376
—
At least 20 games and 20 valid observations required
2025
Tier 1
CS / min
6.46
—
At least 20 games and 20 valid observations required
2025
Tier 1
Kill participation
68.6%
—
At least 20 games and 20 valid observations required
2025
Tier 1
Damage share
17.9%
—
At least 20 games and 20 valid observations required
2025
Tier 1
Gold diff @15
+309
—
At least 20 games and 20 valid observations required
2025
Tier 1
Vision / min
1.37
—
At least 20 games and 20 valid observations required
2026
Tier 1
Damage / min
247
—
At least 20 games and 20 valid observations required
2026
Tier 1
CS / min
5.86
—
At least 20 games and 20 valid observations required
2026
Tier 1
Kill participation
45.0%
—
At least 20 games and 20 valid observations required
2026
Tier 1
Damage share
11.9%
—
At least 20 games and 20 valid observations required
2026
Tier 1
Gold diff @15
−1,298
—
At least 20 games and 20 valid observations required
2026
Tier 1
Vision / min
1.33
—
At least 20 games and 20 valid observations required
Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 133 of 133 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2023–2026 · All seasons · 35 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2023
2024
2025
2026
Total
?Xin Zhao
45
?Vi
38
?Jarvan IV
34
?Sejuani
29
?Wukong
29
?Lee Sin
27
?Pantheon
26
?Maokai
23
All games
12
96
145
133
386
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 133. Number of individual games played in this selection. Based on 133 of 133 games.
Wins: 67. Number of games won in this selection. Based on 133 of 133 games.
Losses: 66. Number of games lost in this selection. Based on 133 of 133 games.
Win rate: 50.4%. The percentage of games won. Based on 133 of 133 games.
KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 133 of 133 games.
Kills / game: 3.15. Average kills per game. Based on 133 of 133 games.
Deaths / game: 3.48. Average deaths per game. Based on 133 of 133 games.
Assists / game: 8.11. Average assists per game. Based on 133 of 133 games.
Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 133 of 133 games.
CS / min: 6.48. Minions and monsters killed per minute, averaged across games. Based on 133 of 133 games.
Gold / min: 383. Total gold gained per minute, averaged across games. Based on 133 of 133 games.
Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 133 of 133 games.
Games: 145. Number of individual games played in this selection. Based on 145 of 145 games.
Wins: 74. Number of games won in this selection. Based on 145 of 145 games.
Losses: 71. Number of games lost in this selection. Based on 145 of 145 games.
Win rate: 51.0%. The percentage of games won. Based on 145 of 145 games.
KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 145 of 145 games.
Kills / game: 3.12. Average kills per game. Based on 145 of 145 games.
Deaths / game: 3.53. Average deaths per game. Based on 145 of 145 games.
Assists / game: 8.32. Average assists per game. Based on 145 of 145 games.
Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 145 of 145 games.
CS / min: 6.44. Minions and monsters killed per minute, averaged across games. Based on 145 of 145 games.
Gold / min: 368. Total gold gained per minute, averaged across games. Based on 145 of 145 games.
Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 145 of 145 games.
Games: 96. Number of individual games played in this selection. Based on 96 of 96 games.
Wins: 40. Number of games won in this selection. Based on 96 of 96 games.
Losses: 56. Number of games lost in this selection. Based on 96 of 96 games.
Win rate: 41.7%. The percentage of games won. Based on 96 of 96 games.
KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games.
Kills / game: 1.69. Average kills per game. Based on 96 of 96 games.
Deaths / game: 2.43. Average deaths per game. Based on 96 of 96 games.
Assists / game: 6.97. Average assists per game. Based on 96 of 96 games.
Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games.
CS / min: 5.35. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games.
Gold / min: 316. Total gold gained per minute, averaged across games. Based on 96 of 96 games.
Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 96 games. Games without the required stats are excluded.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 3. Number of games won in this selection. Based on 12 of 12 games.
Losses: 9. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 25.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Kills / game: 1.50. Average kills per game. Based on 12 of 12 games.
Deaths / game: 2.83. Average deaths per game. Based on 12 of 12 games.
Assists / game: 5.08. Average assists per game. Based on 12 of 12 games.
Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 4.97. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Gold / min: 313. Total gold gained per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.