Where Czypsy stands
All seasons · Support · Domestic games
All leagues · All positions
All seasons · Support · Domestic games
Games in this selection 34 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 15 games without a complete snapshot are excluded.
Explore Czypsy’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 77 of 372 games in this selection. | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 51. Number of games won in this selection. Based on 77 of 77 games. | Losses: 26. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 66.2%. The percentage of games won. Based on 77 of 77 games. | KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 1.50. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games. |
| 51 of 372 games in this selection. | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 27. Number of games won in this selection. Based on 51 of 51 games. | Losses: 24. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 52.9%. The percentage of games won. Based on 51 of 51 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 45 of 372 games in this selection. | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 29. Number of games won in this selection. Based on 45 of 45 games. | Losses: 16. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 64.4%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 31 of 372 games in this selection. | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 19. Number of games won in this selection. Based on 31 of 31 games. | Losses: 12. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 61.3%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 17 of 372 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 10. Number of games won in this selection. Based on 17 of 17 games. | Losses: 7. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 15 of 372 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 6. Number of games won in this selection. Based on 15 of 15 games. | Losses: 9. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 0.76. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 15 games. Games without the required stats are excluded. |
| 14 of 372 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 9. Number of games won in this selection. Based on 14 of 14 games. | Losses: 5. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 372 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 9. Number of games won in this selection. Based on 13 of 13 games. | Losses: 4. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 5.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 0.84. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 77.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 372 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 2. Number of games won in this selection. Based on 12 of 12 games. | Losses: 10. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 16.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 99. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 372 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 6.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 0.20. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 84.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
Bars show how often the player chose each champion in this selection.
| RL 2026 · Summer | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| HLL 2025 · Summer | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 261. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| RL 2025 · Spring | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 50.0%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| RL 2025 · Winter | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 60.7%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| EMEA Masters 2024 · Spring | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| EMEA Masters 2024 · Summer | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 248. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.39. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| EPL 2024 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| GLLPA 2024 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LIT 2024 · Summer | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 57.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 1.64. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| UL 2024 · Spring | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 72.7%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Aug 2026 | RL 2026 · Summer | Anonymo EsportsvsDOCISK | Series ↗ | Bard | Win | 0 / 4 / 14 |
| 4 Aug 2026 | RL 2026 · Summer | Anonymo EsportsvsDOCISK | Series ↗ | Shen | Win | 0 / 2 / 16 |
| 26 Jul 2025 | HLL 2025 · Summer | Team InsidiousvsThe ParadOx Invaders | Series ↗ | Lux | Win | 0 / 4 / 18 |
| 26 Jul 2025 | HLL 2025 · Summer | Team InsidiousvsThe ParadOx Invaders | Series ↗ | Rakan | Loss | 0 / 3 / 12 |
| 26 Jul 2025 | HLL 2025 · Summer | Team InsidiousvsThe ParadOx Invaders | Series ↗ | Nautilus | Win | 2 / 4 / 18 |
| 26 Jul 2025 | HLL 2025 · Summer | Team InsidiousvsThe ParadOx Invaders | Series ↗ | Poppy | Win | 2 / 6 / 15 |
| 22 Jul 2025 | HLL 2025 · Summer | Team InsidiousvsTeam Phantasma | Series ↗ | Neeko | Loss | 0 / 5 / 7 |
| 22 Jul 2025 | HLL 2025 · Summer | Team InsidiousvsTeam Phantasma | Series ↗ | Rakan | Loss | 0 / 4 / 4 |
| 22 Jul 2025 | HLL 2025 · Summer | Team InsidiousvsTeam Phantasma | Series ↗ | Alistar | Loss | 1 / 7 / 5 |
| 20 Jul 2025 | HLL 2025 · Summer | Team InsidiousvsZerolag Esports | Series ↗ | Rakan | Win | 1 / 3 / 22 |
| 20 Jul 2025 | HLL 2025 · Summer | Team InsidiousvsZerolag Esports | Series ↗ | Nautilus | Win | 1 / 3 / 23 |
| 20 Jul 2025 | HLL 2025 · Summer | Team InsidiousvsZerolag Esports | Series ↗ | Rell | Win | 1 / 4 / 19 |
| 15 May 2025 | RL 2025 · Spring | Back2TheGamevsForsaken | Series ↗ | Seraphine | Loss | 1 / 5 / 7 |
| 15 May 2025 | RL 2025 · Spring | Back2TheGamevsForsaken | Series ↗ | Maokai | Loss | 1 / 9 / 10 |
| 15 May 2025 | RL 2025 · Spring | Back2TheGamevsForsaken | Series ↗ | Lulu | Win | 0 / 1 / 14 |
| 15 May 2025 | RL 2025 · Spring | Back2TheGamevsForsaken | Series ↗ | Nautilus | Loss | 2 / 5 / 5 |
| 15 May 2025 | RL 2025 · Spring | Back2TheGamevsForsaken | Series ↗ | Nami | Win | 0 / 1 / 12 |
| 8 May 2025 | RL 2025 · Spring | Back2TheGamevsDOCISK | Series ↗ | Leona | Win | 7 / 7 / 20 |
| 8 May 2025 | RL 2025 · Spring | Back2TheGamevsDOCISK | Series ↗ | Rell | Win | 0 / 5 / 23 |
| 7 May 2025 | RL 2025 · Spring | Back2TheGamevsLODIS | Series ↗ | Nautilus | Win | 3 / 6 / 16 |
| 7 May 2025 | RL 2025 · Spring | Back2TheGamevsLODIS | Series ↗ | Leona | Win | 2 / 2 / 14 |
| 29 Apr 2025 | RL 2025 · Spring | Back2TheGamevsAnonymo Esports | Series ↗ | Rell | Win | 1 / 1 / 10 |
| 29 Apr 2025 | RL 2025 · Spring | Back2TheGamevsAnonymo Esports | Series ↗ | Leona | Win | 1 / 3 / 13 |
| 24 Apr 2025 | RL 2025 · Spring | Back2TheGamevsZero Tenacity | Series ↗ | Karma | Loss | 0 / 4 / 11 |
| 24 Apr 2025 | RL 2025 · Spring | Back2TheGamevsZero Tenacity | Series ↗ | Rell | Loss | 1 / 6 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2020–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | UL | Damage / min | 163 | — | At least 20 games and 20 valid observations required |
| 2020 | UL | CS / min | 1.49 | — | At least 20 games and 20 valid observations required |
| 2020 | UL | Kill participation | 67.2% | — | At least 20 games and 20 valid observations required |
| 2020 | UL | Damage share | 9.0% | — | At least 20 games and 20 valid observations required |
| 2020 | UL | Gold diff @15 | +287 | — | At least 20 games and 20 valid observations required |
| 2020 | UL | Vision / min | 2.28 | — | At least 20 games and 20 valid observations required |
| 2021 | UL | Damage / min | 143 | 57.1 | 28 games · 8 peers |
| 2021 | UL | CS / min | 1.23 | 42.9 | 28 games · 8 peers |
| 2021 | UL | Kill participation | 68.2% | 71.4 | 28 games · 8 peers |
| 2021 | UL | Damage share | 7.7% | 71.4 | 28 games · 8 peers |
| 2021 | UL | Gold diff @15 | −3 | 42.9 | 28 games · 8 peers |
| 2021 | UL | Vision / min | 2.60 | 57.1 | 28 games · 8 peers |
| 2022 | UL | Damage / min | 172 | 55.6 | 26 games · 10 peers |
| 2022 | UL | CS / min | 1.10 | 55.6 | 26 games · 10 peers |
| 2022 | UL | Kill participation | 64.3% | 11.1 | 24 games · 10 peers |
| 2022 | UL | Damage share | 7.9% | 55.6 | 26 games · 10 peers |
| 2022 | UL | Gold diff @15 | −79 | 11.1 | 26 games · 10 peers |
| 2022 | UL | Vision / min | 2.56 | 44.4 | 26 games · 10 peers |
| 2023 | UL | Damage / min | 211 | 77.8 | 58 games · 10 peers |
| 2023 | UL | CS / min | 0.93 | 33.3 | 58 games · 10 peers |
| 2023 | UL | Kill participation | 71.0% | 88.9 | 58 games · 10 peers |
| 2023 | UL | Damage share | 8.5% | 77.8 | 58 games · 10 peers |
| 2023 | UL | Gold diff @15 | +99 | 77.8 | 58 games · 10 peers |
| 2023 | UL | Vision / min | 2.93 | 66.7 | 58 games · 10 peers |
| 2024 | UL | Damage / min | 179 | 20.0 | 22 games · 6 peers |
| 2024 | UL | CS / min | 1.11 | 40.0 | 22 games · 6 peers |
| 2024 | UL | Kill participation | 71.3% | 60.0 | 22 games · 6 peers |
| 2024 | UL | Damage share | 6.8% | 0.0 | 22 games · 6 peers |
| 2024 | UL | Gold diff @15 | −48 | 40.0 | 22 games · 6 peers |
| 2024 | UL | Vision / min | 3.70 | 100.0 | 22 games · 6 peers |
| 2025 | RL | Damage / min | 222 | 33.3 | 50 games · 7 peers |
| 2025 | RL | CS / min | 0.99 | 66.7 | 50 games · 7 peers |
| 2025 | RL | Kill participation | 73.6% | 83.3 | 50 games · 7 peers |
| 2025 | RL | Damage share | 7.8% | 33.3 | 50 games · 7 peers |
| 2025 | RL | Gold diff @15 | +22 | 66.7 | 50 games · 7 peers |
| 2025 | RL | Vision / min | 3.56 | 100.0 | 50 games · 7 peers |
| 2026 | RL | Damage / min | 217 | — | At least 20 games and 20 valid observations required |
| 2026 | RL | CS / min | 1.33 | — | At least 20 games and 20 valid observations required |
| 2026 | RL | Kill participation | 71.8% | — | At least 20 games and 20 valid observations required |
| 2026 | RL | Damage share | 5.6% | — | At least 20 games and 20 valid observations required |
| 2026 | RL | Gold diff @15 | −22 | — | At least 20 games and 20 valid observations required |
| 2026 | RL | Vision / min | 3.58 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. Season labels follow the competition season.
2020–2026 · All seasons · 34 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Nautilus | 77 | |||||||
| Leona | 51 | |||||||
| Rell | 45 | |||||||
| Rakan | 31 | |||||||
| Alistar | 17 | |||||||
| Karma | 15 | |||||||
| Braum | 14 | |||||||
| Renata Glasc | 13 | |||||||
| All games | 17 | 85 | 48 | 92 | 68 | 60 | 2 | 372 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 0.00. Average kills per game. Based on 2 of 2 games. | Deaths / game: 3.00. Average deaths per game. Based on 2 of 2 games. | Assists / game: 15.00. Average assists per game. Based on 2 of 2 games. | Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 269. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2025 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 34. Number of games won in this selection. Based on 60 of 60 games. | Losses: 26. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 56.7%. The percentage of games won. Based on 60 of 60 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 1.02. Average kills per game. Based on 60 of 60 games. | Deaths / game: 4.08. Average deaths per game. Based on 60 of 60 games. | Assists / game: 12.55. Average assists per game. Based on 60 of 60 games. | Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 255. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2024 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 42. Number of games won in this selection. Based on 68 of 68 games. | Losses: 26. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 61.8%. The percentage of games won. Based on 68 of 68 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 0.91. Average kills per game. Based on 68 of 68 games. | Deaths / game: 3.71. Average deaths per game. Based on 68 of 68 games. | Assists / game: 11.15. Average assists per game. Based on 68 of 68 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 1.44. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 265. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2023 | Games: 92. Number of individual games played in this selection. Based on 92 of 92 games. | Wins: 60. Number of games won in this selection. Based on 92 of 92 games. | Losses: 32. Number of games lost in this selection. Based on 92 of 92 games. | Win rate: 65.2%. The percentage of games won. Based on 92 of 92 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games. | Kills / game: 1.01. Average kills per game. Based on 92 of 92 games. | Deaths / game: 3.59. Average deaths per game. Based on 92 of 92 games. | Assists / game: 11.49. Average assists per game. Based on 92 of 92 games. | Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games. | Gold / min: 252. Total gold gained per minute, averaged across games. Based on 92 of 92 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games. |
| 2022 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 26. Number of games won in this selection. Based on 48 of 48 games. | Losses: 22. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 54.2%. The percentage of games won. Based on 48 of 48 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 0.83. Average kills per game. Based on 48 of 48 games. | Deaths / game: 3.52. Average deaths per game. Based on 48 of 48 games. | Assists / game: 8.96. Average assists per game. Based on 48 of 48 games. | Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 236. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 48 games. Games without the required stats are excluded. |
| 2021 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 51. Number of games won in this selection. Based on 85 of 85 games. | Losses: 34. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 60.0%. The percentage of games won. Based on 85 of 85 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 0.86. Average kills per game. Based on 85 of 85 games. | Deaths / game: 3.62. Average deaths per game. Based on 85 of 85 games. | Assists / game: 9.35. Average assists per game. Based on 85 of 85 games. | Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 238. Total gold gained per minute, averaged across games. Based on 85 of 85 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games. |
| 2020 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 7. Number of games won in this selection. Based on 17 of 17 games. | Losses: 10. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 41.2%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 0.41. Average kills per game. Based on 17 of 17 games. | Deaths / game: 2.65. Average deaths per game. Based on 17 of 17 games. | Assists / game: 6.94. Average assists per game. Based on 17 of 17 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 1.49. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 230. Total gold gained per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.