Where Cryscata stands
2023 · Bot · Domestic games
Chang Che-Lin張哲霖
All leagues · All positions
2023 · Bot · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Cryscata’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 56 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 724. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.76. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 56 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 804. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 56 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 701. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.88. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 5 of 56 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 56 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 711. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 56 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 51.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 56 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 56 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 56 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 958. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.67. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. |
| 2 of 56 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.49. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 58.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| PCS 2023 · Spring | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 55.6%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 686. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
| PCS 2023 · Summer | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 48.3%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 671. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 19 Aug 2023 | PCS 2023 · Summer | Deep Cross GamingvsCTBC Flying Oyster | Series ↗ | Aphelios | Loss | 0 / 2 / 1 |
| 19 Aug 2023 | PCS 2023 · Summer | Deep Cross GamingvsCTBC Flying Oyster | Series ↗ | Kai'Sa | Loss | 11 / 3 / 6 |
| 19 Aug 2023 | PCS 2023 · Summer | Deep Cross GamingvsCTBC Flying Oyster | Series ↗ | Xayah | Win | 8 / 1 / 8 |
| 19 Aug 2023 | PCS 2023 · Summer | Deep Cross GamingvsCTBC Flying Oyster | Series ↗ | Kai'Sa | Loss | 3 / 6 / 5 |
| 14 Aug 2023 | PCS 2023 · Summer | Deep Cross GamingvsPSG Talon | Series ↗ | Zeri | Loss | 1 / 5 / 3 |
| 14 Aug 2023 | PCS 2023 · Summer | Deep Cross GamingvsPSG Talon | Series ↗ | Kai'Sa | Loss | 4 / 3 / 8 |
| 14 Aug 2023 | PCS 2023 · Summer | Deep Cross GamingvsPSG Talon | Series ↗ | Tristana | Loss | 1 / 2 / 1 |
| 12 Aug 2023 | PCS 2023 · Summer | Deep Cross GamingvsChiefs Esports Club | Series ↗ | Samira | Win | 13 / 1 / 5 |
| 12 Aug 2023 | PCS 2023 · Summer | Deep Cross GamingvsChiefs Esports Club | Series ↗ | Kai'Sa | Win | 5 / 1 / 6 |
| 12 Aug 2023 | PCS 2023 · Summer | Deep Cross GamingvsChiefs Esports Club | Series ↗ | Xayah | Win | 4 / 0 / 3 |
| 12 Aug 2023 | PCS 2023 · Summer | Deep Cross GamingvsChiefs Esports Club | Series ↗ | Zeri | Loss | 8 / 4 / 4 |
| 6 Aug 2023 | PCS 2023 · Summer | Deep Cross GamingvsFrank Esports | Series ↗ | Kai'Sa | Win | 5 / 1 / 5 |
| 5 Aug 2023 | PCS 2023 · Summer | Deep Cross GamingvsHELL PIGS | Series ↗ | Xayah | Loss | 7 / 6 / 10 |
| 4 Aug 2023 | PCS 2023 · Summer | Deep Cross GamingvsBeyond Gaming | Series ↗ | Varus | Loss | 1 / 5 / 1 |
| 30 Jul 2023 | PCS 2023 · Summer | Deep Cross GamingvsDewish Team | Series ↗ | Samira | Win | 4 / 2 / 5 |
| 29 Jul 2023 | PCS 2023 · Summer | Deep Cross GamingvsPSG Talon | Series ↗ | Kai'Sa | Loss | 0 / 1 / 4 |
| 28 Jul 2023 | PCS 2023 · Summer | Deep Cross GamingvsCTBC Flying Oyster | Series ↗ | Kai'Sa | Win | 9 / 0 / 1 |
| 23 Jul 2023 | PCS 2023 · Summer | Deep Cross GamingvsWest Point Esports | Series ↗ | Xayah | Win | 5 / 5 / 17 |
| 22 Jul 2023 | PCS 2023 · Summer | Deep Cross GamingvsImpunity | Series ↗ | Xayah | Win | 6 / 3 / 10 |
| 21 Jul 2023 | PCS 2023 · Summer | Deep Cross GamingvsJ Team | Series ↗ | Xayah | Loss | 2 / 2 / 0 |
| 16 Jul 2023 | PCS 2023 · Summer | Deep Cross GamingvsBeyond Gaming | Series ↗ | Kog'Maw | Loss | 2 / 1 / 5 |
| 15 Jul 2023 | PCS 2023 · Summer | Deep Cross GamingvsCTBC Flying Oyster | Series ↗ | Aphelios | Loss | 2 / 2 / 1 |
| 14 Jul 2023 | PCS 2023 · Summer | Deep Cross GamingvsDewish Team | Series ↗ | Kai'Sa | Win | 6 / 1 / 5 |
| 9 Jul 2023 | PCS 2023 · Summer | Deep Cross GamingvsJ Team | Series ↗ | Ziggs | Loss | 0 / 2 / 0 |
| 8 Jul 2023 | PCS 2023 · Summer | Deep Cross GamingvsImpunity | Series ↗ | Kai'Sa | Win | 11 / 1 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2022–2025 · Domestic games
LPL data missing · Percentile among 85 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2022 | Tier 1 | Damage / min | 588 | 66.1 | 62 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.19 | 50.4 | 62 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 68.9% | 68.7 | 62 games · 116 peers |
| 2022 | Tier 1 | Damage share | 29.3% | 76.5 | 62 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +186 | 68.4 | 62 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.32 | 56.5 | 62 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 678 | 81.9 | 56 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.29 | 23.8 | 56 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 71.2% | 77.1 | 55 games · 106 peers |
| 2023 | Tier 1 | Damage share | 30.1% | 81.9 | 56 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +79 | 64.3 | 56 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.40 | 65.7 | 56 games · 106 peers |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. Season labels follow the competition season.
2022–2025 · All seasons · 47 recorded champions
| Champion | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|
| Zeri | 24 | ||||
| Aphelios | 22 | ||||
| Kai'Sa | 17 | ||||
| Xayah | 14 | ||||
| Jinx | 12 | ||||
| Lucian | 11 | ||||
| Hwei | 7 | ||||
| Kalista | 7 | ||||
| All games | 62 | 56 | 77 | 3 | 198 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 1.00. Average kills per game. Based on 3 of 3 games. | Deaths / game: 4.67. Average deaths per game. Based on 3 of 3 games. | Assists / game: 16.00. Average assists per game. Based on 3 of 3 games. | Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 278. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2024 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 41. Number of games won in this selection. Based on 77 of 77 games. | Losses: 36. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 53.2%. The percentage of games won. Based on 77 of 77 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 4.64. Average kills per game. Based on 77 of 77 games. | Deaths / game: 3.38. Average deaths per game. Based on 77 of 77 games. | Assists / game: 6.52. Average assists per game. Based on 77 of 77 games. | Damage / min: 855. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 432. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games. |
| 2023 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 29. Number of games won in this selection. Based on 56 of 56 games. | Losses: 27. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 51.8%. The percentage of games won. Based on 56 of 56 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 4.50. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.43. Average deaths per game. Based on 56 of 56 games. | Assists / game: 5.07. Average assists per game. Based on 56 of 56 games. | Damage / min: 678. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 444. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 56 games. Games without the required stats are excluded. |
| 2022 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 38. Number of games won in this selection. Based on 62 of 62 games. | Losses: 24. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 61.3%. The percentage of games won. Based on 62 of 62 games. | KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 4.35. Average kills per game. Based on 62 of 62 games. | Deaths / game: 2.45. Average deaths per game. Based on 62 of 62 games. | Assists / game: 5.53. Average assists per game. Based on 62 of 62 games. | Damage / min: 588. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 449. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2022 · PCS · PCS/2022 Season/Summer Season. Cryscata.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
No results in this selection.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2022 · PCS · Deep Cross Gaming · all pro | bot · Team 2 | Source detailsSource-bound award and exact identity verified against actual historical game participation; no complete-career claim. 19 games played. Selection: unknown.
|