Where Crown stands
2020 · Mid · Domestic games
Lee Min-ho이민호
All leagues · All positions
2020 · Mid · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Crown’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 36 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 36 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 46.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 36 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 82.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 36 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 36 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 36 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 789. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 83.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 36 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 12.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 681. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.04. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 36 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 363. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.86. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 41.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 36 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 44.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 36 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 346. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| CK 2020 · Spring | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| CK 2020 · Summer | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 50.0%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| LCS 2020 · Spring | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 12.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.49. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 27 Aug 2020 | CK 2020 · Summer | OZ GamingvsAwesome Spear | Series ↗ | Vel'Koz | Loss | 3 / 4 / 7 |
| 27 Aug 2020 | CK 2020 · Summer | OZ GamingvsAwesome Spear | Series ↗ | Orianna | Loss | 4 / 5 / 5 |
| 14 Aug 2020 | CK 2020 · Summer | OZ GamingvsESC Shane | Series ↗ | Twisted Fate | Win | 7 / 1 / 10 |
| 14 Aug 2020 | CK 2020 · Summer | OZ GamingvsESC Shane | Series ↗ | Malzahar | Win | 3 / 2 / 4 |
| 10 Aug 2020 | CK 2020 · Summer | OZ GamingvsElement Mystic | Series ↗ | Orianna | Win | 3 / 2 / 10 |
| 10 Aug 2020 | CK 2020 · Summer | OZ GamingvsElement Mystic | Series ↗ | Ryze | Loss | 1 / 4 / 2 |
| 10 Aug 2020 | CK 2020 · Summer | OZ GamingvsElement Mystic | Series ↗ | Zoe | Win | 1 / 2 / 9 |
| 6 Aug 2020 | CK 2020 · Summer | OZ GamingvsHANJIN BRION | Series ↗ | Vel'Koz | Win | 4 / 2 / 8 |
| 6 Aug 2020 | CK 2020 · Summer | OZ GamingvsHANJIN BRION | Series ↗ | Syndra | Loss | 1 / 5 / 1 |
| 6 Aug 2020 | CK 2020 · Summer | OZ GamingvsHANJIN BRION | Series ↗ | Orianna | Win | 4 / 1 / 3 |
| 3 Aug 2020 | CK 2020 · Summer | OZ GamingvsJin Air Green Wings | Series ↗ | Orianna | Loss | 0 / 4 / 4 |
| 3 Aug 2020 | CK 2020 · Summer | OZ GamingvsJin Air Green Wings | Series ↗ | Orianna | Loss | 2 / 5 / 1 |
| 30 Jul 2020 | CK 2020 · Summer | OZ GamingvsRunAway | Series ↗ | Zoe | Win | 2 / 2 / 3 |
| 30 Jul 2020 | CK 2020 · Summer | OZ GamingvsRunAway | Series ↗ | Vel'Koz | Win | 3 / 0 / 9 |
| 27 Jul 2020 | CK 2020 · Summer | OZ GamingvsGriffin | Series ↗ | Corki | Win | 5 / 4 / 9 |
| 27 Jul 2020 | CK 2020 · Summer | OZ GamingvsGriffin | Series ↗ | Twisted Fate | Win | 10 / 0 / 3 |
| 27 Jul 2020 | CK 2020 · Summer | OZ GamingvsGriffin | Series ↗ | Zoe | Loss | 3 / 4 / 3 |
| 16 Jul 2020 | CK 2020 · Summer | OZ GamingvsHANJIN BRION | Series ↗ | Orianna | Loss | 0 / 2 / 3 |
| 9 Jul 2020 | CK 2020 · Summer | OZ GamingvsJin Air Green Wings | Series ↗ | Twisted Fate | Loss | 1 / 3 / 3 |
| 29 Jun 2020 | CK 2020 · Summer | OZ GamingvsGriffin | Series ↗ | Zoe | Loss | 1 / 3 / 1 |
| 26 Jun 2020 | CK 2020 · Summer | OZ GamingvsAwesome Spear | Series ↗ | Orianna | Loss | 1 / 2 / 3 |
| 22 Jun 2020 | CK 2020 · Summer | OZ GamingvsElement Mystic | Series ↗ | Azir | Win | 3 / 1 / 9 |
| 19 Jun 2020 | CK 2020 · Summer | OZ GamingvsESC Shane | Series ↗ | Zoe | Loss | 1 / 6 / 3 |
| 19 Jun 2020 | CK 2020 · Summer | OZ GamingvsESC Shane | Series ↗ | Corki | Win | 10 / 2 / 6 |
| 13 Apr 2020 | CK 2020 · Spring | OZ GamingvsJin Air Green Wings | Series ↗ | Syndra | Loss | 0 / 3 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2015–2020 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 478 | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 9.12 | 97.5 | 43 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 62.1% | 12.4 | 43 games · 98 peers |
| 2015 | Tier 1 | Damage share | 28.4% | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | −89 | 29.8 | 43 games · 48 peers · CLS, GPL, LJL, LPL data missing · Percentile among 48 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 601 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 9.11 | 94.4 | 98 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 72.0% | 86.1 | 94 games · 116 peers |
| 2016 | Tier 1 | Damage share | 30.2% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | +86 | 66.3 | 98 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 521 | 40.6 | 100 games · 107 peers |
| 2017 | Tier 1 | CS / min | 9.23 | 92.6 | 100 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 63.3% | 18.9 | 97 games · 123 peers |
| 2017 | Tier 1 | Damage share | 27.2% | 35.8 | 100 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +185 | 80.2 | 100 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.64 | 69.5 | 100 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 486 | 44.4 | 62 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.39 | 63.0 | 62 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 68.3% | 46.7 | 61 games · 136 peers |
| 2018 | Tier 1 | Damage share | 27.7% | 65.2 | 62 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | −43 | 45.9 | 62 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.33 | 91.5 | 62 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 522 | 85.2 | 39 games · 123 peers |
| 2019 | Tier 1 | CS / min | 9.04 | 87.7 | 39 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 69.4% | 90.2 | 39 games · 123 peers |
| 2019 | Tier 1 | Damage share | 31.1% | 98.4 | 39 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +99 | 68.0 | 39 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.14 | 74.0 | 39 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 365 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 7.49 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 55.6% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 25.3% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −303 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.10 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. Season labels follow the competition season.
2015–2020 · All seasons · 37 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|---|
| Viktor | 65 | ||||||
| Azir | 39 | ||||||
| Orianna | 31 | ||||||
| Syndra | 30 | ||||||
| Taliyah | 30 | ||||||
| Ryze | 28 | ||||||
| Zoe | 27 | ||||||
| Cassiopeia | 21 | ||||||
| All games | 43 | 117 | 133 | 73 | 44 | 36 | 446 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 15. Number of games won in this selection. Based on 36 of 36 games. | Losses: 21. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 41.7%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 2.94. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.81. Average deaths per game. Based on 36 of 36 games. | Assists / game: 4.39. Average assists per game. Based on 36 of 36 games. | Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 380. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2019 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 18. Number of games won in this selection. Based on 44 of 44 games. | Losses: 26. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 40.9%. The percentage of games won. Based on 44 of 44 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 2.59. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.57. Average deaths per game. Based on 44 of 44 games. | Assists / game: 4.23. Average assists per game. Based on 44 of 44 games. | Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2018 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Wins: 38. Number of games won in this selection. Based on 73 of 73 games. | Losses: 35. Number of games lost in this selection. Based on 73 of 73 games. | Win rate: 52.1%. The percentage of games won. Based on 73 of 73 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Kills / game: 1.62. Average kills per game. Based on 73 of 73 games. | Deaths / game: 2.25. Average deaths per game. Based on 73 of 73 games. | Assists / game: 4.07. Average assists per game. Based on 73 of 73 games. | Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games. | CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 73 of 73 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 73 games. Games without the required stats are excluded. |
| 2017 | Games: 133. Number of individual games played in this selection. Based on 133 of 133 games. | Wins: 91. Number of games won in this selection. Based on 133 of 133 games. | Losses: 42. Number of games lost in this selection. Based on 133 of 133 games. | Win rate: 68.4%. The percentage of games won. Based on 133 of 133 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 133 of 133 games. | Kills / game: 3.23. Average kills per game. Based on 133 of 133 games. | Deaths / game: 2.02. Average deaths per game. Based on 133 of 133 games. | Assists / game: 4.14. Average assists per game. Based on 133 of 133 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 130 of 133 games. Games without the required stats are excluded. | CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 133 of 133 games. | Gold / min: 416. Total gold gained per minute, averaged across games. Based on 133 of 133 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 129 of 133 games. Games without the required stats are excluded. |
| 2016 | Games: 117. Number of individual games played in this selection. Based on 117 of 117 games. | Wins: 67. Number of games won in this selection. Based on 117 of 117 games. | Losses: 50. Number of games lost in this selection. Based on 117 of 117 games. | Win rate: 57.3%. The percentage of games won. Based on 117 of 117 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 117 of 117 games. | Kills / game: 3.22. Average kills per game. Based on 117 of 117 games. | Deaths / game: 2.16. Average deaths per game. Based on 117 of 117 games. | Assists / game: 4.31. Average assists per game. Based on 117 of 117 games. | Damage / min: 600. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 117 games. | CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 117 of 117 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 117 of 117 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 113 of 117 games. Games without the required stats are excluded. |
| 2015 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 16. Number of games won in this selection. Based on 43 of 43 games. | Losses: 27. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 37.2%. The percentage of games won. Based on 43 of 43 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 3.05. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.70. Average deaths per game. Based on 43 of 43 games. | Assists / game: 4.00. Average assists per game. Based on 43 of 43 games. | Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 1 major honors
1 Other international
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Champions 2015 Summer Playoffs | Samsung Galaxy | 43 |
| Korea Regional Finals 2016 | Samsung Galaxy | 9 |
| LCK 2016 Spring Playoffs | Samsung Galaxy | 44 |
| LCK 2016 Summer Playoffs | Samsung Galaxy | 45 |
| Korea Regional Finals 2017 | Samsung Galaxy | 8 |
| LCK 2017 Spring Playoffs | Samsung Galaxy | 45 |
| LCK 2017 Summer Playoffs | Samsung Galaxy | 47 |
| Korea Regional Finals 2018 | Gen.G | 12 |
| LCK 2018 Spring Playoffs | KSV eSports | 47 |
| LCK 2018 Summer Playoffs | Gen.G | 3 |
| LCS 2019 Spring Playoffs | OpTic Gaming | 18 |
| LCS 2019 Summer Playoffs | OpTic Gaming | 21 |
| LCS 2020 Spring Playoffs | Counter Logic Gaming | 8 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · worlds 2016 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · worlds 2017 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · LCK 2016 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · LCK 2017 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · LCK 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · Regular Season MVP (points) · 8 points. Official MVP selected by cumulative match MVP points in an approved program: 8 points for this distinct award. Individual match awards are not counted again.
Regular Season MVP (points) · 2017 · LCK · lck-2017-spring. Crown.
regular · edition · selection: pog_points. Base points 8; credited 8. Overlap: complement-half.
2016 · Intel Extreme Masters Season 11 Gyeonggi · 10 points. IEM Season 11 Gyeonggi: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · KeSPA Cup 2017 · 2 points. KeSPA Cup 2017: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LCS 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2015 · KeSPA Cup 2015: No placement points or unavailable event valuation / participation evidence.
2016 · KeSPA Cup 2016: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20182018 · worlds · Gen.G | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20172017 · worlds · Samsung Galaxy | Champion | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| Intel Extreme Masters Season 11 Gyeonggi2016 · International · Samsung Galaxy | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| worlds 20162016 · worlds · Samsung Galaxy | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2020 Spring Playoffs2020 · LCS · Counter Logic Gaming | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 8 games played.
|
| KeSPA Cup 20172017 · LCK · Samsung Galaxy | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
| LCK 2017 Spring Playoffs2017 · LCK · Samsung Galaxy | Place 3 | Source details |
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Regular Season MVP (points)source ↗2017 · LCK · Samsung Galaxy · points mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 45 games played. Selection: Official POG-points program.
|
Independently verified final result and actual play; registration and staff excluded.
45 games played.
| LCK 2017 Summer Playoffs2017 · LCK · Samsung Galaxy | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| KeSPA Cup 20162016 · LCK · Samsung Galaxy | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
| LCK 2016 Summer Playoffs2016 · LCK · Samsung Galaxy | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| KeSPA Cup 20152015 · LCK · Samsung Galaxy | Places 9–14 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|