Where Croc stands
2024 · Jungle · Domestic games
Park Jong-hoon박종훈
All leagues · All positions
2024 · Jungle · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 5 games without a complete snapshot are excluded.
Explore Croc’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 19 of 69 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 11. Number of games won in this selection. Based on 19 of 19 games. | Losses: 8. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 57.9%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 10 of 69 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 4.88. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 69 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 5.96. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 69 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 274. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 5.00. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 69 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.59. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 69 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.52. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 69 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.11. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 78.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 69 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.90. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 82.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 69 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 263. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 78.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 69 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 220. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.94. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 48.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| CBLOL 2024 · Split 1 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 70.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 284. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
| CBLOL 2024 · Split 2 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 47.1%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 5.56. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| Mid-Season Invitational 2024 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 294. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.41. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2020–2024 · Domestic games
LPL data missing · Percentile among 85 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | 335 | 88.5 | 66 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.97 | 89.5 | 66 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 71.9% | 65.3 | 66 games · 125 peers |
| 2020 | Tier 1 | Damage share | 16.7% | 84.4 | 66 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +378 | 95.1 | 65 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.66 | 66.4 | 66 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 408 | 94.2 | 30 games · 121 peers |
| 2021 | Tier 1 | CS / min | 5.97 | 42.5 | 30 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 68.2% | 25.8 | 30 games · 121 peers |
| 2021 | Tier 1 | Damage share | 18.1% | 66.7 | 30 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +169 | 72.8 | 30 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.43 | 40.0 | 30 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 314 | 77.2 | 54 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.47 | 39.5 | 54 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 73.1% | 79.8 | 54 games · 115 peers |
| 2022 | Tier 1 | Damage share | 14.1% | 42.1 | 54 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | +212 | 82.8 | 54 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.49 | 60.5 | 54 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 312 | 42.7 | 58 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.27 | 41.7 | 58 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 70.9% | 33.0 | 58 games · 104 peers |
| 2023 | Tier 1 | Damage share | 13.7% | 23.3 | 58 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | +92 | 65.1 | 58 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.58 | 30.1 | 58 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 341 | 31.4 | 64 games · 106 peers |
| 2024 | Tier 1 | CS / min | 5.52 | 14.3 | 64 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 72.1% | 43.8 | 64 games · 106 peers |
| 2024 | Tier 1 | Damage share | 13.4% | 18.1 | 64 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | −111 | 28.6 | 64 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.52 | 41.9 | 64 games · 106 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 338. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. Season labels follow the competition season.
2020–2024 · All seasons · 27 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|
| Sejuani | 44 | |||||
| Lee Sin | 37 | |||||
| Wukong | 27 | |||||
| Viego | 23 | |||||
| Poppy | 19 | |||||
| Maokai | 18 | |||||
| Nidalee | 17 | |||||
| Trundle | 14 | |||||
| All games | 66 | 30 | 64 | 70 | 69 | 299 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 38. Number of games won in this selection. Based on 69 of 69 games. | Losses: 31. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 55.1%. The percentage of games won. Based on 69 of 69 games. | KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 2.29. Average kills per game. Based on 69 of 69 games. | Deaths / game: 3.86. Average deaths per game. Based on 69 of 69 games. | Assists / game: 8.12. Average assists per game. Based on 69 of 69 games. | Damage / min: 338. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 5.51. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 330. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2023 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 47. Number of games won in this selection. Based on 70 of 70 games. | Losses: 23. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 67.1%. The percentage of games won. Based on 70 of 70 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 2.37. Average kills per game. Based on 70 of 70 games. | Deaths / game: 3.26. Average deaths per game. Based on 70 of 70 games. | Assists / game: 7.84. Average assists per game. Based on 70 of 70 games. | Damage / min: 304. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. | CS / min: 5.23. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 339. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2022 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 37. Number of games won in this selection. Based on 64 of 64 games. | Losses: 27. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 57.8%. The percentage of games won. Based on 64 of 64 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 3.22. Average kills per game. Based on 64 of 64 games. | Deaths / game: 3.70. Average deaths per game. Based on 64 of 64 games. | Assists / game: 8.17. Average assists per game. Based on 64 of 64 games. | Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 5.38. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 347. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2021 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 18. Number of games won in this selection. Based on 30 of 30 games. | Losses: 12. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 60.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 3.53. Average kills per game. Based on 30 of 30 games. | Deaths / game: 3.83. Average deaths per game. Based on 30 of 30 games. | Assists / game: 7.27. Average assists per game. Based on 30 of 30 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 5.97. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 367. Total gold gained per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 2020 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 42. Number of games won in this selection. Based on 66 of 66 games. | Losses: 24. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 63.6%. The percentage of games won. Based on 66 of 66 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 3.30. Average kills per game. Based on 66 of 66 games. | Deaths / game: 3.17. Average deaths per game. Based on 66 of 66 games. | Assists / game: 8.12. Average assists per game. Based on 66 of 66 games. | Damage / min: 335. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 5.97. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 361. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
1 Domestic
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · OPL 2020 Split 1 Playoffs · 4 points. OPL 2020 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · OPL 2020 Split 2 Playoffs · 4 points. OPL 2020 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · CBLOL 2021 Split 2 Playoffs · 8 points. CBLOL 2021 Split 2 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · CBLOL 2022 Split 2 Playoffs · 20 points. CBLOL 2022 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · CBLOL 2023 Split 1 Playoffs · 20 points. CBLOL 2023 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · CBLOL 2023 Split 2 Playoffs · 20 points. CBLOL 2023 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · CBLOL 2024 Split 1 Playoffs · 20 points. CBLOL 2024 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · CBLOL 2024 Split 2 Playoffs · 4 points. CBLOL 2024 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · Mid-Season Invitational 2023: Final placement retained; outside verified scoring-depth equivalence
2024 · Mid-Season Invitational 2024: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · LOUD | Places 11–12 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · LOUD | Places 10–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20232023 · worlds · LOUD | Places 19–20 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20222022 · worlds · LOUD | Places 19–20 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL 2024 Split 1 Playoffs2024 · CBLOL · LOUD | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 12 games played.
|
| CBLOL 2024 Split 2 Playoffs2024 · CBLOL · LOUD | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
| CBLOL 2023 Split 1 Playoffs2023 · CBLOL · LOUD | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| CBLOL 2023 Split 2 Playoffs2023 · CBLOL · LOUD |
No results in this selection.
| Champion |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| CBLOL 2022 Split 2 Playoffs2022 · CBLOL · LOUD | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 15 games played.
|
| CBLOL 2021 Split 2 Playoffs2021 · CBLOL · Rensga Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 12 games played.
|
| OPL 2020 Split 1 Playoffs2020 · OPL · Chiefs Esports Club | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| OPL 2020 Split 2 Playoffs2020 · OPL · Chiefs Esports Club | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.