Where Crazy stands
2022 · Top · Domestic games
Kim Jae-hee김재희
Also known as: Crazy · Crazy (Kim Jae-hee)
All leagues · All positions
2022 · Top · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Crazy’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 46 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 53.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 46 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 755. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 46 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 46 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 46 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 57.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 46 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 46 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 46 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 396. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.59. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 48.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 46 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 20.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 778. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 49.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 46 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 653. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.65. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| TCL 2022 · Summer | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 47.6%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| TCL 2022 · Winter | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 60.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 21 Aug 2022 | TCL 2022 · Summer | Galatasaray EsportsvsSuperMassive Blaze | Series ↗ | Aatrox | Loss | 2 / 4 / 5 |
| 21 Aug 2022 | TCL 2022 · Summer | Galatasaray EsportsvsSuperMassive Blaze | Series ↗ | Aatrox | Win | 2 / 0 / 4 |
| 21 Aug 2022 | TCL 2022 · Summer | Galatasaray EsportsvsSuperMassive Blaze | Series ↗ | Gwen | Loss | 3 / 4 / 2 |
| 21 Aug 2022 | TCL 2022 · Summer | Galatasaray EsportsvsSuperMassive Blaze | Series ↗ | Shen | Loss | 1 / 1 / 4 |
| 14 Aug 2022 | TCL 2022 · Summer | Galatasaray EsportsvsNASR eSports Turkey | Series ↗ | Renekton | Loss | 1 / 6 / 3 |
| 13 Aug 2022 | TCL 2022 · Summer | Galatasaray EsportsvsTeam AURORA | Series ↗ | Aatrox | Loss | 2 / 5 / 5 |
| 7 Aug 2022 | TCL 2022 · Summer | Galatasaray EsportsvsBeşiktaş Esports | Series ↗ | Akali | Win | 9 / 4 / 5 |
| 6 Aug 2022 | TCL 2022 · Summer | Galatasaray EsportsvsDark Passage | Series ↗ | Kennen | Win | 6 / 2 / 8 |
| 31 Jul 2022 | TCL 2022 · Summer | Galatasaray Esportsvs5 Ronin | Series ↗ | Jax | Win | 5 / 0 / 9 |
| 30 Jul 2022 | TCL 2022 · Summer | Galatasaray EsportsvsSuperMassive Blaze | Series ↗ | Gangplank | Win | 4 / 4 / 3 |
| 24 Jul 2022 | TCL 2022 · Summer | Galatasaray EsportsvsGalakticos | Series ↗ | Gnar | Win | 6 / 1 / 10 |
| 23 Jul 2022 | TCL 2022 · Summer | Galatasaray EsportsvsFenerbahçe Esports | Series ↗ | Gangplank | Win | 4 / 1 / 11 |
| 17 Jul 2022 | TCL 2022 · Summer | Galatasaray Esportsvsİstanbul Wildcats | Series ↗ | Gnar | Loss | 1 / 3 / 0 |
| 3 Jul 2022 | TCL 2022 · Summer | Galatasaray EsportsvsTeam AURORA | Series ↗ | Vladimir | Win | 2 / 0 / 5 |
| 2 Jul 2022 | TCL 2022 · Summer | Galatasaray EsportsvsBeşiktaş Esports | Series ↗ | Jax | Loss | 0 / 4 / 4 |
| 26 Jun 2022 | TCL 2022 · Summer | Galatasaray EsportsvsDark Passage | Series ↗ | Gnar | Loss | 1 / 4 / 4 |
| 25 Jun 2022 | TCL 2022 · Summer | Galatasaray Esportsvs5 Ronin | Series ↗ | Gangplank | Win | 2 / 2 / 3 |
| 19 Jun 2022 | TCL 2022 · Summer | Galatasaray EsportsvsSuperMassive Blaze | Series ↗ | Gnar | Loss | 1 / 2 / 3 |
| 18 Jun 2022 | TCL 2022 · Summer | Galatasaray EsportsvsGalakticos | Series ↗ | Ornn | Loss | 4 / 4 / 3 |
| 12 Jun 2022 | TCL 2022 · Summer | Galatasaray EsportsvsFenerbahçe Esports | Series ↗ | Vladimir | Win | 6 / 1 / 7 |
| 11 Jun 2022 | TCL 2022 · Summer | Galatasaray Esportsvsİstanbul Wildcats | Series ↗ | Gwen | Loss | 3 / 2 / 5 |
| 9 Apr 2022 | TCL 2022 · Winter | Galatasaray Esportsvsİstanbul Wildcats | Series ↗ | Jayce | Loss | 3 / 5 / 8 |
| 9 Apr 2022 | TCL 2022 · Winter | Galatasaray Esportsvsİstanbul Wildcats | Series ↗ | Gwen | Loss | 3 / 1 / 6 |
| 9 Apr 2022 | TCL 2022 · Winter | Galatasaray Esportsvsİstanbul Wildcats | Series ↗ | Jayce | Loss | 2 / 4 / 1 |
| 2 Apr 2022 | TCL 2022 · Winter | Galatasaray EsportsvsDark Passage | Series ↗ | Jayce | Win | 8 / 4 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2015–2022 · Domestic games
LPL data missing · Percentile among 97 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | 362 | 23.0 | 51 games · 88 peers |
| 2016 | Tier 1 | CS / min | 7.27 | 47.1 | 51 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 55.7% | 8.5 | 50 games · 107 peers |
| 2016 | Tier 1 | Damage share | 21.3% | 69.0 | 51 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | −173 | 20.0 | 51 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 401 | 40.0 | 92 games · 111 peers |
| 2017 | Tier 1 | CS / min | 8.31 | 65.1 | 92 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 61.7% | 69.8 | 90 games · 127 peers |
| 2017 | Tier 1 | Damage share | 22.9% | 69.1 | 92 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | +45 | 57.3 | 92 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.55 | 57.8 | 86 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 389 | 28.6 | 97 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.83 | 76.2 | 97 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 60.2% | 65.6 | 93 games · 126 peers |
| 2018 | Tier 1 | Damage share | 24.9% | 86.5 | 97 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | −63 | 39.7 | 97 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.20 | 87.0 | 97 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 374 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 7.75 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 58.4% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 21.9% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | +470 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.26 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 381 | 27.8 | 28 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.52 | 46.5 | 29 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 51.6% | 6.3 | 29 games · 129 peers |
| 2020 | Tier 1 | Damage share | 21.3% | 31.7 | 28 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −45 | 49.2 | 29 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.89 | 19.8 | 28 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 494 | 82.3 | 24 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.83 | 67.7 | 24 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 62.6% | 81.5 | 24 games · 125 peers |
| 2021 | Tier 1 | Damage share | 23.8% | 61.3 | 24 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +220 | 74.3 | 24 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.11 | 87.9 | 24 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 572 | 92.3 | 46 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.47 | 81.2 | 46 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 59.7% | 80.3 | 46 games · 118 peers |
| 2022 | Tier 1 | Damage share | 28.4% | 96.6 | 46 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | +1,049 | 100.0 | 46 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.06 | 69.2 | 46 games · 118 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. Season labels follow the competition season.
2015–2022 · All seasons · 47 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Renekton | 36 | ||||||||
| Gnar | 32 | ||||||||
| Shen | 27 | ||||||||
| Gangplank | 22 | ||||||||
| Ornn | 20 | ||||||||
| Jayce | 19 | ||||||||
| Maokai | 19 | ||||||||
| Aatrox | 17 | ||||||||
| All games | 1 | 106 | 99 | 101 | 7 | 29 | 34 | 46 | 423 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 25. Number of games won in this selection. Based on 46 of 46 games. | Losses: 21. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 54.3%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 3.11. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.63. Average deaths per game. Based on 46 of 46 games. | Assists / game: 5.15. Average assists per game. Based on 46 of 46 games. | Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 420. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2021 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 25. Number of games won in this selection. Based on 34 of 34 games. | Losses: 9. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 73.5%. The percentage of games won. Based on 34 of 34 games. | KDA: 4.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 3.29. Average kills per game. Based on 34 of 34 games. | Deaths / game: 2.26. Average deaths per game. Based on 34 of 34 games. | Assists / game: 7.29. Average assists per game. Based on 34 of 34 games. | Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2020 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 12. Number of games won in this selection. Based on 29 of 29 games. | Losses: 17. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 41.4%. The percentage of games won. Based on 29 of 29 games. | KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 2.17. Average kills per game. Based on 29 of 29 games. | Deaths / game: 2.66. Average deaths per game. Based on 29 of 29 games. | Assists / game: 4.90. Average assists per game. Based on 29 of 29 games. | Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 29 games. Games without the required stats are excluded. | CS / min: 7.52. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 51.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 2019 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 2.00. Average kills per game. Based on 7 of 7 games. | Deaths / game: 2.29. Average deaths per game. Based on 7 of 7 games. | Assists / game: 2.86. Average assists per game. Based on 7 of 7 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Gold / min: 359. Total gold gained per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 2018 | Games: 101. Number of individual games played in this selection. Based on 101 of 101 games. | Wins: 34. Number of games won in this selection. Based on 101 of 101 games. | Losses: 67. Number of games lost in this selection. Based on 101 of 101 games. | Win rate: 33.7%. The percentage of games won. Based on 101 of 101 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games. | Kills / game: 1.69. Average kills per game. Based on 101 of 101 games. | Deaths / game: 1.68. Average deaths per game. Based on 101 of 101 games. | Assists / game: 3.29. Average assists per game. Based on 101 of 101 games. | Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 101 of 101 games. | Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 101 games. Games without the required stats are excluded. |
| 2017 | Games: 99. Number of individual games played in this selection. Based on 99 of 99 games. | Wins: 37. Number of games won in this selection. Based on 99 of 99 games. | Losses: 62. Number of games lost in this selection. Based on 99 of 99 games. | Win rate: 37.4%. The percentage of games won. Based on 99 of 99 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games. | Kills / game: 1.91. Average kills per game. Based on 99 of 99 games. | Deaths / game: 1.84. Average deaths per game. Based on 99 of 99 games. | Assists / game: 4.27. Average assists per game. Based on 99 of 99 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 99 of 99 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 99 games. Games without the required stats are excluded. |
| 2016 | Games: 106. Number of individual games played in this selection. Based on 106 of 106 games. | Wins: 56. Number of games won in this selection. Based on 106 of 106 games. | Losses: 50. Number of games lost in this selection. Based on 106 of 106 games. | Win rate: 52.8%. The percentage of games won. Based on 106 of 106 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 106 of 106 games. | Kills / game: 2.10. Average kills per game. Based on 106 of 106 games. | Deaths / game: 2.32. Average deaths per game. Based on 106 of 106 games. | Assists / game: 5.15. Average assists per game. Based on 106 of 106 games. | Damage / min: 392. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 106 games. | CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 106 of 106 games. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 106 of 106 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 105 of 106 games. Games without the required stats are excluded. |
| 2015 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 3.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 10.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 9.00. Average assists per game. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 6.45. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 Other international
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2016 Summer Playoffs | ESC Ever | 44 |
| LCK 2017 Spring Playoffs | bbq Olivers | 41 |
| LCK 2017 Summer Playoffs | bbq Olivers | 45 |
| LCK 2018 Spring Playoffs | bbq Olivers | 44 |
| LCK 2018 Summer Playoffs | bbq Olivers | 43 |
| LPL 2020 Spring Playoffs | Rogue Warriors | 26 |
| LPL 2020 Summer Playoffs | Rogue Warriors | 3 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · Intel Extreme Masters Season 10 Cologne · 10 points. IEM Season 10 Cologne: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · KeSPA Cup 2015 · 10 points. KeSPA Cup 2015: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · KeSPA Cup 2016 · 2 points. KeSPA Cup 2016: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
2017 · KeSPA Cup 2017: No placement points or unavailable event valuation / participation evidence.
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20212021 · worlds · Galatasaray Esports | Places 19–20 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| Intel Extreme Masters Season 10 Cologne2015 · International · ESC Ever | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2020 Spring Playoffs2020 · LPL · Rogue Warriors | Place 13 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · Rogue Warriors | Place 15 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| Demacia Cup 20192019 · LPL · Rogue Warriors | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 1 games played.
|
| KeSPA Cup 20172017 · LCK · bbq Olivers | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
| KeSPA Cup 20162016 · LCK · ESC Ever | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 7 games played.
|
| KeSPA Cup 20152015 · LCK · ESC Ever | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 10 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.