Games Games: 111. Number of individual games played in this selection. Based on 111 of 111 games.111
Win rate Win rate: 62.2%. The percentage of games won. Based on 111 of 111 games.62.2%
KDA KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 111 of 111 games.5.00
Damage / min Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 111 of 111 games.213
CS / min CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 111 of 111 games.1.04
Kill participation Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 111 of 111 games.75.8%
More statistics Totals, economy & laning +
WinsWins: 69. Number of games won in this selection. Based on 111 of 111 games.
LossesLosses: 42. Number of games lost in this selection. Based on 111 of 111 games.
KillsKills: 93. Total kills in games where kills are available. Based on 111 of 111 games.
DeathsDeaths: 254. Total deaths in games where deaths are available. Based on 111 of 111 games.
AssistsAssists: 1,176. Total assists in games where assists are available. Based on 111 of 111 games.
Gold / minGold / min: 269. Total gold gained per minute, averaged across games. Based on 111 of 111 games.
Damage shareDamage share: 7.9%. The player's share of team damage to enemy champions, averaged across games. Based on 111 of 111 games.
Earned gold shareEarned gold share: 10.5%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 111 of 111 games.
Gold diff @15Gold diff @15: +21. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 111 of 111 games.
CS diff @15CS diff @15: −1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 111 of 111 games.
XP diff @15XP diff @15: −75. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 111 of 111 games.
Vision score / minVision score / min: 4.01. Vision score per minute, averaged across games where the statistic is supported. Based on 111 of 111 games.
A closer look
The season in focus
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where CoreJJ stands
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 207 damage per minute. Percentile: 63%. Rank: 4th of 9207
Value: 207 damage per minute. Percentile: 63%. Rank: 4th of 9
Value: 1.03 CS per minute. Percentile: 63%. Rank: 4th of 91.03
Value: 1.03 CS per minute. Percentile: 63%. Rank: 4th of 9
Value: 77.1% kill participation. Percentile: 63%. Rank: 4th of 977.1%
Value: 77.1% kill participation. Percentile: 63%. Rank: 4th of 9
Value: 8.0% damage share. Percentile: 50%. Rank: 5th of 98.0%
Value: 8.0% damage share. Percentile: 50%. Rank: 5th of 9
Value: 4.00 vision score per minute. Percentile: 63%. Rank: 4th of 94.00
Value: 4.00 vision score per minute. Percentile: 63%. Rank: 4th of 9
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 17 champions
Equal spacing per game
1×
Champion roles · 2026
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Rakan16 games
Rakan: 10.2% earned gold share and 6.9% damage share. Means across the same 16 games with both values available; 16 total champion games.7%
?
Rell12 games
Rell: 10.1% earned gold share and 5.9% damage share. Means across the same 12 games with both values available; 12 total champion games.6%
?
Nami11 games
Nami: 10.8% earned gold share and 9.1% damage share. Means across the same 11 games with both values available; 11 total champion games.9%
?
Neeko11 games
Neeko: 10.8% earned gold share and 11.4% damage share. Means across the same 11 games with both values available; 11 total champion games.11%
?
Seraphine11 games
Seraphine: 10.9% earned gold share and 8.4% damage share. Means across the same 11 games with both values available; 11 total champion games.8%
?
Bard9 games
Bard: 10.9% earned gold share and 9.0% damage share. Means across the same 9 games with both values available; 9 total champion games.9%
?
Nautilus9 games
Nautilus: 9.9% earned gold share and 5.9% damage share. Means across the same 9 games with both values available; 9 total champion games.6%
?
Karma7 games
Karma: 9.9% earned gold share and 8.7% damage share. Means across the same 7 games with both values available; 7 total champion games.9%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents, game by game or series by series.
111 games
Opponent
WinsLosses
Win rate
LYLyonLyon: 9 wins, 14 losses in 23 recorded games, 39.1% win rate. 2026.39%
FLFlyQuestFlyQuest: 12 wins, 6 losses in 18 recorded games, 66.7% win rate. 2026.67%
CLCloud9Cloud9: 10 wins, 5 losses in 15 recorded games, 66.7% win rate. 2026.67%
SRShopify RebellionShopify Rebellion: 11 wins, 1 losses in 12 recorded games, 91.7% win rate. 2026.92%
SESentinelsSentinels: 5 wins, 3 losses in 8 recorded games, 62.5% win rate. 2026.63%
DIDisguisedDisguised: 7 wins, 0 losses in 7 recorded games, 100.0% win rate. 2026.100%
T1T1T1: 0 wins, 7 losses in 7 recorded games, 0.0% win rate. 2026.0%
DIDignitasDignitas: 5 wins, 1 losses in 6 recorded games, 83.3% win rate. 2026.83%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
111 games
83.3%win rate when ahead at 15 minutes 25 wins from 30 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story
Explore CoreJJ’s 2026 performances. Select a point to open its story.
111 plotted games
WinLoss— Median in selection
111 / 111 selected games have both values.Median damage / min: 197
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
17 champions in this selection
17 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?16 of 111 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 11. Number of games won in this selection. Based on 16 of 16 games.
Losses: 5. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games.
KDA: 7.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 78.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?12 of 111 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 7. Number of games won in this selection. Based on 12 of 12 games.
Losses: 5. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 83.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 111 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 9. Number of games won in this selection. Based on 11 of 11 games.
Losses: 2. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games.
KDA: 9.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 255. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 84.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?11 of 111 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 7. Number of games won in this selection. Based on 11 of 11 games.
Losses: 4. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games.
KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 350. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?11 of 111 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 9. Number of games won in this selection. Based on 11 of 11 games.
Losses: 2. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games.
KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 81.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?9 of 111 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 111 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 234. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 111 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 2. Number of games won in this selection. Based on 7 of 7 games.
Losses: 5. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 111 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 247. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 83.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 111 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 7.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 77.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 17 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 243. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Win rate: 61.1%. The percentage of games won. Based on 36 of 36 games.
KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Win rate: 80.8%. The percentage of games won. Based on 26 of 26 games.
KDA: 7.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 231. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
1–7 of 7 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2014
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage / min
198
—
At least 20 games and 20 valid observations required
2016
Tier 1
CS / min
1.07
—
At least 20 games and 20 valid observations required
2016
Tier 1
Kill participation
65.4%
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage share
10.2%
—
At least 20 games and 20 valid observations required
2016
Tier 1
Gold diff @15
−106
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
208
78.3
91 games · 107 peers
2017
Tier 1
CS / min
1.12
82.1
91 games · 124 peers
2017
Tier 1
Kill participation
67.9%
48.0
88 games · 124 peers
2017
Tier 1
Damage share
10.7%
78.3
91 games · 107 peers
2017
Tier 1
Gold diff @15
+2
50.9
91 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
1.61
82.0
91 games · 101 peers
2018
Tier 1
Damage / min
124
11.8
106 games · 128 peers
2018
Tier 1
CS / min
1.69
63.8
106 games · 128 peers
2018
Tier 1
Kill participation
76.1%
97.6
105 games · 128 peers
2018
Tier 1
Damage share
7.3%
19.7
106 games · 128 peers
2018
Tier 1
Gold diff @15
−7
50.4
106 games · 128 peers
2018
Tier 1
Vision / min
2.56
85.8
106 games · 114 peers
2019
Tier 1
Damage / min
154
48.4
54 games · 129 peers
2019
Tier 1
CS / min
1.58
61.7
54 games · 129 peers
2019
Tier 1
Kill participation
76.7%
100.0
54 games · 129 peers
2019
Tier 1
Damage share
8.0%
21.1
54 games · 129 peers
2019
Tier 1
Gold diff @15
+352
98.4
54 games · 129 peers
2019
Tier 1
Vision / min
2.49
76.1
54 games · 110 peers
2020
Tier 1
Damage / min
131
16.1
49 games · 119 peers
2020
Tier 1
CS / min
1.12
36.7
49 games · 121 peers
2020
Tier 1
Kill participation
71.7%
92.5
49 games · 121 peers
2020
Tier 1
Damage share
7.2%
12.7
49 games · 119 peers
2020
Tier 1
Gold diff @15
+91
67.8
49 games · 119 peers · Percentile among 119 players with sufficient data.
2020
Tier 1
Vision / min
2.89
97.5
49 games · 119 peers
2021
Tier 1
Damage / min
129
11.7
92 games · 121 peers
2021
Tier 1
CS / min
1.38
75.8
92 games · 121 peers
2021
Tier 1
Kill participation
70.2%
76.7
92 games · 121 peers
2021
Tier 1
Damage share
6.7%
8.3
92 games · 121 peers
2021
Tier 1
Gold diff @15
+184
87.4
92 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
2.80
87.5
92 games · 121 peers
2022
Tier 1
Damage / min
148
38.2
64 games · 111 peers
2022
Tier 1
CS / min
1.02
28.2
64 games · 111 peers
2022
Tier 1
Kill participation
74.3%
90.0
63 games · 111 peers
2022
Tier 1
Damage share
7.3%
30.0
64 games · 111 peers
2022
Tier 1
Gold diff @15
+49
62.2
64 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data.
2022
Tier 1
Vision / min
2.82
88.2
64 games · 111 peers
2023
Tier 1
Damage / min
146
20.4
58 games · 109 peers
2023
Tier 1
CS / min
1.06
67.6
58 games · 109 peers
2023
Tier 1
Kill participation
72.6%
40.7
58 games · 109 peers
2023
Tier 1
Damage share
6.2%
4.6
58 games · 109 peers
2023
Tier 1
Gold diff @15
+56
69.3
58 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data.
2023
Tier 1
Vision / min
3.31
87.0
58 games · 109 peers
2024
Tier 1
Damage / min
203
68.3
62 games · 105 peers
2024
Tier 1
CS / min
1.29
32.7
62 games · 105 peers
2024
Tier 1
Kill participation
72.6%
57.7
62 games · 105 peers
2024
Tier 1
Damage share
7.6%
39.4
62 games · 105 peers
2024
Tier 1
Gold diff @15
+34
66.7
62 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2024
Tier 1
Vision / min
3.66
80.8
62 games · 105 peers
2025
Tier 1
Damage / min
183
25.8
47 games · 63 peers
2025
Tier 1
CS / min
1.04
41.9
47 games · 63 peers
2025
Tier 1
Kill participation
75.9%
62.9
47 games · 63 peers
2025
Tier 1
Damage share
7.0%
9.7
47 games · 63 peers
2025
Tier 1
Gold diff @15
+85
90.9
47 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data.
2025
Tier 1
Vision / min
3.57
50.0
47 games · 63 peers
2026
Tier 1
Damage / min
207
47.0
77 games · 67 peers
2026
Tier 1
CS / min
1.03
24.2
77 games · 67 peers
2026
Tier 1
Kill participation
77.1%
86.4
77 games · 67 peers
2026
Tier 1
Damage share
8.0%
54.5
77 games · 67 peers
2026
Tier 1
Gold diff @15
+43
67.2
77 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 111 of 111 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2014–2026 · All seasons · 48 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Rakan
116
?Tahm Kench
85
?Braum
76
?Nautilus
76
?Rell
61
?Alistar
45
?Karma
41
?Leona
40
All games
6
46
54
122
124
84
60
99
64
63
88
66
111
987
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 111. Number of individual games played in this selection. Based on 111 of 111 games.
Wins: 69. Number of games won in this selection. Based on 111 of 111 games.
Losses: 42. Number of games lost in this selection. Based on 111 of 111 games.
Win rate: 62.2%. The percentage of games won. Based on 111 of 111 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 111 of 111 games.
Kills / game: 0.84. Average kills per game. Based on 111 of 111 games.
Deaths / game: 2.29. Average deaths per game. Based on 111 of 111 games.
Assists / game: 10.59. Average assists per game. Based on 111 of 111 games.
Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 111 of 111 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 111 of 111 games.
Gold / min: 269. Total gold gained per minute, averaged across games. Based on 111 of 111 games.
Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 111 of 111 games.
Games: 66. Number of individual games played in this selection. Based on 66 of 66 games.
Wins: 32. Number of games won in this selection. Based on 66 of 66 games.
Losses: 34. Number of games lost in this selection. Based on 66 of 66 games.
Win rate: 48.5%. The percentage of games won. Based on 66 of 66 games.
KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games.
Kills / game: 1.00. Average kills per game. Based on 66 of 66 games.
Deaths / game: 2.67. Average deaths per game. Based on 66 of 66 games.
Assists / game: 9.58. Average assists per game. Based on 66 of 66 games.
Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games.
Gold / min: 249. Total gold gained per minute, averaged across games. Based on 66 of 66 games.
Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games.
Games: 88. Number of individual games played in this selection. Based on 88 of 88 games.
Wins: 54. Number of games won in this selection. Based on 88 of 88 games.
Losses: 34. Number of games lost in this selection. Based on 88 of 88 games.
Win rate: 61.4%. The percentage of games won. Based on 88 of 88 games.
KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games.
Kills / game: 0.94. Average kills per game. Based on 88 of 88 games.
Deaths / game: 2.41. Average deaths per game. Based on 88 of 88 games.
Assists / game: 10.20. Average assists per game. Based on 88 of 88 games.
Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games.
CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games.
Gold / min: 261. Total gold gained per minute, averaged across games. Based on 88 of 88 games.
Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games.
Games: 63. Number of individual games played in this selection. Based on 63 of 63 games.
Wins: 31. Number of games won in this selection. Based on 63 of 63 games.
Losses: 32. Number of games lost in this selection. Based on 63 of 63 games.
Win rate: 49.2%. The percentage of games won. Based on 63 of 63 games.
KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games.
Kills / game: 0.63. Average kills per game. Based on 63 of 63 games.
Deaths / game: 2.63. Average deaths per game. Based on 63 of 63 games.
Assists / game: 8.29. Average assists per game. Based on 63 of 63 games.
Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games.
Gold / min: 241. Total gold gained per minute, averaged across games. Based on 63 of 63 games.
Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games.
Games: 64. Number of individual games played in this selection. Based on 64 of 64 games.
Wins: 38. Number of games won in this selection. Based on 64 of 64 games.
Losses: 26. Number of games lost in this selection. Based on 64 of 64 games.
Win rate: 59.4%. The percentage of games won. Based on 64 of 64 games.
KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games.
Kills / game: 0.70. Average kills per game. Based on 64 of 64 games.
Deaths / game: 2.36. Average deaths per game. Based on 64 of 64 games.
Assists / game: 9.33. Average assists per game. Based on 64 of 64 games.
Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games.
CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games.
Gold / min: 238. Total gold gained per minute, averaged across games. Based on 64 of 64 games.
Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 64 games. Games without the required stats are excluded.
Games: 99. Number of individual games played in this selection. Based on 99 of 99 games.
Wins: 59. Number of games won in this selection. Based on 99 of 99 games.
Losses: 40. Number of games lost in this selection. Based on 99 of 99 games.
Win rate: 59.6%. The percentage of games won. Based on 99 of 99 games.
KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games.
Kills / game: 0.75. Average kills per game. Based on 99 of 99 games.
Deaths / game: 2.32. Average deaths per game. Based on 99 of 99 games.
Assists / game: 8.61. Average assists per game. Based on 99 of 99 games.
Damage / min: 127. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games.
CS / min: 1.36. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games.
Gold / min: 239. Total gold gained per minute, averaged across games. Based on 99 of 99 games.
Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 99 games.
Games: 60. Number of individual games played in this selection. Based on 60 of 60 games.
Wins: 36. Number of games won in this selection. Based on 60 of 60 games.
Losses: 24. Number of games lost in this selection. Based on 60 of 60 games.
Win rate: 60.0%. The percentage of games won. Based on 60 of 60 games.
KDA: 4.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games.
Kills / game: 0.70. Average kills per game. Based on 60 of 60 games.
Deaths / game: 1.82. Average deaths per game. Based on 60 of 60 games.
Assists / game: 7.88. Average assists per game. Based on 60 of 60 games.
Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games.
CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games.
Gold / min: 234. Total gold gained per minute, averaged across games. Based on 60 of 60 games.
Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games.
Games: 84. Number of individual games played in this selection. Based on 84 of 84 games.
Wins: 56. Number of games won in this selection. Based on 84 of 84 games.
Losses: 28. Number of games lost in this selection. Based on 84 of 84 games.
Win rate: 66.7%. The percentage of games won. Based on 84 of 84 games.
KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games.
Kills / game: 0.90. Average kills per game. Based on 84 of 84 games.
Deaths / game: 2.20. Average deaths per game. Based on 84 of 84 games.
Assists / game: 8.92. Average assists per game. Based on 84 of 84 games.
Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 84 games. Games without the required stats are excluded.
CS / min: 1.71. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games.
Gold / min: 261. Total gold gained per minute, averaged across games. Based on 84 of 84 games.
Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games.
Games: 124. Number of individual games played in this selection. Based on 124 of 124 games.
Wins: 70. Number of games won in this selection. Based on 124 of 124 games.
Losses: 54. Number of games lost in this selection. Based on 124 of 124 games.
Win rate: 56.5%. The percentage of games won. Based on 124 of 124 games.
KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games.
Kills / game: 0.56. Average kills per game. Based on 124 of 124 games.
Deaths / game: 1.67. Average deaths per game. Based on 124 of 124 games.
Assists / game: 5.89. Average assists per game. Based on 124 of 124 games.
Damage / min: 132. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 124 games. Games without the required stats are excluded.
CS / min: 1.63. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games.
Gold / min: 250. Total gold gained per minute, averaged across games. Based on 124 of 124 games.
Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 122 of 124 games. Games without the required stats are excluded.
Games: 122. Number of individual games played in this selection. Based on 122 of 122 games.
Wins: 84. Number of games won in this selection. Based on 122 of 122 games.
Losses: 38. Number of games lost in this selection. Based on 122 of 122 games.
Win rate: 68.9%. The percentage of games won. Based on 122 of 122 games.
KDA: 5.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 122 of 122 games.
Kills / game: 0.71. Average kills per game. Based on 122 of 122 games.
Deaths / game: 1.57. Average deaths per game. Based on 122 of 122 games.
Assists / game: 7.18. Average assists per game. Based on 122 of 122 games.
Damage / min: 207. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 122 games. Games without the required stats are excluded.
CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 122 of 122 games.
Gold / min: 284. Total gold gained per minute, averaged across games. Based on 122 of 122 games.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 122 games. Games without the required stats are excluded.
Games: 54. Number of individual games played in this selection. Based on 54 of 54 games.
Wins: 32. Number of games won in this selection. Based on 54 of 54 games.
Losses: 22. Number of games lost in this selection. Based on 54 of 54 games.
Win rate: 59.3%. The percentage of games won. Based on 54 of 54 games.
KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games.
Kills / game: 1.46. Average kills per game. Based on 54 of 54 games.
Deaths / game: 1.74. Average deaths per game. Based on 54 of 54 games.
Assists / game: 5.91. Average assists per game. Based on 54 of 54 games.
Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games.
CS / min: 5.22. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games.
Gold / min: 341. Total gold gained per minute, averaged across games. Based on 54 of 54 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 54 games. Games without the required stats are excluded.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Wins: 19. Number of games won in this selection. Based on 46 of 46 games.
Losses: 27. Number of games lost in this selection. Based on 46 of 46 games.
Win rate: 41.3%. The percentage of games won. Based on 46 of 46 games.
KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Kills / game: 3.46. Average kills per game. Based on 46 of 46 games.
Deaths / game: 2.22. Average deaths per game. Based on 46 of 46 games.
Assists / game: 4.76. Average assists per game. Based on 46 of 46 games.
Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 46 games. Games without the required stats are excluded.
CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Gold / min: 369. Total gold gained per minute, averaged across games. Based on 44 of 46 games. Games without the required stats are excluded.
Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 0. Number of games won in this selection. Based on 6 of 6 games.
Losses: 6. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Kills / game: 3.50. Average kills per game. Based on 6 of 6 games.
Deaths / game: 4.50. Average deaths per game. Based on 6 of 6 games.
Assists / game: 2.33. Average assists per game. Based on 6 of 6 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games.
CS / min: 6.54. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games.
Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
2016 · worlds 2016 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2017 · worlds 2017 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · 1st LCS All-Pro Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2020 · Honda Most Valuable Player · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Honda Most Valuable Player: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Honda Most Valuable Player · 2020 · LCS · lcs-2020-summer. CoreJJ.
2021 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2021 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2022 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2022 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · Kia 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. Kia 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Kia 1st LCS All-Pro Team · 2024 · LCS · lcs-2024-summer. CoreJJ.
2019 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2019 · proteam · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · 3rd All Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2025 · LTA North · lta-north-2025-split-2. CoreJJ.
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · Esports World Cup 2024 · 4 points. Esports World Cup 2024: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.