Games Games: 163. Number of individual games played in this selection. Based on 163 of 163 games.163
Win rate Win rate: 63.2%. The percentage of games won. Based on 163 of 163 games.63.2%
KDA KDA: 4.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 163 of 163 games.4.34
Damage / min Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 163 of 163 games.311
CS / min CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 163 of 163 games.1.21
Kill participation Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 163 of 163 games.73.7%
More statistics Totals, economy & laning +
WinsWins: 103. Number of games won in this selection. Based on 163 of 163 games.
LossesLosses: 60. Number of games lost in this selection. Based on 163 of 163 games.
KillsKills: 217. Total kills in games where kills are available. Based on 163 of 163 games.
DeathsDeaths: 527. Total deaths in games where deaths are available. Based on 163 of 163 games.
AssistsAssists: 2,070. Total assists in games where assists are available. Based on 163 of 163 games.
Gold / minGold / min: 294. Total gold gained per minute, averaged across games. Based on 163 of 163 games.
Damage shareDamage share: 10.2%. The player's share of team damage to enemy champions, averaged across games. Based on 163 of 163 games.
Earned gold shareEarned gold share: 11.5%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 163 of 163 games.
Gold diff @15Gold diff @15: +198. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 163 of 163 games.
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 163 of 163 games.
XP diff @15XP diff @15: +231. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 163 of 163 games.
Vision score / minVision score / min: 4.43. Vision score per minute, averaged across games where the statistic is supported. Based on 163 of 163 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Cloud stands.
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 312 damage per minute. Percentile: 100%. Rank: 1st of 12312
Value: 312 damage per minute. Percentile: 100%. Rank: 1st of 12
Value: 1.23 CS per minute. Percentile: 91%. Rank: 2nd of 121.23
Value: 1.23 CS per minute. Percentile: 91%. Rank: 2nd of 12
Value: 73.8% kill participation. Percentile: 73%. Rank: 4th of 1273.8%
Value: 73.8% kill participation. Percentile: 73%. Rank: 4th of 12
Value: 10.2% damage share. Percentile: 100%. Rank: 1st of 1210.2%
Value: 10.2% damage share. Percentile: 100%. Rank: 1st of 12
Value: 4.48 vision score per minute. Percentile: 100%. Rank: 1st of 124.48
Value: 4.48 vision score per minute. Percentile: 100%. Rank: 1st of 12
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 25 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Bard28 games
Bard: 11.7% earned gold share and 11.3% damage share. Means across the same 28 games with both values available; 28 total champion games.11%
?
Alistar17 games
Alistar: 10.2% earned gold share and 6.0% damage share. Means across the same 17 games with both values available; 17 total champion games.6%
?
Lulu16 games
Lulu: 11.5% earned gold share and 9.7% damage share. Means across the same 16 games with both values available; 16 total champion games.10%
?
Neeko15 games
Neeko: 12.3% earned gold share and 15.3% damage share. Means across the same 15 games with both values available; 15 total champion games.15%
?
Poppy15 games
Poppy: 10.4% earned gold share and 8.8% damage share. Means across the same 15 games with both values available; 15 total champion games.9%
?
Nami10 games
Nami: 11.4% earned gold share and 10.9% damage share. Means across the same 10 games with both values available; 10 total champion games.11%
?
Shen9 games
Shen: 11.4% earned gold share and 8.0% damage share. Means across the same 9 games with both values available; 9 total champion games.8%
?
Seraphine8 games
Seraphine: 13.0% earned gold share and 12.6% damage share. Means across the same 8 games with both values available; 8 total champion games.13%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
163 games
Opponent
WinsLosses
Win rate
KRCKT Rolster ChallengersKT Rolster Challengers: 21 wins, 9 losses in 30 recorded games, 70.0% win rate. 2026.70%
DKCDplus Kia ChallengersDplus Kia Challengers: 12 wins, 14 losses in 26 recorded games, 46.2% win rate. 2026.46%
NEANongshim Esports AcademyNongshim Esports Academy: 12 wins, 11 losses in 23 recorded games, 52.2% win rate. 2026.52%
DSCDN SOOPers ChallengersDN SOOPers Challengers: 10 wins, 6 losses in 16 recorded games, 62.5% win rate. 2026.63%
HBCHANJIN BRION ChallengersHANJIN BRION Challengers: 9 wins, 1 losses in 10 recorded games, 90.0% win rate. 2026.90%
KDCKiwoom DRX ChallengersKiwoom DRX Challengers: 5 wins, 4 losses in 9 recorded games, 55.6% win rate. 2026.56%
BFYBNK FEARX YouthBNK FEARX Youth: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2026.67%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
163 games
75.6%win rate when ahead at 15 minutes 59 wins from 78 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Cloud’s 2026 performances. Select a point to open its story.
163 plotted games
WinLoss— Median in selection
163 / 163 selected games have both values.Median damage / min: 296
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
25 champions in this selection
25 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?28 of 163 games in this selection.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Wins: 17. Number of games won in this selection. Based on 28 of 28 games.
Losses: 11. Number of games lost in this selection. Based on 28 of 28 games.
Win rate: 60.7%. The percentage of games won. Based on 28 of 28 games.
KDA: 4.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Damage / min: 340. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games.
?17 of 163 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 12. Number of games won in this selection. Based on 17 of 17 games.
Losses: 5. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 70.6%. The percentage of games won. Based on 17 of 17 games.
KDA: 5.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?16 of 163 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 10. Number of games won in this selection. Based on 16 of 16 games.
Losses: 6. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games.
KDA: 5.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 301. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 79.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?15 of 163 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 12. Number of games won in this selection. Based on 15 of 15 games.
Losses: 3. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 80.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?15 of 163 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 11. Number of games won in this selection. Based on 15 of 15 games.
Losses: 4. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 1.52. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?10 of 163 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 337. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 80.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 163 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 7. Number of games won in this selection. Based on 9 of 9 games.
Losses: 2. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.37. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 83.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 163 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.36. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 81.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 163 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 2. Number of games won in this selection. Based on 7 of 7 games.
Losses: 5. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 163 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 6.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 77.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
1–10 of 25 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Win rate: 54.5%. The percentage of games won. Based on 22 of 22 games.
KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 319. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 266. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.
Win rate: 61.8%. The percentage of games won. Based on 34 of 34 games.
KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.
Damage / min: 263. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games.
CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Win rate: 66.7%. The percentage of games won. Based on 45 of 45 games.
KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Damage / min: 354. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Win rate: 63.6%. The percentage of games won. Based on 33 of 33 games.
KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Win rate: 73.7%. The percentage of games won. Based on 19 of 19 games.
KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
1–6 of 6 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 163 of 163 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2023–2026 · All seasons · 32 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2023
2024
2025
2026
Total
?Alistar
46
?Rell
41
?Bard
36
?Rakan
36
?Nautilus
33
?Neeko
31
?Poppy
30
?Lulu
22
All games
35
73
153
163
424
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 163. Number of individual games played in this selection. Based on 163 of 163 games.
Wins: 103. Number of games won in this selection. Based on 163 of 163 games.
Losses: 60. Number of games lost in this selection. Based on 163 of 163 games.
Win rate: 63.2%. The percentage of games won. Based on 163 of 163 games.
KDA: 4.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 163 of 163 games.
Kills / game: 1.33. Average kills per game. Based on 163 of 163 games.
Deaths / game: 3.23. Average deaths per game. Based on 163 of 163 games.
Assists / game: 12.70. Average assists per game. Based on 163 of 163 games.
Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 163 of 163 games.
CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 163 of 163 games.
Gold / min: 294. Total gold gained per minute, averaged across games. Based on 163 of 163 games.
Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 163 of 163 games.
Games: 153. Number of individual games played in this selection. Based on 153 of 153 games.
Wins: 91. Number of games won in this selection. Based on 153 of 153 games.
Losses: 62. Number of games lost in this selection. Based on 153 of 153 games.
Win rate: 59.5%. The percentage of games won. Based on 153 of 153 games.
KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 153 of 153 games.
Kills / game: 0.88. Average kills per game. Based on 153 of 153 games.
Deaths / game: 4.15. Average deaths per game. Based on 153 of 153 games.
Assists / game: 11.75. Average assists per game. Based on 153 of 153 games.
Damage / min: 238. Damage dealt to enemy champions per minute, averaged across games. Based on 153 of 153 games.
CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 153 of 153 games.
Gold / min: 265. Total gold gained per minute, averaged across games. Based on 153 of 153 games.
Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 153 of 153 games.
Games: 73. Number of individual games played in this selection. Based on 73 of 73 games.
Wins: 48. Number of games won in this selection. Based on 73 of 73 games.
Losses: 25. Number of games lost in this selection. Based on 73 of 73 games.
Win rate: 65.8%. The percentage of games won. Based on 73 of 73 games.
KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games.
Kills / game: 1.75. Average kills per game. Based on 73 of 73 games.
Deaths / game: 3.68. Average deaths per game. Based on 73 of 73 games.
Assists / game: 10.66. Average assists per game. Based on 73 of 73 games.
Damage / min: 291. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games.
CS / min: 2.02. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games.
Gold / min: 289. Total gold gained per minute, averaged across games. Based on 73 of 73 games.
Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Wins: 18. Number of games won in this selection. Based on 35 of 35 games.
Losses: 17. Number of games lost in this selection. Based on 35 of 35 games.
Win rate: 51.4%. The percentage of games won. Based on 35 of 35 games.
KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Kills / game: 1.66. Average kills per game. Based on 35 of 35 games.
Deaths / game: 3.74. Average deaths per game. Based on 35 of 35 games.
Assists / game: 10.17. Average assists per game. Based on 35 of 35 games.
Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
Gold / min: 263. Total gold gained per minute, averaged across games. Based on 35 of 35 games.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.