Where Claire stands
All seasons · Mid · Domestic games
Brandon Nguyen
All leagues · All positions
All seasons · Mid · Domestic games
Games in this selection 49 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 7 games without a complete snapshot are excluded.
Explore Claire’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 28 of 323 games in this selection. | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 18. Number of games won in this selection. Based on 28 of 28 games. | Losses: 10. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 64.3%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 27 of 323 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 17. Number of games won in this selection. Based on 27 of 27 games. | Losses: 10. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 63.0%. The percentage of games won. Based on 27 of 27 games. | KDA: 5.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 649. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 27 games. Games without the required stats are excluded. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 23 of 323 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 13. Number of games won in this selection. Based on 23 of 23 games. | Losses: 10. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 56.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 754. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 23 games. Games without the required stats are excluded. | CS / min: 9.51. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 19 of 323 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 13. Number of games won in this selection. Based on 19 of 19 games. | Losses: 6. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 68.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 5.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 578. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 7.55. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 17 of 323 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 9. Number of games won in this selection. Based on 17 of 17 games. | Losses: 8. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 16 of 323 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 11. Number of games won in this selection. Based on 16 of 16 games. | Losses: 5. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. |
| 16 of 323 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 8. Number of games won in this selection. Based on 16 of 16 games. | Losses: 8. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 575. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 16 of 323 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 9. Number of games won in this selection. Based on 16 of 16 games. | Losses: 7. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. | CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 12 of 323 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 11. Number of games won in this selection. Based on 12 of 12 games. | Losses: 1. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 91.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 54.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 323 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
Bars show how often the player chose each champion in this selection.
| LCO 2021 · Split 1 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 54.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 6.78. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| LCO 2021 · Split 2 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 56.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
| OPL 2020 · Split 1 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 67.6%. The percentage of games won. Based on 34 of 34 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| OPL 2020 · Split 2 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 59.4%. The percentage of games won. Based on 32 of 32 games. | KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. |
| OPL 2019 · Split 1 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 85.7%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| OPL 2019 · Split 2 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 73.7%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| OPL 2019 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| OPL 2018 · Split 1 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 4.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 681. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 9.97. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| OPL 2018 · Split 2 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 43.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| OPL 2018 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 56.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 25 Aug 2021 | LCO 2021 · Split 2 | Dire WolvesvsPEACE | Series ↗ | Lee Sin | Loss | 4 / 4 / 7 |
| 25 Aug 2021 | LCO 2021 · Split 2 | Dire WolvesvsPEACE | Series ↗ | Malphite | Loss | 1 / 3 / 13 |
| 25 Aug 2021 | LCO 2021 · Split 2 | Dire WolvesvsPEACE | Series ↗ | Sett | Loss | 1 / 5 / 4 |
| 18 Aug 2021 | LCO 2021 · Split 2 | Dire WolvesvsPentanet.GG | Series ↗ | Renekton | Loss | 0 / 7 / 5 |
| 18 Aug 2021 | LCO 2021 · Split 2 | Dire WolvesvsPentanet.GG | Series ↗ | Gnar | Loss | 0 / 3 / 1 |
| 18 Aug 2021 | LCO 2021 · Split 2 | Dire WolvesvsPentanet.GG | Series ↗ | Gnar | Loss | 2 / 5 / 2 |
| 17 Aug 2021 | LCO 2021 · Split 2 | Dire WolvesvsORDER | Series ↗ | Camille | Win | 0 / 2 / 1 |
| 17 Aug 2021 | LCO 2021 · Split 2 | Dire WolvesvsORDER | Series ↗ | Renekton | Win | 4 / 3 / 8 |
| 17 Aug 2021 | LCO 2021 · Split 2 | Dire WolvesvsORDER | Series ↗ | Renekton | Win | 3 / 6 / 8 |
| 11 Aug 2021 | LCO 2021 · Split 2 | Dire WolvesvsChiefs Esports Club | Series ↗ | Renekton | Win | 1 / 1 / 9 |
| 10 Aug 2021 | LCO 2021 · Split 2 | Dire WolvesvsORDER | Series ↗ | Gnar | Win | 0 / 2 / 10 |
| 4 Aug 2021 | LCO 2021 · Split 2 | Dire WolvesvsLegacy Esports | Series ↗ | Camille | Win | 7 / 2 / 7 |
| 3 Aug 2021 | LCO 2021 · Split 2 | Dire WolvesvsMAMMOTH | Series ↗ | Camille | Win | 8 / 3 / 4 |
| 28 Jul 2021 | LCO 2021 · Split 2 | Dire WolvesvsPEACE | Series ↗ | Camille | Win | 2 / 3 / 4 |
| 27 Jul 2021 | LCO 2021 · Split 2 | Dire WolvesvsGravitas | Series ↗ | Renekton | Win | 3 / 5 / 17 |
| 23 Jul 2021 | LCO 2021 · Split 2 | Dire WolvesvsPentanet.GG | Series ↗ | Ornn | Loss | 1 / 5 / 3 |
| 21 Jul 2021 | LCO 2021 · Split 2 | Dire WolvesvsChiefs Esports Club | Series ↗ | Camille | Win | 2 / 4 / 8 |
| 20 Jul 2021 | LCO 2021 · Split 2 | Dire WolvesvsORDER | Series ↗ | Volibear | Loss | 1 / 5 / 4 |
| 16 Jul 2021 | LCO 2021 · Split 2 | Dire WolvesvsLegacy Esports | Series ↗ | Camille | Win | 5 / 4 / 10 |
| 14 Jul 2021 | LCO 2021 · Split 2 | Dire WolvesvsMAMMOTH | Series ↗ | Camille | Win | 4 / 3 / 15 |
| 13 Jul 2021 | LCO 2021 · Split 2 | Dire WolvesvsPEACE | Series ↗ | Akali | Win | 7 / 3 / 6 |
| 9 Jul 2021 | LCO 2021 · Split 2 | Dire WolvesvsGravitas | Series ↗ | Camille | Win | 6 / 4 / 14 |
| 7 Jul 2021 | LCO 2021 · Split 2 | Dire WolvesvsPentanet.GG | Series ↗ | Lee Sin | Win | 3 / 4 / 9 |
| 6 Jul 2021 | LCO 2021 · Split 2 | Dire WolvesvsChiefs Esports Club | Series ↗ | Karma | Loss | 0 / 4 / 5 |
| 30 Jun 2021 | LCO 2021 · Split 2 | Dire WolvesvsORDER | Series ↗ | Lee Sin | Loss | 2 / 6 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2015–2021 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 903 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 7.91 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 79.9% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | 39.0% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | +476 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 592 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 10.27 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 64.0% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 28.3% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | +9 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 615 | 90.6 | 58 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.62 | 45.9 | 58 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 67.3% | 58.2 | 57 games · 123 peers |
| 2017 | Tier 1 | Damage share | 28.0% | 50.0 | 58 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −77 | 39.6 | 58 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.55 | 48.6 | 55 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 610 | 93.3 | 72 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.29 | 54.8 | 72 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 72.1% | 78.5 | 72 games · 136 peers |
| 2018 | Tier 1 | Damage share | 30.6% | 96.3 | 72 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | −45 | 44.4 | 72 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.16 | 57.6 | 72 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 513 | 81.1 | 46 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.69 | 63.9 | 46 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 63.3% | 48.4 | 46 games · 123 peers |
| 2019 | Tier 1 | Damage share | 27.4% | 71.3 | 46 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +69 | 59.8 | 46 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.02 | 38.5 | 46 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 526 | 75.4 | 66 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.10 | 29.0 | 66 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 65.7% | 35.0 | 66 games · 124 peers |
| 2020 | Tier 1 | Damage share | 26.5% | 45.1 | 66 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +124 | 72.1 | 65 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.06 | 56.9 | 66 games · 124 peers |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. Season labels follow the competition season.
2015–2021 · All seasons · 49 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|---|---|---|
| Ryze | 28 | |||||||
| Orianna | 27 | |||||||
| Azir | 23 | |||||||
| LeBlanc | 19 | |||||||
| Corki | 17 | |||||||
| Cassiopeia | 16 | |||||||
| Karma | 16 | |||||||
| Syndra | 16 | |||||||
| All games | 11 | 13 | 61 | 74 | 46 | 66 | 52 | 323 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 29. Number of games won in this selection. Based on 52 of 52 games. | Losses: 23. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 55.8%. The percentage of games won. Based on 52 of 52 games. | KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 2.85. Average kills per game. Based on 52 of 52 games. | Deaths / game: 3.71. Average deaths per game. Based on 52 of 52 games. | Assists / game: 6.10. Average assists per game. Based on 52 of 52 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 6.95. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 362. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2020 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 42. Number of games won in this selection. Based on 66 of 66 games. | Losses: 24. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 63.6%. The percentage of games won. Based on 66 of 66 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 3.88. Average kills per game. Based on 66 of 66 games. | Deaths / game: 2.35. Average deaths per game. Based on 66 of 66 games. | Assists / game: 6.20. Average assists per game. Based on 66 of 66 games. | Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
| 2019 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 32. Number of games won in this selection. Based on 46 of 46 games. | Losses: 14. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 69.6%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 4.33. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.59. Average deaths per game. Based on 46 of 46 games. | Assists / game: 4.72. Average assists per game. Based on 46 of 46 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2018 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 39. Number of games won in this selection. Based on 74 of 74 games. | Losses: 35. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 52.7%. The percentage of games won. Based on 74 of 74 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 4.47. Average kills per game. Based on 74 of 74 games. | Deaths / game: 2.77. Average deaths per game. Based on 74 of 74 games. | Assists / game: 5.34. Average assists per game. Based on 74 of 74 games. | Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 74 games. Games without the required stats are excluded. | CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 420. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2017 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 37. Number of games won in this selection. Based on 61 of 61 games. | Losses: 24. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 60.7%. The percentage of games won. Based on 61 of 61 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 4.41. Average kills per game. Based on 61 of 61 games. | Deaths / game: 2.85. Average deaths per game. Based on 61 of 61 games. | Assists / game: 6.57. Average assists per game. Based on 61 of 61 games. | Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 61 games. Games without the required stats are excluded. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 61 games. Games without the required stats are excluded. |
| 2016 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 12. Number of games won in this selection. Based on 13 of 13 games. | Losses: 1. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 92.3%. The percentage of games won. Based on 13 of 13 games. | KDA: 7.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Kills / game: 5.77. Average kills per game. Based on 13 of 13 games. | Deaths / game: 1.62. Average deaths per game. Based on 13 of 13 games. | Assists / game: 6.62. Average assists per game. Based on 13 of 13 games. | Damage / min: 742. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Gold / min: 454. Total gold gained per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 2015 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Kills / game: 4.82. Average kills per game. Based on 11 of 11 games. | Deaths / game: 3.45. Average deaths per game. Based on 11 of 11 games. | Assists / game: 7.73. Average assists per game. Based on 11 of 11 games. | Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded. | CS / min: 5.44. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Gold / min: 350. Total gold gained per minute, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded. | Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.