Where Cinkrof stands
2020 · Jungle · Domestic games
Jakub Rokicki
All leagues · All positions
2020 · Jungle · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Cinkrof’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 55 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 4.53. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 80.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 55 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 4.12. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 55 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 267. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 4.72. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 55 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 305. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.41. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 55 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.34. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 79.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 55 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.34. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 55 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 356. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.87. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 81.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 55 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 850. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.88. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 78.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 55 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 249. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.80. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 55 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.04. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| PRM 2020 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 289. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 4.83. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| PRM 2020 · Summer | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 4.49. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| PRM 2020 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 21 Oct 2020 | PRM 2020 | EURONICS GamingvsUnicorns of Love Sexy Edition | Series ↗ | Sett | Loss | 1 / 4 / 4 |
| 21 Oct 2020 | PRM 2020 | EURONICS GamingvsUnicorns of Love Sexy Edition | Series ↗ | Nidalee | Loss | 4 / 4 / 5 |
| 21 Oct 2020 | PRM 2020 | EURONICS GamingvsUnicorns of Love Sexy Edition | Series ↗ | Nidalee | Win | 2 / 2 / 9 |
| 21 Oct 2020 | PRM 2020 | EURONICS GamingvsUnicorns of Love Sexy Edition | Series ↗ | Volibear | Loss | 1 / 4 / 7 |
| 21 Oct 2020 | PRM 2020 | EURONICS GamingvsUnicorns of Love Sexy Edition | Series ↗ | Lillia | Win | 13 / 4 / 13 |
| 19 Oct 2020 | PRM 2020 | EURONICS Gamingvsad hoc gaming | Series ↗ | Volibear | Win | 4 / 1 / 11 |
| 19 Oct 2020 | PRM 2020 | EURONICS Gamingvsad hoc gaming | Series ↗ | Sett | Win | 1 / 5 / 14 |
| 19 Oct 2020 | PRM 2020 | EURONICS Gamingvsad hoc gaming | Series ↗ | Sett | Win | 2 / 1 / 13 |
| 19 Oct 2020 | PRM 2020 | EURONICS Gamingvsad hoc gaming | Series ↗ | Jarvan IV | Loss | 1 / 6 / 6 |
| 7 Oct 2020 | PRM 2020 | EURONICS GamingvsBerlin International Gaming | Series ↗ | Skarner | Win | 3 / 1 / 11 |
| 7 Oct 2020 | PRM 2020 | EURONICS GamingvsBerlin International Gaming | Series ↗ | Lillia | Win | 2 / 3 / 16 |
| 7 Oct 2020 | PRM 2020 | EURONICS GamingvsBerlin International Gaming | Series ↗ | Lillia | Win | 12 / 3 / 7 |
| 2 Oct 2020 | PRM 2020 | EURONICS GamingvsOP innogy eSport | Series ↗ | Graves | Win | 3 / 0 / 11 |
| 2 Oct 2020 | PRM 2020 | EURONICS GamingvsOP innogy eSport | Series ↗ | Sett | Win | 4 / 1 / 7 |
| 2 Oct 2020 | PRM 2020 | EURONICS GamingvsOP innogy eSport | Series ↗ | Sett | Loss | 0 / 5 / 12 |
| 1 Oct 2020 | PRM 2020 | EURONICS GamingvsBerlin International Gaming | Series ↗ | Hecarim | Loss | 0 / 5 / 4 |
| 1 Oct 2020 | PRM 2020 | EURONICS GamingvsBerlin International Gaming | Series ↗ | Sett | Loss | 2 / 5 / 2 |
| 5 Aug 2020 | PRM 2020 · Summer | EURONICS GamingvsMOUZ NXT | Series ↗ | Trundle | Loss | 0 / 6 / 10 |
| 5 Aug 2020 | PRM 2020 · Summer | EURONICS GamingvsMOUZ NXT | Series ↗ | Sejuani | Loss | 1 / 6 / 10 |
| 30 Jul 2020 | PRM 2020 · Summer | EURONICS GamingvsBerlin International Gaming | Series ↗ | Trundle | Loss | 0 / 3 / 6 |
| 29 Jul 2020 | PRM 2020 · Summer | EURONICS GamingvsMOUZ NXT | Series ↗ | Jarvan IV | Loss | 10 / 4 / 15 |
| 28 Jul 2020 | PRM 2020 · Summer | EURONICS GamingvsmYinsanity | Series ↗ | Trundle | Win | 3 / 1 / 14 |
| 23 Jul 2020 | PRM 2020 · Summer | EURONICS GamingvsFC Schalke 04 Evolution | Series ↗ | Skarner | Win | 1 / 5 / 13 |
| 21 Jul 2020 | PRM 2020 · Summer | EURONICS GamingvsOP innogy eSport | Series ↗ | Skarner | Win | 2 / 3 / 9 |
| 16 Jul 2020 | PRM 2020 · Summer | EURONICS GamingvsSK Gaming Prime | Series ↗ | Trundle | Win | 1 / 2 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2016–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 229 | 2.8 | 34 games · 109 peers |
| 2017 | Tier 1 | CS / min | 3.71 | 4.8 | 34 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 69.1% | 58.7 | 34 games · 127 peers |
| 2017 | Tier 1 | Damage share | 13.5% | 18.5 | 34 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | −186 | 13.1 | 34 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.19 | 63.2 | 34 games · 107 peers |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 251 | 21.1 | 36 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.40 | 28.9 | 36 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 65.6% | 12.3 | 36 games · 115 peers |
| 2022 | Tier 1 | Damage share | 13.7% | 35.1 | 36 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | +19 | 45.2 | 36 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.59 | 83.3 | 36 games · 115 peers |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 501. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. Season labels follow the competition season.
2016–2026 · All seasons · 46 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Jarvan IV | 46 | ||||||||||
| Sejuani | 43 | ||||||||||
| Xin Zhao | 32 | ||||||||||
| Trundle | 29 | ||||||||||
| Skarner | 25 | ||||||||||
| Nocturne | 23 | ||||||||||
| Lee Sin | 22 | ||||||||||
| Zac | 17 | ||||||||||
| All games | 5 | 34 | 48 | 66 | 55 | 89 | 36 | 45 | 71 | 17 | 466 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 9. Number of games won in this selection. Based on 17 of 17 games. | Losses: 8. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 3.41. Average kills per game. Based on 17 of 17 games. | Deaths / game: 3.76. Average deaths per game. Based on 17 of 17 games. | Assists / game: 8.71. Average assists per game. Based on 17 of 17 games. | Damage / min: 501. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 6.29. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 2025 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 41. Number of games won in this selection. Based on 71 of 71 games. | Losses: 30. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 57.7%. The percentage of games won. Based on 71 of 71 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 2.92. Average kills per game. Based on 71 of 71 games. | Deaths / game: 3.70. Average deaths per game. Based on 71 of 71 games. | Assists / game: 9.13. Average assists per game. Based on 71 of 71 games. | Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 6.02. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 356. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2023 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 33. Number of games won in this selection. Based on 45 of 45 games. | Losses: 12. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 73.3%. The percentage of games won. Based on 45 of 45 games. | KDA: 4.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 2.04. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.42. Average deaths per game. Based on 45 of 45 games. | Assists / game: 10.04. Average assists per game. Based on 45 of 45 games. | Damage / min: 341. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 4.86. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 333. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2022 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 7. Number of games won in this selection. Based on 36 of 36 games. | Losses: 29. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 19.4%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 1.97. Average kills per game. Based on 36 of 36 games. | Deaths / game: 3.17. Average deaths per game. Based on 36 of 36 games. | Assists / game: 5.03. Average assists per game. Based on 36 of 36 games. | Damage / min: 251. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 5.40. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 307. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2021 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 64. Number of games won in this selection. Based on 89 of 89 games. | Losses: 25. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 71.9%. The percentage of games won. Based on 89 of 89 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 3.20. Average kills per game. Based on 89 of 89 games. | Deaths / game: 2.66. Average deaths per game. Based on 89 of 89 games. | Assists / game: 8.47. Average assists per game. Based on 89 of 89 games. | Damage / min: 342. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 5.84. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 357. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2020 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 28. Number of games won in this selection. Based on 55 of 55 games. | Losses: 27. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 50.9%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 2.33. Average kills per game. Based on 55 of 55 games. | Deaths / game: 3.16. Average deaths per game. Based on 55 of 55 games. | Assists / game: 8.45. Average assists per game. Based on 55 of 55 games. | Damage / min: 297. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 4.91. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 314. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2019 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 39. Number of games won in this selection. Based on 66 of 66 games. | Losses: 27. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 59.1%. The percentage of games won. Based on 66 of 66 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 1.48. Average kills per game. Based on 66 of 66 games. | Deaths / game: 2.91. Average deaths per game. Based on 66 of 66 games. | Assists / game: 7.30. Average assists per game. Based on 66 of 66 games. | Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 4.51. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 309. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 66 games. Games without the required stats are excluded. |
| 2018 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 31. Number of games won in this selection. Based on 48 of 48 games. | Losses: 17. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 64.6%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 1.75. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.42. Average deaths per game. Based on 48 of 48 games. | Assists / game: 7.83. Average assists per game. Based on 48 of 48 games. | Damage / min: 221. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 48 games. Games without the required stats are excluded. | CS / min: 4.36. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 314. Total gold gained per minute, averaged across games. Based on 39 of 48 games. Games without the required stats are excluded. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2017 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 9. Number of games won in this selection. Based on 34 of 34 games. | Losses: 25. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 26.5%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 1.94. Average kills per game. Based on 34 of 34 games. | Deaths / game: 2.97. Average deaths per game. Based on 34 of 34 games. | Assists / game: 4.56. Average assists per game. Based on 34 of 34 games. | Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 3.71. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 304. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2016 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 4.00. Average kills per game. Based on 5 of 5 games. | Deaths / game: 2.00. Average deaths per game. Based on 5 of 5 games. | Assists / game: 5.20. Average assists per game. Based on 5 of 5 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 3.90. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 341. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2017 Spring Playoffs | Origen | 8 |
| LEC 2022 Spring Playoffs | Team BDS | 18 |
| LEC 2022 Summer Playoffs | Team BDS | 18 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · LEC 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LEC 2022 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2022 Spring Playoffs2022 · LEC · Team BDS | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2022 Summer Playoffs2022 · LEC · Team BDS | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
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No results in this selection.