Where Chippys stands
2023 · Top · Domestic games
Ryan Short
All leagues · All positions
2023 · Top · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Chippys’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 33 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 50.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 33 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 46.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 4 of 33 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 636. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 41.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 33 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.63. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 33 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 761. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 33 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 33 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 10.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 1,169. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 33 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 33 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 600. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 33 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 42.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCO 2023 · Split 1 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LCO 2023 · Split 2 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 18 Jul 2023 | LCO 2023 · Split 2 | Pentanet.GGvsMAMMOTH | Series ↗ | Jax | Loss | 1 / 6 / 2 |
| 18 Jul 2023 | LCO 2023 · Split 2 | Pentanet.GGvsMAMMOTH | Series ↗ | Renekton | Loss | 1 / 8 / 5 |
| 10 Jul 2023 | LCO 2023 · Split 2 | Pentanet.GGvsKanga Esports | Series ↗ | Gnar | Win | 2 / 2 / 3 |
| 10 Jul 2023 | LCO 2023 · Split 2 | Pentanet.GGvsKanga Esports | Series ↗ | Renekton | Win | 0 / 1 / 9 |
| 5 Jul 2023 | LCO 2023 · Split 2 | Pentanet.GGvsVertex Esports Club | Series ↗ | Jax | Win | 12 / 1 / 7 |
| 5 Jul 2023 | LCO 2023 · Split 2 | Pentanet.GGvsVertex Esports Club | Series ↗ | Jax | Win | 6 / 1 / 7 |
| 3 Jul 2023 | LCO 2023 · Split 2 | Pentanet.GGvsTeam Bliss | Series ↗ | Renekton | Loss | 1 / 3 / 2 |
| 3 Jul 2023 | LCO 2023 · Split 2 | Pentanet.GGvsTeam Bliss | Series ↗ | Ornn | Loss | 2 / 3 / 6 |
| 27 Jun 2023 | LCO 2023 · Split 2 | Pentanet.GGvsChiefs Esports Club | Series ↗ | Renekton | Loss | 0 / 8 / 2 |
| 27 Jun 2023 | LCO 2023 · Split 2 | Pentanet.GGvsChiefs Esports Club | Series ↗ | Sion | Win | 3 / 0 / 10 |
| 20 Jun 2023 | LCO 2023 · Split 2 | Pentanet.GGvsDire Wolves | Series ↗ | Poppy | Loss | 8 / 5 / 5 |
| 20 Jun 2023 | LCO 2023 · Split 2 | Pentanet.GGvsDire Wolves | Series ↗ | Ornn | Win | 3 / 4 / 10 |
| 14 Jun 2023 | LCO 2023 · Split 2 | Pentanet.GGvsGround Zero Gaming | Series ↗ | Malphite | Win | 2 / 1 / 9 |
| 14 Jun 2023 | LCO 2023 · Split 2 | Pentanet.GGvsGround Zero Gaming | Series ↗ | Gwen | Loss | 7 / 1 / 3 |
| 6 Jun 2023 | LCO 2023 · Split 2 | Pentanet.GGvsMAMMOTH | Series ↗ | Ornn | Win | 5 / 0 / 15 |
| 6 Jun 2023 | LCO 2023 · Split 2 | Pentanet.GGvsMAMMOTH | Series ↗ | Olaf | Loss | 2 / 3 / 5 |
| 14 Mar 2023 | LCO 2023 · Split 1 | Pentanet.GGvsDire Wolves | Series ↗ | Jax | Loss | 2 / 2 / 5 |
| 14 Mar 2023 | LCO 2023 · Split 1 | Pentanet.GGvsDire Wolves | Series ↗ | Renekton | Loss | 1 / 5 / 5 |
| 13 Mar 2023 | LCO 2023 · Split 1 | Pentanet.GGvsTeam Bliss | Series ↗ | Jax | Loss | 2 / 3 / 4 |
| 13 Mar 2023 | LCO 2023 · Split 1 | Pentanet.GGvsTeam Bliss | Series ↗ | K'Sante | Loss | 2 / 5 / 8 |
| 8 Mar 2023 | LCO 2023 · Split 1 | Pentanet.GGvsDire Wolves | Series ↗ | Gnar | Loss | 4 / 2 / 8 |
| 8 Mar 2023 | LCO 2023 · Split 1 | Pentanet.GGvsDire Wolves | Series ↗ | Jax | Win | 8 / 1 / 8 |
| 8 Mar 2023 | LCO 2023 · Split 1 | Pentanet.GGvsDire Wolves | Series ↗ | Gangplank | Loss | 2 / 3 / 5 |
| 6 Mar 2023 | LCO 2023 · Split 1 | Pentanet.GGvsDire Wolves | Series ↗ | Jax | Win | 3 / 1 / 2 |
| 6 Mar 2023 | LCO 2023 · Split 1 | Pentanet.GGvsDire Wolves | Series ↗ | Gnar | Win | 3 / 3 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2015–2023 · Domestic games
LPL data missing · Percentile among 81 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 371 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 6.77 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 71.4% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | 16.5% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | +161 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 390 | 41.4 | 53 games · 88 peers |
| 2016 | Tier 1 | CS / min | 7.56 | 70.6 | 53 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 60.0% | 29.2 | 53 games · 107 peers |
| 2016 | Tier 1 | Damage share | 20.1% | 47.1 | 53 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +180 | 75.3 | 52 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 473 | 87.3 | 56 games · 111 peers |
| 2017 | Tier 1 | CS / min | 8.45 | 79.4 | 56 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 56.0% | 22.2 | 55 games · 127 peers |
| 2017 | Tier 1 | Damage share | 21.9% | 50.9 | 56 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | +365 | 95.5 | 56 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.57 | 63.3 | 56 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 503 | 95.2 | 53 games · 127 peers |
| 2018 | Tier 1 | CS / min | 9.00 | 84.9 | 53 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 61.6% | 80.0 | 52 games · 126 peers |
| 2018 | Tier 1 | Damage share | 25.8% | 95.2 | 53 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | +203 | 83.3 | 53 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.09 | 50.0 | 53 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 401 | 52.7 | 41 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.73 | 93.0 | 41 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 54.7% | 35.2 | 41 games · 129 peers |
| 2019 | Tier 1 | Damage share | 23.6% | 62.0 | 41 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +240 | 78.1 | 41 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.04 | 64.0 | 41 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 374 | 24.6 | 64 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.42 | 38.8 | 64 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 58.0% | 39.8 | 63 games · 129 peers |
| 2020 | Tier 1 | Damage share | 20.3% | 13.5 | 64 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | +88 | 69.8 | 64 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.92 | 33.3 | 64 games · 127 peers |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | 538 | 89.9 | 33 games · 100 peers |
| 2023 | Tier 1 | CS / min | 7.61 | 18.2 | 33 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 53.0% | 43.4 | 33 games · 100 peers |
| 2023 | Tier 1 | Damage share | 22.8% | 63.6 | 33 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | +68 | 55.0 | 33 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.05 | 48.5 | 33 games · 100 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. Season labels follow the competition season.
2015–2023 · All seasons · 56 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Camille | 62 | ||||||||
| Gangplank | 36 | ||||||||
| Jax | 27 | ||||||||
| Aatrox | 22 | ||||||||
| Gnar | 22 | ||||||||
| Jayce | 20 | ||||||||
| Renekton | 19 | ||||||||
| Olaf | 17 | ||||||||
| All games | 6 | 53 | 70 | 59 | 45 | 64 | 114 | 33 | 444 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 17. Number of games won in this selection. Based on 33 of 33 games. | Losses: 16. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 51.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 3.33. Average kills per game. Based on 33 of 33 games. | Deaths / game: 2.67. Average deaths per game. Based on 33 of 33 games. | Assists / game: 5.48. Average assists per game. Based on 33 of 33 games. | Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 53.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2021 | Games: 114. Number of individual games played in this selection. Based on 114 of 114 games. | Wins: 64. Number of games won in this selection. Based on 114 of 114 games. | Losses: 50. Number of games lost in this selection. Based on 114 of 114 games. | Win rate: 56.1%. The percentage of games won. Based on 114 of 114 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games. | Kills / game: 3.84. Average kills per game. Based on 114 of 114 games. | Deaths / game: 2.87. Average deaths per game. Based on 114 of 114 games. | Assists / game: 5.79. Average assists per game. Based on 114 of 114 games. | Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 114 games. | CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 114 of 114 games. | Gold / min: 413. Total gold gained per minute, averaged across games. Based on 114 of 114 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 113 of 114 games. Games without the required stats are excluded. |
| 2020 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 33. Number of games won in this selection. Based on 64 of 64 games. | Losses: 31. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 51.6%. The percentage of games won. Based on 64 of 64 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 2.83. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.31. Average deaths per game. Based on 64 of 64 games. | Assists / game: 4.81. Average assists per game. Based on 64 of 64 games. | Damage / min: 374. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 7.42. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 58.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 64 games. Games without the required stats are excluded. |
| 2019 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 20. Number of games won in this selection. Based on 45 of 45 games. | Losses: 25. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 44.4%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 3.42. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.07. Average deaths per game. Based on 45 of 45 games. | Assists / game: 3.98. Average assists per game. Based on 45 of 45 games. | Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2018 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 34. Number of games won in this selection. Based on 59 of 59 games. | Losses: 25. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 57.6%. The percentage of games won. Based on 59 of 59 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 3.36. Average kills per game. Based on 59 of 59 games. | Deaths / game: 1.98. Average deaths per game. Based on 59 of 59 games. | Assists / game: 4.54. Average assists per game. Based on 59 of 59 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 430. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 59 games. Games without the required stats are excluded. |
| 2017 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 47. Number of games won in this selection. Based on 70 of 70 games. | Losses: 23. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 67.1%. The percentage of games won. Based on 70 of 70 games. | KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 3.90. Average kills per game. Based on 70 of 70 games. | Deaths / game: 2.16. Average deaths per game. Based on 70 of 70 games. | Assists / game: 5.51. Average assists per game. Based on 70 of 70 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 70 games. Games without the required stats are excluded. | CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 70 games. Games without the required stats are excluded. |
| 2016 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 29. Number of games won in this selection. Based on 53 of 53 games. | Losses: 24. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 54.7%. The percentage of games won. Based on 53 of 53 games. | KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 3.34. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.06. Average deaths per game. Based on 53 of 53 games. | Assists / game: 5.02. Average assists per game. Based on 53 of 53 games. | Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2015 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 4.33. Average kills per game. Based on 6 of 6 games. | Deaths / game: 2.83. Average deaths per game. Based on 6 of 6 games. | Assists / game: 10.50. Average assists per game. Based on 6 of 6 games. | Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 6 games. Games without the required stats are excluded. | CS / min: 5.17. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 338. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · OPL 2016 Split 1 Playoffs · 4 points. OPL 2016 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · OPL 2016 Split 2 Playoffs · 4 points. OPL 2016 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · OPL 2017 Split 1 Playoffs · 20 points. OPL 2017 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · OPL 2017 Split 2 Playoffs · 20 points. OPL 2017 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · OPL 2018 Split 1 Playoffs · 20 points. OPL 2018 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · OPL 2019 Split 1 Playoffs · 4 points. OPL 2019 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · OPL 2020 Split 1 Playoffs · 8 points. OPL 2020 Split 1 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LCO 2023 Split 1 Playoffs · 4 points. LCO 2023 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Mid-Season Invitational 2017: Final placement retained; outside verified scoring-depth equivalence
2018 · Mid-Season Invitational 2018: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · Dire Wolves | Place 11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · Dire Wolves | Places 10–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20172017 · worlds · Dire Wolves | Places 21–24 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played. |
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCO 2023 Split 1 Playoffs2023 · LCO · Pentanet.GG | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| OPL 2020 Split 1 Playoffs2020 · OPL · Dire Wolves | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 18 games played.
|
| OPL 2019 Split 1 Playoffs2019 · OPL · Avant Gaming | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| OPL 2018 Split 1 Playoffs2018 · OPL · Dire Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| OPL 2017 Split 1 Playoffs2017 · OPL · Dire Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| OPL 2017 Split 2 Playoffs2017 · OPL · Dire Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| OPL 2016 Split 1 Playoffs2016 · OPL · Sin Gaming | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| OPL 2016 Split 2 Playoffs2016 · OPL · Dire Wolves | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
No results in this selection.