Where Chelizi stands
2020 · Top · Domestic games
Xia Han-Xi夏涵玺
All leagues · All positions
2020 · Top · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 2 games without a complete snapshot are excluded.
Explore Chelizi’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 45 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 4. Number of games won in this selection. Based on 11 of 11 games. | Losses: 7. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 328. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 58.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 45 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 1. Number of games won in this selection. Based on 9 of 9 games. | Losses: 8. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 11.1%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.17. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 59.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 45 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 353. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 57.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 45 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 4 of 45 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.00. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 45 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 45 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 327. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 45 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 631. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 45 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 681. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.95. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 81.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 45 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 342. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.85. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 52.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2020 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
| Demacia Cup 2020 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 335. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.42. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LDL 2020 · Spring | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| LPL 2020 · Summer | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 20.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 7.65. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 22 Dec 2020 | Demacia Cup 2020 | ThunderTalk GamingvsVictory Five | — | Volibear | Loss | 1 / 3 / 3 |
| 22 Dec 2020 | Demacia Cup 2020 | ThunderTalk GamingvsLYA | — | Malphite | Win | 1 / 3 / 10 |
| 22 Dec 2020 | Demacia Cup 2020 | ThunderTalk GamingvsYoung Miracles | Series ↗ | Renekton | Loss | 1 / 4 / 2 |
| 22 Dec 2020 | Demacia Cup 2020 | ThunderTalk GamingvseStar | — | Volibear | Loss | 4 / 3 / 5 |
| 8 Aug 2020 | LPL 2020 · Summer | Dominus EsportsvsLNG Esports | — | Renekton | Loss | 0 / 4 / 0 |
| 8 Aug 2020 | LPL 2020 · Summer | Dominus EsportsvsLNG Esports | — | Maokai | Loss | 1 / 4 / 3 |
| 3 Aug 2020 | LPL 2020 · Summer | Dominus EsportsvsFunPlus Phoenix | — | Jax | Loss | 4 / 6 / 7 |
| 3 Aug 2020 | LPL 2020 · Summer | Dominus EsportsvsFunPlus Phoenix | — | Renekton | Loss | 4 / 6 / 5 |
| 31 Jul 2020 | LPL 2020 · Summer | Dominus EsportsvsRoyal Never Give Up | — | Volibear | Loss | 5 / 4 / 8 |
| 31 Jul 2020 | LPL 2020 · Summer | Dominus EsportsvsRoyal Never Give Up | — | Camille | Loss | 0 / 2 / 2 |
| 27 Jul 2020 | LPL 2020 · Summer | Dominus EsportsvsVici Gaming | — | Kennen | Loss | 1 / 6 / 6 |
| 27 Jul 2020 | LPL 2020 · Summer | Dominus EsportsvsVici Gaming | — | Renekton | Loss | 0 / 3 / 2 |
| 23 Jul 2020 | LPL 2020 · Summer | Dominus EsportsvsTop Esports | — | Jax | Loss | 3 / 3 / 5 |
| 23 Jul 2020 | LPL 2020 · Summer | Dominus EsportsvsTop Esports | — | Wukong | Loss | 7 / 3 / 1 |
| 18 Jul 2020 | LPL 2020 · Summer | Dominus EsportsvsBilibili Gaming | — | Wukong | Loss | 1 / 2 / 4 |
| 18 Jul 2020 | LPL 2020 · Summer | Dominus EsportsvsBilibili Gaming | — | Volibear | Loss | 0 / 4 / 4 |
| 11 Jul 2020 | LPL 2020 · Summer | Dominus EsportsvsRogue Warriors | — | Ornn | Loss | 3 / 5 / 4 |
| 11 Jul 2020 | LPL 2020 · Summer | Dominus EsportsvsRogue Warriors | — | Ornn | Win | 4 / 1 / 8 |
| 11 Jul 2020 | LPL 2020 · Summer | Dominus EsportsvsRogue Warriors | — | Volibear | Loss | 2 / 6 / 7 |
| 6 Jul 2020 | LPL 2020 · Summer | Dominus EsportsvsTeam WE | — | Ornn | Loss | 1 / 2 / 2 |
| 6 Jul 2020 | LPL 2020 · Summer | Dominus EsportsvsTeam WE | — | Wukong | Win | 6 / 2 / 8 |
| 6 Jul 2020 | LPL 2020 · Summer | Dominus EsportsvsTeam WE | — | Volibear | Loss | 1 / 2 / 4 |
| 1 Jul 2020 | LPL 2020 · Summer | Dominus EsportsvsInvictus Gaming | — | Volibear | Loss | 3 / 3 / 3 |
| 1 Jul 2020 | LPL 2020 · Summer | Dominus EsportsvsInvictus Gaming | — | Volibear | Loss | 2 / 4 / 1 |
| 1 Jul 2020 | LPL 2020 · Summer | Dominus EsportsvsInvictus Gaming | — | Wukong | Win | 4 / 1 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2018–2022 · Domestic games
Percentile among 127 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 336 | 12.4 | 48 games · 130 peers |
| 2019 | Tier 1 | CS / min | 7.93 | 42.6 | 48 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 54.7% | 34.4 | 48 games · 129 peers |
| 2019 | Tier 1 | Damage share | 21.8% | 35.7 | 48 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | −146 | 36.7 | 48 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.02 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 386 | 33.3 | 30 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.65 | 58.1 | 30 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 62.7% | 85.9 | 30 games · 129 peers |
| 2020 | Tier 1 | Damage share | 22.6% | 51.6 | 30 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −125 | 35.7 | 30 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.89 | 22.2 | 30 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 382 | 15.3 | 38 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.75 | 63.7 | 38 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 61.1% | 68.5 | 37 games · 125 peers |
| 2021 | Tier 1 | Damage share | 21.5% | 21.8 | 38 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −295 | 13.3 | 38 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 0.96 | 40.3 | 38 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 442 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 7.87 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 75.5% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 21.6% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 0.98 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. Season labels follow the competition season.
2018–2022 · All seasons · 38 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|
| Renekton | 24 | |||||
| Ornn | 17 | |||||
| Sion | 17 | |||||
| Gnar | 16 | |||||
| Wukong | 14 | |||||
| Camille | 11 | |||||
| Jax | 11 | |||||
| Urgot | 10 | |||||
| All games | 45 | 59 | 45 | 38 | 7 | 194 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 1.71. Average kills per game. Based on 7 of 7 games. | Deaths / game: 3.29. Average deaths per game. Based on 7 of 7 games. | Assists / game: 3.29. Average assists per game. Based on 7 of 7 games. | Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Gold / min: 355. Total gold gained per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 2021 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 12. Number of games won in this selection. Based on 38 of 38 games. | Losses: 26. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 31.6%. The percentage of games won. Based on 38 of 38 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 2.11. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.95. Average deaths per game. Based on 38 of 38 games. | Assists / game: 4.63. Average assists per game. Based on 38 of 38 games. | Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 38 games. Games without the required stats are excluded. |
| 2020 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 13. Number of games won in this selection. Based on 45 of 45 games. | Losses: 32. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 28.9%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 2.38. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.91. Average deaths per game. Based on 45 of 45 games. | Assists / game: 4.98. Average assists per game. Based on 45 of 45 games. | Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2019 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 15. Number of games won in this selection. Based on 59 of 59 games. | Losses: 44. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 25.4%. The percentage of games won. Based on 59 of 59 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 1.95. Average kills per game. Based on 59 of 59 games. | Deaths / game: 2.15. Average deaths per game. Based on 59 of 59 games. | Assists / game: 3.34. Average assists per game. Based on 59 of 59 games. | Damage / min: 342. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 59 games. Games without the required stats are excluded. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 58 of 59 games. Games without the required stats are excluded. | Gold / min: 363. Total gold gained per minute, averaged across games. Based on 52 of 59 games. Games without the required stats are excluded. | Kill participation: 54.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2018 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 27. Number of games won in this selection. Based on 45 of 45 games. | Losses: 18. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 60.0%. The percentage of games won. Based on 45 of 45 games. | KDA: 4.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 2.58. Average kills per game. Based on 45 of 45 games. | Deaths / game: 1.53. Average deaths per game. Based on 45 of 45 games. | Assists / game: 4.69. Average assists per game. Based on 45 of 45 games. | Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 45 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2019 Spring Playoffs | Vici Gaming | 27 |
| LPL 2019 Summer Playoffs | Vici Gaming | 21 |
| LPL 2022 Summer Playoffs | LGD Gaming | 7 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20202020 · LPL · ThunderTalk Gaming | Places 17–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.