Where Chaser stands
2017 · Jungle · Domestic games
Lee Sang-hyun이상현
All leagues · All positions
2017 · Jungle · Domestic games
Games in this selection 8 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Chaser’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 14 of 56 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 8. Number of games won in this selection. Based on 14 of 14 games. | Losses: 6. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 246. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 4.05. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 12 of 56 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 8. Number of games won in this selection. Based on 12 of 12 games. | Losses: 4. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 290. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 5.08. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 8 of 56 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 4.77. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 56 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 301. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 5.12. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 56 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 3.92. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 56 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.25. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2 of 56 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 241. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.55. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 53.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 56 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 7.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 2.68. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| Intel Extreme Masters 2017 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 7.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 3.97. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| NA LCS 2017 · Spring | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Win rate: 46.8%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Damage / min: 267. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 4.66. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. |
| NA LCS 2017 · Summer | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 4.34. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 11 Jun 2017 | NA LCS 2017 · Summer | DignitasvsTeam Liquid | Series ↗ | Elise | Loss | 3 / 3 / 6 |
| 4 Jun 2017 | NA LCS 2017 · Summer | DignitasvsFlyQuest | Series ↗ | Lee Sin | Win | 3 / 0 / 6 |
| 4 Jun 2017 | NA LCS 2017 · Summer | DignitasvsFlyQuest | Series ↗ | Ivern | Win | 0 / 2 / 15 |
| 3 Jun 2017 | NA LCS 2017 · Summer | DignitasvsTeam EnVyUs | Series ↗ | Rengar | Win | 0 / 2 / 7 |
| 3 Jun 2017 | NA LCS 2017 · Summer | DignitasvsTeam EnVyUs | Series ↗ | Graves | Loss | 1 / 2 / 0 |
| 3 Jun 2017 | NA LCS 2017 · Summer | DignitasvsTeam EnVyUs | Series ↗ | Rengar | Win | 4 / 0 / 4 |
| 8 Apr 2017 | NA LCS 2017 · Spring | DignitasvsPhoenix1 | Series ↗ | Rengar | Loss | 2 / 4 / 3 |
| 8 Apr 2017 | NA LCS 2017 · Spring | DignitasvsPhoenix1 | Series ↗ | Kha'Zix | Loss | 0 / 0 / 3 |
| 8 Apr 2017 | NA LCS 2017 · Spring | DignitasvsPhoenix1 | Series ↗ | Nidalee | Loss | 3 / 4 / 3 |
| 26 Mar 2017 | NA LCS 2017 · Spring | DignitasvsImmortals | Series ↗ | Lee Sin | Win | 7 / 6 / 16 |
| 26 Mar 2017 | NA LCS 2017 · Spring | DignitasvsImmortals | Series ↗ | Kha'Zix | Win | 6 / 1 / 7 |
| 24 Mar 2017 | NA LCS 2017 · Spring | DignitasvsCloud9 | Series ↗ | Elise | Loss | 7 / 4 / 11 |
| 24 Mar 2017 | NA LCS 2017 · Spring | DignitasvsCloud9 | Series ↗ | Rengar | Loss | 7 / 5 / 8 |
| 18 Mar 2017 | NA LCS 2017 · Spring | DignitasvsTeam EnVyUs | Series ↗ | Elise | Win | 4 / 2 / 7 |
| 18 Mar 2017 | NA LCS 2017 · Spring | DignitasvsTeam EnVyUs | Series ↗ | Lee Sin | Loss | 1 / 5 / 2 |
| 18 Mar 2017 | NA LCS 2017 · Spring | DignitasvsTeam EnVyUs | Series ↗ | Lee Sin | Win | 2 / 3 / 8 |
| 17 Mar 2017 | NA LCS 2017 · Spring | DignitasvsTeam Liquid | Series ↗ | Lee Sin | Win | 8 / 0 / 8 |
| 17 Mar 2017 | NA LCS 2017 · Spring | DignitasvsTeam Liquid | Series ↗ | Rengar | Win | 4 / 1 / 5 |
| 12 Mar 2017 | NA LCS 2017 · Spring | DignitasvsEcho Fox | Series ↗ | Rengar | Win | 7 / 0 / 7 |
| 12 Mar 2017 | NA LCS 2017 · Spring | DignitasvsEcho Fox | Series ↗ | Graves | Win | 4 / 2 / 16 |
| 12 Mar 2017 | NA LCS 2017 · Spring | DignitasvsEcho Fox | Series ↗ | Rengar | Loss | 6 / 5 / 9 |
| 11 Mar 2017 | NA LCS 2017 · Spring | DignitasvsCounter Logic Gaming | Series ↗ | Rengar | Win | 3 / 2 / 9 |
| 11 Mar 2017 | NA LCS 2017 · Spring | DignitasvsCounter Logic Gaming | Series ↗ | Rengar | Win | 5 / 0 / 5 |
| 5 Mar 2017 | NA LCS 2017 · Spring | DignitasvsTSM | Series ↗ | Graves | Loss | 3 / 5 / 2 |
| 5 Mar 2017 | NA LCS 2017 · Spring | DignitasvsTSM | Series ↗ | Elise | Loss | 3 / 3 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2014–2018 · Domestic games
LPL data missing · Percentile among 108 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 2.81 | 12.2 | 21 games · 50 peers |
| 2014 | Tier 1 | Kill participation | 72.6% | 89.8 | 21 games · 50 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 204 | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 3.23 | 65.4 | 84 games · 79 peers |
| 2015 | Tier 1 | Kill participation | 79.0% | 98.9 | 82 games · 94 peers |
| 2015 | Tier 1 | Damage share | 12.3% | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +82 | 55.6 | 82 games · 46 peers · CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 303 | 36.8 | 55 games · 88 peers |
| 2016 | Tier 1 | CS / min | 4.32 | 73.3 | 55 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 80.0% | 99.1 | 54 games · 107 peers |
| 2016 | Tier 1 | Damage share | 16.0% | 41.4 | 55 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +103 | 66.3 | 55 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 260 | 25.0 | 53 games · 109 peers |
| 2017 | Tier 1 | CS / min | 4.63 | 69.0 | 53 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 68.2% | 45.2 | 53 games · 127 peers |
| 2017 | Tier 1 | Damage share | 14.6% | 47.2 | 53 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | −145 | 20.6 | 53 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.23 | 11.3 | 53 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 216 | 42.8 | 48 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.01 | 44.2 | 48 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 76.9% | 89.9 | 48 games · 139 peers |
| 2018 | Tier 1 | Damage share | 11.9% | 43.5 | 48 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +147 | 74.6 | 48 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.16 | 68.6 | 48 games · 119 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. Season labels follow the competition season.
2014–2018 · All seasons · 27 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | Total |
|---|---|---|---|---|---|---|
| Elise | 38 | |||||
| Rek'Sai | 35 | |||||
| Lee Sin | 31 | |||||
| Jarvan IV | 23 | |||||
| Nidalee | 22 | |||||
| Gragas | 15 | |||||
| Rengar | 15 | |||||
| Kha'Zix | 13 | |||||
| All games | 26 | 85 | 55 | 56 | 48 | 270 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2018 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 21. Number of games won in this selection. Based on 48 of 48 games. | Losses: 27. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 43.8%. The percentage of games won. Based on 48 of 48 games. | KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 2.13. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.10. Average deaths per game. Based on 48 of 48 games. | Assists / game: 7.63. Average assists per game. Based on 48 of 48 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 5.01. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 327. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2017 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 28. Number of games won in this selection. Based on 56 of 56 games. | Losses: 28. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 50.0%. The percentage of games won. Based on 56 of 56 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 2.73. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.50. Average deaths per game. Based on 56 of 56 games. | Assists / game: 6.38. Average assists per game. Based on 56 of 56 games. | Damage / min: 267. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 4.59. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 341. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2016 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 20. Number of games won in this selection. Based on 55 of 55 games. | Losses: 35. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 36.4%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 1.98. Average kills per game. Based on 55 of 55 games. | Deaths / game: 2.07. Average deaths per game. Based on 55 of 55 games. | Assists / game: 5.42. Average assists per game. Based on 55 of 55 games. | Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 4.32. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 344. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 55 games. Games without the required stats are excluded. |
| 2015 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 45. Number of games won in this selection. Based on 85 of 85 games. | Losses: 40. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 52.9%. The percentage of games won. Based on 85 of 85 games. | KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 2.14. Average kills per game. Based on 85 of 85 games. | Deaths / game: 2.00. Average deaths per game. Based on 85 of 85 games. | Assists / game: 7.74. Average assists per game. Based on 85 of 85 games. | Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 85 games. Games without the required stats are excluded. | CS / min: 3.22. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 297. Total gold gained per minute, averaged across games. Based on 83 of 85 games. Games without the required stats are excluded. | Kill participation: 79.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 85 games. Games without the required stats are excluded. |
| 2014 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 7. Number of games won in this selection. Based on 26 of 26 games. | Losses: 19. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 26.9%. The percentage of games won. Based on 26 of 26 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 2.69. Average kills per game. Based on 26 of 26 games. | Deaths / game: 3.77. Average deaths per game. Based on 26 of 26 games. | Assists / game: 6.31. Average assists per game. Based on 26 of 26 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 26 games. | CS / min: 2.97. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 267. Total gold gained per minute, averaged across games. Based on 13 of 26 games. Games without the required stats are excluded. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Champions 2015 Spring Playoffs | Jin Air Green Wings | 34 |
| LCK 2016 Spring Playoffs | Longzhu Gaming | 32 |
| LCK 2016 Summer Playoffs | Longzhu Gaming | 23 |
| NA LCS 2017 Spring Playoffs | Dignitas | 47 |
| NA LCS 2017 Summer Playoffs | Dignitas | 6 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · Champions 2015 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · NA LCS 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · Intel Extreme Masters Season 11 Oakland · 2 points. IEM Season 11 Oakland: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Summer: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Winter: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 11 Oakland2016 · International · Longzhu Gaming | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · Dignitas | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
| Champions 2015 Spring Playoffs2015 · LCK · Jin Air Green Wings | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| Champions 2014 Spring2014 · LCK · Jin Air Green Wings Falcons | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| Champions 2014 Summer2014 · LCK · Jin Air Green Wings Stealths | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 9 games played.
|
| Champions 2014 Winter2014 · LCK · Jin Air Green Wings Stealths | Places 9–15 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
No results in this selection.