Where Chad stands
2021 · Jungle · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
All leagues · All positions
2021 · Jungle · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Chad’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 54 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 7.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 374. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 5.54. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 54 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 274. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 4.88. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 4 of 54 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.77. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 54 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 319. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.32. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 54 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 305. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.49. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 54 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.54. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 54 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.62. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 54 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 8.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 669. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.84. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 84.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 54 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 8.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.62. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 54 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.70. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 90.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| CU 2021 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.73. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| EGL 2021 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 65.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 5.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 5.93. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| LCS Proving Grounds 2021 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 344. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 4.98. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| RCL 2021 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 5.43. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 27 Sept 2021 | LCS Proving Grounds 2021 · Summer | 100 Thieves AcademyvsTeam Liquid Academy | Series ↗ | Nocturne | Win | 4 / 4 / 10 |
| 27 Sept 2021 | LCS Proving Grounds 2021 · Summer | 100 Thieves AcademyvsTeam Liquid Academy | Series ↗ | Viego | Win | 7 / 2 / 15 |
| 26 Sept 2021 | LCS Proving Grounds 2021 · Summer | 100 Thieves AcademyvsTeam Liquid Academy | Series ↗ | Nocturne | Win | 3 / 0 / 9 |
| 26 Sept 2021 | LCS Proving Grounds 2021 · Summer | 100 Thieves AcademyvsTeam Liquid Academy | Series ↗ | Trundle | Loss | 1 / 5 / 9 |
| 26 Sept 2021 | LCS Proving Grounds 2021 · Summer | 100 Thieves AcademyvsTeam Liquid Academy | Series ↗ | Trundle | Loss | 1 / 4 / 2 |
| 24 Sept 2021 | LCS Proving Grounds 2021 · Summer | 100 Thieves AcademyvsTeam Liquid Academy | Series ↗ | Trundle | Win | 4 / 6 / 12 |
| 24 Sept 2021 | LCS Proving Grounds 2021 · Summer | 100 Thieves AcademyvsTeam Liquid Academy | Series ↗ | Nocturne | Loss | 2 / 6 / 6 |
| 23 Sept 2021 | LCS Proving Grounds 2021 · Summer | 100 Thieves AcademyvsTeam Liquid Academy | Series ↗ | Viego | Loss | 1 / 5 / 5 |
| 23 Sept 2021 | LCS Proving Grounds 2021 · Summer | 100 Thieves AcademyvsTeam Liquid Academy | Series ↗ | Jarvan IV | Win | 6 / 1 / 14 |
| 23 Sept 2021 | LCS Proving Grounds 2021 · Summer | 100 Thieves AcademyvsTeam Liquid Academy | Series ↗ | Nocturne | Win | 5 / 2 / 10 |
| 17 Sept 2021 | LCS Proving Grounds 2021 · Summer | 100 Thieves AcademyvsWildcard Gaming Red | Series ↗ | Viego | Win | 8 / 3 / 12 |
| 17 Sept 2021 | LCS Proving Grounds 2021 · Summer | 100 Thieves AcademyvsWildcard Gaming Red | Series ↗ | Graves | Win | 8 / 4 / 12 |
| 17 Sept 2021 | LCS Proving Grounds 2021 · Summer | 100 Thieves AcademyvsWildcard Gaming Red | Series ↗ | Lee Sin | Loss | 2 / 4 / 1 |
| 11 Sept 2021 | LCS Proving Grounds 2021 · Summer | 100 Thieves AcademyvsEvil Geniuses Academy | Series ↗ | Lee Sin | Win | 1 / 3 / 15 |
| 11 Sept 2021 | LCS Proving Grounds 2021 · Summer | 100 Thieves AcademyvsEvil Geniuses Academy | Series ↗ | Viego | Win | 7 / 0 / 2 |
| 5 Sept 2021 | LCS Proving Grounds 2021 · Summer | 100 Thieves AcademyvsTSM Academy | Series ↗ | Viego | Win | 5 / 1 / 5 |
| 4 Sept 2021 | LCS Proving Grounds 2021 · Summer | 100 Thieves AcademyvsTSM Academy | Series ↗ | Graves | Win | 9 / 1 / 10 |
| 4 Sept 2021 | LCS Proving Grounds 2021 · Summer | 100 Thieves AcademyvsTSM Academy | Series ↗ | Volibear | Loss | 0 / 6 / 4 |
| 28 Jul 2021 | EGL 2021 | 100 Thieves NextvsEvil Geniuses Prodigies | Series ↗ | Volibear | Win | 4 / 6 / 18 |
| 27 Jul 2021 | EGL 2021 | 100 Thieves NextvsEvil Geniuses Prodigies | Series ↗ | Kha'Zix | Win | 2 / 1 / 5 |
| 27 Jul 2021 | EGL 2021 | 100 Thieves NextvsEvil Geniuses Prodigies | Series ↗ | Graves | Win | 9 / 1 / 5 |
| 27 Jul 2021 | EGL 2021 | 100 Thieves NextvsEvil Geniuses Prodigies | Series ↗ | Lee Sin | Loss | 2 / 7 / 3 |
| 27 Jul 2021 | EGL 2021 | 100 Thieves NextvsWildcard Gaming Red | Series ↗ | Viego | Loss | 2 / 2 / 3 |
| 27 Jul 2021 | EGL 2021 | 100 Thieves NextvsWildcard Gaming Red | Series ↗ | Lee Sin | Loss | 2 / 7 / 4 |
| 26 Jul 2021 | EGL 2021 | 100 Thieves NextvsWildcard Gaming Red | Series ↗ | Kha'Zix | Win | 7 / 1 / 11 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2019–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 220 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 4.14 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 83.3% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 12.1% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −1,976 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 0.54 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. Season labels follow the competition season.
2019–2026 · All seasons · 31 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Viego | 50 | |||||||
| Graves | 24 | |||||||
| Lee Sin | 24 | |||||||
| Jarvan IV | 21 | |||||||
| Xin Zhao | 18 | |||||||
| Rengar | 17 | |||||||
| Trundle | 17 | |||||||
| Sejuani | 12 | |||||||
| All games | 1 | 15 | 54 | 107 | 58 | 61 | 5 | 301 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 2.60. Average kills per game. Based on 5 of 5 games. | Deaths / game: 6.80. Average deaths per game. Based on 5 of 5 games. | Assists / game: 9.80. Average assists per game. Based on 5 of 5 games. | Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.85. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 332. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2024 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 29. Number of games won in this selection. Based on 61 of 61 games. | Losses: 32. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 47.5%. The percentage of games won. Based on 61 of 61 games. | KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 2.98. Average kills per game. Based on 61 of 61 games. | Deaths / game: 3.79. Average deaths per game. Based on 61 of 61 games. | Assists / game: 7.52. Average assists per game. Based on 61 of 61 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 5.95. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 354. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2023 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 36. Number of games won in this selection. Based on 58 of 58 games. | Losses: 22. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 62.1%. The percentage of games won. Based on 58 of 58 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 3.47. Average kills per game. Based on 58 of 58 games. | Deaths / game: 3.69. Average deaths per game. Based on 58 of 58 games. | Assists / game: 7.69. Average assists per game. Based on 58 of 58 games. | Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 5.66. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2022 | Games: 107. Number of individual games played in this selection. Based on 107 of 107 games. | Wins: 51. Number of games won in this selection. Based on 107 of 107 games. | Losses: 56. Number of games lost in this selection. Based on 107 of 107 games. | Win rate: 47.7%. The percentage of games won. Based on 107 of 107 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games. | Kills / game: 3.07. Average kills per game. Based on 107 of 107 games. | Deaths / game: 3.78. Average deaths per game. Based on 107 of 107 games. | Assists / game: 6.93. Average assists per game. Based on 107 of 107 games. | Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games. | CS / min: 5.66. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games. | Gold / min: 340. Total gold gained per minute, averaged across games. Based on 107 of 107 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games. |
| 2021 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 31. Number of games won in this selection. Based on 54 of 54 games. | Losses: 23. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 57.4%. The percentage of games won. Based on 54 of 54 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 4.13. Average kills per game. Based on 54 of 54 games. | Deaths / game: 3.09. Average deaths per game. Based on 54 of 54 games. | Assists / game: 8.07. Average assists per game. Based on 54 of 54 games. | Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 5.53. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 361. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2020 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 3.33. Average kills per game. Based on 15 of 15 games. | Deaths / game: 4.07. Average deaths per game. Based on 15 of 15 games. | Assists / game: 6.93. Average assists per game. Based on 15 of 15 games. | Damage / min: 357. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 5.24. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Gold / min: 338. Total gold gained per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 2019 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 0.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 8.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 1.00. Average assists per game. Based on 1 of 1 games. | Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.25. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Gold / min: 249. Total gold gained per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 20.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2022 Spring Playoffs | Immortals | 1 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · LCS 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2022 Spring Playoffs2022 · LCS · Immortals | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 1 games played.
|
No results in this selection.