Where Ceros stands
2021 · Mid · Domestic games
Kyohei Yoshida吉田 恭平
All leagues · All positions
2021 · Mid · Domestic games
Games in this selection 3 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Ceros’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 1 of 3 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 41.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 3 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.69. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 3 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.55. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LJL 2021 · Spring | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 6 Mar 2021 | LJL 2021 · Spring | DetonatioN FocusMevsFukuoka SoftBank HAWKS gaming | Series ↗ | Neeko | Win | 1 / 0 / 2 |
| 6 Mar 2021 | LJL 2021 · Spring | DetonatioN FocusMevsV3 Esports | Series ↗ | Ziggs | Win | 3 / 1 / 4 |
| 27 Feb 2021 | LJL 2021 · Spring | DetonatioN FocusMevsRascal Jester | Series ↗ | Heimerdinger | Loss | 2 / 7 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2015–2021 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 8.02 | 43.8 | 36 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 67.4% | 55.7 | 36 games · 98 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 637 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 8.26 | 29.9 | 55 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 68.9% | 60.9 | 55 games · 116 peers |
| 2016 | Tier 1 | Damage share | 30.7% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | +486 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 589 | 80.2 | 56 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.19 | 14.8 | 56 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 73.6% | 91.8 | 55 games · 123 peers |
| 2017 | Tier 1 | Damage share | 28.1% | 53.8 | 56 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +143 | 75.5 | 56 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.51 | 39.0 | 56 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 614 | 95.6 | 50 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.37 | 60.0 | 50 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 64.1% | 17.0 | 50 games · 136 peers |
| 2018 | Tier 1 | Damage share | 29.0% | 81.5 | 50 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +366 | 99.3 | 50 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.10 | 37.3 | 50 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 461 | 51.6 | 38 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.29 | 27.0 | 38 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 59.9% | 16.4 | 38 games · 123 peers |
| 2019 | Tier 1 | Damage share | 23.9% | 15.6 | 38 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +1 | 49.2 | 38 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.02 | 36.5 | 38 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 502 | 60.7 | 59 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.03 | 25.0 | 59 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 61.3% | 9.8 | 59 games · 124 peers |
| 2020 | Tier 1 | Damage share | 25.7% | 33.6 | 59 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +104 | 68.9 | 59 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.99 | 25.2 | 59 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 397 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 7.50 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 50.4% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 23.6% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | +113 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 0.93 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. Season labels follow the competition season.
2015–2021 · All seasons · 49 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|---|---|---|
| Ziggs | 40 | |||||||
| Heimerdinger | 33 | |||||||
| Karma | 27 | |||||||
| Azir | 21 | |||||||
| Syndra | 18 | |||||||
| Viktor | 17 | |||||||
| Zilean | 12 | |||||||
| Ahri | 10 | |||||||
| All games | 42 | 62 | 59 | 67 | 48 | 59 | 3 | 340 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 2.00. Average kills per game. Based on 3 of 3 games. | Deaths / game: 2.67. Average deaths per game. Based on 3 of 3 games. | Assists / game: 3.33. Average assists per game. Based on 3 of 3 games. | Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 50.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2020 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 39. Number of games won in this selection. Based on 59 of 59 games. | Losses: 20. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 66.1%. The percentage of games won. Based on 59 of 59 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 2.69. Average kills per game. Based on 59 of 59 games. | Deaths / game: 2.05. Average deaths per game. Based on 59 of 59 games. | Assists / game: 5.76. Average assists per game. Based on 59 of 59 games. | Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2019 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 39. Number of games won in this selection. Based on 48 of 48 games. | Losses: 9. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 81.3%. The percentage of games won. Based on 48 of 48 games. | KDA: 5.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 2.17. Average kills per game. Based on 48 of 48 games. | Deaths / game: 1.63. Average deaths per game. Based on 48 of 48 games. | Assists / game: 6.10. Average assists per game. Based on 48 of 48 games. | Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 375. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2018 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 44. Number of games won in this selection. Based on 67 of 67 games. | Losses: 23. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 65.7%. The percentage of games won. Based on 67 of 67 games. | KDA: 4.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 2.46. Average kills per game. Based on 67 of 67 games. | Deaths / game: 1.79. Average deaths per game. Based on 67 of 67 games. | Assists / game: 5.43. Average assists per game. Based on 67 of 67 games. | Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 67 games. Games without the required stats are excluded. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 67 games. Games without the required stats are excluded. |
| 2017 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 42. Number of games won in this selection. Based on 59 of 59 games. | Losses: 17. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 71.2%. The percentage of games won. Based on 59 of 59 games. | KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 3.36. Average kills per game. Based on 59 of 59 games. | Deaths / game: 1.93. Average deaths per game. Based on 59 of 59 games. | Assists / game: 7.08. Average assists per game. Based on 59 of 59 games. | Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 59 games. Games without the required stats are excluded. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 59 games. Games without the required stats are excluded. |
| 2016 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 47. Number of games won in this selection. Based on 62 of 62 games. | Losses: 15. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 75.8%. The percentage of games won. Based on 62 of 62 games. | KDA: 6.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 3.40. Average kills per game. Based on 62 of 62 games. | Deaths / game: 1.60. Average deaths per game. Based on 62 of 62 games. | Assists / game: 6.74. Average assists per game. Based on 62 of 62 games. | Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 62 games. Games without the required stats are excluded. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 39 of 62 games. Games without the required stats are excluded. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
| 2015 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 26. Number of games won in this selection. Based on 42 of 42 games. | Losses: 16. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 61.9%. The percentage of games won. Based on 42 of 42 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 3.98. Average kills per game. Based on 42 of 42 games. | Deaths / game: 2.55. Average deaths per game. Based on 42 of 42 games. | Assists / game: 6.74. Average assists per game. Based on 42 of 42 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 42 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 371. Total gold gained per minute, averaged across games. Based on 36 of 42 games. Games without the required stats are excluded. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
1 Domestic
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · LJL 2016 Spring Playoffs · 20 points. LJL 2016 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · LJL 2016 Summer Playoffs · 8 points. LJL 2016 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · LJL 2017 Spring Playoffs · 8 points. LJL 2017 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · LJL 2017 Summer Playoffs · 8 points. LJL 2017 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · LJL 2018 Spring Playoffs · 8 points. LJL 2018 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · LJL 2018 Summer Playoffs · 20 points. LJL 2018 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LJL 2019 Spring Playoffs · 20 points. LJL 2019 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LJL 2019 Summer Playoffs · 20 points. LJL 2019 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LJL 2020 Spring Playoffs · 20 points. LJL 2020 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LJL 2020 Summer Playoffs · 8 points. LJL 2020 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · Mid-Season Invitational 2019: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · DetonatioN FocusMe | Places 8–9 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20192019 · worlds · DetonatioN FocusMe | Places 21–24 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
| worlds 20182018 · worlds · DetonatioN FocusMe | Places 17–20 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played. |
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LJL 2020 Spring Playoffs2020 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| LJL 2020 Summer Playoffs2020 · LJL · DetonatioN FocusMe | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| LJL 2019 Spring Playoffs2019 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| LJL 2019 Summer Playoffs2019 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| LJL 2018 Spring Playoffs2018 · LJL · DetonatioN FocusMe | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| LJL 2018 Summer Playoffs2018 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| LJL 2017 Spring Playoffs2017 · LJL · DetonatioN FocusMe | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| LJL 2017 Summer Playoffs2017 · LJL · DetonatioN FocusMe | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| LJL 2016 Spring Playoffs2016 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| LJL 2016 Summer Playoffs2016 · LJL · DetonatioN FocusMe | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
No results in this selection.