Where Cat stands
All seasons · Support · Domestic games
Wu Yao吴尧
Also known as: Cat · Cat (Wu Yao)
All leagues · All positions
All seasons · Support · Domestic games
Games in this selection 28 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 170 games without a complete snapshot are excluded.
Explore Cat’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 42 of 250 games in this selection. | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 20. Number of games won in this selection. Based on 42 of 42 games. | Losses: 22. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 47.6%. The percentage of games won. Based on 42 of 42 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 42 games. Games without the required stats are excluded. | CS / min: 1.83. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 32 of 250 games in this selection. | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 16. Number of games won in this selection. Based on 32 of 32 games. | Losses: 16. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 50.0%. The percentage of games won. Based on 32 of 32 games. | KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 32 games. Games without the required stats are excluded. | CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 29 of 32 games. Games without the required stats are excluded. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 30 of 250 games in this selection. | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 13. Number of games won in this selection. Based on 30 of 30 games. | Losses: 17. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 43.3%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 123. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 30 games. Games without the required stats are excluded. | CS / min: 1.95. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 26 of 250 games in this selection. | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 11. Number of games won in this selection. Based on 26 of 26 games. | Losses: 15. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 42.3%. The percentage of games won. Based on 26 of 26 games. | KDA: 1.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 26 games. Games without the required stats are excluded. | CS / min: 2.18. Minions and monsters killed per minute, averaged across games. Based on 22 of 26 games. Games without the required stats are excluded. | Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 16 of 250 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 10. Number of games won in this selection. Based on 16 of 16 games. | Losses: 6. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 238. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 0.84. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 250 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 11. Number of games won in this selection. Based on 15 of 15 games. | Losses: 4. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 15 games. Games without the required stats are excluded. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 10 of 250 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 298. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 10 games. Games without the required stats are excluded. | CS / min: 0.84. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 250 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 2.38. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 250 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 43.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 250 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 119. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 2.54. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2019 · Spring | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 2.00. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LPL 2018 · Spring | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 24.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 1.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 2.26. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| LPL 2018 · Summer | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Win rate: 47.3%. The percentage of games won. Based on 55 of 55 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 2.02. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. |
| Demacia Cup 2017 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| Demacia Cup 2017 · Summer | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| Demacia Cup 2017 · Winter | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 2.15. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LPL 2017 · Summer Promotion | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LPL 2017 · Summer | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 41.9%. The percentage of games won. Based on 31 of 31 games. | KDA: 1.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 31 games. Games without the required stats are excluded. | CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 24 of 31 games. Games without the required stats are excluded. |
| LSPL 2017 · Spring | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Win rate: 62.5%. The percentage of games won. Based on 64 of 64 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 64 games. Games without the required stats are excluded. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. |
| LSPL 2016 · Spring Relegation | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 30 Mar 2019 | LPL 2019 · Spring | Top EsportsvsBilibili Gaming | Braum | Win | 0 / 5 / 7 |
| 30 Mar 2019 | LPL 2019 · Spring | Top EsportsvsBilibili Gaming | Tahm Kench | Loss | 0 / 2 / 2 |
| 30 Mar 2019 | LPL 2019 · Spring | Top EsportsvsBilibili Gaming | Alistar | Win | 1 / 6 / 13 |
| 7 Sept 2018 | LPL 2018 · Summer | Top EsportsvsRoyal Never Give Up | Fiddlesticks | Loss | 0 / 3 / 1 |
| 7 Sept 2018 | LPL 2018 · Summer | Top EsportsvsRoyal Never Give Up | Braum | Loss | 0 / 5 / 0 |
| 7 Sept 2018 | LPL 2018 · Summer | Top EsportsvsRoyal Never Give Up | Shen | Win | 3 / 0 / 8 |
| 7 Sept 2018 | LPL 2018 · Summer | Top EsportsvsRoyal Never Give Up | Tahm Kench | Loss | 0 / 5 / 4 |
| 5 Sept 2018 | LPL 2018 · Summer | Top EsportsvsSuning | Shen | Win | 0 / 0 / 13 |
| 5 Sept 2018 | LPL 2018 · Summer | Top EsportsvsSuning | Pyke | Win | 2 / 3 / 3 |
| 5 Sept 2018 | LPL 2018 · Summer | Top EsportsvsSuning | Morgana | Loss | 0 / 5 / 3 |
| 5 Sept 2018 | LPL 2018 · Summer | Top EsportsvsSuning | Alistar | Loss | 0 / 4 / 2 |
| 25 Aug 2018 | LPL 2018 · Summer | Top EsportsvsSnake Esports | Alistar | Win | 2 / 3 / 15 |
| 25 Aug 2018 | LPL 2018 · Summer | Top EsportsvsSnake Esports | Braum | Win | 0 / 3 / 8 |
| 25 Aug 2018 | LPL 2018 · Summer | Top EsportsvsSnake Esports | Pyke | Loss | 5 / 4 / 13 |
| 22 Aug 2018 | LPL 2018 · Summer | Top EsportsvsOh My God | Morgana | Win | 2 / 1 / 9 |
| 22 Aug 2018 | LPL 2018 · Summer | Top EsportsvsOh My God | Alistar | Win | 0 / 2 / 13 |
| 15 Aug 2018 | LPL 2018 · Summer | Top EsportsvsRogue Warriors | Alistar | Loss | 3 / 9 / 7 |
| 15 Aug 2018 | LPL 2018 · Summer | Top EsportsvsRogue Warriors | Braum | Loss | 0 / 3 / 4 |
| 11 Aug 2018 | LPL 2018 · Summer | Top EsportsvsFunPlus Phoenix | Shen | Loss | 1 / 4 / 4 |
| 11 Aug 2018 | LPL 2018 · Summer | Top EsportsvsFunPlus Phoenix | Tahm Kench | Loss | 0 / 4 / 4 |
| 8 Aug 2018 | LPL 2018 · Summer | Top EsportsvsEDward Gaming | Alistar | Win | 0 / 3 / 9 |
| 8 Aug 2018 | LPL 2018 · Summer | Top EsportsvsEDward Gaming | Tahm Kench | Win | 1 / 2 / 10 |
| 8 Aug 2018 | LPL 2018 · Summer | Top EsportsvsEDward Gaming | Braum | Loss | 0 / 4 / 5 |
| 6 Aug 2018 | LPL 2018 · Summer | Top EsportsvsTeam WE | Shen | Win | 0 / 3 / 13 |
| 6 Aug 2018 | LPL 2018 · Summer | Top EsportsvsTeam WE | Tahm Kench | Win | 0 / 1 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2015–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 189 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 1.26 | 95.9 | 28 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 72.6% | 91.1 | 35 games · 124 peers |
| 2017 | Tier 1 | Damage share | 10.2% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 136 | 25.2 | 80 games · 128 peers |
| 2018 | Tier 1 | CS / min | 2.10 | 98.4 | 80 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 63.1% | 12.6 | 80 games · 128 peers |
| 2018 | Tier 1 | Damage share | 8.2% | 42.5 | 80 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | −29 | 43.3 | 77 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.50 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 128 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 2.00 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 83.9% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 6.8% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −174 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.96 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. Season labels follow the competition season.
2015–2019 · All seasons · 28 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|
| Braum | 42 | |||||
| Thresh | 32 | |||||
| Alistar | 30 | |||||
| Tahm Kench | 26 | |||||
| Karma | 16 | |||||
| Zyra | 15 | |||||
| Malzahar | 10 | |||||
| Pyke | 9 | |||||
| All games | 8 | 50 | 109 | 80 | 3 | 250 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 0.33. Average kills per game. Based on 3 of 3 games. | Deaths / game: 4.33. Average deaths per game. Based on 3 of 3 games. | Assists / game: 7.33. Average assists per game. Based on 3 of 3 games. | Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 2.00. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 238. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 83.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2018 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 32. Number of games won in this selection. Based on 80 of 80 games. | Losses: 48. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 40.0%. The percentage of games won. Based on 80 of 80 games. | KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 0.79. Average kills per game. Based on 80 of 80 games. | Deaths / game: 3.11. Average deaths per game. Based on 80 of 80 games. | Assists / game: 6.51. Average assists per game. Based on 80 of 80 games. | Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. | CS / min: 2.10. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 253. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
| 2017 | Games: 109. Number of individual games played in this selection. Based on 109 of 109 games. | Wins: 61. Number of games won in this selection. Based on 109 of 109 games. | Losses: 48. Number of games lost in this selection. Based on 109 of 109 games. | Win rate: 56.0%. The percentage of games won. Based on 109 of 109 games. | KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games. | Kills / game: 1.03. Average kills per game. Based on 109 of 109 games. | Deaths / game: 3.56. Average deaths per game. Based on 109 of 109 games. | Assists / game: 7.91. Average assists per game. Based on 109 of 109 games. | Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 109 games. Games without the required stats are excluded. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 102 of 109 games. Games without the required stats are excluded. | Gold / min: 277. Total gold gained per minute, averaged across games. Based on 98 of 109 games. Games without the required stats are excluded. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 109 games. |
| 2016 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 22. Number of games won in this selection. Based on 50 of 50 games. | Losses: 28. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 44.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 0.56. Average kills per game. Based on 50 of 50 games. | Deaths / game: 3.24. Average deaths per game. Based on 50 of 50 games. | Assists / game: 7.22. Average assists per game. Based on 50 of 50 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 50 games. Games without the required stats are excluded. | CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 259. Total gold gained per minute, averaged across games. Based on 36 of 50 games. Games without the required stats are excluded. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2015 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 0.50. Average kills per game. Based on 8 of 8 games. | Deaths / game: 3.38. Average deaths per game. Based on 8 of 8 games. | Assists / game: 7.50. Average assists per game. Based on 8 of 8 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2017 Summer Playoffs | DAN Gaming | 31 |
| LPL 2018 Spring Playoffs | Topsports Gaming | 25 |
| LPL 2018 Summer Playoffs | Topsports Gaming | 55 |
| LPL 2019 Spring Playoffs | Topsports Gaming | 3 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LPL 2019 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2019 Spring Playoffs2019 · LPL · Topsports Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| Demacia Championship 20172017 · LPL · Topsports Gaming | Places 9–15 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
| Demacia Cup 20172017 · LPL · DAN Gaming | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · Oh My Dream | Places 17–28 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.