Games Games: 112. Number of individual games played in this selection. Based on 112 of 112 games.112
Win rate Win rate: 59.8%. The percentage of games won. Based on 112 of 112 games.59.8%
KDA KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games.3.75
Damage / min Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 112 games. Games without the required stats are excluded.563106 / 112 games
CS / min CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games.8.79
Kill participation Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 111 of 112 games. Games without the required stats are excluded.67.0%111 / 112 games
More statistics Totals, economy & laning +
WinsWins: 67. Number of games won in this selection. Based on 112 of 112 games.
LossesLosses: 45. Number of games lost in this selection. Based on 112 of 112 games.
KillsKills: 402. Total kills in games where kills are available. Based on 112 of 112 games.
DeathsDeaths: 257. Total deaths in games where deaths are available. Based on 112 of 112 games.
AssistsAssists: 563. Total assists in games where assists are available. Based on 112 of 112 games.
Gold / minGold / min: 407. Total gold gained per minute, averaged across games. Based on 112 of 112 games.
Damage shareDamage share: 29.1%. The player's share of team damage to enemy champions, averaged across games. Based on 106 of 112 games. Games without the required stats are excluded.106 / 112 games
Earned gold shareEarned gold share: 23.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 106 of 112 games. Games without the required stats are excluded.106 / 112 games
Gold diff @15Gold diff @15: +103. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 106 of 112 games. Games without the required stats are excluded.106 / 112 games
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 106 of 112 games. Games without the required stats are excluded.106 / 112 games
XP diff @15XP diff @15: +110. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 106 of 112 games. Games without the required stats are excluded.106 / 112 games
Vision score / minVision score / min: 0.54. Vision score per minute, averaged across games where the statistic is supported. Based on 106 of 112 games. Games without the required stats are excluded.106 / 112 games
A closer look
The season in focus
All leagues · All positions
2017
Showing 2017 statistics
Performance passport
Where Caps stands
2017 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 551 damage per minute. Percentile: 73%. Rank: 4th of 12551
Value: 551 damage per minute. Percentile: 73%. Rank: 4th of 12
Value: 8.74 CS per minute. Percentile: 55%. Rank: 6th of 128.74
Value: 8.74 CS per minute. Percentile: 55%. Rank: 6th of 12
Value: 65.5% kill participation. Percentile: 45%. Rank: 7th of 1265.5%
Value: 65.5% kill participation. Percentile: 45%. Rank: 7th of 12
Value: 28.5% damage share. Percentile: 73%. Rank: 4th of 1228.5%
Value: 28.5% damage share. Percentile: 73%. Rank: 4th of 12
Value: 0.45 vision score per minute. Percentile: 36%. Rank: 8th of 120.45
Value: 0.45 vision score per minute. Percentile: 36%. Rank: 8th of 12
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 22 champions
Equal spacing per game
1×
Champion roles · 2017
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%25%50%
Damage
?
Syndra19 games
Syndra: 24.2% earned gold share and 30.9% damage share. Means across the same 19 games with both values available; 21 total champion games.31%
?
Orianna13 games
Orianna: 23.2% earned gold share and 31.4% damage share. Means across the same 13 games with both values available; 14 total champion games.31%
?
LeBlanc12 games
LeBlanc: 21.3% earned gold share and 28.3% damage share. Means across the same 12 games with both values available; 12 total champion games.28%
?
Ryze12 games
Ryze: 24.7% earned gold share and 24.8% damage share. Means across the same 12 games with both values available; 12 total champion games.25%
?
Cassiopeia10 games
Cassiopeia: 22.4% earned gold share and 28.6% damage share. Means across the same 10 games with both values available; 10 total champion games.29%
?
Corki5 games
Corki: 25.3% earned gold share and 38.9% damage share. Means across the same 5 games with both values available; 7 total champion games.39%
?
Taliyah7 games
Taliyah: 22.6% earned gold share and 36.3% damage share. Means across the same 7 games with both values available; 7 total champion games.36%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2017
Who has the edge?
The most familiar opponents, game by game or series by series.
112 games
Opponent
WinsLosses
Win rate
MGMisfits GamingMisfits Gaming: 10 wins, 6 losses in 16 recorded games, 62.5% win rate. 2017.63%
GEG2 EsportsG2 Esports: 7 wins, 8 losses in 15 recorded games, 46.7% win rate. 2017.47%
H2H2k-GamingH2k-Gaming: 11 wins, 4 losses in 15 recorded games, 73.3% win rate. 2017.73%
TRTeam ROCCATTeam ROCCAT: 6 wins, 5 losses in 11 recorded games, 54.5% win rate. 2017.55%
GGGiants GamingGiants Gaming: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2017.67%
UOLUnicorns of LoveUnicorns of Love: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2017.50%
SPSplyceSplyce: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2017.60%
TVTeam VitalityTeam Vitality: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2017.80%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
106 games
73.9%win rate when ahead at 15 minutes 34 wins from 46 games
Gold difference compares players in the same role. 6 games without a complete snapshot are excluded.
The games behind the player
Every game, a story
Explore Caps’s 2017 performances. Select a point to open its story.
106 plotted games
WinLoss— Median in selection
106 / 112 selected games have both values.Median damage / min: 509
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
22 champions in this selection
22 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?21 of 112 games in this selection.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Wins: 15. Number of games won in this selection. Based on 21 of 21 games.
Losses: 6. Number of games lost in this selection. Based on 21 of 21 games.
Win rate: 71.4%. The percentage of games won. Based on 21 of 21 games.
KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 21 games. Games without the required stats are excluded.
CS / min: 9.77. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 21 games. Games without the required stats are excluded.
?14 of 112 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 9. Number of games won in this selection. Based on 14 of 14 games.
Losses: 5. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded.
CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?12 of 112 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 8. Number of games won in this selection. Based on 12 of 12 games.
Losses: 4. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?12 of 112 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 7. Number of games won in this selection. Based on 12 of 12 games.
Losses: 5. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?10 of 112 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?7 of 112 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 873. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 80.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 112 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 7 games. Games without the required stats are excluded.
CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?4 of 112 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 112 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 112 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.59. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 46.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 22 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Win rate: 52.2%. The percentage of games won. Based on 46 of 46 games.
KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Damage / min: 477. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.
CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Games: 38. Number of individual games played in this selection. Based on 38 of 38 games.
Win rate: 71.1%. The percentage of games won. Based on 38 of 38 games.
KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games.
Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games.
CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.51. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games.
CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Win rate: 57.9%. The percentage of games won. Based on 19 of 19 games.
KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
637
—
At least 20 games and 20 valid observations required
2016
Tier 1
CS / min
7.67
—
At least 20 games and 20 valid observations required
2016
Tier 1
Kill participation
64.9%
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage share
30.1%
—
At least 20 games and 20 valid observations required
2016
Tier 1
Gold diff @15
+812
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
553
60.4
87 games · 107 peers
2017
Tier 1
CS / min
8.76
63.1
87 games · 123 peers
2017
Tier 1
Kill participation
66.0%
40.2
87 games · 123 peers
2017
Tier 1
Damage share
28.6%
62.3
87 games · 107 peers
2017
Tier 1
Gold diff @15
+57
59.4
87 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
0.46
26.7
87 games · 106 peers
2018
Tier 1
Damage / min
617
96.3
51 games · 136 peers
2018
Tier 1
CS / min
9.59
80.0
51 games · 136 peers
2018
Tier 1
Kill participation
69.0%
54.8
51 games · 136 peers
2018
Tier 1
Damage share
31.5%
99.3
51 games · 136 peers
2018
Tier 1
Gold diff @15
+349
97.8
51 games · 136 peers
2018
Tier 1
Vision / min
1.16
60.2
51 games · 119 peers
2019
Tier 1
Damage / min
559
95.9
51 games · 123 peers
2019
Tier 1
CS / min
8.34
33.6
51 games · 123 peers
2019
Tier 1
Kill participation
57.5%
6.6
51 games · 123 peers
2019
Tier 1
Damage share
26.2%
54.1
51 games · 123 peers
2019
Tier 1
Gold diff @15
+431
95.9
51 games · 123 peers
2019
Tier 1
Vision / min
0.93
12.5
51 games · 105 peers
2020
Tier 1
Damage / min
568
91.0
35 games · 123 peers
2020
Tier 1
CS / min
8.83
85.5
35 games · 125 peers
2020
Tier 1
Kill participation
66.6%
42.3
35 games · 124 peers
2020
Tier 1
Damage share
28.2%
75.4
35 games · 123 peers
2020
Tier 1
Gold diff @15
+285
87.7
35 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.07
61.8
35 games · 124 peers
2021
Tier 1
Damage / min
534
83.9
58 games · 125 peers
2021
Tier 1
CS / min
8.60
71.0
58 games · 125 peers
2021
Tier 1
Kill participation
69.5%
79.8
58 games · 125 peers
2021
Tier 1
Damage share
26.4%
74.2
58 games · 125 peers
2021
Tier 1
Gold diff @15
+177
70.5
58 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.02
34.7
58 games · 125 peers
2022
Tier 1
Damage / min
561
79.1
62 games · 116 peers
2022
Tier 1
CS / min
8.39
37.4
62 games · 116 peers
2022
Tier 1
Kill participation
70.2%
79.1
62 games · 116 peers
2022
Tier 1
Damage share
27.0%
67.8
62 games · 116 peers
2022
Tier 1
Gold diff @15
+126
69.2
62 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
2022
Tier 1
Vision / min
1.07
38.3
62 games · 116 peers
2023
Tier 1
Damage / min
601
57.1
76 games · 106 peers
2023
Tier 1
CS / min
8.42
43.8
76 games · 106 peers
2023
Tier 1
Kill participation
59.8%
4.8
76 games · 106 peers
2023
Tier 1
Damage share
24.2%
15.2
76 games · 106 peers
2023
Tier 1
Gold diff @15
+312
91.7
76 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.04
22.9
76 games · 106 peers
2024
Tier 1
Damage / min
713
70.0
88 games · 101 peers
2024
Tier 1
CS / min
9.36
87.0
88 games · 101 peers
2024
Tier 1
Kill participation
65.6%
37.0
88 games · 101 peers
2024
Tier 1
Damage share
27.2%
45.0
88 games · 101 peers
2024
Tier 1
Gold diff @15
+197
74.4
88 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data.
2024
Tier 1
Vision / min
1.07
18.0
88 games · 101 peers
2025
Tier 1
Damage / min
621
26.6
73 games · 65 peers
2025
Tier 1
CS / min
8.85
85.9
73 games · 65 peers
2025
Tier 1
Kill participation
64.1%
18.8
73 games · 65 peers
2025
Tier 1
Damage share
24.9%
26.6
73 games · 65 peers
2025
Tier 1
Gold diff @15
+249
91.7
73 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data.
2025
Tier 1
Vision / min
0.99
12.5
73 games · 65 peers
2026
Tier 1
Damage / min
668
62.1
89 games · 67 peers
2026
Tier 1
CS / min
9.13
68.2
89 games · 67 peers
2026
Tier 1
Kill participation
64.0%
40.9
89 games · 67 peers
2026
Tier 1
Damage share
24.6%
53.0
89 games · 67 peers
2026
Tier 1
Gold diff @15
+366
96.7
89 games · 62 peers · Percentile among 62 players with sufficient data.
Damage / min: 692. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 136 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2016–2026 · All seasons · 78 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Orianna
66
?LeBlanc
65
?Syndra
59
?Azir
58
?Ryze
55
?Ahri
46
?Taliyah
45
?Corki
43
All games
23
112
87
92
83
58
89
100
115
113
136
1,008
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 136. Number of individual games played in this selection. Based on 136 of 136 games.
Wins: 88. Number of games won in this selection. Based on 136 of 136 games.
Losses: 48. Number of games lost in this selection. Based on 136 of 136 games.
Win rate: 64.7%. The percentage of games won. Based on 136 of 136 games.
KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 136 of 136 games.
Kills / game: 4.26. Average kills per game. Based on 136 of 136 games.
Deaths / game: 2.47. Average deaths per game. Based on 136 of 136 games.
Assists / game: 6.05. Average assists per game. Based on 136 of 136 games.
Damage / min: 692. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 136 games.
CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 136 of 136 games.
Gold / min: 422. Total gold gained per minute, averaged across games. Based on 136 of 136 games.
Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 136 of 136 games.
Games: 113. Number of individual games played in this selection. Based on 113 of 113 games.
Wins: 67. Number of games won in this selection. Based on 113 of 113 games.
Losses: 46. Number of games lost in this selection. Based on 113 of 113 games.
Win rate: 59.3%. The percentage of games won. Based on 113 of 113 games.
KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games.
Kills / game: 3.29. Average kills per game. Based on 113 of 113 games.
Deaths / game: 2.35. Average deaths per game. Based on 113 of 113 games.
Assists / game: 5.51. Average assists per game. Based on 113 of 113 games.
Damage / min: 633. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 113 games.
CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games.
Gold / min: 417. Total gold gained per minute, averaged across games. Based on 113 of 113 games.
Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 113 of 113 games.
Games: 115. Number of individual games played in this selection. Based on 115 of 115 games.
Wins: 79. Number of games won in this selection. Based on 115 of 115 games.
Losses: 36. Number of games lost in this selection. Based on 115 of 115 games.
Win rate: 68.7%. The percentage of games won. Based on 115 of 115 games.
KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games.
Kills / game: 4.40. Average kills per game. Based on 115 of 115 games.
Deaths / game: 2.43. Average deaths per game. Based on 115 of 115 games.
Assists / game: 6.18. Average assists per game. Based on 115 of 115 games.
Damage / min: 699. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games.
CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games.
Gold / min: 450. Total gold gained per minute, averaged across games. Based on 115 of 115 games.
Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games.
Games: 100. Number of individual games played in this selection. Based on 100 of 100 games.
Wins: 68. Number of games won in this selection. Based on 100 of 100 games.
Losses: 32. Number of games lost in this selection. Based on 100 of 100 games.
Win rate: 68.0%. The percentage of games won. Based on 100 of 100 games.
KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games.
Kills / game: 3.64. Average kills per game. Based on 100 of 100 games.
Deaths / game: 3.06. Average deaths per game. Based on 100 of 100 games.
Assists / game: 6.93. Average assists per game. Based on 100 of 100 games.
Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games.
CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games.
Gold / min: 420. Total gold gained per minute, averaged across games. Based on 100 of 100 games.
Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games.
Games: 89. Number of individual games played in this selection. Based on 89 of 89 games.
Wins: 56. Number of games won in this selection. Based on 89 of 89 games.
Losses: 33. Number of games lost in this selection. Based on 89 of 89 games.
Win rate: 62.9%. The percentage of games won. Based on 89 of 89 games.
KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games.
Kills / game: 3.94. Average kills per game. Based on 89 of 89 games.
Deaths / game: 2.62. Average deaths per game. Based on 89 of 89 games.
Assists / game: 6.10. Average assists per game. Based on 89 of 89 games.
Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games.
CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games.
Gold / min: 410. Total gold gained per minute, averaged across games. Based on 89 of 89 games.
Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games.
Games: 58. Number of individual games played in this selection. Based on 58 of 58 games.
Wins: 34. Number of games won in this selection. Based on 58 of 58 games.
Losses: 24. Number of games lost in this selection. Based on 58 of 58 games.
Win rate: 58.6%. The percentage of games won. Based on 58 of 58 games.
KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games.
Kills / game: 3.88. Average kills per game. Based on 58 of 58 games.
Deaths / game: 2.66. Average deaths per game. Based on 58 of 58 games.
Assists / game: 6.34. Average assists per game. Based on 58 of 58 games.
Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games.
CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games.
Gold / min: 416. Total gold gained per minute, averaged across games. Based on 58 of 58 games.
Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games.
Games: 83. Number of individual games played in this selection. Based on 83 of 83 games.
Wins: 56. Number of games won in this selection. Based on 83 of 83 games.
Losses: 27. Number of games lost in this selection. Based on 83 of 83 games.
Win rate: 67.5%. The percentage of games won. Based on 83 of 83 games.
KDA: 4.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games.
Kills / game: 5.19. Average kills per game. Based on 83 of 83 games.
Deaths / game: 2.60. Average deaths per game. Based on 83 of 83 games.
Assists / game: 7.13. Average assists per game. Based on 83 of 83 games.
Damage / min: 613. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games.
CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games.
Gold / min: 431. Total gold gained per minute, averaged across games. Based on 83 of 83 games.
Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games.
Games: 92. Number of individual games played in this selection. Based on 92 of 92 games.
Wins: 64. Number of games won in this selection. Based on 92 of 92 games.
Losses: 28. Number of games lost in this selection. Based on 92 of 92 games.
Win rate: 69.6%. The percentage of games won. Based on 92 of 92 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games.
Kills / game: 4.76. Average kills per game. Based on 92 of 92 games.
Deaths / game: 2.76. Average deaths per game. Based on 92 of 92 games.
Assists / game: 5.38. Average assists per game. Based on 92 of 92 games.
Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 92 games. Games without the required stats are excluded.
CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 91 of 92 games. Games without the required stats are excluded.
Gold / min: 426. Total gold gained per minute, averaged across games. Based on 91 of 92 games. Games without the required stats are excluded.
Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games.
Games: 87. Number of individual games played in this selection. Based on 87 of 87 games.
Wins: 60. Number of games won in this selection. Based on 87 of 87 games.
Losses: 27. Number of games lost in this selection. Based on 87 of 87 games.
Win rate: 69.0%. The percentage of games won. Based on 87 of 87 games.
KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games.
Kills / game: 4.25. Average kills per game. Based on 87 of 87 games.
Deaths / game: 2.54. Average deaths per game. Based on 87 of 87 games.
Assists / game: 5.09. Average assists per game. Based on 87 of 87 games.
Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 87 games. Games without the required stats are excluded.
CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games.
Gold / min: 431. Total gold gained per minute, averaged across games. Based on 87 of 87 games.
Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games.
Games: 112. Number of individual games played in this selection. Based on 112 of 112 games.
Wins: 67. Number of games won in this selection. Based on 112 of 112 games.
Losses: 45. Number of games lost in this selection. Based on 112 of 112 games.
Win rate: 59.8%. The percentage of games won. Based on 112 of 112 games.
KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games.
Kills / game: 3.59. Average kills per game. Based on 112 of 112 games.
Deaths / game: 2.29. Average deaths per game. Based on 112 of 112 games.
Assists / game: 5.03. Average assists per game. Based on 112 of 112 games.
Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 112 games. Games without the required stats are excluded.
CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games.
Gold / min: 407. Total gold gained per minute, averaged across games. Based on 112 of 112 games.
Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 111 of 112 games. Games without the required stats are excluded.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Wins: 12. Number of games won in this selection. Based on 23 of 23 games.
Losses: 11. Number of games lost in this selection. Based on 23 of 23 games.
Win rate: 52.2%. The percentage of games won. Based on 23 of 23 games.
KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Kills / game: 5.17. Average kills per game. Based on 23 of 23 games.
Deaths / game: 3.43. Average deaths per game. Based on 23 of 23 games.
Assists / game: 4.22. Average assists per game. Based on 23 of 23 games.
Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Gold / min: 390. Total gold gained per minute, averaged across games. Based on 23 of 23 games.
Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games.
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.
705.76
Rank #4 · 11 years with recorded achievements
Caps · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Caps · 1 recorded Other int. title. 2019 Mid-Season Invitational 2019.
Caps · 18 recorded Domestic titles. 2026 LEC 2026 Spring Playoffs; 2026 LEC 2026 Summer Playoffs; 2026 LEC 2026 Versus Playoffs; 2025 LEC 2025 Summer Playoffs; 2024 LEC 2024 Season Finals; 2024 LEC 2024 Spring Playoffs; 2024 LEC 2024 Summer Playoffs; 2024 LEC 2024 Winter Playoffs; 2023 LEC 2023 Season Finals; 2023 LEC 2023 Summer Playoffs; 2023 LEC 2023 Winter Playoffs; 2022 LEC 2022 Spring Playoffs; 2020 LEC 2020 Spring Playoffs; 2020 LEC 2020 Summer Playoffs; 2019 LEC 2019 Spring Playoffs; 2019 LEC 2019 Summer Playoffs; 2018 EU LCS 2018 Spring Playoffs; 2018 EU LCS 2018 Summer Playoffs. Includes verified championship, cup and conference trophies.
Caps · 31 recorded major honors. All-Pro 1st team: 9; Finals MVP: 8; All-Pro 2nd team: 5; Regular-season MVP: 3; All-Pro 3rd team: 2; Team of the Split: 2; Mid-Season Invitational MVP: 1; Season MVP: 1. Scoring depends on the selected policy.Contributes to score
2017 · worlds 2017 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2018 · worlds 2018 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2019 · worlds 2019 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · worlds 2020 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2025 · worlds 2025 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2019 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
1st All-Pro Team · 2019 · LEC · lec-2019-summer. Caps.
2021 · Community 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. Community 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Community 1st All-Pro Team · 2021 · LEC · lec-2021-spring. Caps.
2021 · Community 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. Community 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Community 1st All-Pro Team · 2021 · LEC · lec-2021-summer. Caps.
2022 · 2nd All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All-Pro Team · 2022 · LEC · lec-2022-summer. Caps.
2023 · 2nd All-Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All-Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All-Pro Team · 2023 · LEC · lec-2023-spring. Caps.
2023 · 1st All-Pro Team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. 1st All-Pro Team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
1st All-Pro Team · 2023 · LEC · lec-2023-winter. Caps.
2024 · MVP of 2024 · 24 points. MVP of 2024: 24 base points → 24 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
MVP of 2024 · 2024 · LEC · lec-2024-summer. Caps.
season · season · selection: expert. Base points 24; credited 24. Overlap: complement-half.
2025 · 3rd All-Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All-Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All-Pro Team · 2025 · LEC · lec-2025-spring. Caps.
2018 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
proteam · 2018 · EU LCS · eu-lcs-2018-spring. Caps.
2018 · proteam · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
proteam · 2018 · EU LCS · eu-lcs-2018-summer. Caps.
2017 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2017 · EU LCS · eu-lcs-2017-summer. Caps.
2020 · proteam · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2019 · proteam · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · proteam · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. proteam: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · proteam · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. proteam: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2020 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2020 · LEC · lec-2020-spring. Caps.
2023 · proteam · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. proteam: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2019 · Mid-Season Invitational MVP · 16 points. MSI MVP: 16 base points → 16 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · Esports World Cup 2024 · 4 points. Esports World Cup 2024: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
2025 · Esports World Cup 2025 · 4 points. Esports World Cup 2025: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
2026 · First Stand 2026 · 12 points. First Stand 2026: champion 30 × final placement 2/5 = 12 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.