Where Canna stands
2026 · Top · Domestic games
All leagues · All positions
2026 · Top · Domestic games
Games in this selection 29 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Canna’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 36 of 160 games in this selection. | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 24. Number of games won in this selection. Based on 36 of 36 games. | Losses: 12. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 66.7%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 696. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 55.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 36 games. Games without the required stats are excluded. |
| 18 of 160 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 14. Number of games won in this selection. Based on 18 of 18 games. | Losses: 4. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 77.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 622. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 53.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 14 of 160 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 8. Number of games won in this selection. Based on 14 of 14 games. | Losses: 6. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 672. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 46.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 160 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 7. Number of games won in this selection. Based on 13 of 13 games. | Losses: 6. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 48.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 160 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 9. Number of games won in this selection. Based on 12 of 12 games. | Losses: 3. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 774. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 160 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 662. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 46.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 6 of 160 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 160 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 738. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 46.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 160 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 160 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 53.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup 2026 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 686. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| Esports World Cup Qualifiers 2026 · EMEA | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 714. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| LEC 2026 · Spring | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Win rate: 64.3%. The percentage of games won. Based on 42 of 42 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Damage / min: 676. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. |
| LEC 2026 · Summer | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 71.0%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| LEC 2026 · Versus | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 64.5%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 619. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| Mid-Season Invitational 2026 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 626. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| Worlds 2026 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 68.2%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Nov 2026 | Worlds 2026 | Karmine CorpvsT1 | Series ↗ | Renekton | Loss | 1 / 6 / 2 |
| 7 Nov 2026 | Worlds 2026 | Karmine CorpvsT1 | Series ↗ | K'Sante | Win | 1 / 4 / 1 |
| 6 Nov 2026 | Worlds 2026 | Karmine CorpvsT1 | Series ↗ | Ambessa | Loss | 4 / 4 / 4 |
| 6 Nov 2026 | Worlds 2026 | Karmine CorpvsT1 | Series ↗ | Rumble | Loss | 2 / 4 / 3 |
| 31 Oct 2026 | Worlds 2026 | Karmine CorpvsMovistar KOI | Series ↗ | Rumble | Win | 3 / 2 / 6 |
| 31 Oct 2026 | Worlds 2026 | Karmine CorpvsMovistar KOI | Series ↗ | Renekton | Win | 3 / 5 / 6 |
| 29 Oct 2026 | Worlds 2026 | Karmine CorpvsCTBC Flying Oyster | Series ↗ | Camille | Win | 5 / 3 / 4 |
| 29 Oct 2026 | Worlds 2026 | Karmine CorpvsCTBC Flying Oyster | Series ↗ | Galio | Win | 2 / 0 / 10 |
| 26 Oct 2026 | Worlds 2026 | Karmine CorpvsBilibili Gaming | Series ↗ | Rumble | Loss | 2 / 2 / 4 |
| 24 Oct 2026 | Worlds 2026 | Karmine CorpvsLyon | Series ↗ | Rumble | Loss | 4 / 2 / 8 |
| 23 Oct 2026 | Worlds 2026 | Karmine CorpvsAnyone's Legend | Series ↗ | Jax | Win | 5 / 2 / 1 |
| 18 Oct 2026 | Worlds 2026 | Karmine CorpvsMVK Esports | Series ↗ | Zaahen | Win | 5 / 6 / 4 |
| 18 Oct 2026 | Worlds 2026 | Karmine CorpvsMVK Esports | Series ↗ | Galio | Win | 0 / 2 / 7 |
| 18 Oct 2026 | Worlds 2026 | Karmine CorpvsMVK Esports | Series ↗ | Jayce | Win | 1 / 0 / 6 |
| 16 Oct 2026 | Worlds 2026 | Karmine CorpvsMVK Esports | Series ↗ | Kennen | Win | 6 / 2 / 1 |
| 16 Oct 2026 | Worlds 2026 | Karmine CorpvsMVK Esports | Series ↗ | Galio | Win | 1 / 4 / 12 |
| 16 Oct 2026 | Worlds 2026 | Karmine CorpvsMVK Esports | Series ↗ | Jayce | Win | 2 / 1 / 3 |
| 15 Oct 2026 | Worlds 2026 | Karmine CorpvsCloud9 | Series ↗ | Ambessa | Win | 3 / 1 / 7 |
| 15 Oct 2026 | Worlds 2026 | Karmine CorpvsCloud9 | Series ↗ | Renekton | Win | 1 / 0 / 8 |
| 15 Oct 2026 | Worlds 2026 | Karmine CorpvsCloud9 | Series ↗ | Kled | Loss | 0 / 4 / 1 |
| 15 Oct 2026 | Worlds 2026 | Karmine CorpvsCloud9 | Series ↗ | Jayce | Win | 5 / 4 / 4 |
| 15 Oct 2026 | Worlds 2026 | Karmine CorpvsCloud9 | Series ↗ | Rumble | Loss | 0 / 4 / 0 |
| 19 Sept 2026 | LEC 2026 · Summer | Karmine CorpvsMovistar KOI | Series ↗ | Ambessa | Loss | 0 / 6 / 0 |
| 19 Sept 2026 | LEC 2026 · Summer | Karmine CorpvsMovistar KOI | Series ↗ | Rumble | Loss | 0 / 3 / 1 |
| 19 Sept 2026 | LEC 2026 · Summer | Karmine CorpvsMovistar KOI | Series ↗ | Gragas | Loss | 4 / 3 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2020–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | 421 | 61.1 | 99 games · 127 peers |
| 2020 | Tier 1 | CS / min | 8.30 | 93.8 | 99 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 63.9% | 91.4 | 99 games · 129 peers |
| 2020 | Tier 1 | Damage share | 23.0% | 58.7 | 99 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | +86 | 67.5 | 98 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.02 | 70.6 | 99 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 466 | 68.5 | 91 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.26 | 88.7 | 91 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 64.1% | 88.7 | 90 games · 125 peers |
| 2021 | Tier 1 | Damage share | 24.9% | 78.2 | 91 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +295 | 83.8 | 91 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.07 | 79.0 | 91 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 508 | 71.8 | 83 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.53 | 88.9 | 83 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 58.5% | 74.4 | 82 games · 118 peers |
| 2022 | Tier 1 | Damage share | 27.4% | 94.9 | 83 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | +182 | 72.9 | 83 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.01 | 53.0 | 83 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 470 | 43.4 | 95 games · 100 peers |
| 2023 | Tier 1 | CS / min | 8.33 | 85.9 | 95 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 52.2% | 37.4 | 94 games · 100 peers |
| 2023 | Tier 1 | Damage share | 20.8% | 28.3 | 95 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | +141 | 75.0 | 95 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.08 | 63.6 | 95 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 487 | 37.3 | 21 games · 103 peers |
| 2024 | Tier 1 | CS / min | 7.96 | 49.0 | 21 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 58.1% | 84.3 | 21 games · 103 peers |
| 2024 | Tier 1 | Damage share | 22.5% | 73.5 | 21 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | +31 | 61.7 | 21 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.29 | 100.0 | 21 games · 103 peers |
| 2025 | Tier 1 | Damage / min | 616 | 75.8 | 89 games · 63 peers |
| 2025 | Tier 1 | CS / min | 8.04 | 77.4 | 89 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 53.4% | 19.4 | 89 games · 63 peers |
| 2025 | Tier 1 | Damage share | 23.2% | 71.0 | 89 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | +146 | 80.0 | 89 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.08 | 87.1 | 89 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 644 | 80.0 | 104 games · 66 peers |
| 2026 | Tier 1 | CS / min | 8.72 | 75.4 | 104 games · 66 peers |
| 2026 | Tier 1 | Kill participation | 49.4% | 26.2 | 103 games · 66 peers |
| 2026 | Tier 1 | Damage share | 22.6% | 52.3 | 104 games · 66 peers |
| 2026 | Tier 1 | Gold diff @15 | +199 | 84.5 | 104 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.35 | 52.3 | 104 games · 66 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 160 of 160 games. Season labels follow the competition season.
2020–2026 · All seasons · 53 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Gnar | 75 | |||||||
| Jayce | 75 | |||||||
| Renekton | 69 | |||||||
| Rumble | 61 | |||||||
| Kennen | 32 | |||||||
| Sion | 29 | |||||||
| Ambessa | 28 | |||||||
| Gwen | 26 | |||||||
| All games | 107 | 105 | 83 | 103 | 21 | 108 | 160 | 687 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 160. Number of individual games played in this selection. Based on 160 of 160 games. | Wins: 102. Number of games won in this selection. Based on 160 of 160 games. | Losses: 58. Number of games lost in this selection. Based on 160 of 160 games. | Win rate: 63.7%. The percentage of games won. Based on 160 of 160 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 160 of 160 games. | Kills / game: 2.94. Average kills per game. Based on 160 of 160 games. | Deaths / game: 2.66. Average deaths per game. Based on 160 of 160 games. | Assists / game: 5.19. Average assists per game. Based on 160 of 160 games. | Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 160 of 160 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 160 of 160 games. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 160 of 160 games. | Kill participation: 50.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 159 of 160 games. Games without the required stats are excluded. |
| 2025 | Games: 108. Number of individual games played in this selection. Based on 108 of 108 games. | Wins: 64. Number of games won in this selection. Based on 108 of 108 games. | Losses: 44. Number of games lost in this selection. Based on 108 of 108 games. | Win rate: 59.3%. The percentage of games won. Based on 108 of 108 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games. | Kills / game: 2.88. Average kills per game. Based on 108 of 108 games. | Deaths / game: 2.42. Average deaths per game. Based on 108 of 108 games. | Assists / game: 5.07. Average assists per game. Based on 108 of 108 games. | Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 108 games. | CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 108 of 108 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 108 of 108 games. | Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 108 games. |
| 2024 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 10. Number of games won in this selection. Based on 21 of 21 games. | Losses: 11. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 47.6%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 1.81. Average kills per game. Based on 21 of 21 games. | Deaths / game: 2.57. Average deaths per game. Based on 21 of 21 games. | Assists / game: 5.05. Average assists per game. Based on 21 of 21 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 2023 | Games: 103. Number of individual games played in this selection. Based on 103 of 103 games. | Wins: 62. Number of games won in this selection. Based on 103 of 103 games. | Losses: 41. Number of games lost in this selection. Based on 103 of 103 games. | Win rate: 60.2%. The percentage of games won. Based on 103 of 103 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 103 of 103 games. | Kills / game: 2.23. Average kills per game. Based on 103 of 103 games. | Deaths / game: 1.99. Average deaths per game. Based on 103 of 103 games. | Assists / game: 4.39. Average assists per game. Based on 103 of 103 games. | Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 103 of 103 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 103 of 103 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 103 of 103 games. | Kill participation: 52.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 103 games. Games without the required stats are excluded. |
| 2022 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 30. Number of games won in this selection. Based on 83 of 83 games. | Losses: 53. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 36.1%. The percentage of games won. Based on 83 of 83 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 2.51. Average kills per game. Based on 83 of 83 games. | Deaths / game: 2.53. Average deaths per game. Based on 83 of 83 games. | Assists / game: 4.11. Average assists per game. Based on 83 of 83 games. | Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 83 games. Games without the required stats are excluded. |
| 2021 | Games: 105. Number of individual games played in this selection. Based on 105 of 105 games. | Wins: 62. Number of games won in this selection. Based on 105 of 105 games. | Losses: 43. Number of games lost in this selection. Based on 105 of 105 games. | Win rate: 59.0%. The percentage of games won. Based on 105 of 105 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 105 of 105 games. | Kills / game: 3.04. Average kills per game. Based on 105 of 105 games. | Deaths / game: 2.43. Average deaths per game. Based on 105 of 105 games. | Assists / game: 4.86. Average assists per game. Based on 105 of 105 games. | Damage / min: 467. Damage dealt to enemy champions per minute, averaged across games. Based on 105 of 105 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 105 of 105 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 105 of 105 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 104 of 105 games. Games without the required stats are excluded. |
| 2020 | Games: 107. Number of individual games played in this selection. Based on 107 of 107 games. | Wins: 69. Number of games won in this selection. Based on 107 of 107 games. | Losses: 38. Number of games lost in this selection. Based on 107 of 107 games. | Win rate: 64.5%. The percentage of games won. Based on 107 of 107 games. | KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games. | Kills / game: 2.78. Average kills per game. Based on 107 of 107 games. | Deaths / game: 1.75. Average deaths per game. Based on 107 of 107 games. | Assists / game: 5.30. Average assists per game. Based on 107 of 107 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 107 of 107 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 1st team | LEC 2026 Summer Season | Season honor | Source ↗ |
| 2026 | All-Pro 2nd team | LEC 2026 Spring Season | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 major honors
Credited tournament finishes
Credited tournament finishes · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2020 Regional Finals | T1 | 7 |
| LCK 2020 Spring Playoffs | T1 | 47 |
| LCK 2020 Summer Playoffs | T1 | 45 |
| LCK 2021 Regional Finals | T1 | 5 |
| LCK 2021 Spring Playoffs | T1 | 32 |
| LCK 2021 Summer Playoffs | T1 | 55 |
| LCK 2022 Spring Playoffs | Nongshim RedForce | 41 |
| LCK 2022 Summer Playoffs | Nongshim RedForce | 42 |
| LCK 2023 Spring Playoffs | Dplus Kia | 44 |
| LCK 2023 Summer Playoffs | Dplus Kia | 44 |
| LEC 2024 Summer Playoffs | Karmine Corp | 21 |
| LEC 2025 Spring Playoffs | Karmine Corp | 41 |
| LEC 2025 Summer Playoffs | Karmine Corp | 23 |
| LEC 2025 Winter Playoffs | Karmine Corp | 25 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · worlds 2021 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Summer Playoffs · 1.78 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1/5 = 16/9 points.
Each trophy contributes to the career total.
2025 · LEC 2025 Spring Playoffs · 2.67 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 1/5 = 8/3 points.
Each trophy contributes to the career total.
2025 · LEC 2025 Summer Playoffs · 2.67 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 1/5 = 8/3 points.
Each trophy contributes to the career total.
2025 · LEC 2025 Winter Playoffs · 13.33 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 1 = 40/3 points.
Each trophy contributes to the career total.
2020 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2020 · LCK · lck-2020-summer. Canna.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2025 · 1st All-Pro Team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. 1st All-Pro Team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st All-Pro Team · 2025 · LEC · lec-2025-spring. Canna.
regular · edition_role · selection: expert. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · LEC · current-honors:LEC/2026 Season/Summer Season. Canna.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2026 · LEC · current-honors:LEC/2026 Season/Spring Season. Canna.
regular · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2025 · First Stand 2025 · 12 points. First Stand 2025: champion 30 × final placement 2/5 = 12 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Esports World Cup 2026 · 8 points. Esports World Cup 2026: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LEC 2026 Spring Playoffs · 6.4 points. LEC 2026 Spring Playoffs: champion 16 × final placement 2/5 = 32/5 points. Annual LEC budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LEC 2026 Summer Playoffs · 3.2 points. LEC 2026 Summer Playoffs: champion 16 × final placement 1/5 = 16/5 points. Annual LEC budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LEC 2026 Versus Playoffs · 3.2 points. LEC 2026 Versus Playoffs: champion 8 × final placement 2/5 = 16/5 points. Annual LEC budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · KeSPA Cup 2019 · 2 points. KeSPA Cup 2019: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LCK 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCK 2022 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2020 · Mid-Season Cup 2020: No placement points or unavailable event valuation / participation evidence.
2026 · Mid-Season Invitational 2026: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20262026 · International · Karmine Corp | Place 10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 9 games played.
|
| Esports World Cup 20262026 · International · Karmine Corp | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 14 games played.
|
| First Stand 20252025 · International · Karmine Corp | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 19 games played.
|
| worlds 20232023 · worlds · Dplus Kia | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| worlds 20212021 · worlds · T1 | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| Mid-Season Cup 20202020 · International · T1 | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
15 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2026 Spring Playoffs2026 · LEC · Karmine Corp | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 19 games played.
|
| LEC 2026 Summer Playoffs2026 · LEC · Karmine Corp | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| LEC 2026 Versus Playoffs2026 · LEC · Karmine Corp | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 20 games played.
|
| LEC 2025 Spring Playoffs |
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2026 · LEC · Karmine Corp · all pro | top · Team 2 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 23 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2026 · LEC · Karmine Corp · all pro | top · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 20 games played. Selection: unknown. |
| Place 3 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| LEC 2025 Summer Playoffs2025 · LEC · Karmine Corp | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
| LEC 2025 Winter Playoffs2025 · LEC · Karmine Corp | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| LEC 2024 Summer Playoffs2024 · LEC · Karmine Corp | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LCK 2023 Spring Playoffs2023 · LCK · Dplus Kia | Place 5 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| LCK 2023 Summer Playoffs2023 · LCK · Dplus Kia | Place 5 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| LCK 2022 Spring Playoffs2022 · LCK · Nongshim RedForce | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| LCK 2022 Summer Playoffs2022 · LCK · Nongshim RedForce | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| LCK 2021 Spring Playoffs2021 · LCK · T1 | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| LCK 2021 Summer Playoffs2021 · LCK · T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| LCK 2020 Spring Playoffs2020 · LCK · T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| KeSPA Cup 20192019 · LCK · T1 | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
| 1st All-Pro Teamsource ↗2025 · LEC · lec-2025-spring · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 24 games played. Selection: Expert vote.
|
| All-LCK Second Teamsource ↗2020 · LCK · lck-2020-summer · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 42 games played. Selection: Expert vote.
|