Where C7N stands
2024 · Mid · Domestic games
Trần Văn Cường
All leagues · All positions
2024 · Mid · Domestic games
Games in this selection 6 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore C7N’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 13 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 0.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 357. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 13 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 752. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 51.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 13 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 328. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 13 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 13 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 13 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 38.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| VCS 2024 · Spring | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 374. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| VCS 2024 · Summer | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 604. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 13 Jul 2024 | VCS 2024 · Summer | Team WhalesvsTeam Secret | Series ↗ | Tristana | Loss | 2 / 4 / 1 |
| 13 Jul 2024 | VCS 2024 · Summer | Team WhalesvsTeam Secret | Series ↗ | Tristana | Loss | 0 / 1 / 1 |
| 30 Jun 2024 | VCS 2024 · Summer | Team WhalesvsMGN Vikings Esports | Series ↗ | Tristana | Loss | 3 / 5 / 1 |
| 30 Jun 2024 | VCS 2024 · Summer | Team WhalesvsMGN Vikings Esports | Series ↗ | Corki | Win | 5 / 2 / 7 |
| 30 Jun 2024 | VCS 2024 · Summer | Team WhalesvsMGN Vikings Esports | Series ↗ | Corki | Loss | 2 / 3 / 4 |
| 28 Jun 2024 | VCS 2024 · Summer | Team WhalesvsTeam Flash | Series ↗ | Corki | Win | 5 / 2 / 8 |
| 28 Jun 2024 | VCS 2024 · Summer | Team WhalesvsTeam Flash | Series ↗ | Corki | Win | 3 / 1 / 2 |
| 5 Apr 2024 | VCS 2024 · Spring | Team WhalesvsGAM Esports | Series ↗ | Orianna | Loss | 3 / 2 / 2 |
| 5 Apr 2024 | VCS 2024 · Spring | Team WhalesvsGAM Esports | Series ↗ | Orianna | Loss | 1 / 4 / 2 |
| 5 Apr 2024 | VCS 2024 · Spring | Team WhalesvsGAM Esports | Series ↗ | Twisted Fate | Win | 4 / 4 / 12 |
| 5 Apr 2024 | VCS 2024 · Spring | Team WhalesvsGAM Esports | Series ↗ | Ahri | Loss | 3 / 4 / 4 |
| 4 Apr 2024 | VCS 2024 · Spring | Team WhalesvsTeam Secret | Series ↗ | Taliyah | Loss | 0 / 4 / 5 |
| 4 Apr 2024 | VCS 2024 · Spring | Team WhalesvsTeam Secret | Series ↗ | Tristana | Loss | 1 / 2 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2014–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 7.80 | 25.5 | 70 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 67.0% | 45.8 | 71 games · 49 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 7.89 | 33.8 | 32 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 62.9% | 19.6 | 32 games · 98 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 724 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 8.27 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 60.5% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 28.1% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | +897 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 0.41 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 495 | 73.0 | 87 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.54 | 47.5 | 88 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 59.1% | 12.3 | 88 games · 123 peers |
| 2019 | Tier 1 | Damage share | 26.3% | 55.7 | 87 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | −104 | 30.3 | 87 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.27 | 95.2 | 88 games · 105 peers |
| 2024 | Tier 1 | Damage / min | 498 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | CS / min | 8.50 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Kill participation | 53.5% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage share | 22.0% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Gold diff @15 | −807 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.23 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. Season labels follow the competition season.
2014–2024 · All seasons · 45 recorded champions
| Champion | 2014 | 2015 | 2017 | 2019 | 2024 | Total |
|---|---|---|---|---|---|---|
| Orianna | 28 | |||||
| Syndra | 24 | |||||
| Jayce | 15 | |||||
| Corki | 13 | |||||
| LeBlanc | 12 | |||||
| Ryze | 12 | |||||
| Fizz | 10 | |||||
| Lissandra | 9 | |||||
| All games | 71 | 46 | 52 | 94 | 13 | 276 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 4. Number of games won in this selection. Based on 13 of 13 games. | Losses: 9. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 30.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Kills / game: 2.46. Average kills per game. Based on 13 of 13 games. | Deaths / game: 2.92. Average deaths per game. Based on 13 of 13 games. | Assists / game: 3.92. Average assists per game. Based on 13 of 13 games. | Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Gold / min: 383. Total gold gained per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 2019 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 55. Number of games won in this selection. Based on 94 of 94 games. | Losses: 39. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 58.5%. The percentage of games won. Based on 94 of 94 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games. | Kills / game: 3.21. Average kills per game. Based on 94 of 94 games. | Deaths / game: 2.78. Average deaths per game. Based on 94 of 94 games. | Assists / game: 6.28. Average assists per game. Based on 94 of 94 games. | Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 94 games. Games without the required stats are excluded. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 93 of 94 games. Games without the required stats are excluded. | Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 94 games. |
| 2017 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 31. Number of games won in this selection. Based on 52 of 52 games. | Losses: 21. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 59.6%. The percentage of games won. Based on 52 of 52 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 4.31. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.96. Average deaths per game. Based on 52 of 52 games. | Assists / game: 6.42. Average assists per game. Based on 52 of 52 games. | Damage / min: 578. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 52 games. Games without the required stats are excluded. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2015 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 33. Number of games won in this selection. Based on 46 of 46 games. | Losses: 13. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 71.7%. The percentage of games won. Based on 46 of 46 games. | KDA: 5.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 5.98. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.72. Average deaths per game. Based on 46 of 46 games. | Assists / game: 7.72. Average assists per game. Based on 46 of 46 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 46 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2014 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 38. Number of games won in this selection. Based on 71 of 71 games. | Losses: 33. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 53.5%. The percentage of games won. Based on 71 of 71 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 3.85. Average kills per game. Based on 71 of 71 games. | Deaths / game: 2.89. Average deaths per game. Based on 71 of 71 games. | Assists / game: 6.80. Average assists per game. Based on 71 of 71 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 71 games. | CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 70 of 71 games. Games without the required stats are excluded. | Gold / min: 373. Total gold gained per minute, averaged across games. Based on 61 of 71 games. Games without the required stats are excluded. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
Credited tournament finishes · 2 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2019 · VCS · VCS/2019 Season/Summer Playoffs. C7N.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2019 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2019 · VCS · VCS/2019 Season/Spring Playoffs. C7N.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2013 · Intel Extreme Masters Season 8 Singapore · 2 points. IEM Season 8 Singapore: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · GPL 2017 Spring · 20 points. GPL 2017 Spring: champion 20 × final placement 1 = 20 points. Annual GPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · GPL 2017 Summer · 20 points. GPL 2017 Summer: champion 20 × final placement 1 = 20 points. Annual GPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · VCS 2019 Spring Playoffs · 4 points. VCS 2019 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · VCS 2019 Summer Playoffs · 4 points. VCS 2019 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · VCS 2024 Spring Playoffs · 4 points. VCS 2024 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Mid-Season Invitational 2017: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · GIGABYTE Marines | Place 6 | Source detailsVerified final placement and independently reviewed actual participation. 25 games played.
|
| worlds 20172017 · worlds · GIGABYTE Marines | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| Intel Extreme Masters Season 8 Singapore2013 · International · Saigon Jokers | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| VCS 2024 Spring Playoffs2024 · VCS · Team Whales | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| VCS 2019 Spring Playoffs2019 · VCS · Sky Gaming | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| VCS 2019 Summer Playoffs2019 · VCS · Team Flash.Vietnam | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| GPL 2017 Spring2017 · GPL · GIGABYTE Marines |
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2019 · VCS · Sky Gaming · all pro | mid · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 4 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2019 · VCS · Team Flash.Vietnam · all pro | mid · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 11 games played. Selection: unknown. |
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
| Champion |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| GPL 2017 Summer2017 · GPL · GIGABYTE Marines | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.