Where Busio stands
2026 · Support · Domestic games
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 21 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Busio’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 20 of 160 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 14. Number of games won in this selection. Based on 20 of 20 games. | Losses: 6. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 70.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 17 of 160 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 10. Number of games won in this selection. Based on 17 of 17 games. | Losses: 7. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 254. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 15 of 160 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 14 of 160 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 13. Number of games won in this selection. Based on 14 of 14 games. | Losses: 1. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 92.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 11.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 79.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 11 of 160 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 9. Number of games won in this selection. Based on 11 of 11 games. | Losses: 2. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 160 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 10. Number of games won in this selection. Based on 11 of 11 games. | Losses: 1. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 90.9%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 160 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 115. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 0.75. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 160 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 160 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 7 of 160 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 260. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup 2026 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| Esports World Cup Qualifiers 2026 · EMEA | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 274. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| LEC 2026 · Spring | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Win rate: 64.3%. The percentage of games won. Based on 42 of 42 games. | KDA: 5.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Damage / min: 253. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. |
| LEC 2026 · Summer | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 71.0%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| LEC 2026 · Versus | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 64.5%. The percentage of games won. Based on 31 of 31 games. | KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| Mid-Season Invitational 2026 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 261. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| Worlds 2026 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 68.2%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Nov 2026 | Worlds 2026 | Karmine CorpvsT1 | Series ↗ | Rakan | Loss | 1 / 4 / 4 |
| 7 Nov 2026 | Worlds 2026 | Karmine CorpvsT1 | Series ↗ | Seraphine | Win | 0 / 1 / 5 |
| 6 Nov 2026 | Worlds 2026 | Karmine CorpvsT1 | Series ↗ | Rell | Loss | 0 / 5 / 7 |
| 6 Nov 2026 | Worlds 2026 | Karmine CorpvsT1 | Series ↗ | Leona | Loss | 0 / 6 / 4 |
| 31 Oct 2026 | Worlds 2026 | Karmine CorpvsMovistar KOI | Series ↗ | Lulu | Win | 0 / 1 / 15 |
| 31 Oct 2026 | Worlds 2026 | Karmine CorpvsMovistar KOI | Series ↗ | Seraphine | Win | 0 / 2 / 12 |
| 29 Oct 2026 | Worlds 2026 | Karmine CorpvsCTBC Flying Oyster | Series ↗ | Lulu | Win | 1 / 3 / 17 |
| 29 Oct 2026 | Worlds 2026 | Karmine CorpvsCTBC Flying Oyster | Series ↗ | Nautilus | Win | 0 / 2 / 12 |
| 26 Oct 2026 | Worlds 2026 | Karmine CorpvsBilibili Gaming | Series ↗ | Alistar | Loss | 0 / 3 / 9 |
| 24 Oct 2026 | Worlds 2026 | Karmine CorpvsLyon | Series ↗ | Renata Glasc | Loss | 1 / 2 / 14 |
| 23 Oct 2026 | Worlds 2026 | Karmine CorpvsAnyone's Legend | Series ↗ | Renata Glasc | Win | 0 / 0 / 11 |
| 18 Oct 2026 | Worlds 2026 | Karmine CorpvsMVK Esports | Series ↗ | Leona | Win | 1 / 2 / 10 |
| 18 Oct 2026 | Worlds 2026 | Karmine CorpvsMVK Esports | Series ↗ | Lulu | Win | 1 / 1 / 5 |
| 18 Oct 2026 | Worlds 2026 | Karmine CorpvsMVK Esports | Series ↗ | Yuumi | Win | 0 / 0 / 10 |
| 16 Oct 2026 | Worlds 2026 | Karmine CorpvsMVK Esports | Series ↗ | Rakan | Win | 0 / 0 / 9 |
| 16 Oct 2026 | Worlds 2026 | Karmine CorpvsMVK Esports | Series ↗ | Seraphine | Win | 4 / 2 / 14 |
| 16 Oct 2026 | Worlds 2026 | Karmine CorpvsMVK Esports | Series ↗ | Nautilus | Win | 0 / 1 / 7 |
| 15 Oct 2026 | Worlds 2026 | Karmine CorpvsCloud9 | Series ↗ | Rell | Win | 0 / 4 / 14 |
| 15 Oct 2026 | Worlds 2026 | Karmine CorpvsCloud9 | Series ↗ | Rakan | Win | 0 / 1 / 9 |
| 15 Oct 2026 | Worlds 2026 | Karmine CorpvsCloud9 | Series ↗ | Nami | Loss | 0 / 3 / 5 |
| 15 Oct 2026 | Worlds 2026 | Karmine CorpvsCloud9 | Series ↗ | Vel'Koz | Win | 2 / 2 / 6 |
| 15 Oct 2026 | Worlds 2026 | Karmine CorpvsCloud9 | Series ↗ | Nautilus | Loss | 0 / 6 / 1 |
| 19 Sept 2026 | LEC 2026 · Summer | Karmine CorpvsMovistar KOI | Series ↗ | Karma | Loss | 0 / 4 / 0 |
| 19 Sept 2026 | LEC 2026 · Summer | Karmine CorpvsMovistar KOI | Series ↗ | Nautilus | Loss | 0 / 7 / 6 |
| 19 Sept 2026 | LEC 2026 · Summer | Karmine CorpvsMovistar KOI | Series ↗ | Yuumi | Loss | 0 / 4 / 14 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2020–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | 156 | 34.3 | 51 games · 109 peers |
| 2023 | Tier 1 | CS / min | 0.85 | 7.4 | 51 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 78.1% | 92.6 | 51 games · 109 peers |
| 2023 | Tier 1 | Damage share | 7.8% | 52.8 | 51 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | −172 | 12.5 | 51 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 2.97 | 37.0 | 51 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 229 | 85.6 | 64 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.58 | 66.3 | 64 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 73.2% | 64.4 | 64 games · 105 peers |
| 2024 | Tier 1 | Damage share | 9.1% | 86.5 | 64 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | −11 | 54.8 | 64 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.40 | 55.8 | 64 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 217 | 83.9 | 54 games · 63 peers |
| 2025 | Tier 1 | CS / min | 1.03 | 40.3 | 54 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 76.1% | 66.1 | 54 games · 63 peers |
| 2025 | Tier 1 | Damage share | 7.6% | 40.3 | 54 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | +35 | 75.0 | 54 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 3.53 | 33.9 | 54 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 226 | 78.8 | 104 games · 67 peers |
| 2026 | Tier 1 | CS / min | 0.97 | 10.6 | 104 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 71.9% | 19.7 | 103 games · 67 peers |
| 2026 | Tier 1 | Damage share | 8.0% | 56.1 | 104 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +23 | 58.6 | 104 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 4.16 | 42.4 | 104 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 160 of 160 games. Season labels follow the competition season.
2020–2026 · All seasons · 51 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Nautilus | 52 | |||||||
| Rakan | 51 | |||||||
| Alistar | 43 | |||||||
| Leona | 38 | |||||||
| Lulu | 32 | |||||||
| Rell | 31 | |||||||
| Bard | 30 | |||||||
| Nami | 30 | |||||||
| All games | 23 | 63 | 103 | 51 | 88 | 91 | 160 | 579 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 160. Number of individual games played in this selection. Based on 160 of 160 games. | Wins: 102. Number of games won in this selection. Based on 160 of 160 games. | Losses: 58. Number of games lost in this selection. Based on 160 of 160 games. | Win rate: 63.7%. The percentage of games won. Based on 160 of 160 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 160 of 160 games. | Kills / game: 0.91. Average kills per game. Based on 160 of 160 games. | Deaths / game: 2.88. Average deaths per game. Based on 160 of 160 games. | Assists / game: 10.47. Average assists per game. Based on 160 of 160 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 160 of 160 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 160 of 160 games. | Gold / min: 265. Total gold gained per minute, averaged across games. Based on 160 of 160 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 159 of 160 games. Games without the required stats are excluded. |
| 2025 | Games: 91. Number of individual games played in this selection. Based on 91 of 91 games. | Wins: 64. Number of games won in this selection. Based on 91 of 91 games. | Losses: 27. Number of games lost in this selection. Based on 91 of 91 games. | Win rate: 70.3%. The percentage of games won. Based on 91 of 91 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games. | Kills / game: 0.85. Average kills per game. Based on 91 of 91 games. | Deaths / game: 2.67. Average deaths per game. Based on 91 of 91 games. | Assists / game: 11.45. Average assists per game. Based on 91 of 91 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games. | Gold / min: 253. Total gold gained per minute, averaged across games. Based on 91 of 91 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games. |
| 2024 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 52. Number of games won in this selection. Based on 88 of 88 games. | Losses: 36. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 59.1%. The percentage of games won. Based on 88 of 88 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 0.98. Average kills per game. Based on 88 of 88 games. | Deaths / game: 2.90. Average deaths per game. Based on 88 of 88 games. | Assists / game: 9.38. Average assists per game. Based on 88 of 88 games. | Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games. | CS / min: 1.51. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 255. Total gold gained per minute, averaged across games. Based on 88 of 88 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games. |
| 2023 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 22. Number of games won in this selection. Based on 51 of 51 games. | Losses: 29. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 43.1%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 0.53. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.65. Average deaths per game. Based on 51 of 51 games. | Assists / game: 8.18. Average assists per game. Based on 51 of 51 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 0.85. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 227. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 78.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2022 | Games: 103. Number of individual games played in this selection. Based on 103 of 103 games. | Wins: 60. Number of games won in this selection. Based on 103 of 103 games. | Losses: 43. Number of games lost in this selection. Based on 103 of 103 games. | Win rate: 58.3%. The percentage of games won. Based on 103 of 103 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 103 of 103 games. | Kills / game: 1.25. Average kills per game. Based on 103 of 103 games. | Deaths / game: 2.81. Average deaths per game. Based on 103 of 103 games. | Assists / game: 9.39. Average assists per game. Based on 103 of 103 games. | Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 103 of 103 games. | CS / min: 1.40. Minions and monsters killed per minute, averaged across games. Based on 103 of 103 games. | Gold / min: 254. Total gold gained per minute, averaged across games. Based on 103 of 103 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 103 games. Games without the required stats are excluded. |
| 2021 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 31. Number of games won in this selection. Based on 63 of 63 games. | Losses: 32. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 49.2%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 1.49. Average kills per game. Based on 63 of 63 games. | Deaths / game: 3.02. Average deaths per game. Based on 63 of 63 games. | Assists / game: 9.75. Average assists per game. Based on 63 of 63 games. | Damage / min: 241. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 2.06. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 265. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2020 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 10. Number of games won in this selection. Based on 23 of 23 games. | Losses: 13. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 43.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Kills / game: 4.83. Average kills per game. Based on 23 of 23 games. | Deaths / game: 3.30. Average deaths per game. Based on 23 of 23 games. | Assists / game: 7.22. Average assists per game. Based on 23 of 23 games. | Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 7.10. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 1st team | LEC 2026 Summer Season | Season honor | Source ↗ |
| 2026 | All-Pro 1st team | LEC 2026 Spring Season | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 2 major honors
3 Domestic · 1 major honors
Credited tournament finishes · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2023 Spring Playoffs | 100 Thieves | 28 |
| LCS 2023 Championship | 100 Thieves | 23 |
| LCS 2024 Spring Playoffs | FlyQuest | 26 |
| LCS 2024 Championship | FlyQuest | 38 |
| LTA 2025 Championship | FlyQuest | 7 |
| LTA 2025 Split 1 Playoffs | FlyQuest | 13 |
| LTA North 2025 Split 2 Playoffs | FlyQuest | 29 |
| LTA North 2025 Split 3 | FlyQuest | 17 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · Mid-Season Invitational 2025 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · worlds 2024 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · LCS 2024 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2024 · LCS 2024 Championship · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2025 · LTA 2025 Championship · 17.14 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 120/7 × placement 1 = 120/7 points.
Each trophy contributes to the career total.
2025 · LTA 2025 Split 1 Playoffs · 2.29 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/7 × placement 1/5 = 16/7 points.
Each trophy contributes to the career total.
2025 · LTA North 2025 Split 2 Playoffs · 5.71 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 1 = 40/7 points.
Each trophy contributes to the career total.
2025 · LTA North 2025 Split 3 · 5.71 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 1 = 40/7 points.
Each trophy contributes to the career total.
2024 · Kia 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. Kia 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Kia 1st LCS All-Pro Team · 2024 · LCS · lcs-2024-spring. Busio.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2024 · Kia 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. Kia 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Kia 3rd LCS All-Pro Team · 2024 · LCS · lcs-2024-summer. Busio.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2025 · proteam · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. proteam: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2025 · LTA North · lta-north-2025-split-2. Busio.
regular · edition_role · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · LEC · current-honors:LEC/2026 Season/Summer Season. Busio.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · LEC · current-honors:LEC/2026 Season/Spring Season. Busio.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2026 · Esports World Cup 2026 · 8 points. Esports World Cup 2026: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LEC 2026 Spring Playoffs · 6.4 points. LEC 2026 Spring Playoffs: champion 16 × final placement 2/5 = 32/5 points. Annual LEC budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LEC 2026 Summer Playoffs · 3.2 points. LEC 2026 Summer Playoffs: champion 16 × final placement 1/5 = 16/5 points. Annual LEC budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LEC 2026 Versus Playoffs · 3.2 points. LEC 2026 Versus Playoffs: champion 8 × final placement 2/5 = 16/5 points. Annual LEC budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LCS 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Championship: Final placement retained; outside verified scoring-depth equivalence
2024 · Mid-Season Invitational 2024: Final placement retained; outside verified scoring-depth equivalence
2025 · worlds 2025: Final placement retained; outside verified scoring-depth equivalence
2026 · Mid-Season Invitational 2026: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20262026 · International · Karmine Corp | Place 10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 9 games played.
|
| Esports World Cup 20262026 · International · Karmine Corp | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 14 games played.
|
| Mid-Season Invitational 20252025 · Mid-Season Invitational · FlyQuest | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| worlds 20252025 · worlds · FlyQuest | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · FlyQuest | Places 9–10 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| worlds 20242024 · worlds · FlyQuest | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2026 Spring Playoffs2026 · LEC · Karmine Corp | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 19 games played.
|
| LEC 2026 Summer Playoffs2026 · LEC · Karmine Corp | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| LEC 2026 Versus Playoffs2026 · LEC · Karmine Corp | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 20 games played.
|
| LTA 2025 Championship2025 · LTA · FlyQuest | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 7 games played.
|
| LTA 2025 Split 1 Playoffs2025 · LTA · FlyQuest | Places 3–4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 13 games played.
|
| LTA North 2025 Split 2 Playoffs2025 · LTA North · FlyQuest | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LTA North 2025 Split 32025 · LTA North · FlyQuest | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 17 games played.
|
| LCS 2024 Spring Playoffs2024 · LCS · FlyQuest | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LCS 2024 Championship2024 · LCS · FlyQuest | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
| LCS 2023 Spring Playoffs2023 · LCS · 100 Thieves | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LCS 2023 Championship2023 · LCS · 100 Thieves | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2026 · LEC · Karmine Corp · all pro | support · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 23 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2026 · LEC · Karmine Corp · all pro | support · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 20 games played. Selection: unknown.
|
| proteamsource ↗2025 · LTA North · lta-north-2025-split-2 · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 16 games played. Selection: unknown.
|
| Kia 1st LCS All-Pro Teamsource ↗2024 · LCS · lcs-2024-spring · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 14 games played. Selection: Expert vote.
|
| Kia 3rd LCS All-Pro Teamsource ↗2024 · LCS · lcs-2024-summer · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|