Where Blaber stands
2026 · Jungle · Domestic games
Robert Huang
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 22 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Blaber’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 116 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 10. Number of games won in this selection. Based on 15 of 15 games. | Losses: 5. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.52. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 80.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 15 of 116 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 10 of 116 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 116 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 323. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 116 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 7.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 85.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 116 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.35. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 116 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 116 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 116 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 116 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.52. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| AC 2026 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| Esports World Cup Qualifiers 2026 · North America | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| KeSPA Cup 2026 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 613. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LCS 2026 · Lock-In | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 76.5%. The percentage of games won. Based on 17 of 17 games. | KDA: 5.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LCS 2026 · Spring | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 58.6%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 7.41. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| LCS 2026 · Summer | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 56.3%. The percentage of games won. Based on 32 of 32 games. | KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 377. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. |
| Worlds 2026 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 16 Oct 2026 | Worlds 2026 | Cloud9vsFURIA | Series ↗ | Trundle | Loss | 3 / 4 / 3 |
| 16 Oct 2026 | Worlds 2026 | Cloud9vsFURIA | Series ↗ | Naafiri | Loss | 3 / 3 / 3 |
| 16 Oct 2026 | Worlds 2026 | Cloud9vsFURIA | Series ↗ | Lee Sin | Loss | 6 / 3 / 0 |
| 16 Oct 2026 | Worlds 2026 | Cloud9vsFURIA | Series ↗ | Qiyana | Win | 3 / 4 / 8 |
| 15 Oct 2026 | Worlds 2026 | Cloud9vsKarmine Corp | Series ↗ | Lillia | Loss | 0 / 4 / 3 |
| 15 Oct 2026 | Worlds 2026 | Cloud9vsKarmine Corp | Series ↗ | Sejuani | Loss | 0 / 2 / 6 |
| 15 Oct 2026 | Worlds 2026 | Cloud9vsKarmine Corp | Series ↗ | Jarvan IV | Win | 7 / 0 / 14 |
| 15 Oct 2026 | Worlds 2026 | Cloud9vsKarmine Corp | Series ↗ | Wukong | Loss | 1 / 4 / 9 |
| 15 Oct 2026 | Worlds 2026 | Cloud9vsKarmine Corp | Series ↗ | Xin Zhao | Win | 4 / 0 / 10 |
| 3 Oct 2026 | LCS 2026 · Summer | Cloud9vsLyon | Series ↗ | Vi | Loss | 1 / 3 / 6 |
| 3 Oct 2026 | LCS 2026 · Summer | Cloud9vsLyon | Series ↗ | Poppy | Loss | 5 / 2 / 1 |
| 3 Oct 2026 | LCS 2026 · Summer | Cloud9vsLyon | Series ↗ | Skarner | Loss | 0 / 3 / 6 |
| 3 Oct 2026 | LCS 2026 · Summer | Cloud9vsLyon | Series ↗ | Naafiri | Win | 7 / 3 / 8 |
| 27 Sept 2026 | LCS 2026 · Summer | Cloud9vsTeam Liquid | Series ↗ | Skarner | Loss | 7 / 2 / 10 |
| 27 Sept 2026 | LCS 2026 · Summer | Cloud9vsTeam Liquid | Series ↗ | Naafiri | Win | 5 / 2 / 6 |
| 27 Sept 2026 | LCS 2026 · Summer | Cloud9vsTeam Liquid | Series ↗ | Xin Zhao | Loss | 1 / 3 / 1 |
| 27 Sept 2026 | LCS 2026 · Summer | Cloud9vsTeam Liquid | Series ↗ | Wukong | Loss | 1 / 4 / 5 |
| 19 Sept 2026 | LCS 2026 · Summer | Cloud9vsLyon | Series ↗ | Nocturne | Win | 3 / 0 / 4 |
| 19 Sept 2026 | LCS 2026 · Summer | Cloud9vsLyon | Series ↗ | Jarvan IV | Win | 1 / 0 / 9 |
| 19 Sept 2026 | LCS 2026 · Summer | Cloud9vsLyon | Series ↗ | Trundle | Loss | 3 / 4 / 10 |
| 19 Sept 2026 | LCS 2026 · Summer | Cloud9vsLyon | Series ↗ | Xin Zhao | Win | 0 / 3 / 8 |
| 12 Sept 2026 | LCS 2026 · Summer | Cloud9vsShopify Rebellion | Series ↗ | Sejuani | Win | 4 / 5 / 19 |
| 12 Sept 2026 | LCS 2026 · Summer | Cloud9vsShopify Rebellion | Series ↗ | Lee Sin | Win | 3 / 2 / 6 |
| 12 Sept 2026 | LCS 2026 · Summer | Cloud9vsShopify Rebellion | Series ↗ | Nocturne | Win | 2 / 2 / 8 |
| 5 Sept 2026 | LCS 2026 · Summer | Cloud9vsSentinels | Series ↗ | Wukong | Win | 4 / 1 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2017–2026 · Domestic games
Percentile among 56 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 388 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 5.80 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 75.4% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 18.5% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | +331 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 1.64 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 342 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 5.29 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 74.3% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 18.1% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | +960 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.89 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 359 | 95.9 | 57 games · 123 peers |
| 2020 | Tier 1 | CS / min | 6.33 | 98.4 | 57 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 72.7% | 73.4 | 57 games · 125 peers |
| 2020 | Tier 1 | Damage share | 17.3% | 89.3 | 57 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +456 | 96.7 | 57 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.57 | 48.4 | 57 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 358 | 67.5 | 93 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.84 | 98.3 | 93 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 72.6% | 77.5 | 93 games · 121 peers |
| 2021 | Tier 1 | Damage share | 18.9% | 77.5 | 93 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +246 | 85.4 | 93 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.47 | 50.0 | 93 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 324 | 81.6 | 72 games · 115 peers |
| 2022 | Tier 1 | CS / min | 6.86 | 99.1 | 72 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 71.9% | 68.4 | 72 games · 115 peers |
| 2022 | Tier 1 | Damage share | 16.1% | 81.6 | 72 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | +242 | 87.1 | 72 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.46 | 51.8 | 72 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 415 | 95.1 | 59 games · 104 peers |
| 2023 | Tier 1 | CS / min | 6.23 | 99.0 | 59 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 72.3% | 56.3 | 59 games · 104 peers |
| 2023 | Tier 1 | Damage share | 16.9% | 90.3 | 59 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | +234 | 85.5 | 59 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.72 | 67.0 | 59 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 410 | 59.0 | 47 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.60 | 90.5 | 47 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 77.3% | 93.3 | 46 games · 106 peers |
| 2024 | Tier 1 | Damage share | 17.3% | 75.2 | 47 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | +310 | 97.6 | 47 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.54 | 45.7 | 47 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 418 | 44.4 | 59 games · 64 peers |
| 2025 | Tier 1 | CS / min | 7.14 | 100.0 | 59 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 73.3% | 55.6 | 59 games · 64 peers |
| 2025 | Tier 1 | Damage share | 15.3% | 23.8 | 59 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | +141 | 88.9 | 59 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.53 | 57.1 | 59 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 418 | 24.6 | 78 games · 62 peers |
| 2026 | Tier 1 | CS / min | 7.51 | 95.1 | 78 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 73.2% | 68.9 | 78 games · 62 peers |
| 2026 | Tier 1 | Damage share | 15.6% | 16.4 | 78 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | +18 | 56.4 | 78 games · 56 peers · Percentile among 56 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.83 | 62.3 | 78 games · 62 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games. Season labels follow the competition season.
2017–2026 · All seasons · 52 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Sejuani | 52 | ||||||||||
| Lee Sin | 49 | ||||||||||
| Xin Zhao | 39 | ||||||||||
| Jarvan IV | 38 | ||||||||||
| Wukong | 34 | ||||||||||
| Nocturne | 32 | ||||||||||
| Kindred | 29 | ||||||||||
| Trundle | 29 | ||||||||||
| All games | 9 | 32 | 57 | 57 | 127 | 78 | 75 | 47 | 66 | 116 | 664 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 116. Number of individual games played in this selection. Based on 116 of 116 games. | Wins: 65. Number of games won in this selection. Based on 116 of 116 games. | Losses: 51. Number of games lost in this selection. Based on 116 of 116 games. | Win rate: 56.0%. The percentage of games won. Based on 116 of 116 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games. | Kills / game: 3.16. Average kills per game. Based on 116 of 116 games. | Deaths / game: 2.72. Average deaths per game. Based on 116 of 116 games. | Assists / game: 7.10. Average assists per game. Based on 116 of 116 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games. | CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 116 of 116 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games. |
| 2025 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 42. Number of games won in this selection. Based on 66 of 66 games. | Losses: 24. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 63.6%. The percentage of games won. Based on 66 of 66 games. | KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 2.91. Average kills per game. Based on 66 of 66 games. | Deaths / game: 2.67. Average deaths per game. Based on 66 of 66 games. | Assists / game: 8.58. Average assists per game. Based on 66 of 66 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 7.12. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
| 2024 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 26. Number of games won in this selection. Based on 47 of 47 games. | Losses: 21. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 55.3%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 2.43. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.60. Average deaths per game. Based on 47 of 47 games. | Assists / game: 6.79. Average assists per game. Based on 47 of 47 games. | Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 6.60. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 352. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 47 games. Games without the required stats are excluded. |
| 2023 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 50. Number of games won in this selection. Based on 75 of 75 games. | Losses: 25. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 66.7%. The percentage of games won. Based on 75 of 75 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 2.68. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.67. Average deaths per game. Based on 75 of 75 games. | Assists / game: 7.45. Average assists per game. Based on 75 of 75 games. | Damage / min: 406. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 6.21. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 75 games. Games without the required stats are excluded. |
| 2022 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 45. Number of games won in this selection. Based on 78 of 78 games. | Losses: 33. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 57.7%. The percentage of games won. Based on 78 of 78 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 2.49. Average kills per game. Based on 78 of 78 games. | Deaths / game: 2.64. Average deaths per game. Based on 78 of 78 games. | Assists / game: 6.82. Average assists per game. Based on 78 of 78 games. | Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. | CS / min: 6.75. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 354. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
| 2021 | Games: 127. Number of individual games played in this selection. Based on 127 of 127 games. | Wins: 74. Number of games won in this selection. Based on 127 of 127 games. | Losses: 53. Number of games lost in this selection. Based on 127 of 127 games. | Win rate: 58.3%. The percentage of games won. Based on 127 of 127 games. | KDA: 4.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 127 of 127 games. | Kills / game: 3.16. Average kills per game. Based on 127 of 127 games. | Deaths / game: 2.27. Average deaths per game. Based on 127 of 127 games. | Assists / game: 7.35. Average assists per game. Based on 127 of 127 games. | Damage / min: 355. Damage dealt to enemy champions per minute, averaged across games. Based on 127 of 127 games. | CS / min: 6.74. Minions and monsters killed per minute, averaged across games. Based on 127 of 127 games. | Gold / min: 367. Total gold gained per minute, averaged across games. Based on 127 of 127 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 127 of 127 games. |
| 2020 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 44. Number of games won in this selection. Based on 57 of 57 games. | Losses: 13. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 77.2%. The percentage of games won. Based on 57 of 57 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 4.00. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.56. Average deaths per game. Based on 57 of 57 games. | Assists / game: 7.26. Average assists per game. Based on 57 of 57 games. | Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 6.33. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2019 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 37. Number of games won in this selection. Based on 57 of 57 games. | Losses: 20. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 64.9%. The percentage of games won. Based on 57 of 57 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 3.40. Average kills per game. Based on 57 of 57 games. | Deaths / game: 3.32. Average deaths per game. Based on 57 of 57 games. | Assists / game: 9.16. Average assists per game. Based on 57 of 57 games. | Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 57 games. Games without the required stats are excluded. | CS / min: 5.55. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2018 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 25. Number of games won in this selection. Based on 32 of 32 games. | Losses: 7. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 78.1%. The percentage of games won. Based on 32 of 32 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 2.84. Average kills per game. Based on 32 of 32 games. | Deaths / game: 2.41. Average deaths per game. Based on 32 of 32 games. | Assists / game: 6.88. Average assists per game. Based on 32 of 32 games. | Damage / min: 333. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 5.42. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 361. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 77.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 2017 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 1.44. Average kills per game. Based on 9 of 9 games. | Deaths / game: 2.44. Average deaths per game. Based on 9 of 9 games. | Assists / game: 10.67. Average assists per game. Based on 9 of 9 games. | Damage / min: 254. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 3.59. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Gold / min: 338. Total gold gained per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 3rd team | LCS 2026 Summer Season | Season honor | Source ↗ |
| 2026 | All-Pro 3rd team | LCS 2026 Spring Season | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 2 major honors
1 Domestic · 3 major honors
1 Domestic · 3 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Spring Playoffs | Cloud9 | 2 |
| LCS 2019 Summer Playoffs | Cloud9 | 4 |
| LCS 2020 Spring Playoffs | Cloud9 | 28 |
| LCS 2020 Summer Playoffs | Cloud9 | 29 |
| LCS 2021 Lock In | Cloud9 | 17 |
| LCS 2021 Mid-Season Showdown | Cloud9 | 30 |
| LCS 2021 Championship | Cloud9 | 46 |
| LCS 2022 Lock In | Cloud9 | 10 |
| LCS 2022 Spring Playoffs | Cloud9 | 27 |
| LCS 2022 Championship | Cloud9 | 35 |
| LCS 2023 Spring Playoffs | Cloud9 | 30 |
| LCS 2023 Championship | Cloud9 | 29 |
| LCS 2024 Spring Playoffs | Cloud9 | 23 |
| LCS 2024 Championship | Cloud9 | 24 |
| LTA 2025 Split 1 Playoffs | Cloud9 | 11 |
| LTA North 2025 Split 2 Playoffs | Cloud9 | 32 |
| LTA North 2025 Split 3 | Cloud9 | 21 |
| NA Regional Finals 2018 | Cloud9 | 3 |
| NA LCS 2018 Summer Playoffs | Cloud9 | 13 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · Mid-Season Invitational 2023 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · worlds 2018 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · worlds 2021 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · LCS 2019 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Lock In · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 2/5 = 16/5 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Mid-Season Showdown · 16 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1 = 16 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Championship · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1/5 = 16/5 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Lock In · 1.6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1/5 = 8/5 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Spring Playoffs · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1/5 = 16/5 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Championship · 16 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1 = 16 points.
Each trophy contributes to the career total.
2023 · LCS 2023 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2023 · LCS 2023 Championship · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2024 · LCS 2024 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LCS 2024 Championship · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2025 · LTA 2025 Split 1 Playoffs · 2.29 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/7 × placement 1/5 = 16/7 points.
Each trophy contributes to the career total.
2025 · LTA North 2025 Split 2 Playoffs · 2.29 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 2/5 = 16/7 points.
Each trophy contributes to the career total.
2025 · LTA North 2025 Split 3 · 1.14 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 1/5 = 8/7 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · 1st LCS All-Pro Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st LCS All-Pro Team · 2020 · LCS · lcs-2020-spring. Blaber.
regular · edition_role · selection: expert. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2020 · Honda Most Valuable Player · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Honda Most Valuable Player: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Honda Most Valuable Player · 2020 · LCS · lcs-2020-spring. Blaber.
regular · edition · selection: expert. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2020 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st LCS All-Pro Team · 2020 · LCS · lcs-2020-summer. Blaber.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2021 · 1st LCS All-Pro Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st LCS All-Pro Team · 2021 · LCS · lcs-2021-spring. Blaber.
regular · edition_role · selection: expert. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2021 · Honda Most Valuable Player · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Honda Most Valuable Player: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Honda Most Valuable Player · 2021 · LCS · lcs-2021-spring. Blaber.
regular · edition · selection: expert. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2021 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd LCS All-Pro Team · 2021 · LCS · lcs-2021-summer. Blaber.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2022 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st LCS All-Pro Team · 2022 · LCS · lcs-2022-spring. Blaber.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2023 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st LCS All-Pro Team · 2023 · LCS · lcs-2023-spring. Blaber.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2023 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st LCS All-Pro Team · 2023 · LCS · lcs-2023-summer. Blaber.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2024 · Kia 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. Kia 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Kia 3rd LCS All-Pro Team · 2024 · LCS · lcs-2024-spring. Blaber.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2024 · Kia 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. Kia 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Kia 1st LCS All-Pro Team · 2024 · LCS · lcs-2024-summer. Blaber.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2025 · 2nd All Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2025 · LTA North · lta-north-2025-split-2. Blaber.
regular · edition_role · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2026 · LCS · current-honors:LCS/2026 Season/Summer Season. Blaber.
regular · edition · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2026 · LCS · current-honors:LCS/2026 Season/Spring Season. Blaber.
regular · edition · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2026 · LCS 2026 Spring Playoffs · 3.2 points. LCS 2026 Spring Playoffs: champion 16 × final placement 1/5 = 16/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Summer Playoffs · 3.2 points. LCS 2026 Summer Playoffs: champion 16 × final placement 1/5 = 16/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Lock-In · 3.2 points. LCS 2026 Lock-In: champion 8 × final placement 2/5 = 16/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · Mid-Season Invitational 2021: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2025 · KeSPA Cup 2025: No placement points or unavailable event valuation / participation evidence.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · Cloud9 | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20232023 · worlds · Cloud9 | Places 12–14 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20222022 · worlds · Cloud9 | Places 15–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · Cloud9 | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| worlds 20212021 · worlds · Cloud9 | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| worlds 20192019 · worlds · Cloud9 | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 3 games played.
|
| worlds 20182018 · worlds · Cloud9 | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
21 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2026 Lock-In2026 · LCS · Cloud9 | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| LCS 2026 Spring Playoffs2026 · LCS · Cloud9 | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| LCS 2026 Summer Playoffs2026 · LCS · Cloud9 | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 15 games played.
|
| KeSPA Cup 20252025 · LCK · Cloud9 |
14 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2026 · LCS · Cloud9 · all pro | jungle · Team 3 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 18 games played. Selection: unknown.
|
| All-Pro 3rd teamsource ↗2026 · LCS · Cloud9 · all pro | jungle · Team 3 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 17 games played. Selection: unknown. |
| Place 5 |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 9 games played.
|
| LTA 2025 Split 1 Playoffs2025 · LTA · Cloud9 | Places 3–4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 11 games played.
|
| LTA North 2025 Split 2 Playoffs2025 · LTA North · Cloud9 KIA | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| LTA North 2025 Split 32025 · LTA North · Cloud9 KIA | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LCS 2024 Spring Playoffs2024 · LCS · Cloud9 | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
| LCS 2024 Championship2024 · LCS · Cloud9 | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 24 games played.
|
| LCS 2023 Spring Playoffs2023 · LCS · Cloud9 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LCS 2023 Championship2023 · LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LCS 2022 Lock In2022 · LCS · Cloud9 | Places 3–4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LCS 2022 Spring Playoffs2022 · LCS · Cloud9 | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
| LCS 2022 Championship2022 · LCS · Cloud9 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| LCS 2021 Lock In2021 · LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 17 games played.
|
| LCS 2021 Mid-Season Showdown2021 · LCS · Cloud9 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
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| LCS 2021 Championship2021 · LCS · Cloud9 | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
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| LCS 2020 Spring Playoffs2020 · LCS · Cloud9 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
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| LCS 2020 Summer Playoffs2020 · LCS · Cloud9 | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
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| LCS 2019 Summer Playoffs2019 · LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 4 games played.
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| NA LCS 2018 Summer Playoffs2018 · NA LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 13 games played.
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| 2nd All Pro Teamsource ↗2025 · LTA North · lta-north-2025-split-2 · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 16 games played. Selection: unknown.
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| Kia 3rd LCS All-Pro Teamsource ↗2024 · LCS · lcs-2024-spring · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 14 games played. Selection: Expert vote.
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| Kia 1st LCS All-Pro Teamsource ↗2024 · LCS · lcs-2024-summer · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 16 games played. Selection: Expert vote.
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| 1st LCS All-Pro Teamsource ↗2023 · LCS · lcs-2023-spring · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: Expert vote.
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| 1st LCS All-Pro Teamsource ↗2023 · LCS · lcs-2023-summer · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: Expert vote.
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| 1st LCS All-Pro Teamsource ↗2022 · LCS · lcs-2022-spring · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. Selection: Expert vote.
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| 1st LCS All-Pro Teamsource ↗2021 · LCS · lcs-2021-spring · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
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| Honda Most Valuable Playersource ↗2021 · LCS · lcs-2021-spring · split mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
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| 3rd LCS All-Pro Teamsource ↗2021 · LCS · lcs-2021-summer · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 27 games played. Selection: Expert vote.
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| 1st LCS All-Pro Teamsource ↗2020 · LCS · lcs-2020-spring · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
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| Honda Most Valuable Playersource ↗2020 · LCS · lcs-2020-spring · split mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
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| 1st LCS All-Pro Teamsource ↗2020 · LCS · lcs-2020-summer · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
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Recorded results · no title or major milestone in this year.