Where Bie stands
2025 · Support · Domestic games
All leagues · All positions
2025 · Support · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore Bie’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 44 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 79.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 44 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 5. Number of games won in this selection. Based on 5 of 5 games. | Losses: 0. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 92.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 44 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 354. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 44 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 44 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 363. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 44 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 14.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 44 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 604. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.34. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 44 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 205. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.56. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| Asia Masters 2025 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 11.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 290. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| VCS 2025 · Finals | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 6 games. Games without the required stats are excluded. | Damage / min: 346. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. |
| VCS 2025 · Spring | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 78.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 260. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| VCS 2025 · Summer | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 70.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 6.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 20 Jul 2025 | VCS 2025 · Finals | Saigon DinovsSN CyberCore Esports | — | Braum | Win | 0 / 2 / — |
| 20 Jul 2025 | VCS 2025 · Finals | 1TAP DinovsSN CyberCore Esports | Series ↗ | Elise | Win | 5 / 5 / 11 |
| 20 Jul 2025 | VCS 2025 · Finals | 1TAP DinovsSN CyberCore Esports | Series ↗ | Alistar | Win | 0 / 1 / 6 |
| 19 Jul 2025 | VCS 2025 · Finals | 1TAP DinovsNever Give Up | Series ↗ | LeBlanc | Win | 4 / 4 / 15 |
| 19 Jul 2025 | VCS 2025 · Finals | 1TAP DinovsNever Give Up | Series ↗ | Poppy | Win | 1 / 3 / 12 |
| 19 Jul 2025 | VCS 2025 · Finals | 1TAP DinovsNever Give Up | Series ↗ | Alistar | Win | 1 / 0 / 10 |
| 13 Jul 2025 | Asia Masters 2025 | 1TAP DinovsREJECT | Series ↗ | Poppy | Win | 2 / 1 / 20 |
| 25 Jun 2025 | Asia Masters 2025 | 1TAP DinovsT1 Esports Academy | Series ↗ | Rakan | Loss | 0 / 3 / 6 |
| 24 Jun 2025 | Asia Masters 2025 | 1TAP DinovsEDG Youth Team | Series ↗ | Rakan | Win | 3 / 3 / 26 |
| 23 Jun 2025 | Asia Masters 2025 | 1TAP DinovsDetonatioN FocusMe Academy | Series ↗ | Rakan | Win | 2 / 1 / 31 |
| 22 Jun 2025 | VCS 2025 · Summer | 1TAP DinovsMGN Vikings Academy | Series ↗ | Elise | Win | 6 / 1 / 10 |
| 22 Jun 2025 | VCS 2025 · Summer | 1TAP DinovsMGN Vikings Academy | Series ↗ | Leona | Loss | 1 / 4 / 13 |
| 22 Jun 2025 | VCS 2025 · Summer | 1TAP DinovsMGN Vikings Academy | Series ↗ | Neeko | Win | 3 / 2 / 17 |
| 22 Jun 2025 | VCS 2025 · Summer | 1TAP DinovsMGN Vikings Academy | Series ↗ | Rell | Win | 2 / 1 / 17 |
| 21 Jun 2025 | VCS 2025 · Summer | 1TAP DinovsTeam Flash | Series ↗ | Rell | Win | 0 / 7 / 20 |
| 21 Jun 2025 | VCS 2025 · Summer | 1TAP DinovsTeam Flash | Series ↗ | Neeko | Win | 3 / 0 / 18 |
| 21 Jun 2025 | VCS 2025 · Summer | 1TAP DinovsTeam Flash | Series ↗ | Rakan | Win | 1 / 3 / 23 |
| 20 Jun 2025 | VCS 2025 · Summer | 1TAP DinovsSaigon Secret | Series ↗ | LeBlanc | Win | 3 / 2 / 13 |
| 20 Jun 2025 | VCS 2025 · Summer | 1TAP DinovsSaigon Secret | Series ↗ | Seraphine | Loss | 0 / 2 / 8 |
| 20 Jun 2025 | VCS 2025 · Summer | 1TAP DinovsSaigon Secret | Series ↗ | Sett | Win | 3 / 0 / 10 |
| 20 Jun 2025 | VCS 2025 · Summer | 1TAP DinovsSaigon Secret | Series ↗ | Bard | Loss | 0 / 2 / 4 |
| 20 Jun 2025 | VCS 2025 · Summer | 1TAP DinovsSaigon Secret | Series ↗ | Rell | Win | 2 / 1 / 14 |
| 14 Jun 2025 | VCS 2025 · Summer | 1TAP DinovsNever Give Up | Series ↗ | Rell | Win | 1 / 4 / 18 |
| 14 Jun 2025 | VCS 2025 · Summer | 1TAP DinovsNever Give Up | Series ↗ | Alistar | Win | 0 / 0 / 14 |
| 13 Jun 2025 | VCS 2025 · Summer | 1TAP DinovsMGN Vikings Academy | Series ↗ | Rakan | Loss | 2 / 6 / 26 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2018–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 125 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 1.11 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 66.4% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 7.6% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | −85 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 2.31 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 171 | 69.5 | 61 games · 129 peers |
| 2019 | Tier 1 | CS / min | 0.98 | 0.8 | 61 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 66.8% | 46.1 | 61 games · 129 peers |
| 2019 | Tier 1 | Damage share | 9.6% | 75.8 | 61 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +113 | 75.0 | 61 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.50 | 78.0 | 61 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 160 | 61.9 | 77 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.16 | 43.3 | 86 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 65.2% | 32.5 | 85 games · 121 peers |
| 2020 | Tier 1 | Damage share | 8.4% | 53.4 | 77 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | −4 | 48.3 | 77 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.78 | 91.5 | 77 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 188 | 92.5 | 79 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.48 | 85.0 | 79 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 64.4% | 25.0 | 79 games · 121 peers |
| 2021 | Tier 1 | Damage share | 8.4% | 74.2 | 79 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +237 | 97.1 | 75 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.57 | 50.0 | 79 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 192 | 94.5 | 72 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.26 | 70.0 | 72 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 67.3% | 29.1 | 72 games · 111 peers |
| 2022 | Tier 1 | Damage share | 8.0% | 58.2 | 72 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | +177 | 88.9 | 72 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.82 | 89.1 | 72 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 165 | 47.2 | 89 games · 109 peers |
| 2023 | Tier 1 | CS / min | 1.14 | 85.2 | 89 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 73.0% | 46.3 | 89 games · 109 peers |
| 2023 | Tier 1 | Damage share | 7.6% | 42.6 | 89 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | +16 | 55.7 | 89 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 3.25 | 76.9 | 89 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 252 | 94.2 | 77 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.48 | 52.9 | 77 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 71.1% | 39.4 | 77 games · 105 peers |
| 2024 | Tier 1 | Damage share | 9.5% | 90.4 | 77 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | +154 | 84.5 | 77 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.96 | 99.0 | 77 games · 105 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 233 | 83.3 | 83 games · 67 peers |
| 2026 | Tier 1 | CS / min | 1.25 | 95.5 | 83 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 73.6% | 39.4 | 83 games · 67 peers |
| 2026 | Tier 1 | Damage share | 7.8% | 43.9 | 83 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +159 | 100.0 | 83 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 4.60 | 92.4 | 83 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 118 of 118 games. Season labels follow the competition season.
2018–2026 · All seasons · 48 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Nautilus | 77 | |||||||||
| Rakan | 65 | |||||||||
| Alistar | 54 | |||||||||
| Thresh | 51 | |||||||||
| Rell | 47 | |||||||||
| Braum | 44 | |||||||||
| Leona | 37 | |||||||||
| Karma | 23 | |||||||||
| All games | 11 | 62 | 86 | 79 | 78 | 99 | 81 | 44 | 118 | 658 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 118. Number of individual games played in this selection. Based on 118 of 118 games. | Wins: 77. Number of games won in this selection. Based on 118 of 118 games. | Losses: 41. Number of games lost in this selection. Based on 118 of 118 games. | Win rate: 65.3%. The percentage of games won. Based on 118 of 118 games. | KDA: 5.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 118 of 118 games. | Kills / game: 0.99. Average kills per game. Based on 118 of 118 games. | Deaths / game: 2.37. Average deaths per game. Based on 118 of 118 games. | Assists / game: 11.39. Average assists per game. Based on 118 of 118 games. | Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 118 of 118 games. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 118 of 118 games. | Gold / min: 280. Total gold gained per minute, averaged across games. Based on 118 of 118 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 118 games. |
| 2025 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 34. Number of games won in this selection. Based on 44 of 44 games. | Losses: 10. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 77.3%. The percentage of games won. Based on 44 of 44 games. | KDA: 5.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 44 games. Games without the required stats are excluded. | Kills / game: 1.86. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.86. Average deaths per game. Based on 44 of 44 games. | Assists / game: 13.53. Average assists per game. Based on 43 of 44 games. Games without the required stats are excluded. | Damage / min: 281. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 44 games. Games without the required stats are excluded. | CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 43 of 44 games. Games without the required stats are excluded. | Gold / min: 281. Total gold gained per minute, averaged across games. Based on 43 of 44 games. Games without the required stats are excluded. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 44 games. Games without the required stats are excluded. |
| 2024 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 50. Number of games won in this selection. Based on 81 of 81 games. | Losses: 31. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 61.7%. The percentage of games won. Based on 81 of 81 games. | KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 1.44. Average kills per game. Based on 81 of 81 games. | Deaths / game: 2.75. Average deaths per game. Based on 81 of 81 games. | Assists / game: 10.27. Average assists per game. Based on 81 of 81 games. | Damage / min: 248. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 1.46. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 272. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2023 | Games: 99. Number of individual games played in this selection. Based on 99 of 99 games. | Wins: 56. Number of games won in this selection. Based on 99 of 99 games. | Losses: 43. Number of games lost in this selection. Based on 99 of 99 games. | Win rate: 56.6%. The percentage of games won. Based on 99 of 99 games. | KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games. | Kills / game: 0.79. Average kills per game. Based on 99 of 99 games. | Deaths / game: 1.99. Average deaths per game. Based on 99 of 99 games. | Assists / game: 9.91. Average assists per game. Based on 99 of 99 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games. | Gold / min: 248. Total gold gained per minute, averaged across games. Based on 99 of 99 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 99 games. |
| 2022 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 60. Number of games won in this selection. Based on 78 of 78 games. | Losses: 18. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 76.9%. The percentage of games won. Based on 78 of 78 games. | KDA: 5.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 1.40. Average kills per game. Based on 78 of 78 games. | Deaths / game: 2.23. Average deaths per game. Based on 78 of 78 games. | Assists / game: 10.76. Average assists per game. Based on 78 of 78 games. | Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 269. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
| 2021 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 61. Number of games won in this selection. Based on 79 of 79 games. | Losses: 18. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 77.2%. The percentage of games won. Based on 79 of 79 games. | KDA: 5.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 1.00. Average kills per game. Based on 79 of 79 games. | Deaths / game: 2.16. Average deaths per game. Based on 79 of 79 games. | Assists / game: 10.78. Average assists per game. Based on 79 of 79 games. | Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 1.48. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 263. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
| 2020 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 45. Number of games won in this selection. Based on 86 of 86 games. | Losses: 41. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 52.3%. The percentage of games won. Based on 86 of 86 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 0.98. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.47. Average deaths per game. Based on 86 of 86 games. | Assists / game: 9.13. Average assists per game. Based on 86 of 86 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 86 games. Games without the required stats are excluded. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 243. Total gold gained per minute, averaged across games. Based on 77 of 86 games. Games without the required stats are excluded. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 86 games. Games without the required stats are excluded. |
| 2019 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 24. Number of games won in this selection. Based on 62 of 62 games. | Losses: 38. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 38.7%. The percentage of games won. Based on 62 of 62 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 1.05. Average kills per game. Based on 62 of 62 games. | Deaths / game: 2.73. Average deaths per game. Based on 62 of 62 games. | Assists / game: 7.65. Average assists per game. Based on 62 of 62 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 252. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
| 2018 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 4. Number of games won in this selection. Based on 11 of 11 games. | Losses: 7. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Kills / game: 0.64. Average kills per game. Based on 11 of 11 games. | Deaths / game: 2.45. Average deaths per game. Based on 11 of 11 games. | Assists / game: 7.09. Average assists per game. Based on 11 of 11 games. | Damage / min: 125. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Gold / min: 241. Total gold gained per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 1 major honors
1 Domestic · 1 major honors
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · LCP · current-honors:LCP/2026 Season/Split 3. Bie.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
2026 · All-Pro 1st team · 2.67 points. Annual All-Pro budget 16 / 3 season periods / 2 selections in this period = 8/3 points. Periods without an award are not redistributed. All-Pro 1st team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · LCP · current-honors:LCP/2026 Season/Split 2. Bie.
regular · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
2026 · Team of the Split · 2.67 points. Annual All-Pro budget 16 / 3 season periods / 2 selections in this period = 8/3 points. Periods without an award are not redistributed. Team of the Split: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Team of the Split · 2026 · LCP · current-honors:LCP/2026 Season/Split 2 Playoffs. Bie.
postseason · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2023 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2023 · VCS · VCS/2023 Season/Summer Playoffs. Bie.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2021 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2021 · VCS · VCS/2021 Season/Winter Playoffs. Bie.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2022 · Finals MVP · 3 points. Finals MVP: 15% × tournament champion value 20 = 3 points.
Finals MVP · 2022 · VCS · VCS/2022 Season/Summer Playoffs. Bie.
finals · edition · selection: unknown. Base points 3; credited 3. Overlap: complement-half.
2020 · VCS 2020 Spring Playoffs · 4 points. VCS 2020 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · VCS 2020 Summer Playoffs · 4 points. VCS 2020 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · VCS 2021 Spring Playoffs · 20 points. VCS 2021 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · VCS 2021 Winter Playoffs · 8 points. VCS 2021 Winter Playoffs: champion 20 × final placement 2/5 = 8 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · VCS 2022 Spring Playoffs · 20 points. VCS 2022 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · VCS 2022 Summer Playoffs · 20 points. VCS 2022 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · Asian Games 2022 (played 2023) · 3 points. Asian Games 2022 (played 2023): champion 15 × final placement 1/5 = 3 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · VCS 2023 Spring Playoffs · 4 points. VCS 2023 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · VCS 2023 Summer Playoffs · 8 points. VCS 2023 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · VCS 2024 Spring Playoffs · 4 points. VCS 2024 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · VCS 2024 Summer Playoffs · 8 points. VCS 2024 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Mid-Season Invitational 2026 · 5 points. MSI 2026: champion 50 × final placement 1/10 = 5 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2024 · worlds 2024: Final placement retained; outside verified scoring-depth equivalence
2026 · First Stand 2026: No placement points or unavailable event valuation / participation evidence.
2026 · Esports World Cup 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 3: No placement points or unavailable event valuation / participation evidence.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| First Stand 20262026 · International · Team Secret Whales | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| Mid-Season Invitational 20262026 · International · Team Secret Whales | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
|
| Esports World Cup 20262026 · International · Team Secret (Vietnamese Team) | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
| worlds 20242024 · worlds · Vikings Esports (2023 Vietnamese Team) | Places 19–20 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
| Asian Games 2022 (played 2023)2023 · International · Vietnam (National Team) | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| worlds 20232023 · worlds · Team Whales | Places 17–18 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20222022 · worlds · GAM Esports | Places 15–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
13 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCP 2026 Split 1 Playoffs2026 · LCP · Team Secret Whales | First place | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| LCP 2026 Split 2 Playoffs2026 · LCP · Team Secret Whales | First place | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| LCP 2026 Split 32026 · LCP · Team Secret Whales | First place | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 22 games played.
|
| VCS 2024 Spring Playoffs |
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2026 · LCP · Team Secret Whales · all pro | support · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 17 games played. Selection: unknown.
|
| Team of the Splitsource ↗2026 · LCP · Team Secret Whales · all pro | support · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 12 games played. Selection: unknown. |
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| Place 4 |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| VCS 2024 Summer Playoffs2024 · VCS · Vikings Esports (2023 Vietnamese Team) | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
|
| VCS 2023 Spring Playoffs2023 · VCS · Team Whales | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| VCS 2023 Summer Playoffs2023 · VCS · Team Whales | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
| VCS 2022 Spring Playoffs2022 · VCS · GAM Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| VCS 2022 Summer Playoffs2022 · VCS · GAM Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 15 games played.
|
| VCS 2021 Spring Playoffs2021 · VCS · GAM Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| VCS 2021 Winter Playoffs2021 · VCS · GAM Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| VCS 2020 Spring Playoffs2020 · VCS · EVOS Esports | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| VCS 2020 Summer Playoffs2020 · VCS · EVOS Esports | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| All-Pro 1st teamsource ↗2026 · LCP · Team Secret Whales · all pro | support · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 22 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2023 · VCS · Team Whales · all pro | support · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 16 games played. Selection: unknown.
|
| Finals MVPsource ↗2022 · VCS · GAM Esports · finals mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 15 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2021 · VCS · GAM Esports · all pro | support · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 8 games played. Selection: unknown.
|